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	<updated>2026-10-30T13:11:14Z</updated>
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		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=787</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=787"/>
		<updated>2026-01-01T15:26:49Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Happy new year! 2655 -&amp;gt; 2656&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. &lt;br /&gt;
&lt;br /&gt;
Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. &lt;br /&gt;
&lt;br /&gt;
== We are in Wave 1 of implementing the lore. More lore is to come in Wave 2 very soon! ==&lt;br /&gt;
Wave 2 will include some species lore, Noospheric and Psionic lore, a physical timeline of events, as well as more locations, minor factions, and company lore!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quick links&lt;br /&gt;
!Locations&lt;br /&gt;
|[[The Sol System|The Solar System]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Companies&lt;br /&gt;
|[[Nanotrasen Corporation]]&lt;br /&gt;
|[[Electra Dynamics]]&lt;br /&gt;
|Interdyne Pharmaceuticals (Coming soon!)&lt;br /&gt;
|Cybersun Industries (Coming soon!)&lt;br /&gt;
|-&lt;br /&gt;
!Factions&lt;br /&gt;
|[[The Spinward Syndicate]]&lt;br /&gt;
|[[The Intergalactic Martian Senate]]&lt;br /&gt;
|[[The Trans-Solarian Federation|Trans-Solarian Federation]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Salvation Primer ==&lt;br /&gt;
D3-N_S, referred to as Salvation locally and with IMS charts, is an expansive sector of space located at the furthest reaches of the Orion-Cygnus arm. It was first settled in by the Intergalactic Martian Senate, and spans the majority of the D3-N sector. This area was first scouted by the deepspace cartographers of the Senate, and was reported to be a spot of incredible spacial real-estate, harboring many potential locations for space stations, colonies and infrastructure.&lt;br /&gt;
&lt;br /&gt;
Further to this, there was a powerful galactic anomaly discovered near the tip of this arm, one that the IMS were incredible interested in investigating further. It acted almost like an inter-dimensional power, something that emitted incredible high waves waves of an energy that we now refer to as Glimmer. This spacial anomaly covered the majority of the D3-N sector, and was even found to be breaching into and leaking into other sectors alongside it, but it quickly became the main draw for the IMS, and the ever intrepid Nanotrasen to chase.&lt;br /&gt;
&lt;br /&gt;
Nowadays, D3-N_Salvation is often regarded as an are of space with incredibly high potential. Nanotrasen commissioned a full survey of the sector, and reported back an incredibly high concentration of not only Phoron, but other incredibly lucrative resources and as-yet undiscovered anomalies. This sector was in-fact so lucrative, that it&#039;s very discovery sparked a new tension between the IMS and the TSF, sprouting their first true rise of political tension since the end of the Martian War for Independence.&lt;br /&gt;
&lt;br /&gt;
The TSF wanted a slice of the pie, and they were willing to try it in a number of ways. What followed was the launching of the second war against Mars, one that started and ended only 45 years ago. Despite that war being short and bloody, the lucrative nature of the D3-N sector continued to call out to the TSF, and as such many smaller detachments of the Federation&#039;s armies still find themselves drifting into D3-N space to cause havoc in an attempt to create ripples the sector leadership. &lt;br /&gt;
&lt;br /&gt;
Syndicate activity in the sector continues to grow as well, namely a detachment named the Gorlex Maraurders. Some call them mercenaries, other&#039;s just call them pirates, but as far as Nanotrasen is concerned, the Gorlex Maraurders are a near unstoppable force to their stations, wreaking all manner of violence and destruction with a vision they can only assume - to knock the megacorporation off it&#039;s top peg.&lt;br /&gt;
&lt;br /&gt;
== Damnation Primer ==&lt;br /&gt;
D3-N_D, or Damnation as it gets referred to by those working within D3-N, is D3-N_S&#039;s sibling dominion. The splitting of D3-N into these two areas was completed upon its founding by the IMS, to allow two different micro-sectors of governance. Whilst D3-N_S, often referred to as Salvation, was a micro-sector area flush with sites perfect for large scale stations, planetary developments, and plentiful resources - it&#039;s sibling micro-sector Damnation wasn&#039;t as lucky.&lt;br /&gt;
&lt;br /&gt;
The vast expanse of Damnation, with its sporadic planets and famously difficult zoning for station real estate, was often looked upon as the unfavourable twin half of the otherwise surprisingly prosperous D3-N Sector. This deterred many of the larger companies from weighing in heavily on it&#039;s space, and only a very small handful of stations ending up getting built there. That was until Nanotrasen made a move into the micro-sector, and plant a flag of their own. Nanotrasen acquired a permit to build their own port there, The Outpost, and over a few months constructed it privately. Once completed they opened it as a public spaceport, in exchange for a cut of funds from the ships that are brought and sold there. This left the station open for business to almost anyone in the local area - and many Ship Construction firms, and Dealers started stocking registering their vessels on the market there for purchase and use. NT managed to net a good cut as contractors began seeking work in the sectors under a variety of jobs. Miners, Scientists, even Chefs and Bartenders made their ways out there to work the expanse under their own banner. &lt;br /&gt;
&lt;br /&gt;
At the time, the only other station in the area was owned by the D3RD, an IMS police detachment assigned to D3-N space. Given its distance from more closely governed space, the D3RD where those in authority of the area. Whilst NT had staffed their station with a Representative of their own, this representative was in charge of the station, more than the sector. Being the Sheriff meant playing part governor sometimes, though with so much on their plate more often than not, the NT supplied Station Representative was more often than not a viable stand-in for the administration of governance. It didn&#039;t take long for that routine to stick, and the more political roles of the Sheriff ended up permanently moving their way over to the SR.&lt;br /&gt;
&lt;br /&gt;
What followed was the slow and steady attraction of more and more freelance contractors to this small slice of space. NT had managed to corner an area of Damnation and drive work in the area, though with their hands off approach when it came to their station, the work within this sector became some of the most diverse in the galaxy. People from all walks of life started calling D3-N_D home for work. The inherent freedom of having such an expanse to thrive your own company brought trade in from surrounding sectors, and further diversified what we see today. With its growing independent populace, other companies saw this as their opportunity as well, some moving to open smaller stations of their own in the area to try and skimp on some of the profits through trading and freight shipping and before long, what was once a quiet and underdeveloped part of space quickly became one of the busiest shipping and freight lanes this deep in IMS territory. Still, given the difficulty to actually flourish a large scale station this far out in an expanse of only asteroids, bluespace anomalies and hostile environments, large scale infrastructure was very few and far between.&lt;br /&gt;
&lt;br /&gt;
Other freelance stations began sprouting up throughout the space, the first of which was an Expeditionary Lounge, an area for local mercenaries and legal-acting PMCs to stock and dock their own vessels. It was the first station in the area to stock legal-to-acquire lethal weapons, and is the springboard today for diving into private military and mercenary work. The ships docked there are outfitted with console allowing them to access a global jobs market.&lt;br /&gt;
&lt;br /&gt;
Another to sprout up was the Medical Dispatch. Whilst not an NT created station, the sponsor money that was used to contract its construction did come mostly from Nanotrasen. Functioning as the sectors hospital, the Medical Dispatch invited freelance and company employed doctors alike to work unified within the sector. There was a dramatic increase in the medical response times due to this change.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2656, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[[The Trans-Solarian Federation|Read More!]]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[[The Intergalactic Martian Senate|Read more!]]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri, whilst Mars remained it&#039;s &#039;Beacon of Hope&#039; back in the Sol system. Claiming ownership to an amount of space which would rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians. Despite the space it covers, the considered population of Martians is considerably lower than that of the TSF.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[[Nanotrasen Corporation|Read More!]]&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones are still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[[The Spinward Syndicate|Read More!]]&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite its origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=781</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=781"/>
		<updated>2025-12-20T17:44:42Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Minor grammatical change (I was silly)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. &lt;br /&gt;
&lt;br /&gt;
Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. &lt;br /&gt;
&lt;br /&gt;
== We are in Wave 1 of implementing the lore. More lore is to come in Wave 2 very soon! ==&lt;br /&gt;
Wave 2 will include some species lore, Noospheric and Psionic lore, a physical timeline of events, as well as more locations, minor factions, and company lore!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quick links&lt;br /&gt;
!Locations&lt;br /&gt;
|[[The Sol System|The Solar System]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Companies&lt;br /&gt;
|[[Nanotrasen Corporation]]&lt;br /&gt;
|[[Electra Dynamics]]&lt;br /&gt;
|Interdyne Pharmaceuticals (Coming soon!)&lt;br /&gt;
|Cybersun Industries (Coming soon!)&lt;br /&gt;
|-&lt;br /&gt;
!Factions&lt;br /&gt;
|[[The Spinward Syndicate]]&lt;br /&gt;
|[[The Intergalactic Martian Senate]]&lt;br /&gt;
|[[The Trans-Solarian Federation|Trans-Solarian Federation]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Salvation Primer ==&lt;br /&gt;
D3-N_S, referred to as Salvation locally and with IMS charts, is an expansive sector of space located at the furthest reaches of the Orion-Cygnus arm. It was first settled in by the Intergalactic Martian Senate, and spans the majority of the D3-N sector. This area was first scouted by the deepspace cartographers of the Senate, and was reported to be a spot of incredible spacial real-estate, harboring many potential locations for space stations, colonies and infrastructure.&lt;br /&gt;
&lt;br /&gt;
Further to this, there was a powerful galactic anomaly discovered near the tip of this arm, one that the IMS were incredible interested in investigating further. It acted almost like an inter-dimensional power, something that emitted incredible high waves waves of an energy that we now refer to as Glimmer. This spacial anomaly covered the majority of the D3-N sector, and was even found to be breaching into and leaking into other sectors alongside it, but it quickly became the main draw for the IMS, and the ever intrepid Nanotrasen to chase.&lt;br /&gt;
&lt;br /&gt;
Nowadays, D3-N_Salvation is often regarded as an are of space with incredibly high potential. Nanotrasen commissioned a full survey of the sector, and reported back an incredibly high concentration of not only Phoron, but other incredibly lucrative resources and as-yet undiscovered anomalies. This sector was in-fact so lucrative, that it&#039;s very discovery sparked a new tension between the IMS and the TSF, sprouting their first true rise of political tension since the end of the Martian War for Independence.&lt;br /&gt;
&lt;br /&gt;
The TSF wanted a slice of the pie, and they were willing to try it in a number of ways. What followed was the launching of the second war against Mars, one that started and ended only 45 years ago. Despite that war being short and bloody, the lucrative nature of the D3-N sector continued to call out to the TSF, and as such many smaller detachments of the Federation&#039;s armies still find themselves drifting into D3-N space to cause havoc in an attempt to create ripples the sector leadership. &lt;br /&gt;
&lt;br /&gt;
Syndicate activity in the sector continues to grow as well, namely a detachment named the Gorlex Maraurders. Some call them mercenaries, other&#039;s just call them pirates, but as far as Nanotrasen is concerned, the Gorlex Maraurders are a near unstoppable force to their stations, wreaking all manner of violence and destruction with a vision they can only assume - to knock the megacorporation off it&#039;s top peg.&lt;br /&gt;
&lt;br /&gt;
== Damnation Primer ==&lt;br /&gt;
D3-N_D, or Damnation as it gets referred to by those working within D3-N, is D3-N_S&#039;s sibling dominion. The splitting of D3-N into these two areas was completed upon its founding by the IMS, to allow two different micro-sectors of governance. Whilst D3-N_S, often referred to as Salvation, was a micro-sector area flush with sites perfect for large scale stations, planetary developments, and plentiful resources - it&#039;s sibling micro-sector Damnation wasn&#039;t as lucky.&lt;br /&gt;
&lt;br /&gt;
The vast expanse of Damnation, with its sporadic planets and famously difficult zoning for station real estate, was often looked upon as the unfavourable twin half of the otherwise surprisingly prosperous D3-N Sector. This deterred many of the larger companies from weighing in heavily on it&#039;s space, and only a very small handful of stations ending up getting built there. That was until Nanotrasen made a move into the micro-sector, and plant a flag of their own. Nanotrasen acquired a permit to build their own port there, The Outpost, and over a few months constructed it privately. Once completed they opened it as a public spaceport, in exchange for a cut of funds from the ships that are brought and sold there. This left the station open for business to almost anyone in the local area - and many Ship Construction firms, and Dealers started stocking registering their vessels on the market there for purchase and use. NT managed to net a good cut as contractors began seeking work in the sectors under a variety of jobs. Miners, Scientists, even Chefs and Bartenders made their ways out there to work the expanse under their own banner. &lt;br /&gt;
&lt;br /&gt;
At the time, the only other station in the area was owned by the D3RD, an IMS police detachment assigned to D3-N space. Given its distance from more closely governed space, the D3RD where those in authority of the area. Whilst NT had staffed their station with a Representative of their own, this representative was in charge of the station, more than the sector. Being the Sheriff meant playing part governor sometimes, though with so much on their plate more often than not, the NT supplied Station Representative was more often than not a viable stand-in for the administration of governance. It didn&#039;t take long for that routine to stick, and the more political roles of the Sheriff ended up permanently moving their way over to the SR.&lt;br /&gt;
&lt;br /&gt;
What followed was the slow and steady attraction of more and more freelance contractors to this small slice of space. NT had managed to corner an area of Damnation and drive work in the area, though with their hands off approach when it came to their station, the work within this sector became some of the most diverse in the galaxy. People from all walks of life started calling D3-N_D home for work. The inherent freedom of having such an expanse to thrive your own company brought trade in from surrounding sectors, and further diversified what we see today. With its growing independent populace, other companies saw this as their opportunity as well, some moving to open smaller stations of their own in the area to try and skimp on some of the profits through trading and freight shipping and before long, what was once a quiet and underdeveloped part of space quickly became one of the busiest shipping and freight lanes this deep in IMS territory. Still, given the difficulty to actually flourish a large scale station this far out in an expanse of only asteroids, bluespace anomalies and hostile environments, large scale infrastructure was very few and far between.&lt;br /&gt;
&lt;br /&gt;
Other freelance stations began sprouting up throughout the space, the first of which was an Expeditionary Lounge, an area for local mercenaries and legal-acting PMCs to stock and dock their own vessels. It was the first station in the area to stock legal-to-acquire lethal weapons, and is the springboard today for diving into private military and mercenary work. The ships docked there are outfitted with console allowing them to access a global jobs market.&lt;br /&gt;
&lt;br /&gt;
Another to sprout up was the Medical Dispatch. Whilst not an NT created station, the sponsor money that was used to contract its construction did come mostly from Nanotrasen. Functioning as the sectors hospital, the Medical Dispatch invited freelance and company employed doctors alike to work unified within the sector. There was a dramatic increase in the medical response times due to this change.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[[The Trans-Solarian Federation|Read More!]]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[[The Intergalactic Martian Senate|Read more!]]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri, whilst Mars remained it&#039;s &#039;Beacon of Hope&#039; back in the Sol system. Claiming ownership to an amount of space which would rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians. Despite the space it covers, the considered population of Martians is considerably lower than that of the TSF.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[[Nanotrasen Corporation|Read More!]]&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones are still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[[The Spinward Syndicate|Read More!]]&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite its origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=The_Intergalactic_Martian_Senate&amp;diff=720</id>
		<title>The Intergalactic Martian Senate</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=The_Intergalactic_Martian_Senate&amp;diff=720"/>
		<updated>2025-12-01T13:10:51Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Minor grammatical change (I was silly)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
[[File:IMF Flag.png|thumb|The flag of the Intergalactic Martian Senate]]&lt;br /&gt;
Formed as a result of the first Martian War for Independence, The Intergalactic Martian Senate is the second foundational government within the Sol system. Given the status of its birth, the IMS&#039;s culture is quite heavily orbiting their own perseverance and tenacity in the face of any adversity. It is curated of many planetary and sector factions under one banner, all seating their own politician&#039;s within the Martian senate based in Laika&#039;s Rest, the golden jewel of the IMS owned space right on its capital on Mars.&lt;br /&gt;
&lt;br /&gt;
Despite their colourful history with the Trans-Solarian Federation, the two factions maintain a present level of peace throughout most of their space together. Being neighboring planets has its perks and drawbacks, though after the signing of peace between the two superpowers after the war of independence, they exist semi-symbiotically, rivaling each other only with various cultural and political differences, and economical powers. Given their recent hostilities with the TSF, the tensions have never truly felt higher throughout the space the two superpowers share.&lt;br /&gt;
&lt;br /&gt;
The IMS culture is incredibly rooted within it&#039;s origin. As a state born from an independence war, there is a strong sense of pride within the citizens of the IMS. The senate itself ensures the states that fall under its flag have their own autonomy even during the discussion and execution of laws throughout the greater space.&lt;br /&gt;
&lt;br /&gt;
== Senate Structure ==&lt;br /&gt;
The IMS is a structured senate of smaller federated sectors, and planets, of which all pledge senators and allegiance to the singular flag. This structure dates all the way back to the birth of the IMS, in which the assigned administrators of each settlements on Mars&#039; surface came together to consign their unified goal of peace, and name the first Steward of the IMS.  Following that structure over the next two centuries, the IMS founded a more unified senate comprised of each assigned administrator for planets founded in the Martian name, or that which were deemed under IMS space.&lt;br /&gt;
&lt;br /&gt;
Still following it&#039;s founded structure, the IMS seat a Steward at the centre of the senate to ensure and keep order within their assemblies, as well as deal with the administrative areas of their owned state. The assigned Steward is done via chance assignment every 10 years, in which Senators may elect themselves to be viable Stewards, and are then drawn from a lot. The title of Steward doesn&#039;t hold any power within itself, and when under the rank of Steward, senators are unable to vote or debate internally regarding current affairs, and are solely responsible of ensuring that standing orders and discussion points are made. They are, however, responsible for hosting the vote for the four relative overseers of the Martian Senate - The Civilian General, The Chief Treasurer, The Secretary of Peace and The Director of the Future. &lt;br /&gt;
&lt;br /&gt;
Votes are accepted on a majority approval basis, and in the events of a tie are decided by the member of the cabinet that the debate is related to. Once a new decision is passed in the senate, it is passed as a strong advisory to those within the pledge that they are adhered, and are seen as IMS space law. Whilst each state within the senate may police and uphold whatever it is they wish regardless of the outcome of a senate decision, those that do not adhere to the rulings of the senate lose the support of the cabinet member related to the law they are contesting, and are expected to advise and monitor it themselves. This is to ensure that, regardless of the senate, a state under the IMS banner can be left as, and seen as independent, though the central IMS state still hold their integrity away from independent states.&lt;br /&gt;
&lt;br /&gt;
=== The Steward ===&lt;br /&gt;
As detailed, the Steward&#039;s job is to chair and host Senate meetings. They hold no political weight in the system, and only exist to ensure that all standing orders that are put forward by the four titled members of the cabinet are seen to, debated and voted on. They are often seen as the de-facto &#039;leader&#039; of the IMS, despite having little power, and sit at the center of the IMS governance in their home sector.&lt;br /&gt;
&lt;br /&gt;
==== The Civilian General ====&lt;br /&gt;
The Civilian General oversees matters directly relating to civil, constitutional, criminal and employment law. It is their job to ensure that all matters across IMS space are overseen regarding these faculties, and bring those topics of debate forward in front of the senate. They are in charge of development projects throughout IMS space, and oversee planning and bureaucracy on a wide scale. Often looked to as the &#039;peoples leader&#039; within the Senate, as they represent the civilian life within IMS space.&lt;br /&gt;
&lt;br /&gt;
==== The Chief Treasurer ====&lt;br /&gt;
The Chief Treasurer oversees matters directly relating to banking, commercial, competition, contract and corporate law. They oversee the IMS&#039;s central treasury, often used for senate central investments. They also decide the budget that the senate assigns to each of its states every year, as well as the councilors tax - effectively a tithe that each state pays yearly to the central senate to be apart of it.&lt;br /&gt;
&lt;br /&gt;
==== The Secretary of Peace ====&lt;br /&gt;
The Secretary of Peace is in charge of overseeing the IMS&#039;s military. They&#039;re often regarded as the highest within the military hierarchy, and more often than not at the final say on grand moves made by the Senate&#039;s military. In terms of budgeting, they are treated as a state of their own, and are assigned a budget from The Chief Treasurer. Beyond commanding, they&#039;re job is to ensure the readiness and integrity of the IMS fleet.&lt;br /&gt;
&lt;br /&gt;
==== The Director of the Future ====&lt;br /&gt;
The Director of the Future upholds the longstanding research ties between the many states within the IMS. They&#039;re often tasked with ensuring that the various states are able to uphold a contribution to a galactic wide research initiative that all who work within IMS space in terms of research must adhere to. They also decide the focus of research goals throughout the senate, and push forward these goals through Senate meetings.&lt;br /&gt;
&lt;br /&gt;
Together, alongside the localized state councils, the IMS is governed in a way to ensure that all states amongst it&#039;s capture are overseen and lead to a somewhat central standard.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Present day ====&lt;br /&gt;
As we see it today, the IMS stands strong as the second largest diplomatic faction in space. Given its pragmatic approach to gaining space and nations, its growth spurs from newly discovered factions signing on under their welcoming guise. In the last 50 years, the Martian culture had shifted to something a little more unsettling. After the unveiling of Olympus Mons to the public, and the usage of it on Pluto, they carry with them the baggage of creating the first planet cracking weapon to ever truly exist, and be used, in known history. Despite this, the Martian people still pride themselves on their independence, and the gilded jewel that is Mars as a planet within the Sol system.&lt;br /&gt;
&lt;br /&gt;
==== The First Off Planet Settlement ====&lt;br /&gt;
Following Nanotrasen&#039;s rise to power on Terra as the majority power supplier for most of the planet, it was the eyes of it&#039;s first CEO that turned to the sky and thought of the future. Mars had been mapped and explored in close to it&#039;s entirety, and short of having a true planetary settlement, it was for the most part free real estate for any company big enough to get to it first. The only powerhouse truly able to do it, was Nanotrasen and so with approval from the UGT and a contract to found a true settlement on Mars, Nanotrasen alongside an independent space program built and launched what would become Laika&#039;s Rest, the first settlement on Mars.&lt;br /&gt;
&lt;br /&gt;
Given it&#039;s relatively in-habitability, Laika&#039;s Rest was set to be the first of it&#039;s kind - a dome city. The original plans were written up by Nanotrasen themselves, a move made in two parts. One was to ensure that whilst the agreement between the company at the UGT was to settle the first off planet settlement, the settlement would still be of NT&#039;s design and own private governance - but also to ensure the company had ensured control over exactly what the settlement would be used for. What started as a project to land a place for people to live, slowly became a place for people to work. Laika&#039;s Rest was designed with expansion and research in mind. Whilst Mars had been entirely mapped, and explored, there was more about the red planet than met the eye.&lt;br /&gt;
&lt;br /&gt;
Over a number of years, NT made the launch, creation, and settlement of Laika&#039;s Rest alongside bringing the first colony ship of five hundred people. The list of selected occupants was closely monitored and curated for a maximum success rate on the colony, alongside a small collection of VIPs that had paid their way into the one-way expedition to settle on Mars. A small, private system of governance was created in which an Administrator from Nanotrasen was assigned to the mayoral duties of the town, and overtime what founded was a small Frontier-esque town housing all of those that had set out on the expedition.&lt;br /&gt;
&lt;br /&gt;
The founding of Laika&#039;s Rest was hailed as the greatest Terran success of the 22nd Century, and yet Terra had little control over the settlement itself, Nanotrasen still ensured that the UGT received all it was they wanted from the colony - power production and profit. In the background, Nanotrasen had began their own work on Mars however, and it wasn&#039;t long until their work bore fruit with the discovery of Phoron... and the rest is history. The boom of success Laika&#039;s Rest saw on Mars allowed its settlements to expand, and for more sites across the Martian surface to be born.&lt;br /&gt;
&lt;br /&gt;
==== Unification of Settlements ====&lt;br /&gt;
Whilst the war is often attributed to the actual birth of the IMS, the settlements of Mars had begun unionizing to a degree prior to the kick off of the war. Given that all the settlements had been assigned &#039;Mayors&#039; by NT, the planet-wide governance of Mars was becoming somewhat laborious for the corporate side of the company, especially given that at the time, the company itself was still fighting for relevancy after Electra Dynamics had undercut their Phoron reveal. To combat this, the Mayors began gathering together under a unification to better assist the management of Mars. Alongside this, NT setup a small cabinet and military doctrine on the planet as a way to solidify it&#039;s own assets. Towards the last years of Mars before the war hit, it was a considerably bleak place. It had a strong NT Private Military presence, and a lot of the soul that had once been apart of Mars&#039; founding had bled away a little. This unification was supposed to help tie those people back together, but it found itself rudely interrupted when the Terran&#039;s turned up on the Martian doorstep hoping to claim the planet back.&lt;br /&gt;
&lt;br /&gt;
==== The War for Martian Independence ====&lt;br /&gt;
The exact writings of how the war even started are different in every book you read them in. Some histories ensure that it was NT that struck first when the UGT landed on the Martian planet to defend their assets. Other&#039;s state that the Terran&#039;s fired first on the grounds of claiming their ownership of the planet itself. Regardless of how it started, it was a heavy and brutal combat. The first landers from the UGT were all wiped out with a level of ruthless efficiency by the NT defenders, and over the short time of their first landing party, NT were quick to grow wise to whose these landers really were. The Terran invaders were outfitted with Cybersun equipment, and Phoron-based weaponry, though it wasn&#039;t too different to what NT themselves had designed. Despite it all, the first landing party was wiped out and NT emerged victorious - but the war was far from over. What followed was a relatively bloody war, in which NT held down a powerful hold on Mars, under the guise of Laika&#039;s Rest being the defendent. Given that technology was far from how we see it today, the followup landing on Mars took a number of months to arrive. In those months, NT had rallied a stronger militia to arm and defend the planet so they were prepared for the second landing. When it hit, what followed was a bloody skirmish that NT and Mars managed to come out atop of, but it was enough of a hit for the governors of Mars to reassess the situation as a whole.&lt;br /&gt;
&lt;br /&gt;
==== Foundation of the IMS as we know it ====&lt;br /&gt;
Once the second landing party had been wiped out, the unified governors of Mars came together to approach NT with a better soloution to their issue. With the show of strength they had managed together against Terra, the politicians decided to use the momentum to attempt a formal announcement of independence away from Terra, as well as a sue of peace. Given that Martian supporters on Terra, who&#039;d apposed a large amount of this fighting and rallying, where in support of the Martian independence, the governors had the perfect excuse. Whilst NT wasn&#039;t entirely sold on the idea, as it would rest control of Mars away from them, the ever deal-centric minds of the corporate board managed to cut a deal with the then first Steward. &amp;quot;Shake their hand on the moon, and make sure they know we flew you there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(More to be added upon the second wave)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Second Martian War ====&lt;br /&gt;
It was roughly five centuries of peace before the TSF and the IMS&#039;s peace would finally break in the public eyes. The tension had been ever present over the years as they grew alongside each-other, despite their desires to travel in different directions in space. It was the discovery of D3-N Salvation that spurred the second war. What had been surveyed as one of the largest expanses of space just waiting to be colonised, offering a galaxy shattering discovery that was the Noosphere, it was an incredibly lucrative find. Once the TSF had discovered it, moves into it were launched almost immediately, and their colonisation efforts quickly picked up. When the IMS detected these moves, a missive was sent to the TSF&#039;s central government on Sol, requesting that they hold back their expansion until the IMS had further surveyed space and laid claim to their discovery, to which the Solarian&#039;s responded by executing the emissary. This immediate act of war spurred the IMS to immediately launch efforts to seek redemption for their fallen emissary, and an assault was planned on Earth&#039;s soil, yet the Solarians were more prepared this time. It was a very, very short war. In the skies above both Earth and Mars, war waged amongst the stars for the first time between the two factions in almost 500 years. Given the extent of how bloody the war was, the IMS found it fit to try and end it quickly, and as so saw it fit to reveal a hidden weapon they held close to their chest. Alongside Nanotrasen, the IMS had developed a weapon named the &#039;Olympus Mons&#039; after Mars&#039; largest volcano - an interplanetary rail-gun capable of launching a payload capable of boring a hole through a planet. It was a move of intimidation, one the Martians never aimed to truly use, but in true Solarian resilience the Federation continued fighting despite this weapon. &lt;br /&gt;
&lt;br /&gt;
The TSF fought for the upper hand, and it soon seemed that combined with the Federations might, alongside their powerful technology, that they would win this war and finally lay claim to Mars as their own - and so, in a ditch effort to push the Solarians back, the IMS authorised the firing of Olympus Mons as a show of power. They targeted Pluto, a planet home to the TSF&#039;s main listening post and communications array, the very same that allowed them to communicate so easily within deep space. The firing of Olympus Mons was so powerful, it was detected on Earth by amateur astronomers at the time, and was even visible to the naked eye. It caused new fissures to crack along the Martian surface, and slightly destabilised the planet&#039;s internal Phoron supplies. Some theorised that firing it would even knock Mars off its Solar orbit, yet another reason that firing it was such a risk, and still they did. The shot connected with Pluto, and was enough to splinter the planet into nothing but dust. Pluto was no more as a body within the Sol system, and in response to the firing, the Solarians quickly backed down and retreated to Earth. It was a total surrender, under the agreement that the IMS would decommission the Olympus Mons weapon and ensure such a powerful and destructive weapon would never be present in the Solar system again.&lt;br /&gt;
&lt;br /&gt;
Peace was signed but 45 years ago, and the war was over. Tensions since then were of a new ilk, one of fear. Where the TSF and the IMS had solidified something of a proud peace, it was the greed of the Solarians mixed with the ruthlessness of the Martians that finally broke that bond, and the two fell silent to each other. Whilst trade, immigration, and a diplomacy were reinstated, there is no hiding from the scar this action had left on the relation between the two factions, and the tarnish that the usage of Olympus Mons had left on the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=719</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=719"/>
		<updated>2025-12-01T04:04:02Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Moved quick links to the top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. &lt;br /&gt;
&lt;br /&gt;
Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. &lt;br /&gt;
&lt;br /&gt;
== We are in Wave 1 of implementing the lore. More lore is to come in Wave 2 very soon! ==&lt;br /&gt;
Wave 2 will include some species lore, Noospheric and Psionic lore, a physical timeline of events, as well as more locations, minor factions, and company lore!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quick links&lt;br /&gt;
!Locations&lt;br /&gt;
|[[The Sol System|The Solar System]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Companies&lt;br /&gt;
|[[Nanotrasen Corporation]]&lt;br /&gt;
|[[Electra Dynamics]]&lt;br /&gt;
|Interdyne Pharmaceuticals (Coming soon!)&lt;br /&gt;
|Cybersun Industries (Coming soon!)&lt;br /&gt;
|-&lt;br /&gt;
!Factions&lt;br /&gt;
|[[The Spinward Syndicate]]&lt;br /&gt;
|[[The Intergalactic Martian Senate]]&lt;br /&gt;
|[[The Trans-Solarian Federation|Trans-Solarian Federation]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Salvation Primer ==&lt;br /&gt;
D3-N_S, referred to as Salvation locally and with IMS charts, is an expansive sector of space located at the furthest reaches of the Orion-Cygnus arm. It was first settled in by the Intergalactic Martian Senate, and spans the majority of the D3-N sector. This area was first scouted by the deepspace cartographers of the Senate, and was reported to be a spot of incredible spacial real-estate, harboring many potential locations for space stations, colonies and infrastructure.&lt;br /&gt;
&lt;br /&gt;
Further to this, there was a powerful galactic anomaly discovered near the tip of this arm, one that the IMS were incredible interested in investigating further. It acted almost like an inter-dimensional power, something that emitted incredible high waves waves of an energy that we now refer to as Glimmer. This spacial anomaly covered the majority of the D3-N sector, and was even found to be breaching into and leaking into other sectors alongside it, but it quickly became the main draw for the IMS, and the ever intrepid Nanotrasen to chase.&lt;br /&gt;
&lt;br /&gt;
Nowadays, D3-N_Salvation is often regarded as an are of space with incredibly high potential. Nanotrasen commissioned a full survey of the sector, and reported back an incredibly high concentration of not only Phoron, but other incredibly lucrative resources and as-yet undiscovered anomalies. This sector was in-fact so lucrative, that it&#039;s very discovery sparked a new tension between the IMS and the TSF, sprouting their first true rise of political tension since the end of the Martian War for Independence.&lt;br /&gt;
&lt;br /&gt;
The TSF wanted a slice of the pie, and they were willing to try it in a number of ways. What followed was the launching of the second war against Mars, one that started and ended only 45 years ago. Despite that war being short and bloody, the lucrative nature of the D3-N sector continued to call out to the TSF, and as such many smaller detachments of the Federation&#039;s armies still find themselves drifting into D3-N space to cause havoc in an attempt to create ripples the sector leadership. &lt;br /&gt;
&lt;br /&gt;
Syndicate activity in the sector continues to grow as well, namely a detachment named the Gorlex Maraurders. Some call them mercenaries, other&#039;s just call them pirates, but as far as Nanotrasen is concerned, the Gorlex Maraurders are a near unstoppable force to their stations, wreaking all manner of violence and destruction with a vision they can only assume - to knock the megacorporation off it&#039;s top peg.&lt;br /&gt;
&lt;br /&gt;
== Damnation Primer ==&lt;br /&gt;
D3-N_D, or Damnation as it gets referred to by those working within D3-N, is D3-N_S&#039;s sibling dominion. The splitting of D3-N into these two areas was completed upon its founding by the IMS, to allow two different micro-sectors of governance. Whilst D3-N_S, often referred to as Salvation, was a micro-sector area flush with sites perfect for large scale stations, planetary developments, and plentiful resources - it&#039;s sibling micro-sector Damnation wasn&#039;t as lucky.&lt;br /&gt;
&lt;br /&gt;
The vast expanse of Damnation, with its sporadic planets and famously difficult zoning for station real estate, was often looked upon as the unfavourable twin half of the otherwise surprisingly prosperous D3-N Sector. This deterred many of the larger companies from weighing in heavily on it&#039;s space, and only a very small handful of stations ending up getting built there. That was until Nanotrasen made a move into the micro-sector, and plant a flag of their own. Nanotrasen acquired a permit to build their own port there, The Outpost, and over a few months constructed it privately. Once completed they opened it as a public spaceport, in exchange for a cut of funds from the ships that are brought and sold there. This left the station open for business to almost anyone in the local area - and many Ship Construction firms, and Dealers started stocking registering their vessels on the market there for purchase and use. NT managed to net a good cut as contractors began seeking work in the sectors under a variety of jobs. Miners, Scientists, even Chefs and Bartenders made their ways out there to work the expanse under their own banner. &lt;br /&gt;
&lt;br /&gt;
At the time, the only other station in the area was owned by the D3RD, an IMS police detachment assigned to D3-N space. Given its distance from more closely governed space, the D3RD where those in authority of the area. Whilst NT had staffed their station with a Representative of their own, this representative was in charge of the station, more than the sector. Being the Sheriff meant playing part governor sometimes, though with so much on their plate more often than not, the NT supplied Station Representative was more often than not a viable stand-in for the administration of governance. It didn&#039;t take long for that routine to stick, and the more political roles of the Sherriff ended up permanently moving their way over to the SR.&lt;br /&gt;
&lt;br /&gt;
What followed was the slow and steady attraction of more and more freelance contractors to this small slice of space. NT had managed to corner an area of Damnation and drive work in the area, though with their hands off approach when it came to their station, the work within this sector became some of the most diverse in the galaxy. Miners, scientists, doctors, mercenaries and even chefs started calling D3-N_D home for work. The inherent freedom of having such an expanse to thrive your own company brought trade in from surrounding sectors, and further diversified what we see today. With its growing independent populace, other companies saw this as their opportunity as well, some moving to open smaller stations of their own in the area to try and skimp on some of the profits through trading and freight shipping and before long, what was once a quiet and underdeveloped part of space quickly became one of the busiest shipping and freight lanes this deep in IMS territory. Still, given the difficulty to actually flourish a large scale station this far out in an expanse of only asteroids, bluespace anomalies and hostile environments, large scale infrastructure was very few and far between.&lt;br /&gt;
&lt;br /&gt;
Other freelance stations began sprouting up throughout the space, the first of which was an Expeditionary Lounge, an area for local mercenaries and legal-acting PMCs to stock and dock their own vessels. It was the first station in the area to stock legal-to-acquire lethal weapons, and is the springboard today for diving into private military and mercenary work. The ships docked there are outfitted with console allowing them to access a global jobs market.&lt;br /&gt;
&lt;br /&gt;
Another to sprout up was the Medical Dispatch. Whilst not an NT created station, the sponsor money that was used to contract its construction did come mostly from Nanotrasen. Functioning as the sectors hospital, the Medical Dispatch invited freelance and company employed doctors alike to work unified within the sector. There was a dramatic increase in the medical response times due to this change.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[[The Trans-Solarian Federation|Read More!]]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[[The Intergalactic Martian Senate|Read more!]]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri, whilst Mars remained it&#039;s &#039;Beacon of Hope&#039; back in the Sol system. Claiming ownership to an amount of space which would rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians. Despite the space it covers, the considered population of Martians is considerably lower than that of the TSF.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[[Nanotrasen Corporation|Read More!]]&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones are still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[[The Spinward Syndicate|Read More!]]&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite its origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=718</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=718"/>
		<updated>2025-12-01T04:01:51Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: /* Salvation Primer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. &lt;br /&gt;
&lt;br /&gt;
Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. &lt;br /&gt;
&lt;br /&gt;
== We are in Wave 1 of implementing the lore. More lore is to come in Wave 2 very soon! ==&lt;br /&gt;
Wave 2 will include some species lore, Noospheric and Psionic lore, a physical timeline of events, as well as more locations, minor factions, and company lore!&lt;br /&gt;
&lt;br /&gt;
== Salvation Primer ==&lt;br /&gt;
D3-N_S, referred to as Salvation locally and with IMS charts, is an expansive sector of space located at the furthest reaches of the Orion-Cygnus arm. It was first settled in by the Intergalactic Martian Senate, and spans the majority of the D3-N sector. This area was first scouted by the deepspace cartographers of the Senate, and was reported to be a spot of incredible spacial real-estate, harboring many potential locations for space stations, colonies and infrastructure.&lt;br /&gt;
&lt;br /&gt;
Further to this, there was a powerful galactic anomaly discovered near the tip of this arm, one that the IMS were incredible interested in investigating further. It acted almost like an inter-dimensional power, something that emitted incredible high waves waves of an energy that we now refer to as Glimmer. This spacial anomaly covered the majority of the D3-N sector, and was even found to be breaching into and leaking into other sectors alongside it, but it quickly became the main draw for the IMS, and the ever intrepid Nanotrasen to chase.&lt;br /&gt;
&lt;br /&gt;
Nowadays, D3-N_Salvation is often regarded as an are of space with incredibly high potential. Nanotrasen commissioned a full survey of the sector, and reported back an incredibly high concentration of not only Phoron, but other incredibly lucrative resources and as-yet undiscovered anomalies. This sector was in-fact so lucrative, that it&#039;s very discovery sparked a new tension between the IMS and the TSF, sprouting their first true rise of political tension since the end of the Martian War for Independence.&lt;br /&gt;
&lt;br /&gt;
The TSF wanted a slice of the pie, and they were willing to try it in a number of ways. What followed was the launching of the second war against Mars, one that started and ended only 45 years ago. Despite that war being short and bloody, the lucrative nature of the D3-N sector continued to call out to the TSF, and as such many smaller detachments of the Federation&#039;s armies still find themselves drifting into D3-N space to cause havoc in an attempt to create ripples the sector leadership. &lt;br /&gt;
&lt;br /&gt;
Syndicate activity in the sector continues to grow as well, namely a detachment named the Gorlex Maraurders. Some call them mercenaries, other&#039;s just call them pirates, but as far as Nanotrasen is concerned, the Gorlex Maraurders are a near unstoppable force to their stations, wreaking all manner of violence and destruction with a vision they can only assume - to knock the megacorporation off it&#039;s top peg.&lt;br /&gt;
&lt;br /&gt;
== Damnation Primer ==&lt;br /&gt;
D3-N_D, or Damnation as it gets referred to by those working within D3-N, is D3-N_S&#039;s sibling dominion. The splitting of D3-N into these two areas was completed upon its founding by the IMS, to allow two different micro-sectors of governance. Whilst D3-N_S, often referred to as Salvation, was a micro-sector area flush with sites perfect for large scale stations, planetary developments, and plentiful resources - it&#039;s sibling micro-sector Damnation wasn&#039;t as lucky.&lt;br /&gt;
&lt;br /&gt;
The vast expanse of Damnation, with its sporadic planets and famously difficult zoning for station real estate, was often looked upon as the unfavourable twin half of the otherwise surprisingly prosperous D3-N Sector. This deterred many of the larger companies from weighing in heavily on it&#039;s space, and only a very small handful of stations ending up getting built there. That was until Nanotrasen made a move into the micro-sector, and plant a flag of their own. Nanotrasen acquired a permit to build their own port there, The Outpost, and over a few months constructed it privately. Once completed they opened it as a public spaceport, in exchange for a cut of funds from the ships that are brought and sold there. This left the station open for business to almost anyone in the local area - and many Ship Construction firms, and Dealers started stocking registering their vessels on the market there for purchase and use. NT managed to net a good cut as contractors began seeking work in the sectors under a variety of jobs. Miners, Scientists, even Chefs and Bartenders made their ways out there to work the expanse under their own banner. &lt;br /&gt;
&lt;br /&gt;
At the time, the only other station in the area was owned by the D3RD, an IMS police detachment assigned to D3-N space. Given its distance from more closely governed space, the D3RD where those in authority of the area. Whilst NT had staffed their station with a Representative of their own, this representative was in charge of the station, more than the sector. Being the Sheriff meant playing part governor sometimes, though with so much on their plate more often than not, the NT supplied Station Representative was more often than not a viable stand-in for the administration of governance. It didn&#039;t take long for that routine to stick, and the more political roles of the Sherriff ended up permanently moving their way over to the SR.&lt;br /&gt;
&lt;br /&gt;
What followed was the slow and steady attraction of more and more freelance contractors to this small slice of space. NT had managed to corner an area of Damnation and drive work in the area, though with their hands off approach when it came to their station, the work within this sector became some of the most diverse in the galaxy. Miners, scientists, doctors, mercenaries and even chefs started calling D3-N_D home for work. The inherent freedom of having such an expanse to thrive your own company brought trade in from surrounding sectors, and further diversified what we see today. With its growing independent populace, other companies saw this as their opportunity as well, some moving to open smaller stations of their own in the area to try and skimp on some of the profits through trading and freight shipping and before long, what was once a quiet and underdeveloped part of space quickly became one of the busiest shipping and freight lanes this deep in IMS territory. Still, given the difficulty to actually flourish a large scale station this far out in an expanse of only asteroids, bluespace anomalies and hostile environments, large scale infrastructure was very few and far between.&lt;br /&gt;
&lt;br /&gt;
Other freelance stations began sprouting up throughout the space, the first of which was an Expeditionary Lounge, an area for local mercenaries and legal-acting PMCs to stock and dock their own vessels. It was the first station in the area to stock legal-to-acquire lethal weapons, and is the springboard today for diving into private military and mercenary work. The ships docked there are outfitted with console allowing them to access a global jobs market.&lt;br /&gt;
&lt;br /&gt;
Another to sprout up was the Medical Dispatch. Whilst not an NT created station, the sponsor money that was used to contract its construction did come mostly from Nanotrasen. Functioning as the sectors hospital, the Medical Dispatch invited freelance and company employed doctors alike to work unified within the sector. There was a dramatic increase in the medical response times due to this change.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quick links&lt;br /&gt;
!Locations&lt;br /&gt;
|[[The Sol System|The Solar System]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Companies&lt;br /&gt;
|[[Nanotrasen Corporation]]&lt;br /&gt;
|[[Electra Dynamics]]&lt;br /&gt;
|Interdyne Pharmaceuticals (Coming soon!)&lt;br /&gt;
|Cybersun Industries (Coming soon!)&lt;br /&gt;
|-&lt;br /&gt;
!Factions&lt;br /&gt;
|[[The Spinward Syndicate]]&lt;br /&gt;
|[[The Intergalactic Martian Senate]]&lt;br /&gt;
|[[The Trans-Solarian Federation|Trans-Solarian Federation]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[[The Trans-Solarian Federation|Read More!]]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[[The Intergalactic Martian Senate|Read more!]]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri, whilst Mars remained it&#039;s &#039;Beacon of Hope&#039; back in the Sol system. Claiming ownership to an amount of space which would rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians. Despite the space it covers, the considered population of Martians is considerably lower than that of the TSF.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[[Nanotrasen Corporation|Read More!]]&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones are still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[[The Spinward Syndicate|Read More!]]&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite its origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=717</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=717"/>
		<updated>2025-12-01T04:01:32Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: /* Salvation Primer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. &lt;br /&gt;
&lt;br /&gt;
Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. &lt;br /&gt;
&lt;br /&gt;
== We are in Wave 1 of implementing the lore. More lore is to come in Wave 2 very soon! ==&lt;br /&gt;
Wave 2 will include some species lore, Noospheric and Psionic lore, a physical timeline of events, as well as more locations, minor factions, and company lore!&lt;br /&gt;
&lt;br /&gt;
=== Salvation Primer ===&lt;br /&gt;
D3-N_S, referred to as Salvation locally and with IMS charts, is an expansive sector of space located at the furthest reaches of the Orion-Cygnus arm. It was first settled in by the Intergalactic Martian Senate, and spans the majority of the D3-N sector. This area was first scouted by the deepspace cartographers of the Senate, and was reported to be a spot of incredible spacial real-estate, harboring many potential locations for space stations, colonies and infrastructure.&lt;br /&gt;
&lt;br /&gt;
Further to this, there was a powerful galactic anomaly discovered near the tip of this arm, one that the IMS were incredible interested in investigating further. It acted almost like an inter-dimensional power, something that emitted incredible high waves waves of an energy that we now refer to as Glimmer. This spacial anomaly covered the majority of the D3-N sector, and was even found to be breaching into and leaking into other sectors alongside it, but it quickly became the main draw for the IMS, and the ever intrepid Nanotrasen to chase.&lt;br /&gt;
&lt;br /&gt;
Nowadays, D3-N_Salvation is often regarded as an are of space with incredibly high potential. Nanotrasen commissioned a full survey of the sector, and reported back an incredibly high concentration of not only Phoron, but other incredibly lucrative resources and as-yet undiscovered anomalies. This sector was in-fact so lucrative, that it&#039;s very discovery sparked a new tension between the IMS and the TSF, sprouting their first true rise of political tension since the end of the Martian War for Independence.&lt;br /&gt;
&lt;br /&gt;
The TSF wanted a slice of the pie, and they were willing to try it in a number of ways. What followed was the launching of the second war against Mars, one that started and ended only 45 years ago. Despite that war being short and bloody, the lucrative nature of the D3-N sector continued to call out to the TSF, and as such many smaller detachments of the Federation&#039;s armies still find themselves drifting into D3-N space to cause havoc in an attempt to create ripples the sector leadership. &lt;br /&gt;
&lt;br /&gt;
Syndicate activity in the sector continues to grow as well, namely a detachment named the Gorlex Maraurders. Some call them mercenaries, other&#039;s just call them pirates, but as far as Nanotrasen is concerned, the Gorlex Maraurders are a near unstoppable force to their stations, wreaking all manner of violence and destruction with a vision they can only assume - to knock the megacorporation off it&#039;s top peg.&lt;br /&gt;
&lt;br /&gt;
=== Damnation Primer ===&lt;br /&gt;
D3-N_D, or Damnation as it gets referred to by those working within D3-N, is D3-N_S&#039;s sibling dominion. The splitting of D3-N into these two areas was completed upon its founding by the IMS, to allow two different micro-sectors of governance. Whilst D3-N_S, often referred to as Salvation, was a micro-sector area flush with sites perfect for large scale stations, planetary developments, and plentiful resources - it&#039;s sibling micro-sector Damnation wasn&#039;t as lucky.&lt;br /&gt;
&lt;br /&gt;
The vast expanse of Damnation, with its sporadic planets and famously difficult zoning for station real estate, was often looked upon as the unfavourable twin half of the otherwise surprisingly prosperous D3-N Sector. This deterred many of the larger companies from weighing in heavily on it&#039;s space, and only a very small handful of stations ending up getting built there. That was until Nanotrasen made a move into the micro-sector, and plant a flag of their own. Nanotrasen acquired a permit to build their own port there, The Outpost, and over a few months constructed it privately. Once completed they opened it as a public spaceport, in exchange for a cut of funds from the ships that are brought and sold there. This left the station open for business to almost anyone in the local area - and many Ship Construction firms, and Dealers started stocking registering their vessels on the market there for purchase and use. NT managed to net a good cut as contractors began seeking work in the sectors under a variety of jobs. Miners, Scientists, even Chefs and Bartenders made their ways out there to work the expanse under their own banner. &lt;br /&gt;
&lt;br /&gt;
At the time, the only other station in the area was owned by the D3RD, an IMS police detachment assigned to D3-N space. Given its distance from more closely governed space, the D3RD where those in authority of the area. Whilst NT had staffed their station with a Representative of their own, this representative was in charge of the station, more than the sector. Being the Sheriff meant playing part governor sometimes, though with so much on their plate more often than not, the NT supplied Station Representative was more often than not a viable stand-in for the administration of governance. It didn&#039;t take long for that routine to stick, and the more political roles of the Sherriff ended up permanently moving their way over to the SR.&lt;br /&gt;
&lt;br /&gt;
What followed was the slow and steady attraction of more and more freelance contractors to this small slice of space. NT had managed to corner an area of Damnation and drive work in the area, though with their hands off approach when it came to their station, the work within this sector became some of the most diverse in the galaxy. Miners, scientists, doctors, mercenaries and even chefs started calling D3-N_D home for work. The inherent freedom of having such an expanse to thrive your own company brought trade in from surrounding sectors, and further diversified what we see today. With its growing independent populace, other companies saw this as their opportunity as well, some moving to open smaller stations of their own in the area to try and skimp on some of the profits through trading and freight shipping and before long, what was once a quiet and underdeveloped part of space quickly became one of the busiest shipping and freight lanes this deep in IMS territory. Still, given the difficulty to actually flourish a large scale station this far out in an expanse of only asteroids, bluespace anomalies and hostile environments, large scale infrastructure was very few and far between.&lt;br /&gt;
&lt;br /&gt;
Other freelance stations began sprouting up throughout the space, the first of which was an Expeditionary Lounge, an area for local mercenaries and legal-acting PMCs to stock and dock their own vessels. It was the first station in the area to stock legal-to-acquire lethal weapons, and is the springboard today for diving into private military and mercenary work. The ships docked there are outfitted with console allowing them to access a global jobs market.&lt;br /&gt;
&lt;br /&gt;
Another to sprout up was the Medical Dispatch. Whilst not an NT created station, the sponsor money that was used to contract its construction did come mostly from Nanotrasen. Functioning as the sectors hospital, the Medical Dispatch invited freelance and company employed doctors alike to work unified within the sector. There was a dramatic increase in the medical response times due to this change.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quick links&lt;br /&gt;
!Locations&lt;br /&gt;
|[[The Sol System|The Solar System]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Companies&lt;br /&gt;
|[[Nanotrasen Corporation]]&lt;br /&gt;
|[[Electra Dynamics]]&lt;br /&gt;
|Interdyne Pharmaceuticals (Coming soon!)&lt;br /&gt;
|Cybersun Industries (Coming soon!)&lt;br /&gt;
|-&lt;br /&gt;
!Factions&lt;br /&gt;
|[[The Spinward Syndicate]]&lt;br /&gt;
|[[The Intergalactic Martian Senate]]&lt;br /&gt;
|[[The Trans-Solarian Federation|Trans-Solarian Federation]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[[The Trans-Solarian Federation|Read More!]]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[[The Intergalactic Martian Senate|Read more!]]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri, whilst Mars remained it&#039;s &#039;Beacon of Hope&#039; back in the Sol system. Claiming ownership to an amount of space which would rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians. Despite the space it covers, the considered population of Martians is considerably lower than that of the TSF.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[[Nanotrasen Corporation|Read More!]]&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones are still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[[The Spinward Syndicate|Read More!]]&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite its origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=716</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=716"/>
		<updated>2025-12-01T04:01:08Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Edited table for a better heading system, pending a proper rework&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. &lt;br /&gt;
&lt;br /&gt;
Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. &lt;br /&gt;
&lt;br /&gt;
== We are in Wave 1 of implementing the lore. More lore is to come in Wave 2 very soon! ==&lt;br /&gt;
Wave 2 will include some species lore, Noospheric and Psionic lore, a physical timeline of events, as well as more locations, minor factions, and company lore!&lt;br /&gt;
&lt;br /&gt;
== Salvation Primer ==&lt;br /&gt;
D3-N_S, referred to as Salvation locally and with IMS charts, is an expansive sector of space located at the furthest reaches of the Orion-Cygnus arm. It was first settled in by the Intergalactic Martian Senate, and spans the majority of the D3-N sector. This area was first scouted by the deepspace cartographers of the Senate, and was reported to be a spot of incredible spacial real-estate, harboring many potential locations for space stations, colonies and infrastructure.&lt;br /&gt;
&lt;br /&gt;
Further to this, there was a powerful galactic anomaly discovered near the tip of this arm, one that the IMS were incredible interested in investigating further. It acted almost like an inter-dimensional power, something that emitted incredible high waves waves of an energy that we now refer to as Glimmer. This spacial anomaly covered the majority of the D3-N sector, and was even found to be breaching into and leaking into other sectors alongside it, but it quickly became the main draw for the IMS, and the ever intrepid Nanotrasen to chase.&lt;br /&gt;
&lt;br /&gt;
Nowadays, D3-N_Salvation is often regarded as an are of space with incredibly high potential. Nanotrasen commissioned a full survey of the sector, and reported back an incredibly high concentration of not only Phoron, but other incredibly lucrative resources and as-yet undiscovered anomalies. This sector was in-fact so lucrative, that it&#039;s very discovery sparked a new tension between the IMS and the TSF, sprouting their first true rise of political tension since the end of the Martian War for Independence.&lt;br /&gt;
&lt;br /&gt;
The TSF wanted a slice of the pie, and they were willing to try it in a number of ways. What followed was the launching of the second war against Mars, one that started and ended only 45 years ago. Despite that war being short and bloody, the lucrative nature of the D3-N sector continued to call out to the TSF, and as such many smaller detachments of the Federation&#039;s armies still find themselves drifting into D3-N space to cause havoc in an attempt to create ripples the sector leadership. &lt;br /&gt;
&lt;br /&gt;
Syndicate activity in the sector continues to grow as well, namely a detachment named the Gorlex Maraurders. Some call them mercenaries, other&#039;s just call them pirates, but as far as Nanotrasen is concerned, the Gorlex Maraurders are a near unstoppable force to their stations, wreaking all manner of violence and destruction with a vision they can only assume - to knock the megacorporation off it&#039;s top peg.&lt;br /&gt;
&lt;br /&gt;
== Damnation Primer ==&lt;br /&gt;
D3-N_D, or Damnation as it gets referred to by those working within D3-N, is D3-N_S&#039;s sibling dominion. The splitting of D3-N into these two areas was completed upon its founding by the IMS, to allow two different micro-sectors of governance. Whilst D3-N_S, often referred to as Salvation, was a micro-sector area flush with sites perfect for large scale stations, planetary developments, and plentiful resources - it&#039;s sibling micro-sector Damnation wasn&#039;t as lucky.&lt;br /&gt;
&lt;br /&gt;
The vast expanse of Damnation, with its sporadic planets and famously difficult zoning for station real estate, was often looked upon as the unfavourable twin half of the otherwise surprisingly prosperous D3-N Sector. This deterred many of the larger companies from weighing in heavily on it&#039;s space, and only a very small handful of stations ending up getting built there. That was until Nanotrasen made a move into the micro-sector, and plant a flag of their own. Nanotrasen acquired a permit to build their own port there, The Outpost, and over a few months constructed it privately. Once completed they opened it as a public spaceport, in exchange for a cut of funds from the ships that are brought and sold there. This left the station open for business to almost anyone in the local area - and many Ship Construction firms, and Dealers started stocking registering their vessels on the market there for purchase and use. NT managed to net a good cut as contractors began seeking work in the sectors under a variety of jobs. Miners, Scientists, even Chefs and Bartenders made their ways out there to work the expanse under their own banner. &lt;br /&gt;
&lt;br /&gt;
At the time, the only other station in the area was owned by the D3RD, an IMS police detachment assigned to D3-N space. Given its distance from more closely governed space, the D3RD where those in authority of the area. Whilst NT had staffed their station with a Representative of their own, this representative was in charge of the station, more than the sector. Being the Sheriff meant playing part governor sometimes, though with so much on their plate more often than not, the NT supplied Station Representative was more often than not a viable stand-in for the administration of governance. It didn&#039;t take long for that routine to stick, and the more political roles of the Sherriff ended up permanently moving their way over to the SR.&lt;br /&gt;
&lt;br /&gt;
What followed was the slow and steady attraction of more and more freelance contractors to this small slice of space. NT had managed to corner an area of Damnation and drive work in the area, though with their hands off approach when it came to their station, the work within this sector became some of the most diverse in the galaxy. Miners, scientists, doctors, mercenaries and even chefs started calling D3-N_D home for work. The inherent freedom of having such an expanse to thrive your own company brought trade in from surrounding sectors, and further diversified what we see today. With its growing independent populace, other companies saw this as their opportunity as well, some moving to open smaller stations of their own in the area to try and skimp on some of the profits through trading and freight shipping and before long, what was once a quiet and underdeveloped part of space quickly became one of the busiest shipping and freight lanes this deep in IMS territory. Still, given the difficulty to actually flourish a large scale station this far out in an expanse of only asteroids, bluespace anomalies and hostile environments, large scale infrastructure was very few and far between.&lt;br /&gt;
&lt;br /&gt;
Other freelance stations began sprouting up throughout the space, the first of which was an Expeditionary Lounge, an area for local mercenaries and legal-acting PMCs to stock and dock their own vessels. It was the first station in the area to stock legal-to-acquire lethal weapons, and is the springboard today for diving into private military and mercenary work. The ships docked there are outfitted with console allowing them to access a global jobs market.&lt;br /&gt;
&lt;br /&gt;
Another to sprout up was the Medical Dispatch. Whilst not an NT created station, the sponsor money that was used to contract its construction did come mostly from Nanotrasen. Functioning as the sectors hospital, the Medical Dispatch invited freelance and company employed doctors alike to work unified within the sector. There was a dramatic increase in the medical response times due to this change.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quick links&lt;br /&gt;
!Locations&lt;br /&gt;
|[[The Sol System|The Solar System]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Companies&lt;br /&gt;
|[[Nanotrasen Corporation]]&lt;br /&gt;
|[[Electra Dynamics]]&lt;br /&gt;
|Interdyne Pharmaceuticals (Coming soon!)&lt;br /&gt;
|Cybersun Industries (Coming soon!)&lt;br /&gt;
|-&lt;br /&gt;
!Factions&lt;br /&gt;
|[[The Spinward Syndicate]]&lt;br /&gt;
|[[The Intergalactic Martian Senate]]&lt;br /&gt;
|[[The Trans-Solarian Federation|Trans-Solarian Federation]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[[The Trans-Solarian Federation|Read More!]]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[[The Intergalactic Martian Senate|Read more!]]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri, whilst Mars remained it&#039;s &#039;Beacon of Hope&#039; back in the Sol system. Claiming ownership to an amount of space which would rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians. Despite the space it covers, the considered population of Martians is considerably lower than that of the TSF.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[[Nanotrasen Corporation|Read More!]]&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones are still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[[The Spinward Syndicate|Read More!]]&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite its origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=The_Sol_System&amp;diff=715</id>
		<title>The Sol System</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=The_Sol_System&amp;diff=715"/>
		<updated>2025-12-01T03:57:35Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: More erasure of old faction name... oopsie..&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sol System. Where it all started.&lt;br /&gt;
&lt;br /&gt;
The Sol System carries with it a weight, that of tense inter-planetary relations, as well as the birth of two of the strongest governing bodies throughout space. &lt;br /&gt;
&lt;br /&gt;
The Trans-Solarian Federation, formally known as the United Government of Terra stands on one side join control of the Sol System. The first true solar super-power, the TSF pioneered Terra&#039;s governance of space - or so they&#039;ll have you believe. Through shows of strength, powerful diplomacy and use of technology originating from their own space, the TSF seized control of what they could within the Sol System, before reaching out across space to settle Terrans amongst the stars.&lt;br /&gt;
&lt;br /&gt;
On the other, the Intergalactic Martian Senate stands. Founded amongst fire, the IMS stands as a paragon of hope to the public eye. Being the first out-Terra colony to exist, and funded through the companies brave enough to look up first, the IMS represents and waves the flag for Terran&#039;s ingenuity and desire to explore. The very formation of the senate ended the first interplanetary war, what is now referred to as the first Martian War for Independence. In order to bring victory, the senate formed through the unification of those living upon it, as well as those back on Terra looking up at them from afar. The United Government of Terra were forced to recognise Mars as an independent nation, and thus the IMS was formed. Propagating space in, simply put, the other direction to the TSF, the IMS looked on into space to settle where they could to find and land wherever they wanted.&lt;br /&gt;
&lt;br /&gt;
Despite a few centuries of peace between these two nations, a second war on Mars spelt trouble for both factions. Whilst the IMS was able to uphold itself once more in the face of adversity, the war was far more violent than the first, costing the lives of many on both sides. Considered as the Bellum Perditorum, The War of the Lost, this second Martian war is considered one of no true victor. The TSF and IMS both suffered fractures throughout their regions in space, spawning numerous sub-factions and pockets of power within their borders. Whilst still governed by either the TSF or IMS respectively, these pockets of alternate governance grant shelter from either sides ruling.&lt;br /&gt;
&lt;br /&gt;
It houses eight planets, formally nine, each of which have by this point been touched by either the TSF or the IMS. Life within the Sol System is often seen as relatively lavish, despite its past of violence. Terra itself is seen as, more often than not, one of the most stunning and wonderful planets to visit within space - even by people outside of the TSF. The same can be said for Mars. Over its years of terraforming, revitalisation, and, colonisation, Mars became its own jewel within the Sol sector.&lt;br /&gt;
&lt;br /&gt;
==== Mercury | Population: 40 - 80 est. ====&lt;br /&gt;
The closest planet to the Sun, Mercury itself is still to even this day considered uninhabitable. Not due to the inability to settle upon it, but more so that it would be a complete waste to even settle on it in the first place. Despite this, there are two publicly known research stations in orbit around Mercury itself. These two stations are privately owned and illegal to visit, mostly due to a virtually impossible route one would have to take to them without burning alive or exploding.&lt;br /&gt;
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==== Venus | Population: 450 Million | TSF Governed ====&lt;br /&gt;
Sometimes called Terra&#039;s sister, other time&#039;s considered the left-hand of Terra&#039;s governance, Venus was the second colonised planet within the Sol System after Mars. Currently under governance of the TSF, Venus birthed and grew a culture of it&#039;s own quickly. Its many outer planetary colonies have been affectionately named &amp;quot;The Moons of Venus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Terra |  Population: 11 Billion | TSF Governed ====&lt;br /&gt;
Terra, Earth, Planet Home. Terra is the birthpace of the Human&#039;s, and most of their genetically modified counterparts. Hosting the central government for the TSF, Terra is seen as the jewel in their crown. The highest trophy on their shelf. Terra hosts the HQ&#039;s to many companies that work alongside the TSF, as well as those the work within and across the TSF and the IMS. The most notable HQ on Terran soil would be that of Electra Dynamics, the leading power supplier for TSF space. Using a system similar to Nanotrasen&#039;s Bluespace Power Network, Electra&#039;s variation called the Interpower Backbone runs across all of TSF&#039;s space. Despite this, and much to the private dismay of Electra Dynamics, they still hold joint ownership of the power supply on Terra with Nanotrasen due to the Global Power Initiative, a document signed centuries ago to ensure an indefinite power supplement to Terra. The importance of this document did leave both companies in a place in which the interruption of it would always do more harm than good for both sides, and as thus, it had been left in a permanent suspension, somewhat forcing NT and ED to work together, even throughout their differences.&lt;br /&gt;
&lt;br /&gt;
==== Luna | Population: 16 Million | TSF Governed ====&lt;br /&gt;
Terra&#039;s only moon. The lonely asteroid that drifts in companionship to Earth. Many consider Mars to host the first colony off of Terra, as it was the first to birth an actual society of its own - however - Luna holds the very first off Terra colony. Founded for research, before being converted to a refueling station, the Luna colony sits and holds the largest shipyard within the TSF. Most of the moon had been entirely converted to a shipyard to fulfill this purpose, though there are parts of Luna that still hold residential colonies. Luna is considered, at its heart, a working rock.&lt;br /&gt;
&lt;br /&gt;
==== Mars | Population: 3.7 Billion | IMS Governed ====&lt;br /&gt;
Once upon a time it was called Terra&#039;s brother, but now its an independent force of its own, and home to the Intergalactic Martian Senate. Mars gained its fame for one very important reason. It was the birthplace for Nanotrasen&#039;s discovery of Plasma. Before Mars had an official colony upon it, Terran&#039;s had visited it from time to time, though mostly for commercial reasons. Many government and private space programs had visited the planets surface, and more often than not Mars was regarded as a dead planet with nothing to offer outside of being the most expensive tourist destination. It took Jack Hayden&#039;s final act for Nanotrasen before retirement, before a company began investigating Mars at a new depth - and this was when the vast Plasma oceans under Mars&#039;s crust were first discovered. After years of terraforming and colonisation, Mars became an almost perfect Earth-like companion for humans to thrive on, and yet - it wasn&#039;t governed at all until in the midst of the first Martian War of Independence, the colonies across Mars banded together to form a power above Nanotrasen - the defacto owners at the time - in an efforts to force Terra to reconsider its actions on what was now considered a nation.&lt;br /&gt;
&lt;br /&gt;
==== Jupiter | Population: N/A | IMS / TSF Governed ====&lt;br /&gt;
Jupiter itself is practically disowned from the rest of the system, being a gas giant it&#039;s not much more than a spectacle. Its moons (specifically the four Galilean moons) have caught the eyes of both the TSF and the IMS, a few of them attracting small colonies, or resources gathering plants. Callisto and Europa find themselves under IMS control, whilst Io and Ganymede fall under TSF control. Given the proximity of this split ownership, the moons of Jupiter are often the closest you can get to diplomatic fallout within the Sol sector itself. Even the tension at the Earth/Mars border is better handled, then that of the moons of Jupiter. Despite the ownership of these moons not being in actual dispute, there are often small excursions across them hidden from the public eye from both sides.&lt;br /&gt;
&lt;br /&gt;
==== Saturn | Population: N/A | IMS Governed ====&lt;br /&gt;
Saturn, whilst not holding a citizenship worthy colony, is home to the largest scale mining operation within the Sol system. The entirety of Saturn&#039;s rings are under a mining contract secured by the IMS with the help of Nanotrasen. Effectively the megacorporation owns roughly 70% of Saturn&#039;s rings, leasing out various layers and sections of it to private mining firms, whilst the last 30% is owned directly by the IMS and is considered a darkzone. Due to the massive material deposits found within Saturn&#039;s rings, Nanotrasen&#039;s ownership of it has caused rifts enough within the Solarian system, making these rings the target for many frequent attacks from the Syndicate, as well as smaller TSF detachments at times. Despite it, NT continue to hold ownership, and even lease it out to the TSF sometimes - albeit for a ludicrously hiked up price.&lt;br /&gt;
&lt;br /&gt;
==== Uranus | Population: N/A | TSF/IMS Contested ====&lt;br /&gt;
A long  disputed planet, Uranus has been desirable namely for it&#039;s expansively available and mineral rich ice. Due to the difficulty that comes with mining there, Uranus more often than not faces large scale disputes and even small scale skirmishes on its surface before deep drilling can even begin. Balancing the trade off for drilling into Uranus with the profit gained from selling the mineral rich water there has always been a difficult venture. The ownership of Uranus remains contested even to this day.&lt;br /&gt;
&lt;br /&gt;
==== Neptune | Population: N/A | TSF Governed ====&lt;br /&gt;
Despite the difficulty of finding anything on Neptune worth owning, the TSF still claim it as their own. Unlike Uranus&#039; highly prized mineral rich ice water, Neptune is dense, horrible, and nearly impossible to mine even with the most advanced technology today. It stands as a testament that even after hundreds of years, there are just some planets you&#039;ll never be able to truly conquer, even if they&#039;ve been around your orbit for as long as your existed. Its largest moon Triton, however, harbors a small colony. The most distant colony in the Solar System, in fact. It was founded as a research post, which was quickly repurposed to a broadcast and listening post following the destruction of Pluto.&lt;br /&gt;
&lt;br /&gt;
==== Pluto | Population: Null | Disowned ====&lt;br /&gt;
What was once a deep-space listening post for the TSF, Pluto became the victim of IMS&#039; Olympus Mon&#039;s weapon, used in somewhat desperation as an attempt to end the second Martian war. The IMS were successful in doing so, however Pluto as a planet was the victim, splintering into billions of pieces and turning into nothing but dust at the edge of the solar system.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=714</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=714"/>
		<updated>2025-12-01T03:56:43Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Updated the lore homepage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. &lt;br /&gt;
&lt;br /&gt;
Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. &lt;br /&gt;
&lt;br /&gt;
== We are in Wave 1 of implementing the lore. More lore is to come in Wave 2 very soon! ==&lt;br /&gt;
Wave 2 will include some species lore, Noospheric and Psionic lore, a physical timeline of events, as well as more locations, minor factions, and company lore!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Salvation Primer&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!Damnation Primer&lt;br /&gt;
|-&lt;br /&gt;
|D3-N_S, referred to as Salvation locally and with IMS charts, is an expansive sector of space located at the furthest reaches of the Orion-Cygnus arm. It was first settled in by the Intergalactic Martian Senate, and spans the majority of the D3-N sector. This area was first scouted by the deepspace cartographers of the Senate, and was reported to be a spot of incredible spacial real-estate, harboring many potential locations for space stations, colonies and infrastructure.&lt;br /&gt;
Further to this, there was a powerful galactic anomaly discovered near the tip of this arm, one that the IMS were incredible interested in investigating further. It acted almost like an inter-dimensional power, something that emitted incredible high waves waves of an energy that we now refer to as Glimmer. This spacial anomaly covered the majority of the D3-N sector, and was even found to be breaching into and leaking into other sectors alongside it, but it quickly became the main draw for the IMS, and the ever intrepid Nanotrasen to chase.&lt;br /&gt;
Nowadays, D3-N_Salvation is often regarded as an are of space with incredibly high potential. Nanotrasen commissioned a full survey of the sector, and reported back an incredibly high concentration of not only Phoron, but other incredibly lucrative resources and as-yet undiscovered anomalies. This sector was in-fact so lucrative, that it&#039;s very discovery sparked a new tension between the IMS and the TSF, sprouting their first true rise of political tension since the end of the Martian War for Independence.&lt;br /&gt;
The TSF wanted a slice of the pie, and they were willing to try it in a number of ways. What followed was the launching of the second war against Mars, one that started and ended only 45 years ago. Despite that war being short and bloody, the lucrative nature of the D3-N sector continued to call out to the TSF, and as such many smaller detachments of the Federation&#039;s armies still find themselves drifting into D3-N space to cause havoc in an attempt to create ripples the sector leadership. &lt;br /&gt;
Syndicate activity in the sector continues to grow as well, namely a detachment named the Gorlex Maraurders. Some call them mercenaries, other&#039;s just call them pirates, but as far as Nanotrasen is concerned, the Gorlex Maraurders are a near unstoppable force to their stations, wreaking all manner of violence and destruction with a vision they can only assume - to knock the megacorporation off it&#039;s top peg.&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|D3-N_S, referred to as Salvation locally and with IMS charts, is an expansive sector of space located at the furthest reaches of the Orion-Cygnus arm. It was first settled in by the Intergalactic Martian Senate, and spans the majority of the D3-N sector. This area was first scouted by the deepspace cartographers of the Senate, and was reported to be a spot of incredible spacial real-estate, harboring many potential locations for space stations, colonies and infrastructure.&lt;br /&gt;
Further to this, there was a powerful galactic anomaly discovered near the tip of this arm, one that the IMS were incredible interested in investigating further. It acted almost like an inter-dimensional power, something that emitted incredible high waves waves of an energy that we now refer to as Glimmer. This spacial anomaly covered the majority of the D3-N sector, and was even found to be breaching into and leaking into other sectors alongside it, but it quickly became the main draw for the IMS, and the ever intrepid Nanotrasen to chase.&lt;br /&gt;
Nowadays, D3-N_Salvation is often regarded as an are of space with incredibly high potential. Nanotrasen commissioned a full survey of the sector, and reported back an incredibly high concentration of not only Phoron, but other incredibly lucrative resources and as-yet undiscovered anomalies. This sector was in-fact so lucrative, that it&#039;s very discovery sparked a new tension between the IMS and the TSF, sprouting their first true rise of political tension since the end of the Martian War for Independence.&lt;br /&gt;
The TSF wanted a slice of the pie, and they were willing to try it in a number of ways. What followed was the launching of the second war against Mars, one that started and ended only 45 years ago. Despite that war being short and bloody, the lucrative nature of the D3-N sector continued to call out to the TSF, and as such many smaller detachments of the Federation&#039;s armies still find themselves drifting into D3-N space to cause havoc in an attempt to create ripples the sector leadership. &lt;br /&gt;
Syndicate activity in the sector continues to grow as well, namely a detachment named the Gorlex Maraurders. Some call them mercenaries, other&#039;s just call them pirates, but as far as Nanotrasen is concerned, the Gorlex Maraurders are a near unstoppable force to their stations, wreaking all manner of violence and destruction with a vision they can only assume - to knock the megacorporation off it&#039;s top peg.&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; |&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Quick links&lt;br /&gt;
!Locations&lt;br /&gt;
|[[The Sol System|The Solar System]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!Companies&lt;br /&gt;
|[[Nanotrasen Corporation]]&lt;br /&gt;
|[[Electra Dynamics]]&lt;br /&gt;
|Interdyne Pharmaceuticals (Coming soon!)&lt;br /&gt;
|Cybersun Industries (Coming soon!)&lt;br /&gt;
|-&lt;br /&gt;
!Factions&lt;br /&gt;
|[[The Spinward Syndicate]]&lt;br /&gt;
|[[The Intergalactic Martian Senate]]&lt;br /&gt;
|[[The Trans-Solarian Federation|Trans-Solarian Federation]]&lt;br /&gt;
|&lt;br /&gt;
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|}&lt;br /&gt;
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== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[[The Trans-Solarian Federation|Read More!]]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision.]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[[The Intergalactic Martian Senate|Read more!]]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri, whilst Mars remained it&#039;s &#039;Beacon of Hope&#039; back in the Sol system. Claiming ownership to an amount of space which would rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians. Despite the space it covers, the considered population of Martians is considerably lower than that of the TSF.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[[Nanotrasen Corporation|Read More!]]&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones are still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[[The Spinward Syndicate|Read More!]]&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite its origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=The_Sol_System&amp;diff=713</id>
		<title>The Sol System</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=The_Sol_System&amp;diff=713"/>
		<updated>2025-12-01T03:52:03Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: /* Pluto | Population: Null | Disowned */  fixed Pluto joke - added some actual lore for it, oopsie&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sol System. Where it all started.&lt;br /&gt;
&lt;br /&gt;
The Sol System carries with it a weight, that of tense inter-planetary relations, as well as the birth of two of the strongest governing bodies throughout space. &lt;br /&gt;
&lt;br /&gt;
The Trans-Solarian Federation, formally known as the United Government of Terra stands on one side join control of the Sol System. The first true solar super-power, the TSF pioneered Terra&#039;s governance of space - or so they&#039;ll have you believe. Through shows of strength, powerful diplomacy and use of technology originating from their own space, the TSF seized control of what they could within the Sol System, before reaching out across space to settle Terrans amongst the stars.&lt;br /&gt;
&lt;br /&gt;
On the other, the Intergalactic Martian Senate stands. Founded amongst fire, the IMS stands as a paragon of hope to the public eye. Being the first out-Terra colony to exist, and funded through the companies brave enough to look up first, the IMS represents and waves the flag for Terran&#039;s ingenuity and desire to explore. The very formation of the senate ended the first interplanetary war, what is now referred to as the first Martian War for Independence. In order to bring victory, the senate formed through the unification of those living upon it, as well as those back on Terra looking up at them from afar. The United Government of Terra were forced to recognise Mars as an independent nation, and thus the IMS was formed. Propagating space in, simply put, the other direction to the TSF, the IMS looked on into space to settle where they could to find and land wherever they wanted.&lt;br /&gt;
&lt;br /&gt;
Despite a few centuries of peace between these two nations, a second war on Mars spelt trouble for both factions. Whilst the IMS was able to uphold itself once more in the face of adversity, the war was far more violent than the first, costing the lives of many on both sides. Considered as the Bellum Perditorum, The War of the Lost, this second Martian war is considered one of no true victor. The TSF and IMS both suffered fractures throughout their regions in space, spawning numerous sub-factions and pockets of power within their borders. Whilst still governed by either the TSF or IMS respectively, these pockets of alternate governance grant shelter from either sides ruling.&lt;br /&gt;
&lt;br /&gt;
It houses eight planets, formally nine, each of which have by this point been touched by either the TSF or the IMS. Life within the Sol System is often seen as relatively lavish, despite its past of violence. Terra itself is seen as, more often than not, one of the most stunning and wonderful planets to visit within space - even by people outside of the TSF. The same can be said for Mars. Over its years of terraforming, revitalisation, and, colonisation, Mars became its own jewel within the Sol sector.&lt;br /&gt;
&lt;br /&gt;
==== Mercury | Population: 40 - 80 est. ====&lt;br /&gt;
The closest planet to the Sun, Mercury itself is still to even this day considered uninhabitable. Not due to the inability to settle upon it, but more so that it would be a complete waste to even settle on it in the first place. Despite this, there are two publicly known research stations in orbit around Mercury itself. These two stations are privately owned and illegal to visit, mostly due to a virtually impossible route one would have to take to them without burning alive or exploding.&lt;br /&gt;
&lt;br /&gt;
==== Venus | Population: 450 Million | TSF Governed ====&lt;br /&gt;
Sometimes called Terra&#039;s sister, other time&#039;s considered the left-hand of Terra&#039;s governance, Venus was the second colonised planet within the Sol System after Mars. Currently under governance of the TSF, Venus birthed and grew a culture of it&#039;s own quickly. Its many outer planetary colonies have been affectionately named &amp;quot;The Moons of Venus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Terra |  Population: 11 Billion | TSF Governed ====&lt;br /&gt;
Terra, Earth, Planet Home. Terra is the birthpace of the Human&#039;s, and most of their genetically modified counterparts. Hosting the central government for the TSF, Terra is seen as the jewel in their crown. The highest trophy on their shelf. Terra hosts the HQ&#039;s to many companies that work alongside the TSF, as well as those the work within and across the TSF and the IMS. The most notable HQ on Terran soil would be that of Electra Dynamics, the leading power supplier for TSF space. Using a system similar to Nanotrasen&#039;s Bluespace Power Network, Electra&#039;s variation called the Interpower Backbone runs across all of TCF&#039;s space. Despite this, and much to the private dismay of Electra Dynamics, they still hold joint ownership of the power supply on Terra with Nanotrasen due to the Global Power Initiative, a document signed centuries ago to ensure an indefinite power supplement to Terra. The importance of this document did leave both companies in a place in which the interruption of it would always do more harm than good for both sides, and as thus, it had been left in a permanent suspension, somewhat forcing NT and ED to work together, even throughout their differences.&lt;br /&gt;
&lt;br /&gt;
==== Luna | Population: 16 Million | TSF Governed ====&lt;br /&gt;
Terra&#039;s only moon. The lonely asteroid that drifts in companionship to Earth. Many consider Mars to host the first colony off of Terra, as it was the first to birth an actual society of its own - however - Luna holds the very first off Terra colony. Founded for research, before being converted to a refueling station, the Luna colony sits and holds the largest shipyard within the TCF. Most of the moon had been entirely converted to a shipyard to fulfill this purpose, though there are parts of Luna that still hold residential colonies. Luna is considered, at its heart, a working rock.&lt;br /&gt;
&lt;br /&gt;
==== Mars | Population: 3.7 Billion | IMS Governed ====&lt;br /&gt;
Once upon a time it was called Terra&#039;s brother, but now its an independent force of its own, and home to the Intergalactic Martian Senate. Mars gained its fame for one very important reason. It was the birthplace for Nanotrasen&#039;s discovery of Plasma. Before Mars had an official colony upon it, Terran&#039;s had visited it from time to time, though mostly for commercial reasons. Many government and private space programs had visited the planets surface, and more often than not Mars was regarded as a dead planet with nothing to offer outside of being the most expensive tourist destination. It took Jack Hayden&#039;s final act for Nanotrasen before retirement, before a company began investigating Mars at a new depth - and this was when the vast Plasma oceans under Mars&#039;s crust were first discovered. After years of terraforming and colonisation, Mars became an almost perfect Earth-like companion for humans to thrive on, and yet - it wasn&#039;t governed at all until in the midst of the first Martian War of Independence, the colonies across Mars banded together to form a power above Nanotrasen - the defacto owners at the time - in an efforts to force Terra to reconsider its actions on what was now considered a nation.&lt;br /&gt;
&lt;br /&gt;
==== Jupiter | Population: N/A | IMS / TSF Governed ====&lt;br /&gt;
Jupiter itself is practically disowned from the rest of the system, being a gas giant it&#039;s not much more than a spectacle. Its moons (specifically the four Galilean moons) have caught the eyes of both the TSF and the IMS, a few of them attracting small colonies, or resources gathering plants. Callisto and Europa find themselves under IMS control, whilst Io and Ganymede fall under TSF control. Given the proximity of this split ownership, the moons of Jupiter are often the closest you can get to diplomatic fallout within the Sol sector itself. Even the tension at the Earth/Mars border is better handled, then that of the moons of Jupiter. Despite the ownership of these moons not being in actual dispute, there are often small excursions across them hidden from the public eye from both sides.&lt;br /&gt;
&lt;br /&gt;
==== Saturn | Population: N/A | IMS Governed ====&lt;br /&gt;
Saturn, whilst not holding a citizenship worthy colony, is home to the largest scale mining operation within the Sol system. The entirety of Saturn&#039;s rings are under a mining contract secured by the IMS with the help of Nanotrasen. Effectively the megacorporation owns roughly 70% of Saturn&#039;s rings, leasing out various layers and sections of it to private mining firms, whilst the last 30% is owned directly by the IMS and is considered a darkzone. Due to the massive material deposits found within Saturn&#039;s rings, Nanotrasen&#039;s ownership of it has caused rifts enough within the Solarian system, making these rings the target for many frequent attacks from the Syndicate, as well as smaller TSF detachments at times. Despite it, NT continue to hold ownership, and even lease it out to the TSF sometimes - albeit for a ludicrously hiked up price.&lt;br /&gt;
&lt;br /&gt;
==== Uranus | Population: N/A | TSF/IMS Contested ====&lt;br /&gt;
A long  disputed planet, Uranus has been desirable namely for it&#039;s expansively available and mineral rich ice. Due to the difficulty that comes with mining there, Uranus more often than not faces large scale disputes and even small scale skirmishes on its surface before deep drilling can even begin. Balancing the trade off for drilling into Uranus with the profit gained from selling the mineral rich water there has always been a difficult venture. The ownership of Uranus remains contested even to this day.&lt;br /&gt;
&lt;br /&gt;
==== Neptune | Population: N/A | TSF Governed ====&lt;br /&gt;
Despite the difficulty of finding anything on Neptune worth owning, the TSF still claim it as their own. Unlike Uranus&#039; highly prized mineral rich ice water, Neptune is dense, horrible, and nearly impossible to mine even with the most advanced technology today. It stands as a testament that even after hundreds of years, there are just some planets you&#039;ll never be able to truly conquer, even if they&#039;ve been around your orbit for as long as your existed. Its largest moon Triton, however, harbors a small colony. The most distant colony in the Solar System, in fact. It was founded as a research post, which was quickly repurposed to a broadcast and listening post following the destruction of Pluto.&lt;br /&gt;
&lt;br /&gt;
==== Pluto | Population: Null | Disowned ====&lt;br /&gt;
What was once a deep-space listening post for the TSF, Pluto became the victim of IMS&#039; Olympus Mon&#039;s weapon, used in somewhat desperation as an attempt to end the second Martian war. The IMS were successful in doing so, however Pluto as a planet was the victim, splintering into billions of pieces and turning into nothing but dust at the edge of the solar system.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=The_Sol_System&amp;diff=712</id>
		<title>The Sol System</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=The_Sol_System&amp;diff=712"/>
		<updated>2025-12-01T03:49:37Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Edited some numbers. Saturn is now less owned by Nanotrasen and more owned by the IMS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sol System. Where it all started.&lt;br /&gt;
&lt;br /&gt;
The Sol System carries with it a weight, that of tense inter-planetary relations, as well as the birth of two of the strongest governing bodies throughout space. &lt;br /&gt;
&lt;br /&gt;
The Trans-Solarian Federation, formally known as the United Government of Terra stands on one side join control of the Sol System. The first true solar super-power, the TSF pioneered Terra&#039;s governance of space - or so they&#039;ll have you believe. Through shows of strength, powerful diplomacy and use of technology originating from their own space, the TSF seized control of what they could within the Sol System, before reaching out across space to settle Terrans amongst the stars.&lt;br /&gt;
&lt;br /&gt;
On the other, the Intergalactic Martian Senate stands. Founded amongst fire, the IMS stands as a paragon of hope to the public eye. Being the first out-Terra colony to exist, and funded through the companies brave enough to look up first, the IMS represents and waves the flag for Terran&#039;s ingenuity and desire to explore. The very formation of the senate ended the first interplanetary war, what is now referred to as the first Martian War for Independence. In order to bring victory, the senate formed through the unification of those living upon it, as well as those back on Terra looking up at them from afar. The United Government of Terra were forced to recognise Mars as an independent nation, and thus the IMS was formed. Propagating space in, simply put, the other direction to the TSF, the IMS looked on into space to settle where they could to find and land wherever they wanted.&lt;br /&gt;
&lt;br /&gt;
Despite a few centuries of peace between these two nations, a second war on Mars spelt trouble for both factions. Whilst the IMS was able to uphold itself once more in the face of adversity, the war was far more violent than the first, costing the lives of many on both sides. Considered as the Bellum Perditorum, The War of the Lost, this second Martian war is considered one of no true victor. The TSF and IMS both suffered fractures throughout their regions in space, spawning numerous sub-factions and pockets of power within their borders. Whilst still governed by either the TSF or IMS respectively, these pockets of alternate governance grant shelter from either sides ruling.&lt;br /&gt;
&lt;br /&gt;
It houses eight planets, formally nine, each of which have by this point been touched by either the TSF or the IMS. Life within the Sol System is often seen as relatively lavish, despite its past of violence. Terra itself is seen as, more often than not, one of the most stunning and wonderful planets to visit within space - even by people outside of the TSF. The same can be said for Mars. Over its years of terraforming, revitalisation, and, colonisation, Mars became its own jewel within the Sol sector.&lt;br /&gt;
&lt;br /&gt;
==== Mercury | Population: 40 - 80 est. ====&lt;br /&gt;
The closest planet to the Sun, Mercury itself is still to even this day considered uninhabitable. Not due to the inability to settle upon it, but more so that it would be a complete waste to even settle on it in the first place. Despite this, there are two publicly known research stations in orbit around Mercury itself. These two stations are privately owned and illegal to visit, mostly due to a virtually impossible route one would have to take to them without burning alive or exploding.&lt;br /&gt;
&lt;br /&gt;
==== Venus | Population: 450 Million | TSF Governed ====&lt;br /&gt;
Sometimes called Terra&#039;s sister, other time&#039;s considered the left-hand of Terra&#039;s governance, Venus was the second colonised planet within the Sol System after Mars. Currently under governance of the TSF, Venus birthed and grew a culture of it&#039;s own quickly. Its many outer planetary colonies have been affectionately named &amp;quot;The Moons of Venus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Terra |  Population: 11 Billion | TSF Governed ====&lt;br /&gt;
Terra, Earth, Planet Home. Terra is the birthpace of the Human&#039;s, and most of their genetically modified counterparts. Hosting the central government for the TSF, Terra is seen as the jewel in their crown. The highest trophy on their shelf. Terra hosts the HQ&#039;s to many companies that work alongside the TSF, as well as those the work within and across the TSF and the IMS. The most notable HQ on Terran soil would be that of Electra Dynamics, the leading power supplier for TSF space. Using a system similar to Nanotrasen&#039;s Bluespace Power Network, Electra&#039;s variation called the Interpower Backbone runs across all of TCF&#039;s space. Despite this, and much to the private dismay of Electra Dynamics, they still hold joint ownership of the power supply on Terra with Nanotrasen due to the Global Power Initiative, a document signed centuries ago to ensure an indefinite power supplement to Terra. The importance of this document did leave both companies in a place in which the interruption of it would always do more harm than good for both sides, and as thus, it had been left in a permanent suspension, somewhat forcing NT and ED to work together, even throughout their differences.&lt;br /&gt;
&lt;br /&gt;
==== Luna | Population: 16 Million | TSF Governed ====&lt;br /&gt;
Terra&#039;s only moon. The lonely asteroid that drifts in companionship to Earth. Many consider Mars to host the first colony off of Terra, as it was the first to birth an actual society of its own - however - Luna holds the very first off Terra colony. Founded for research, before being converted to a refueling station, the Luna colony sits and holds the largest shipyard within the TCF. Most of the moon had been entirely converted to a shipyard to fulfill this purpose, though there are parts of Luna that still hold residential colonies. Luna is considered, at its heart, a working rock.&lt;br /&gt;
&lt;br /&gt;
==== Mars | Population: 3.7 Billion | IMS Governed ====&lt;br /&gt;
Once upon a time it was called Terra&#039;s brother, but now its an independent force of its own, and home to the Intergalactic Martian Senate. Mars gained its fame for one very important reason. It was the birthplace for Nanotrasen&#039;s discovery of Plasma. Before Mars had an official colony upon it, Terran&#039;s had visited it from time to time, though mostly for commercial reasons. Many government and private space programs had visited the planets surface, and more often than not Mars was regarded as a dead planet with nothing to offer outside of being the most expensive tourist destination. It took Jack Hayden&#039;s final act for Nanotrasen before retirement, before a company began investigating Mars at a new depth - and this was when the vast Plasma oceans under Mars&#039;s crust were first discovered. After years of terraforming and colonisation, Mars became an almost perfect Earth-like companion for humans to thrive on, and yet - it wasn&#039;t governed at all until in the midst of the first Martian War of Independence, the colonies across Mars banded together to form a power above Nanotrasen - the defacto owners at the time - in an efforts to force Terra to reconsider its actions on what was now considered a nation.&lt;br /&gt;
&lt;br /&gt;
==== Jupiter | Population: N/A | IMS / TSF Governed ====&lt;br /&gt;
Jupiter itself is practically disowned from the rest of the system, being a gas giant it&#039;s not much more than a spectacle. Its moons (specifically the four Galilean moons) have caught the eyes of both the TSF and the IMS, a few of them attracting small colonies, or resources gathering plants. Callisto and Europa find themselves under IMS control, whilst Io and Ganymede fall under TSF control. Given the proximity of this split ownership, the moons of Jupiter are often the closest you can get to diplomatic fallout within the Sol sector itself. Even the tension at the Earth/Mars border is better handled, then that of the moons of Jupiter. Despite the ownership of these moons not being in actual dispute, there are often small excursions across them hidden from the public eye from both sides.&lt;br /&gt;
&lt;br /&gt;
==== Saturn | Population: N/A | IMS Governed ====&lt;br /&gt;
Saturn, whilst not holding a citizenship worthy colony, is home to the largest scale mining operation within the Sol system. The entirety of Saturn&#039;s rings are under a mining contract secured by the IMS with the help of Nanotrasen. Effectively the megacorporation owns roughly 70% of Saturn&#039;s rings, leasing out various layers and sections of it to private mining firms, whilst the last 30% is owned directly by the IMS and is considered a darkzone. Due to the massive material deposits found within Saturn&#039;s rings, Nanotrasen&#039;s ownership of it has caused rifts enough within the Solarian system, making these rings the target for many frequent attacks from the Syndicate, as well as smaller TSF detachments at times. Despite it, NT continue to hold ownership, and even lease it out to the TSF sometimes - albeit for a ludicrously hiked up price.&lt;br /&gt;
&lt;br /&gt;
==== Uranus | Population: N/A | TSF/IMS Contested ====&lt;br /&gt;
A long  disputed planet, Uranus has been desirable namely for it&#039;s expansively available and mineral rich ice. Due to the difficulty that comes with mining there, Uranus more often than not faces large scale disputes and even small scale skirmishes on its surface before deep drilling can even begin. Balancing the trade off for drilling into Uranus with the profit gained from selling the mineral rich water there has always been a difficult venture. The ownership of Uranus remains contested even to this day.&lt;br /&gt;
&lt;br /&gt;
==== Neptune | Population: N/A | TSF Governed ====&lt;br /&gt;
Despite the difficulty of finding anything on Neptune worth owning, the TSF still claim it as their own. Unlike Uranus&#039; highly prized mineral rich ice water, Neptune is dense, horrible, and nearly impossible to mine even with the most advanced technology today. It stands as a testament that even after hundreds of years, there are just some planets you&#039;ll never be able to truly conquer, even if they&#039;ve been around your orbit for as long as your existed. Its largest moon Triton, however, harbors a small colony. The most distant colony in the Solar System, in fact. It was founded as a research post, which was quickly repurposed to a broadcast and listening post following the destruction of Pluto.&lt;br /&gt;
&lt;br /&gt;
==== Pluto | Population: Null | Disowned ====&lt;br /&gt;
See above.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Main_Page&amp;diff=711</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Main_Page&amp;diff=711"/>
		<updated>2025-12-01T03:21:07Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Moving of Lore Homepage into a new Lore Documents table addition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;In-Character Documents:&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Space Law]]&lt;br /&gt;
![[Standard Operating Procedures|Standard Operating Procedure]]&lt;br /&gt;
![[Alert Procedure]]&lt;br /&gt;
![[Contraband Law]]&lt;br /&gt;
![[Antagonist SOPs|Antagonist Rules]]&lt;br /&gt;
![[Company Policy]]&lt;br /&gt;
|-&lt;br /&gt;
!Lore Documents:&lt;br /&gt;
![[Lore Homepage]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#4682b4&amp;quot;&amp;gt;Other Documents:&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Game Rules|Server Rules]]&lt;br /&gt;
![[AHelping on The Den|Ahelping on The Den]]&lt;br /&gt;
![[Metashield Rules]]&lt;br /&gt;
![[Damnation Game Rules|Damnation Rules]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Welcome to The Den! =&lt;br /&gt;
The Den is a medium roleplay server that prioritizes the comfort and safety of our players above all else. We pride ourselves on having an extremely active admin team to maintain a comfortable and enjoyable experience for everyone. If you ever have any issue, question, or request on the Den, do not hesitate to ahelp or send in a ticket over discord. We are always happy to assist with any issue, whether gameplay related or investigating player actions. You will never be in trouble for asking for help.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+What to expect:&lt;br /&gt;
|Most of our shifts place more emphasis on roleplay and interactions between characters, than on gameplay mechanics. There may be chaos, and characters may be injured or killed, but it&#039;s rare for a character to not make it home at the end of the shift. Many of our mechanics have been tweaked to ensure this, such as ashing being disabled, and enhanced medical options.&lt;br /&gt;
|Command, Security, and Antagonists are held to a higher standard on our server, and should be expected to focus on advancing interesting interactions and stories, and not prioritize &amp;quot;winning&amp;quot; at all costs. Many roles will only have in-character consequences for not following their SOP or breaking space law (within reason), however Command and Security are generally expected to follow their SOP and space law to the best of their ability, unless otherwise given permission by admins.&lt;br /&gt;
|-&lt;br /&gt;
|All kinds of characters are welcome on the Den, from the silly, to the serious; from the nice to the nasty. However your character&#039;s conduct should never be overly disruptive of other people&#039;s experience, without making sure everyone is okay with it in LOOC. Character continuity between shifts is appreciated and encouraged, but is not forced on anyone.&lt;br /&gt;
|Antagonists are free to ignore their original objectives, and may ask for new randomized ones, or request admin permission to pursue their own idea for a special objective, but do not have a license to cause random chaos. Any damage that they cause must be proportional and related to their objectives in some way, or permitted by admins first.&lt;br /&gt;
&amp;lt;br&amp;gt;Some interaction and dialogue is generally expected between opposing sides before escalating to violence, and attacking while one party is still speaking is considered poor behavior. No antagonist activity or hostile actions should take place on the Evac shuttle or Central Command.&lt;br /&gt;
|}&lt;br /&gt;
Adult themes and ERP are allowed on the server, but only in private areas, and only in the presence of those who have consented to view such content. We are a server that allows ERP in appropriate areas, for those who are interested; we are not an ERP focused server. On The Den, we take consent extremely serious: if you don&#039;t like something, let the other person know! &#039;&#039;&#039;All our players are expected to be able to drop a scene and move on, no questions asked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We hope that you have an excellent experience on the Den! Please let the admin team know if you have any questions or need help in any way.&lt;br /&gt;
&lt;br /&gt;
Our wiki is currently under construction, but if you&#039;d like to help out, please contact April on our [https://denstation.net/discord discord]!&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=The_Sol_System&amp;diff=710</id>
		<title>The Sol System</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=The_Sol_System&amp;diff=710"/>
		<updated>2025-12-01T03:19:26Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Addition of the Solar System - Pending Final Eyes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sol System. Where it all started.&lt;br /&gt;
&lt;br /&gt;
The Sol System carries with it a weight, that of tense inter-planetary relations, as well as the birth of two of the strongest governing bodies throughout space. &lt;br /&gt;
&lt;br /&gt;
The Trans-Solarian Federation, formally known as the United Government of Terra stands on one side join control of the Sol System. The first true solar super-power, the TSF pioneered Terra&#039;s governance of space - or so they&#039;ll have you believe. Through shows of strength, powerful diplomacy and use of technology originating from their own space, the TSF seized control of what they could within the Sol System, before reaching out across space to settle Terrans amongst the stars.&lt;br /&gt;
&lt;br /&gt;
On the other, the Intergalactic Martian Senate stands. Founded amongst fire, the IMS stands as a paragon of hope to the public eye. Being the first out-Terra colony to exist, and funded through the companies brave enough to look up first, the IMS represents and waves the flag for Terran&#039;s ingenuity and desire to explore. The very formation of the senate ended the first interplanetary war, what is now referred to as the first Martian War for Independence. In order to bring victory, the senate formed through the unification of those living upon it, as well as those back on Terra looking up at them from afar. The United Government of Terra were forced to recognise Mars as an independent nation, and thus the IMS was formed. Propagating space in, simply put, the other direction to the TSF, the IMS looked on into space to settle where they could to find and land wherever they wanted.&lt;br /&gt;
&lt;br /&gt;
Despite a few centuries of peace between these two nations, a second war on Mars spelt trouble for both factions. Whilst the IMS was able to uphold itself once more in the face of adversity, the war was far more violent than the first, costing the lives of many on both sides. Considered as the Bellum Perditorum, The War of the Lost, this second Martian war is considered one of no true victor. The TSF and IMS both suffered fractures throughout their regions in space, spawning numerous sub-factions and pockets of power within their borders. Whilst still governed by either the TSF or IMS respectively, these pockets of alternate governance grant shelter from either sides ruling.&lt;br /&gt;
&lt;br /&gt;
It houses eight planets, formally nine, each of which have by this point been touched by either the TSF or the IMS. Life within the Sol System is often seen as relatively lavish, despite its past of violence. Terra itself is seen as, more often than not, one of the most stunning and wonderful planets to visit within space - even by people outside of the TSF. The same can be said for Mars. Over its years of terraforming, revitalisation, and, colonisation, Mars became its own jewel within the Sol sector.&lt;br /&gt;
&lt;br /&gt;
==== Mercury | Population: 40 - 80 est. ====&lt;br /&gt;
The closest planet to the Sun, Mercury itself is still to even this day considered uninhabitable. Not due to the inability to settle upon it, but more so that it would be a complete waste to even settle on it in the first place. Despite this, there are two publicly known research stations in orbit around Mercury itself. These two stations are privately owned and illegal to visit, mostly due to a virtually impossible route one would have to take to them without burning alive or exploding.&lt;br /&gt;
&lt;br /&gt;
==== Venus | Population: 450 Million | TCF Governed ====&lt;br /&gt;
Sometimes called Terra&#039;s sister, other time&#039;s considered the left-hand of Terra&#039;s governance, Venus was the second colonised planet within the Sol System after Mars. Currently under governance of the TSF, Venus birthed and grew a culture of it&#039;s own quickly. Its many outer planetary colonies have been affectionately named &amp;quot;The Moons of Venus&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Terra |  Population: 11 Billion | TCF Governed ====&lt;br /&gt;
Terra, Earth, Planet Home. Terra is the birthpace of the Human&#039;s, and most of their genetically modified counterparts. Hosting the central government for the TSF, Terra is seen as the jewel in their crown. The highest trophy on their shelf. Terra hosts the HQ&#039;s to many companies that work alongside the TSF, as well as those the work within and across the TSF and the IMS. The most notable HQ on Terran soil would be that of Electra Dynamics, the leading power supplier for TSF space. Using a system similar to Nanotrasen&#039;s Bluespace Power Network, Electra&#039;s variation called the Interpower Backbone runs across all of TCF&#039;s space. Despite this, and much to the private dismay of Electra Dynamics, they still hold joint ownership of the power supply on Terra with Nanotrasen due to the Global Power Initiative, a document signed centuries ago to ensure an indefinite power supplement to Terra. The importance of this document did leave both companies in a place in which the interruption of it would always do more harm than good for both sides, and as thus, it had been left in a permanent suspension, somewhat forcing NT and ED to work together, even throughout their differences.&lt;br /&gt;
&lt;br /&gt;
==== Luna | Population: 16 Million | TCF Governed ====&lt;br /&gt;
Terra&#039;s only moon. The lonely asteroid that drifts in companionship to Earth. Many consider Mars to host the first colony off of Terra, as it was the first to birth an actual society of its own - however - Luna holds the very first off Terra colony. Founded for research, before being converted to a refueling station, the Luna colony sits and holds the largest shipyard within the TCF. Most of the moon had been entirely converted to a shipyard to fulfill this purpose, though there are parts of Luna that still hold residential colonies. Luna is considered, at its heart, a working rock.&lt;br /&gt;
&lt;br /&gt;
==== Mars | Population: 3.7 Billion | IMS Governed ====&lt;br /&gt;
Once upon a time it was called Terra&#039;s brother, but now its an independent force of its own, and home to the Intergalactic Martian Senate. Mars gained its fame for one very important reason. It was the birthplace for Nanotrasen&#039;s discovery of Plasma. Before Mars had an official colony upon it, Terran&#039;s had visited it from time to time, though mostly for commercial reasons. Many government and private space programs had visited the planets surface, and more often than not Mars was regarded as a dead planet with nothing to offer outside of being the most expensive tourist destination. It took Jack Hayden&#039;s final act for Nanotrasen before retirement, before a company began investigating Mars at a new depth - and this was when the vast Plasma oceans under Mars&#039;s crust were first discovered. After years of terraforming and colonisation, Mars became an almost perfect Earth-like companion for humans to thrive on, and yet - it wasn&#039;t governed at all until in the midst of the first Martian War of Independence, the colonies across Mars banded together to form a power above Nanotrasen - the defacto owners at the time - in an efforts to force Terra to reconsider its actions on what was now considered a nation.&lt;br /&gt;
&lt;br /&gt;
==== Jupiter | Population: N/A | IMS / TSF Governed ====&lt;br /&gt;
Jupiter itself is practically disowned from the rest of the system, being a gas giant it&#039;s not much more than a spectacle. Its moons (specifically the four Galilean moons) have caught the eyes of both the TSF and the IMS, a few of them attracting small colonies, or resources gathering plants. Callisto and Europa find themselves under IMS control, whilst Io and Ganymede fall under TSF control. Given the proximity of this split ownership, the moons of Jupiter are often the closest you can get to diplomatic fallout within the Sol sector itself. Even the tension at the Earth/Mars border is better handled, then that of the moons of Jupiter. Despite the ownership of these moons not being in actual dispute, there are often small excursions across them hidden from the public eye from both sides.&lt;br /&gt;
&lt;br /&gt;
==== Saturn | Population: N/A | IMS Governed ====&lt;br /&gt;
Saturn, whilst not holding a citizenship worthy colony, is home to the largest scale mining operation within the Sol system. The entirety of Saturn&#039;s rings are under a mining contract secured by the IMS with the help of Nanotrasen. Effectively the megacorporation owns roughly 90% of Saturn&#039;s rings, leasing out various layers and sections of it to private mining firms, whilst the last 10% is owned directly by the IMS and is considered a darkzone. Due to the massive material deposits found within Saturn&#039;s rings, Nanotrasen&#039;s ownership of it has caused rifts enough within the Solarian system, making these rings the target for many frequent attacks from the Syndicate, as well as smaller TSF detachments at times. Despite it, NT continue to hold ownership, and even lease it out to the TSF sometimes - albeit for a ludicrously hiked up price.&lt;br /&gt;
&lt;br /&gt;
==== Uranus | Population: N/A | TSF/IMS Contested ====&lt;br /&gt;
A long  disputed planet, Uranus has been desirable namely for it&#039;s expansively available and mineral rich ice. Due to the difficulty that comes with mining there, Uranus more often than not faces large scale disputes and even small scale skirmishes on its surface before deep drilling can even begin. Balancing the trade off for drilling into Uranus with the profit gained from selling the mineral rich water there has always been a difficult venture. The ownership of Uranus remains contested even to this day.&lt;br /&gt;
&lt;br /&gt;
==== Neptune | Population: N/A | TSF Governed ====&lt;br /&gt;
Despite the difficulty of finding anything on Neptune worth owning, the TSF still claim it as their own. Unlike Uranus&#039; highly prized mineral rich ice water, Neptune is dense, horrible, and nearly impossible to mine even with the most advanced technology today. It stands as a testament that even after hundreds of years, there are just some planets you&#039;ll never be able to truly conquer, even if they&#039;ve been around your orbit for as long as your existed. Its largest moon Triton, however, harbors a small colony. The most distant colony in the Solar System, in fact. It was founded as a research post, which was quickly repurposed to a broadcast and listening post following the destruction of Pluto.&lt;br /&gt;
&lt;br /&gt;
==== Pluto | Population: Null | Disowned ====&lt;br /&gt;
See above.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=The_Trans-Solarian_Federation&amp;diff=709</id>
		<title>The Trans-Solarian Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=The_Trans-Solarian_Federation&amp;diff=709"/>
		<updated>2025-12-01T03:13:59Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Addition of the TSF from World Anvil - Pending Final Eye&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
[[File:TSF Current.png|thumb|TSF flag]]&lt;br /&gt;
The Trans-Solarian Federation is the second superpower originating from the Sol system. Formally referred to as the United Government of Terra, or the UGT, the TSF was formed following the settling of outer system civilisations originating from Earth itself. When the UGT decided to expand beyond the Sol system, mainly following on from their failure to acquire Mars, they did so through many privatised subsidiaries dappled across Earth. &lt;br /&gt;
&lt;br /&gt;
Whilst the UGT are still considered the centralised government of Earth, their continued survival hinges on the many federated states that remain spread throughout space, as well as the resource hungry megacorporations that fund the government. Their position being the one of power in the TSF makes it easily one of the wealthiest superpowers in space, boasts the biggest federated and independent navies, and claims to hold onto its diplomatic supremacy over any other superpowers.&lt;br /&gt;
&lt;br /&gt;
The founding of the TSF was followed almost directly after Terra&#039;s settlement outside of the Sol system. Following the Martian war of Independence, and the formation of the IMS, the wounded UGT had entered into a peace deal with Mars. The terms of this deal were cut fine enough to allow trade and commerce between the two factions, and through this commerce NT&#039;s interstellar engine was the hot topic of purchase. Despite Electra Dynamics owning a number of these engines from their prior coverup deal with NT, the UGT where now publicly trading them into their borders and already seeking spaces outside of the system. Whilst a number of spots within the system caught their eye, and planning had already entered the private sector for the creation of a number of space stations, landing a colony outside the system had become the new space race.&lt;br /&gt;
&lt;br /&gt;
The TSF&#039;s military is often looked at as the standard to what a modern superpower&#039;s military should look like.  Considering it is still a federation, this has allowed for both a collection of government owned private military companies across its space, as well as a centralised Federation navy. Given how closely aligned their histories find themselves, the UGT Navy, and the TSF Federation Navy are often conflated into eachother&#039;s ranks, much to the dismay of its internal, and external critics. Whilst it is impossible to argue to sheer size and organisation of its Navy, many state that due to its size and the wide collection of inter-federation government military assets, many &#039;under the radar&#039; excursions end up taking place that go overlooked or are impossible to document on the fringes of its space. Deserters, rebels, or even official naval movements without official documentation, end up leading to a quite strong perception of what the Solarian Navy is truly like on a macro basis.&lt;br /&gt;
&lt;br /&gt;
== Federation Structure ==&lt;br /&gt;
Being a Federation, the centralized TSF government revolves around its progenitors, the UGT in Sol. They host a centralized government on the planet, which oversees the federation&#039;s governance. This effectively makes the president of the UGT the president of the TSF as well, which more often than not causes power imbalances across the TSF space. Having such a large foothold throughout the entirety of space all falling under the defacto rule of a government centralized on Earth that can be traced back to a single person has been a point of critique amongst those politically inclined within the TSF space for a long time. Many have even questioned the legitimacy of the TSF&#039;s status as a federation, comparing it closer to a more Terran-like government, or even Empire of old, especially given their method of acquisition when it comes to new territories, opting to legitimize new territories under their federation as the ruling power.&lt;br /&gt;
&lt;br /&gt;
==== The President of the TSF ====&lt;br /&gt;
The throat of all power within the Federation, the President holds sovereignty over all territories that fall under the TSF. With their cabinet of influence, the President of the TSF looks after their territory with a hands on and managerial approach. Whilst smaller council&#039;s exist throughout the TSF space, usually localized ones for various sectors, communities and territories, the overarching government headed by the President resides final ruling and Terra creates the federation wide standard.&lt;br /&gt;
&lt;br /&gt;
==== President&#039;s Cabinet ====&lt;br /&gt;
The presidential cabinet is assembled from the many councils that make up the TSF space, and it is the duty of the president to elect them. Whilst there are a number of standout roles within the cabinet, generally it is a large collection of ministers and chancellors whose job it is to look after the Federation. Presently, the cabinet finds itself made up mostly of governmental officials present on Earth itself, directly from the UGT with only a few other members present from other federation members.&lt;br /&gt;
&lt;br /&gt;
==== Federation Parliament ====&lt;br /&gt;
A place of gathering for all other politicians within the Federation. The Federation Parliament is where the many councilors that didn&#039;t make it into the Cabinet gather to debate and discuss the future of the Federation itself, as well as laws. The Parliament itself is hosted on Earth, and given its importance is regularly gathered at least every Terran month, with an annual gathering of all Federation parliamentarians for grander scale discussions.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
The TSF as they stand today are a highly militant faction hungry on expansion and growth. They spread through space, using their navy to bring newly contacted nations into the fold, and quickly uplifted into their society. Due to their main bankroll originating from Electra Dynamics, the TSF hungrily consume as much space as they can through expansion in order to keep up with their benefactor&#039;s heavy desires.&lt;br /&gt;
&lt;br /&gt;
==== A tie up with Electra ====&lt;br /&gt;
When the UGT was sued for peace following their failure to invade the Martian space, their internalised culture was on the brink of civil unrest. Many people on Terra sympathised with the Martian&#039;s plight, and sought out to see the planet as an independent nation of its own, so their ability to uphold the war would&#039;ve been political suicide. Instead, they turned to their main funders at the time, Electra Dynamics. Electra had funded the government&#039;s invasion of Mars almost entirely, and had brought many of the armaments directly from Cybersun that the Terran soldiers had taken to battle. Electra&#039;s ideals were masked to the UGT, and in the time of their failings, the idea of peace was something that displeased them whilst NT still stood, but they recognised the dangers of a continued war, and so they cut a new deal with UGT. &amp;quot;Go ahead and shake their hands on the moon then, just make sure they knew we flew you there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==== Venture beyond the Sol system ====&lt;br /&gt;
Given the many excursions that had been planned within the Sol system to lay claim and ownership to the more local planets, the UGT instead expended their resources probing deeper into space, searching for a new land to settle outside their home system. It was with Electra&#039;s help once again, that they were able to organise the first outer system ventures utilising the engine they had acquired and subsequently reverse engineered from NT. Whilst the IMS where trying to achieve a similar goal, the TSR where in a relatively better spot to be probing into deep space for settlements given their population bias vs Mars, despite the exodus of its citizen that wanted to move to the other planet. Terra still held a far stronger population, and due to this its ability to churn out more workpower gave it the edge when it came to planning an escape from its system. It was only natural that they would end up as the first contact with outer-Sol system life, but it being so soon after their failure at Mars was a far off their own estimations. &lt;br /&gt;
&lt;br /&gt;
The TSF&#039;s military is often looked at as the standard to what a modern superpower&#039;s military should look like.  Considering it is still a federation, this has allowed for both a collection of government owned private militaries across its space, as well as a centralised Federation navy. Given how closely aligned their histories find themselves, the UGT Navy, and the TSF Federation Navy are often conflated into eachother&#039;s ranks, much to the dismay of its internal, and external critics. Whilst it is impossible to argue to sheer size and organisation of its Navy, many state that due to its size and the wide collection of inter-federation government millitary assets, many &#039;under the radar&#039; excursions end up taking place that go overlooked or are impossible to document on the fringes of its space. Deserters, rebels, or even official naval movements without official documnetion, end up leading to a quite strong perception of what the Solarian Navy is truly like on a macro basis.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Electra_Dynamics&amp;diff=708</id>
		<title>Electra Dynamics</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Electra_Dynamics&amp;diff=708"/>
		<updated>2025-12-01T03:06:35Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Addition of Electra Dynamics from World Anvil - Pending Final Eyes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
[[File:Electra.png|thumb|Electra Dynamic&#039;s logo (Temporary, pending rework)]]&lt;br /&gt;
Power generation giant within Trans-Solarian Federation space Electra Dynamics has had a long and eclectic history. Originating from Earth and predating Nanotrasen by a number of years, Electra Dynamics upholds a long standing and almost unbreakable foundation on Terra in the Sol system. Back in the days of its youth, Electra Dynamics worked alongside Nanotrasen to help resolve the global energy crisis, as well as the climate crisis on Earth to ensure the longevity of the planet. &lt;br /&gt;
&lt;br /&gt;
After cosigning a deal (the Global Power Initiative) Electra Dynamics and Nanotrasen worked together to resolve both the Global Energy and Climate crisis on Earth in the youth of it&#039;s space pioneering era. In those days, the two companies were relatively even matched, Electra Dynamics having its elder experience giving it the slight edge despite Nanotrasen&#039;s then more global coverage of power plants. After five hundred years of expansion and history however, Electra Dynamics have becoming the reigning champions of TSF space, supplying the majority of power generation to the entire faction. Further to that, the events of those years have proven that their relationship with Nanotrasen was never set to stand the test of time. Their amassed wealth, power and history with Earth&#039;s government has solidified them a longstanding relationship with the Federation&#039;s central government, granting them a few perks of the position including a number of private seats amongst the Federation Government&#039;s parliament.&lt;br /&gt;
&lt;br /&gt;
With an incredibly colourful history, comes a very heart-on-its-sleeve company. Electra Dynamics is a power company that knows it has power. It trades at the highest levels, supplying power to Federation owned settlement in strictly Federation organised contracts. It works closely with all those in power to ensure the smoothest growth chain and expansion possible throughout the Federation. It has seats within the Federation&#039;s leadership council, and is often a heavy donator in Earth&#039;s contributions towards the Federation itself, and it does all of this above board.&lt;br /&gt;
&lt;br /&gt;
What it does beneath the board is often overshadowed and hidden by the power it has within the space it works. As a combination of naught by rumors and stories, many believe that Electra  holds immensely close ties with the Syndicate. Many Syndicate events can be somewhat traced back to the company itself, albeit indirectly. Many Syndicate dealing have set to benefit them as a company one way or another, but nothing more obvious as The Syndicate&#039;s seemingly primary goal as of recent, deconstruct and destroy Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
During the first, and second Martian War for Independence, Electra had reported major financial sinks and trades during these times, leading some to believe they were behind a majority of Earth&#039;s &#039;war chest&#039;.&lt;br /&gt;
&lt;br /&gt;
== Organisational Structure ==&lt;br /&gt;
Electra Dynamics doesn&#039;t stray to far from a relatively normal company&#039;s infrastructure. Much like Nanotrasen, due to their size in covering most of the TSF space, they split their leadership into two halves, one that oversees the &amp;quot;Corporate&amp;quot; on a galaxy wide level, and many smaller sections that oversee the minutia of small collections of their plants and stations. Unlike Nanotrasen however, the bureaucracy of Electra Dynamics leans harder on automation than manpower, or at least it is so theorized.&lt;br /&gt;
&lt;br /&gt;
Many of those that are reported on the Board of Directors for Electra Dynamics choose to remain anonymous, the only one of them still in the public eye being the CEO, Kian Simmer. Kian overheads Electra with a very handson approach, his management style being one seemingly impossible for one person. Many can identify that the higher you go in Electra&#039;s corporate chain, the more &amp;quot;automated&amp;quot; it tends to be. The company is already forthright with it&#039;s usage of Cyborgs and AI Silicons when it comes to overseeing stations and paperwork, and some have even attributed many of the higher forces at play in the company to be management AIs. Either way, the company thrives in TSF space, spreading its tendrils far and wide in search and hope of laying as many foundations as possible.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
Electra Dynamics sole public goal is revolutionizing power generation as a business, as well as supplying it to the masses at the most efficient rate as possible. Where as Nanotrasen do a lot of their material acquisitions themselves, Electra Dynamics source other companies for such tasks, creating a more circular economy in doing so. They&#039;re responsible for some of the greatest powers today, namely the PC-TEG or more commonly named Phoron Cycled Thermo-Electric Generator. This foundational piece of Phoron technology was first created almost 500 years ago. Having seen many iterations and perfections over the years, it is still the supreme reign for Electra Dynamics as a power source.&lt;br /&gt;
&lt;br /&gt;
Under the surface however, their private agenda is something a little closer to the shadows. After their distasteful falling out with Nanotrasen many years ago, the two companies have silently been locked in almost endless disputes. Some refer to these as Corp Wars, where as other&#039;s don&#039;t even  know they happen. Given their relative power, both Nanotrasen and Electra dynamics hold the wealth to engage in near-private skirmishes into eachother&#039;s territory, out of both the public and governmental eye. Electra, usually through the supplication of Syndicate agents, and Nanotrasen, with their own collection of privately armed and trained army, often find themselves engaging in smaller-scale excursions into each other&#039;s properties.&lt;br /&gt;
&lt;br /&gt;
==== Earth&#039;s Choice ====&lt;br /&gt;
Electra was always Earth&#039;s choice when it came to power generation. Founded back in the 1950&#039;s, Electra Dynamics first saw the market as a private firm for building and assembling power plants. They&#039;d entered the game during the rise of nuclear power, the first true nuclear reactor being opened only a few years after their foundation. It was after they assisted in the building of a nuclear reactor located in Obinsk, located in what was then the Soviet Union, did Electra find themselves curious to plant their flag more firmly in the ground. Whilst continuing their work as contractors, Electra began their own research into the creation and fabrication of reactors themselves, before, during the turn of the millennium, opening their first commercial power plant on planet Earth, using their own original design. What was referred to then as the E-UFE or Electra Uranium Fission Engine, commercially opened in late August of the year 2000. Whilst being far from the first commercial nuclear power plant, it quickly became the most influential, finding itself to become one of the first nuclear power plants connected to multiple national grids at once. Portions of it&#039;s power alone were sold across to various nations, and off the back of their quickly earned profits, Electra set themselves up to quickly open as many E-UFE stations as possible.&lt;br /&gt;
&lt;br /&gt;
==== A Solid Alliance ====&lt;br /&gt;
After nearly 70 years of establishing themselves, Electra Dyanmics were industry leaders when it came to power generation across the entirely of Earth. They held strong stakes in many of the governments they worked in, as well as considerable diplomatic power alongside it. When a new and upcoming company came out of the wood works with their own reactor design, based off the E-UFE, and quickly grew to fame because of it, they were the first company to take notice. In a move that started with Electra wanting to buy this up-and-coming company, they reached out to them with the intention of welcoming a new group of people into the fold. What they didn&#039;t expect, is for this company to have a headstrong leadership team, and a CEO with their head in the stars for growth. It was a match made in heaven, and the two companies joined as partners, forming the Global Power Initiative, an order to resolve both the Global Energy and Climate crisis all in one fell swoop. This company was, of course, Nanotrasen.  &lt;br /&gt;
&lt;br /&gt;
(For more history on what transpired through this time, visit the Nanotrasen page. The next entries will be focused on Electra Dynamics after the First Martian War of Independence.)&lt;br /&gt;
&lt;br /&gt;
(Information pending Second Wave)&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=File:Electra.png&amp;diff=707</id>
		<title>File:Electra.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=File:Electra.png&amp;diff=707"/>
		<updated>2025-12-01T03:02:36Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Temporary Electra Logo&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Nanotrasen_Corporation&amp;diff=706</id>
		<title>Nanotrasen Corporation</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Nanotrasen_Corporation&amp;diff=706"/>
		<updated>2025-12-01T03:00:38Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Addition of Nanotrasen from World Anvil - Pending Final eyes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
[[File:NT.png|thumb|Nanotrasen&#039;s Logo]]&lt;br /&gt;
Nanotrasen. Close to unmatched in its presence within the entirety of settled space, you&#039;d be hard-pressed to find a place that hasn&#039;t been touched by this megacorporation. What started as a power company with ties to Electra Dynamic and the solving of the global energy and climate crisis on Terra, nowadays Nanotrasen finds itself at the forefront of power generation, material procurement and refinement, scientific progress and subsidised production of almost every market. They are either named, or behind at least 65% of every other corporations you&#039;ll find in space, leaving them as &#039;The&#039; industry giant to be beaten. With seemingly endless productive power, it&#039;s own private military boasting some of the most highly trained and well equipped soldiers in the galaxy, and an effective list of employees comparable to an entire factions worth of space, Nanotrasen dominates the market, especially that of power production through IMS space, and material acquisition.&lt;br /&gt;
&lt;br /&gt;
Given their start as a company focused on electrical power and collaboration, Nanotrasen today still holds echoes of their founding status. Those who work higher in the Nanotrasen sphere, especially those that find themselves in Central Command positions, will often take pride in their work and show unwavering loyalty to the company itself. It&#039;s relatively rocky expansion into space and the underhanded deals that got them their helped breed a more reclusive stance in regards to other companies nowadays.&lt;br /&gt;
&lt;br /&gt;
In the search of ever-growing profit margins, Nanotrasen have certainly showed their hand when it comes to a willingness to do whatever possible to achieve their goals. There are several incidents throughout history that have reinforced this message, but the true pin drop was their dividing separation from the Trans-Solar Federation, and their willingness to fund the Martian war of independence. Enforcing a divide between the Martian and the Terran people created a ripple effect throughout the TSF, causing fractures to appear within their governance including the separation of numerous minor factions throughout space.&lt;br /&gt;
&lt;br /&gt;
==== Political Stance ====&lt;br /&gt;
Being the fundamental backers for the Intergalactic Martian Senate, Nanotrasen have large stakes in the faction. By in large, they played a huge part in its formation during the events of the Martian War for Independence. Regarding that, Nanotrasen is to the Intergalactic Martian Senate in the same way Electra Dynamics is to the Trans-Solarian Federation. Further to these interests, Nanotrasen remained stalwart in their dedication to funding the IMS military, pouring near trillions into the funding of a secretive weapon, which when unveiled, was enough to end the second Martian war just months after it started.&lt;br /&gt;
&lt;br /&gt;
Whilst Nanotrasen isn&#039;t explicitly a political power, its mass gives it more political weight than some smaller factions, or solar nations. That, and NT&#039;s seemingly unquenchable desire from meddling in the political affairs of the smaller nations, as well as leaning heavily onside of the Intergalactic Martian Senate, has left the company in the position it is in currently. A megacorporation, capable of taking governmental contracts all over space, colonise planets themselves under their own name, and, even lay claim to some areas of space as their own property. Nanotrasen do have governors that work within sectors of planets that they outright own - these planets are considered private land from the company, and due to the size of them, require governmental-esque management - which is provided by Nanotrasen.&lt;br /&gt;
&lt;br /&gt;
== Organisational Structure ==&lt;br /&gt;
Due to the size and nature of Nanotrasen, the company simply cannot function off a single operational system. Due to that, it is split into two divided parts. The &#039;&#039;&#039;Intergalactic Hierarchy&#039;&#039;&#039; is the highest form of management within Nanotrasen. Their centralised headquarters resides on Mars itself, and within the HQ one can find the following operational bodies. Beneath that, is the &#039;&#039;&#039;Sector Hierarchy&#039;&#039;&#039;, which is a collection of many Central Command groups, dedicated for the sector that they&#039;re set to oversee and work at. These Central Command&#039;s often change and have their own unique cultures between sectors.&lt;br /&gt;
&lt;br /&gt;
== Intergalactic Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
=== Board of Shareholders ===&lt;br /&gt;
Whilst not a single entity, the shareholders board will usually encompass the CEO, as well as the representatives from each company holding the highest shares in Nanotrasen. Nanotrasen itself owns the majority share of 51%, though other companies that own stakes in the company itself send their representatives to the board meetings to oversee and ensure their money is being well spend.&lt;br /&gt;
&lt;br /&gt;
A selection of Nanotrasen&#039;s stocks are listed publicly as well, and these are overseen by a constituent representative for each sector that the public may refer to should they wish to invest independently into Nanotrasen&lt;br /&gt;
&lt;br /&gt;
=== The Board of Directors ===&lt;br /&gt;
&lt;br /&gt;
==== CEO ====&lt;br /&gt;
It is the CEO&#039;s job to oversee and consider the running of each Central Commander Representative&#039;s position. A sector&#039;s Central Command is often considered it&#039;s own independent entity, though to ensure a cohesive and unified front for Nanotrasen in the intergalactic public eye, the CEO stands as the paragon of the public face, even if people rarely see them.&lt;br /&gt;
&lt;br /&gt;
==== CFO ====&lt;br /&gt;
As the name would imply (Chief Financial Officer), the CFO is in charge of overseeing and managing the financial status of the company - or at least the team of people that work diligently to ensure the company&#039;s finances don&#039;t suddenly tank.&lt;br /&gt;
&lt;br /&gt;
==== CCO ====&lt;br /&gt;
The Chief Commanding Officer&#039;s role ensures that operations are correctly managed across the boards directives. It is under their responsibility to action and push information down the stream to each Central Command Representative.&lt;br /&gt;
&lt;br /&gt;
== Sector Hierarchy ==&lt;br /&gt;
&lt;br /&gt;
==== Central Command ====&lt;br /&gt;
The bureaucratic powerhouse that sits atop Nanotrasen sectors as it&#039;s chief branch, Central Command oversees and ensures the smooth running of all Nanotrasen stations, vessels, colonies and sites. Due to the gargantuan size of Nanotrasen, each sector finds itself with a unique Central Command body, built and tailored to specifically handle that sectors sites and work-spaces. Headed by a Central Command Board Representative, Central Command sites are often times perceived as the highest one can rise within the company, or if you&#039;re lucky, the most important internship of your life.&lt;br /&gt;
&lt;br /&gt;
The Central Command Board is an internal structure level of Nanotrasen&#039;s workings. It is their job to manage sectors at the highest level, and is simply in place due to the gargantuan size of the company itself. They work around the clock to ensure an endless list of factors are overseen and taken care of on a sector to sector basis, and due to the vastly interchangeable cultures across the many sectors of space, each Central Command board is often seen as its own entity within the structure of the company.&lt;br /&gt;
&lt;br /&gt;
===== Central Command Board Representative =====&lt;br /&gt;
With the gargantuan size of Nanotrasen as a company, it is imperative that the company&#039;s internal Central Command is headed, and run by a representative in close proximity to the CEO. Each sector has a de-facto Central Command Representative, who&#039;s job it is to report directly upwards the CEO should anything deem their attention. Otherwise, it is on their shoulders to decide what happens, and what is handled within their own sector.&lt;br /&gt;
&lt;br /&gt;
===== Central Commander =====&lt;br /&gt;
A board headed by a Central Command Representative. The closely knit circle that oversees and ensures the smooth operation of all Nanotrasen sites within a sector. Central Commander&#039;s are usually office staff and white collar&#039;s - the militant operations and asset protection within a sector is handled by a Central Commander&#039;s counter part, their Admiral.&lt;br /&gt;
&lt;br /&gt;
===== Central Command Admiral =====&lt;br /&gt;
Usually with only one per-sector, a Central Command Admiral falls inline with a Central Commander, however is in charge of any private military operations, and asset protection in the sector. It is their job to oversee Nanotrasen&#039;s higher security forces, both secretive and public.&lt;br /&gt;
&lt;br /&gt;
===== Central Command Agents =====&lt;br /&gt;
Those working closely with Central Commanders, either advisors or office staff, as often referred to as Central Command Agents. This title carries many duties, those who work with it are often given specialisations such as being an Internal Affairs Agent, or an Asset Management Agent. Due to the wide nature of this role, it being inclusive of all from office staff  to field agents, the specialisation clarification is vital when carrying ones own ID as to quickly ascertain what it is the agent actually does.&lt;br /&gt;
&lt;br /&gt;
===== Central Command Internship =====&lt;br /&gt;
Upon entering into a Central Command position, more often than not a prospective agent must undergo an internship with the commanders. Those under internship are highly scrutinized for their position.&lt;br /&gt;
&lt;br /&gt;
==== Coalition of Captains ====&lt;br /&gt;
The Coalition of Captains was an initiative setup by Nanotrasen to invite those cleared with Captainship of their stations and bases as a council for site level communication. All cleared for Captainship are invited to the meetings to discuss the state of sites across the sector that they work in with Central Commanders.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Present Day ====&lt;br /&gt;
Following on from their revolutionary roots in Phoron technology, Nanotrasen nowadays is a different beast to its former self. At its core, the company is a power generation firm, working across space to provide power to the factions, industry and colonies in its operational area. It does this through fleets of stations and planetary outposts across space, all of which are outfitted to hand excess power generated from the stations themselves outwards into the company&#039;s Bluespace Power Network.&lt;br /&gt;
&lt;br /&gt;
This is far from the only thing Nanotrasen do nowadays, however. Many of its stations are, whilst outfitted with the ability to supply power to the Nanotrasen Bluespace Power Network, find their focuses more shifted towards research and development, supplying and providing materials to the trade networks, or even providing habitats for many that would wish to live within space, governed more closely with Nanotrasen. Many of the NT stations throughout IMS space are even contracted by the IMS Director of the Future in regards to future technology research, especially the stations close enough to interact with the Noosphere. &lt;br /&gt;
&lt;br /&gt;
==== The Founding ====&lt;br /&gt;
In the mid 21th century, the generation of clean electricity was a key requirement for continued life on Earth. The world was transitioning into nuclear power solutions, something that would solve the energy crisis, and the intrepid Jack F Hayden saw the rise as it was coming. Splitting off from the company he&#039;d already been with, Hayden saw it upon himself to invest what he had saved into founding a more efficient and safe nuclear power solution. Part of this investment came from a recent breakthrough in nuclear power which allowed Hayden to push for a groundbreaking new design for a nuclear reactor.&lt;br /&gt;
&lt;br /&gt;
Within a few years of his registration of his new company, Nanotrasen, he&#039;d managed to open the first nuclear powerplant using this design. It proved, as was written, to be the best, most efficient, and incredible development of the 21st century. The first Nanotrasen site was constructed in Central Europe, pulling the attention of the local powers quite quickly and bringing Hayden almost immediate international fame in the scientific and power community. Investments were huge, government were reaching out faster than he could respond, but the biggest e-mail he received was from the current leading company in power; Electra Dynamics. An offer was made to purchase the technology from Hayden for more than all the governments were offering him, and more, yet in that moment the first leading CEO of Nanotrasen made the decision to hold the technology close to his chest, though offer a diplomatic response.&lt;br /&gt;
&lt;br /&gt;
==== The Global Power Initiative ====&lt;br /&gt;
Seeing a chance to grow the company further, Hayden proposed a solution to Electra that invited them to grow together. The Global Power Initiative would serve to be the first true handshake Nanotrasen made, as it produced them a share of Terra&#039;s power requirements. The Initiative was heralded as the true beginning to Terra&#039;s utopic future, providing a ground-layer for the unification of Terra&#039;s superpowers - and the birth of the United Government of Terra. The UGT would serve as a final-point unifying force for the planet, and steered humanity on Terra towards the golden age growth. It took only 30 years for the majority of the planet to be powered under the GPI, with Nanotrasen coming out just ontop, holding a majority of 38% of the planets power supply, with Electra just behind them at 35%. This led to 73% of the planets power being produced by just two companies, and immediately skyrocketed Nanotrasen into becoming one of the most power and influential companies on the planet. At its peak, the GPI solidified a strong and powerful alliance between Electra Dynamics and Nanotrasen - one that many thought would continue forever.&lt;br /&gt;
&lt;br /&gt;
At this point, Hayden was reaching retirement, and needed a focus for the company for when he was gone. Looking to the stars, he begged the question with his board - and promised that Nanotrasen would become the first company to work between planets. He set Mars in his sights, after previous ventures there had deemed it nothing more than a dead planet and tourist spot.&lt;br /&gt;
&lt;br /&gt;
==== Onto Mars ====&lt;br /&gt;
Nanotrasen signed a deal with an upcoming lunar-travel firm, to consign a deal to create a colony ship to Mars. Investing much of their money from the GPI, as well as getting a contract with the UGT themselves, Nanotrasen produced a ship capable of travelling to mars, and landing a colonies worth of people there with the supplies needed to build the first colony of Mars. Their task was to investigate Mars with far more intimacy than before, searching and seeking for anything on the planet that could be worth their visit - as if starting the first true colony there wasn&#039;t enough. After arrival, it didn&#039;t take long for Laika&#039;s Rest, the first Martian colony, to flourish and grow - and it fell under Nanotrasen management, becoming the first settlement of Terra on Mars, as well as the first settlement owned and governed by a company. After only twelve years, however, Nanotrasen made its first under-crust drill of Mars, exposing something that would forever change their future underneath. Oceans of a brand new element lay beneath the Martian crust, and Nanotrasen had just been the first to find it.&lt;br /&gt;
&lt;br /&gt;
This purple, viscous, hotter-than-lava element became the focal point of Nanotrasen&#039;s Martian excursion - however, in an effort to cornerstone it before others discovered it, they kept it quiet. Various other sites on Mars had popped up since Nanotrasen&#039;s colony had properly settled - and in the companies interest, Nanotrasen did not want them discovering this new element as well. One site in particular, a powersite Electra had sent to Mars to assist the Nanotrasen colony, was one the company wished to avoid. This didn&#039;t last, however, and just five years into the research of this new element - one that Nanotrasen had named Phoron - Electra Dynamics discovered it themselves in the hands of Nanotrasen. It was a sheer accident, a shipment gone wrong, but it was enough for Electra to secretly begin investigating this element themselves. Nanotrasen had no idea that their new element had just leaked to Electra, and in a feat of ultimate company conspiracy, Electra had no intentions of telling them.&lt;br /&gt;
&lt;br /&gt;
==== Electra-Nanotrasen Cold War ====&lt;br /&gt;
Electra&#039;s investigation of this new element turned up similar results to Nanotrasen. It was hot, it could burn more efficiently than almost anything else, it was safe to handle and non-radioactive when it was solid, and it had an incredibly amount of calorie-per-gram. Electra turned towards what they knew best, power generation. They began work immediately on attempting to discover what they could do with this new element, managing to secretly create a siphon on Nanotrasen&#039;s supply. Nanotrasen on the other hand, saw the potential burn power of this element, and turned to the very same company that had landed them on Mars. At the same time, they had managed to stabilise the very first Phoron power cell, and their future was looking perfect. Upon the creation of the Phoron power cell, and in order to keep the heat off themselves, Nanotrasen turned back to Terra and invested in a brand new cybernetics startup - Cybersun Incorporated. They brought the company out, handed them the technology in secret, signed them under sworn and almost militant secrecy, and instructed them to find what they could do with a portable power cell of their brand new element. To ensure nothing was to far amiss, the acquisition of Cybersun was done almost entirely off of the books, an act that would later land the smaller subsidiary in hot water at Nanotrasen&#039;s fault.&lt;br /&gt;
&lt;br /&gt;
With these two companies working alongside Nanotrasen, the future of Phoron was in their hands. Electra aimed to beat them to it - and wanted to launch their own product with it. Electra had been investigating generators, and power suppliers that they could manufacture or create with Phoron in its different forms. It didn&#039;t take long for them to create a brand new form of gas engine, the Phoron Cycled Thermoelectric Generator - or PC-TEG for short. Unbeknownst to them, it was a technology they and everyone else would use incorrectly for years to come - due to their desire to burn it so hot with Phoron. &lt;br /&gt;
&lt;br /&gt;
At the height of this all - Nanotrasen managed to perfect their new Phoron based engine, a ship engine capable of performing skip jumps at near-to light travel using the long burning combination of Oxygen and Phoron, the PO-202. By today&#039;s standards, an interstellar engine using Phoron as it&#039;s fuel would be seen as entirely inefficient and even dangerous, though at the time, this breakthrough was a key turning point for the future of Terran kind. With Nanotrasen done with their new engine, as well as the Phoron power cell, they were ready to reveal their findings to the world. Off the back of this, they had planned to use the traction itself to prove Mars&#039; worth as an independent nation unde rtheir own governance, however Electra&#039;s own spies had discovered the release date for themselves and so, naturally, they scheduled the release of their PC-TEG for a two days before.&lt;br /&gt;
&lt;br /&gt;
==== Progress day! ====&lt;br /&gt;
It had been a few years since the discovery of Phoron, and NT had thought themselves to have something unique, and so when Electra&#039;s own reveal day came around and the PC-TEG was shown off to the world just two days before Nanotrasen plan to announce that Phoron even existed in the first place, there was a clear rift cut between the companies. Electra didn&#039;t take complete ownership. fabricating a strange story of how Nanotrasen had infact shipped them Phoron themselves and that this new element had to be stabilised before it was revealed to the world. The reveal of the PC-TEG became a world shaking moment, this brand new and far more efficient source of power threatened to change the worlds reliance on Nuclear energy, and as such, the GPI. Nanotrasen scrambled to reveal their engine the following day, but found themselves overshadowed by the PC-TEG, finally putting Electra Dynamics back in the forefront of the power trade.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unsure exactly what transpired in the subsequent board meeting that housed both CEO&#039;s the following day, though when it was done, an agreement had been drawn. Electra would provide a PC-TEG to Mars for Laika&#039;s Rest, and NT would provide a small number of PO-202&#039;s back. Nanotrasen did however manage to wrestle ownership of the Phoron fields under Mars within this deal, still ensuring they had control of all currently mineable Phoron fields. The CEO was also seen making a call directly after the board meeting, the contents of this call carrying the removal of Cybersun as a subsidery of NT. Since there was no proper or even legal documentation of the acquisition, Cybersun had next to no leg to stand on in reply to the statement and it left the company quite deep in the lurch, almost outright killing it. Electra began producing its PC-TEG&#039;s as on ground replacements for other GPI sites around the global, slowly phasing out the Uranium power supplies that NT continued to run. To this day, there are still Nuclear power plants on Terra founded by NT, though their contribution to the power saturation of the planet is no longer the majority. Slowly, Nanotrasen&#039;s relevancy on Terra was chipped away at, whilst their strength on Mars was growing.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=The_Intergalactic_Martian_Senate&amp;diff=705</id>
		<title>The Intergalactic Martian Senate</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=The_Intergalactic_Martian_Senate&amp;diff=705"/>
		<updated>2025-12-01T02:41:57Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Addition of the IMS from World Anvil - Pending final eyes for checking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
[[File:IMF Flag.png|thumb|The flag of the Intergalactic Martian Senate]]&lt;br /&gt;
Formed in the first of the first Martian War for Independence, The Intergalactic Martian Senate is the second foundational government within the Sol system. Given the status of its birth, the IMS&#039;s culture is quite heavily orbiting their own perseverance and tenacity in the face of any adversity. It is curated of many planetary and sector factions under one banner, all seating their own politician&#039;s within the Martian senate based in Laika&#039;s Rest, the golden jewel of the IMS owned space right on its capital on Mars.&lt;br /&gt;
&lt;br /&gt;
Despite their colourful history with the Trans-Solarian Federation, the two factions maintain a present level of peace throughout most of their space together. Being neighboring planets has its perks and drawbacks, though after the signing of peace between the two superpowers after the war of independence, they exist semi-symbiotically, rivaling each other only with various cultural and political differences, and economical powers. Given their recent hostilities with the TSF, the tensions have never truly felt higher throughout the space the two superpowers share.&lt;br /&gt;
&lt;br /&gt;
The IMS culture is incredibly rooted within it&#039;s origin. As a state born from an independence war, there is a strong sense of pride within the citizens of the IMS. The senate itself ensures the states that fall under its flag have their own autonomy even during the discussion and execution of laws throughout the greater space.&lt;br /&gt;
&lt;br /&gt;
== Senate Structure ==&lt;br /&gt;
The IMS is a structured senate of smaller federated sectors, and planets, of which all pledge senators and allegiance to the singular flag. This structure dates all the way back to the birth of the IMS, in which the assigned administrators of each settlements on Mars&#039; surface came together to consign their unified goal of peace, and name the first Steward of the IMS.  Following that structure over the next two centuries, the IMS founded a more unified senate comprised of each assigned administrator for planets founded in the Martian name, or that which were deemed under IMS space.&lt;br /&gt;
&lt;br /&gt;
Still following it&#039;s founded structure, the IMS seat a Steward at the centre of the senate to ensure and keep order within their assemblies, as well as deal with the administrative areas of their owned state. The assigned Steward is done via chance assignment every 10 years, in which Senators may elect themselves to be viable Stewards, and are then drawn from a lot. The title of Steward doesn&#039;t hold any power within itself, and when under the rank of Steward, senators are unable to vote or debate internally regarding current affairs, and are solely responsible of ensuring that standing orders and discussion points are made. They are, however, responsible for hosting the vote for the four relative overseers of the Martian Senate - The Civilian General, The Chief Treasurer, The Secretary of Peace and The Director of the Future. &lt;br /&gt;
&lt;br /&gt;
Votes are accepted on a majority approval basis, and in the events of a tie are decided by the member of the cabinet that the debate is related to. Once a new decision is passed in the senate, it is passed as a strong advisory to those within the pledge that they are adhered, and are seen as IMS space law. Whilst each state within the senate may police and uphold whatever it is they wish regardless of the outcome of a senate decision, those that do not adhere to the rulings of the senate lose the support of the cabinet member related to the law they are contesting, and are expected to advise and monitor it themselves. This is to ensure that, regardless of the senate, a state under the IMS banner can be left as, and seen as independent, though the central IMS state still hold their integrity away from independent states.&lt;br /&gt;
&lt;br /&gt;
=== The Steward ===&lt;br /&gt;
As detailed, the Steward&#039;s job is to chair and host Senate meetings. They hold no political weight in the system, and only exist to ensure that all standing orders that are put forward by the four titled members of the cabinet are seen to, debated and voted on. They are often seen as the de-facto &#039;leader&#039; of the IMS, despite having little power, and sit at the center of the IMS governance in their home sector.&lt;br /&gt;
&lt;br /&gt;
==== The Civilian General ====&lt;br /&gt;
The Civilian General oversees matters directly relating to civil, constitutional, criminal and employment law. It is their job to ensure that all matters across IMS space are overseen regarding these faculties, and bring those topics of debate forward in front of the senate. They are in charge of development projects throughout IMS space, and oversee planning and bureaucracy on a wide scale. Often looked to as the &#039;peoples leader&#039; within the Senate, as they represent the civilian life within IMS space.&lt;br /&gt;
&lt;br /&gt;
==== The Chief Treasurer ====&lt;br /&gt;
The Chief Treasurer oversees matters directly relating to banking, commercial, competition, contract and corporate law. They oversee the IMS&#039;s central treasury, often used for senate central investments. They also decide the budget that the senate assigns to each of its states every year, as well as the councilors tax - effectively a tithe that each state pays yearly to the central senate to be apart of it.&lt;br /&gt;
&lt;br /&gt;
==== The Secretary of Peace ====&lt;br /&gt;
The Secretary of Peace is in charge of overseeing the IMS&#039;s military. They&#039;re often regarded as the highest within the military hierarchy, and more often than not at the final say on grand moves made by the Senate&#039;s military. In terms of budgeting, they are treated as a state of their own, and are assigned a budget from The Chief Treasurer. Beyond commanding, they&#039;re job is to ensure the readiness and integrity of the IMS fleet.&lt;br /&gt;
&lt;br /&gt;
==== The Director of the Future ====&lt;br /&gt;
The Director of the Future upholds the longstanding research ties between the many states within the IMS. They&#039;re often tasked with ensuring that the various states are able to uphold a contribution to a galactic wide research initiative that all who work within IMS space in terms of research must adhere to. They also decide the focus of research goals throughout the senate, and push forward these goals through Senate meetings.&lt;br /&gt;
&lt;br /&gt;
Together, alongside the localized state councils, the IMS is governed in a way to ensure that all states amongst it&#039;s capture are overseen and lead to a somewhat central standard.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Present day ====&lt;br /&gt;
As we see it today, the IMS stands strong as the second largest diplomatic faction in space. Given its pragmatic approach to gaining space and nations, its growth spurs from newly discovered factions signing on under their welcoming guise. In the last 50 years, the Martian culture had shifted to something a little more unsettling. After the unveiling of Olympus Mons to the public, and the usage of it on Pluto, they carry with them the baggage of creating the first planet cracking weapon to ever truly exist, and be used, in known history. Despite this, the Martian people still pride themselves on their independence, and the gilded jewel that is Mars as a planet within the Sol system.&lt;br /&gt;
&lt;br /&gt;
==== The First Off Planet Settlement ====&lt;br /&gt;
Following Nanotrasen&#039;s rise to power on Terra as the majority power supplier for most of the planet, it was the eyes of it&#039;s first CEO that turned to the sky and thought of the future. Mars had been mapped and explored in close to it&#039;s entirety, and short of having a true planetary settlement, it was for the most part free real estate for any company big enough to get to it first. The only powerhouse truly able to do it, was Nanotrasen and so with approval from the UGT and a contract to found a true settlement on Mars, Nanotrasen alongside an independent space program built and launched what would become Laika&#039;s Rest, the first settlement on Mars.&lt;br /&gt;
&lt;br /&gt;
Given it&#039;s relatively in-habitability, Laika&#039;s Rest was set to be the first of it&#039;s kind - a dome city. The original plans were written up by Nanotrasen themselves, a move made in two parts. One was to ensure that whilst the agreement between the company at the UGT was to settle the first off planet settlement, the settlement would still be of NT&#039;s design and own private governance - but also to ensure the company had ensured control over exactly what the settlement would be used for. What started as a project to land a place for people to live, slowly became a place for people to work. Laika&#039;s Rest was designed with expansion and research in mind. Whilst Mars had been entirely mapped, and explored, there was more about the red planet than met the eye.&lt;br /&gt;
&lt;br /&gt;
Over a number of years, NT made the launch, creation, and settlement of Laika&#039;s Rest alongside bringing the first colony ship of five hundred people. The list of selected occupants was closely monitored and curated for a maximum success rate on the colony, alongside a small collection of VIPs that had paid their way into the one-way expedition to settle on Mars. A small, private system of governance was created in which an Administrator from Nanotrasen was assigned to the mayoral duties of the town, and overtime what founded was a small Frontier-esque town housing all of those that had set out on the expedition.&lt;br /&gt;
&lt;br /&gt;
The founding of Laika&#039;s Rest was hailed as the greatest Terran success of the 22nd Century, and yet Terra had little control over the settlement itself, Nanotrasen still ensured that the UGT received all it was they wanted from the colony - power production and profit. In the background, Nanotrasen had began their own work on Mars however, and it wasn&#039;t long until their work bore fruit with the discovery of Phoron... and the rest is history. The boom of success Laika&#039;s Rest saw on Mars allowed its settlements to expand, and for more sites across the Martian surface to be born.&lt;br /&gt;
&lt;br /&gt;
==== Unification of Settlements ====&lt;br /&gt;
Whilst the war is often attributed to the actual birth of the IMS, the settlements of Mars had begun unionizing to a degree prior to the kick off of the war. Given that all the settlements had been assigned &#039;Mayors&#039; by NT, the planet-wide governance of Mars was becoming somewhat laborious for the corporate side of the company, especially given that at the time, the company itself was still fighting for relevancy after Electra Dynamics had undercut their Phoron reveal. To combat this, the Mayors began gathering together under a unification to better assist the management of Mars. Alongside this, NT setup a small cabinet and military doctrine on the planet as a way to solidify it&#039;s own assets. Towards the last years of Mars before the war hit, it was a considerably bleak place. It had a strong NT Private Military presence, and a lot of the soul that had once been apart of Mars&#039; founding had bled away a little. This unification was supposed to help tie those people back together, but it found itself rudely interrupted when the Terran&#039;s turned up on the Martian doorstep hoping to claim the planet back.&lt;br /&gt;
&lt;br /&gt;
==== The War for Martian Independence ====&lt;br /&gt;
The exact writings of how the war even started are different in every book you read them in. Some histories ensure that it was NT that struck first when the UGT landed on the Martian planet to defend their assets. Other&#039;s state that the Terran&#039;s fired first on the grounds of claiming their ownership of the planet itself. Regardless of how it started, it was a heavy and brutal combat. The first landers from the UGT were all wiped out with a level of ruthless efficiency by the NT defenders, and over the short time of their first landing party, NT were quick to grow wise to whose these landers really were. The Terran invaders were outfitted with Cybersun equipment, and Phoron-based weaponry, though it wasn&#039;t too different to what NT themselves had designed. Despite it all, the first landing party was wiped out and NT emerged victorious - but the war was far from over. What followed was a relatively bloody war, in which NT held down a powerful hold on Mars, under the guise of Laika&#039;s Rest being the defendent. Given that technology was far from how we see it today, the followup landing on Mars took a number of months to arrive. In those months, NT had rallied a stronger militia to arm and defend the planet so they were prepared for the second landing. When it hit, what followed was a bloody skirmish that NT and Mars managed to come out atop of, but it was enough of a hit for the governors of Mars to reassess the situation as a whole.&lt;br /&gt;
&lt;br /&gt;
==== Foundation of the IMS as we know it ====&lt;br /&gt;
Once the second landing party had been wiped out, the unified governors of Mars came together to approach NT with a better soloution to their issue. With the show of strength they had managed together against Terra, the politicians decided to use the momentum to attempt a formal announcement of independence away from Terra, as well as a sue of peace. Given that Martian supporters on Terra, who&#039;d apposed a large amount of this fighting and rallying, where in support of the Martian independence, the governors had the perfect excuse. Whilst NT wasn&#039;t entirely sold on the idea, as it would rest control of Mars away from them, the ever deal-centric minds of the corporate board managed to cut a deal with the then first Steward. &amp;quot;Shake their hand on the moon, and make sure they know we flew you there.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(More to be added upon the second wave)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== The Second Martian War ====&lt;br /&gt;
It was roughly five centuries of peace before the TSF and the IMS&#039;s peace would finally break in the public eyes. The tension had been ever present over the years as they grew alongside each-other, despite their desires to travel in different directions in space. It was the discovery of D3-N Salvation that spurred the second war. What had been surveyed as one of the largest expanses of space just waiting to be colonised, offering a galaxy shattering discovery that was the Noosphere, it was an incredibly lucrative find. Once the TSF had discovered it, moves into it were launched almost immediately, and their colonisation efforts quickly picked up. When the IMS detected these moves, a missive was sent to the TSF&#039;s central government on Sol, requesting that they hold back their expansion until the IMS had further surveyed space and laid claim to their discovery, to which the Solarian&#039;s responded by executing the emissary. This immediate act of war spurred the IMS to immediately launch efforts to seek redemption for their fallen emissary, and an assault was planned on Earth&#039;s soil, yet the Solarians were more prepared this time. It was a very, very short war. In the skies above both Earth and Mars, war waged amongst the stars for the first time between the two factions in almost 500 years. Given the extent of how bloody the war was, the IMS found it fit to try and end it quickly, and as so saw it fit to reveal a hidden weapon they held close to their chest. Alongside Nanotrasen, the IMS had developed a weapon named the &#039;Olympus Mons&#039; after Mars&#039; largest volcano - an interplanetary rail-gun capable of launching a payload capable of boring a hole through a planet. It was a move of intimidation, one the Martians never aimed to truly use, but in true Solarian resilience the Federation continued fighting despite this weapon. &lt;br /&gt;
&lt;br /&gt;
The TSF fought for the upper hand, and it soon seemed that combined with the Federations might, alongside their powerful technology, that they would win this war and finally lay claim to Mars as their own - and so, in a ditch effort to push the Solarians back, the IMS authorised the firing of Olympus Mons as a show of power. They targeted Pluto, a planet home to the TSF&#039;s main listening post and communications array, the very same that allowed them to communicate so easily within deep space. The firing of Olympus Mons was so powerful, it was detected on Earth by amateur astronomers at the time, and was even visible to the naked eye. It caused new fissures to crack along the Martian surface, and slightly destabilised the planet&#039;s internal Phoron supplies. Some theorised that firing it would even knock Mars off its Solar orbit, yet another reason that firing it was such a risk, and still they did. The shot connected with Pluto, and was enough to splinter the planet into nothing but dust. Pluto was no more as a body within the Sol system, and in response to the firing, the Solarians quickly backed down and retreated to Earth. It was a total surrender, under the agreement that the IMS would decommission the Olympus Mons weapon and ensure such a powerful and destructive weapon would never be present in the Solar system again.&lt;br /&gt;
&lt;br /&gt;
Peace was signed but 45 years ago, and the war was over. Tensions since then were of a new ilk, one of fear. Where the TSF and the IMS had solidified something of a proud peace, it was the greed of the Solarians mixed with the ruthlessness of the Martians that finally broke that bond, and the two fell silent to each other. Whilst trade, immigration, and a diplomacy were reinstated, there is no hiding from the scar this action had left on the relation between the two factions, and the tarnish that the usage of Olympus Mons had left on the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=The_Spinward_Syndicate&amp;diff=704</id>
		<title>The Spinward Syndicate</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=The_Spinward_Syndicate&amp;diff=704"/>
		<updated>2025-12-01T02:32:19Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Syndicate lore ported from World Anvil - Pending final eyes for any checks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[We are currently rolling out the First Wave of Lore. When updates are made to Lore pages for waves, there will be updates posted!]&#039;&#039;&#039;&lt;br /&gt;
[[File:Syndicate Logo.png|thumb|A logo synonymous with The Spinward Syndicate]]&lt;br /&gt;
The Spinward Syndicate is a criminal faction, dating back to the early space years of Terra. When the unification of many different governments on Terra happened, so did the unification of the more clandestine organisations on the planet. This unification was seen often as the birth of Space Piracy, the most notable instance of it being the stealing of Terra&#039;s International Space Station - which is often seen as the first act of Space Piracy.  &lt;br /&gt;
&lt;br /&gt;
The Syndicate did not go unseen by the founding factions of interstellar colonies, and with the powers and wealth that the Syndicate had managed to carry on from the unification of many other criminal organizations, they became a key player in the settlement of certain planets and space habitats. Many questioned how it was that the Syndicate was able to make such a presence in space, with it seemingly keeping up with or even outdoing the larger factions in terms of wealth and technology. Though after the first war of Martian Independence, it became more and more apparent that the power within this circle was not just from its prior criminal roots, but also from some of the well known companies and corporations that worked within space. Whilst it was obviously never outright proven this was the case, those with information inside, or who had worked so closely prior, would be able to speak up of the wealthy benefactors that sponsored the Syndicate with money, equipment, and real estate.&lt;br /&gt;
&lt;br /&gt;
It was in the late 2200&#039;s that the Syndicate was truly born as we see it today. The Inner Circle was birthed and a treatise of many companies was signed binding them all with, and under the thumb of the then powerful and militant Spinward&#039;s. Whilst the Spinward&#039;s held the the seat of power, their true strength was born of the many companies that unified alongside them with a common goal in mind; disrupt and dethrone Nanotrasen from its powerhouse status amongst the stars. Nearly all of the companies with ties into the Syndicate had been stung in the past, and it was through the newfound grander organization that these companies could finally begin their work to disrupt the hulk that is Nanotrasen. The Syndicate&#039;s primary goal is removing NT assets from space in anyway possible, be it through Gorlex brutality, Red-Suit Tactics, funded Solarian deserters, or clandestine agent operations. Many of the tragedies that befall Nanotrasen stations to this day can be attributed to the work of the Syndicate and its inner circles attempting to keep the megacorporation in check.&lt;br /&gt;
&lt;br /&gt;
== The Spinward Circle ==&lt;br /&gt;
Whilst it would be impossible to denote and name those within the Spinward Circle, many often refer to them as the Inner Circle. Those who are privy to the meetings and plots of the intergalactic force are shrouded entirely in mystery for their own safety and protection. One consistent though, is that the Spinward family name has not left the center of this structure.&lt;br /&gt;
&lt;br /&gt;
== Companies with ties to the Syndicate ==&lt;br /&gt;
In the public record, there is no solid proof of corporations directly working for or with the Syndicate. This however, does not stop a loud minority from creating what are seen as &amp;quot;crackpot theories&amp;quot; about certain corporations that may have dealt with or work for the snake. These obstinate orators however are quite close to the truth, for with a little corporate espionage and some cutting of red tape, one could potentially compile a list of organizations that have redacted records denoting their past affiliation with the Spinward&#039;s. &lt;br /&gt;
&lt;br /&gt;
==== Electra Dynamics ====&lt;br /&gt;
Nanotrasen&#039;s biggest competitor in the field of power generation, and the now leading power generator within the Solarian space, Electra Dynamics have had a long history with Nanotrasen. Originally assisting them with their startup, Electra Dynamics had always been the leading in power solutions for world government and the private sector alike. They were the other side of the Global Power Initiative that was signed with Nanotrasen to resolve Earth&#039;s power crisis, and even today the agreement still stands. In the time leading up to the Martian war of Independence, tensions were already brewing between Electra Dynamics and Nanotrasen, and some even attribute the war to these tensions. Nowadays, with Nanotrasen providing 22% of the power within Solarian space, and Electra Dynamics producing a majority force of 39%, the two companies uphold their competitive past. This doesn&#039;t stop employees from either side finding contracted work under each banner, however, as in the eyes of the public, Nanotrasen and Electra are perceived to be not as at odds with eachother.&lt;br /&gt;
&lt;br /&gt;
==== Cybersun Incorporated ====&lt;br /&gt;
Cybersun Incorporated are industry veterans when it comes to the creation of most anything with a battery or plug socket. Be it your kitchen microwave, or the latest Mining Grade Modular Suit, there is a chance that Cybersun worked closely with the designer, or simply manufactured it themselves. Founded shortly after the discovery of Plasma, Cybersun first worked alongside Nanotrasen as a subsidiary under the promise of working with their brand new fuel an enticement for them to sign a deal. The subsidiary status didn&#039;t last long, however, as after Cybersun created groundbreaking technology in the fields of Cybernetic Enhancement using Phoron-Plasma batteries manufactured with Nanotrasen&#039;s newest element, the larger company swept them away just moments after Electra had undercut Nanotrasen&#039;s reveal of the PO-202. After the breakaway from Nanotrasen, a newly independent Cybersun forged their own path towards the revolution of the cybernetics industry, creating the first true consumer grade cyber-prosthetic enhancements. When the first war of Martian Independence rolled around, a deal was signed between Cybersun, and the attacking forces of the UGT, granting their soldiers the usage of more combat focused enhancements on the battlefield under their branding.&lt;br /&gt;
&lt;br /&gt;
==== Interdyne Pharmaceuticals ====&lt;br /&gt;
Somewhat outliers in the Syndicate sphere given their motivations towards providing medical care still seemingly being at the forefront, Interdyne Pharmaceuticals have had a colorful history.  Interdyne is the most recent company to find themselves working  within the Syndicate, signing on during the 400 years of solar colonization after Martian independence. Whilst it was outside of the public eye, when Nanotrasen was working alongside the IMS to push for galactic colonization, Nanotrasen reached out to Interdyne on the grounds of a then highly confidential project. That project, which was the foundation of what we see today as cloning, resulted in an ethical fallout that with a little political manipulation, Nanotrasen ensured Interdyne alone took the fall for.&lt;br /&gt;
&lt;br /&gt;
== Criminal Organizations and Locations ==&lt;br /&gt;
Whilst the Syndicate does have a few corporations under their thumb, those that&#039;re more commonly looked towards as &#039;known names&#039; are the bandits, pirates, mercenary companies and violent organizations that work rather overtly.&lt;br /&gt;
&lt;br /&gt;
==== Gorlex Marauders ====&lt;br /&gt;
Following the colonization of space, the Syndicate wanted their own foothold that they could rely on. One of the criminal organizations, a violent terrorist organization named the Gorlex Marauders, seized the opportunity to be the forerunners in this expansion. What followed was the purchase and utilization of Crescent Moon, a private space firm. Crescent Moon provided the ships, Gorlex provided the manpower, and with that the Marauders ventured into space to settle for themselves and establish a foothold for the Syndicate. They drifted along the TSF and the IMS&#039;s faction borders, abusing the borders themselves to ensure a more lawless area of space for them to find and settle. Eventually, they did so, founding a number of settlements across the way considered to be truly free areas of space, the most well known of which being Gray&#039;s Tiding and Destitute. Nowadays, they act as one of the strongest militias that the Syndicate has, as well as a threatening and powerful pirate band that often raid along the borders of the TSF and IMS.&lt;br /&gt;
&lt;br /&gt;
==== Destitute ====&lt;br /&gt;
Found along the spine of the Gorlex settlements, Destitute was the first foothold Gorlex settled on their route. Its precise location is seemingly impossible to track, some theorizing that the settlement itself is drowned in an asteroid belt and encased within a black-site alloy that makes it impossible to scan for, whilst others just believe the Syndicate have been ludicrously lucky. All that is known is that Destitute is likely one of the core Gorlex training sites in which the operatives and pirates that they send onto stations become the lethal strike teams of myth.&lt;br /&gt;
&lt;br /&gt;
==== Gray&#039;s Tiding ====&lt;br /&gt;
Peter Gray was a chemist back on Earth. He worked closely with the Syndicate as an &#039;Explosives Consultant&#039;, a title he invented for himself. He is attributed to many of the explosive mixes that the Syndicate use to this day, and his name is even credited as the one to create the famed Syndicate 8L-A3-T &#039;Station Breaker&#039; Explosive Device, better known simply as the Syndicate Bomb. Following Gorlex&#039;s trip into space, Gray tagged along with them, wanting to settle in the stars himself to retire. It was here, he founded Peter&#039;s Tidings, a free-station in which anyone was welcome. It featured a a huge external presence, a place for contacts and criminals to meet freely, whilst the center of the this station was effectively a huge nightclub. It gained its name from his, and for his penchant to pass on his teachings to the lucky few that&#039;d meet him there. Its name was changed to Gray&#039;s Tidings after he passed in respect and honour.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=317</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=317"/>
		<updated>2025-07-31T19:31:14Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Small wording and disclaimer addition on June&amp;#039;s request before posting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. &lt;br /&gt;
&lt;br /&gt;
Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. &lt;br /&gt;
&lt;br /&gt;
Current priorities in the lore include the Noosphere and Psionics, and Species lore! &lt;br /&gt;
&lt;br /&gt;
In the meantime, please enjoy this primer whilst the rest of the lore is being transitioned onto the wiki.&lt;br /&gt;
&lt;br /&gt;
== Lore Primer ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri, whilst Mars remained it&#039;s &#039;Beacon of Hope&#039; back in the Sol system. Claiming ownership to an amount of space which would rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians. Despite the space it covers, the considered population of Martians is considerably lower than that of the TSF.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years at least. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company, and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[link to be added]&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of Space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite it&#039;s origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=316</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=316"/>
		<updated>2025-07-31T02:13:14Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: yet more formatting and wording updates...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. In the meantime, please enjoy this primer whilst the rest of the lore is being transitioned onto the wiki.&lt;br /&gt;
&lt;br /&gt;
== Lore Primer ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision]]&lt;br /&gt;
&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri. Claiming ownership to an amount of space to rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years at least. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company, and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[link to be added]&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of Space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite it&#039;s origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=315</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=315"/>
		<updated>2025-07-31T02:05:31Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Grammatical changes and more formatting updates&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. In the meantime, please enjoy this primer whilst the rest of the lore is being transitioned onto the wiki.&lt;br /&gt;
&lt;br /&gt;
== Lore Primer ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed a couple of generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within its designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation borders&#039; find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in a state of relative peace, their disagreements in the past as well as manipulation from external and internal forces have lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive power and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, causing the foundation of the Martian Senate, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but galactic wide; the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision]]&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then named UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri. Claiming ownership to an amount of space to rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under its governance are often called Martians, rather than Solarians.&lt;br /&gt;
&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years at least. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company, and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t kept particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
[link to be added]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of Space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite it&#039;s origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=314</id>
		<title>Lore Homepage</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Lore_Homepage&amp;diff=314"/>
		<updated>2025-07-31T01:51:58Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Implementation of a Lore Primer page, contents for the rest of the lore to follow - navigation to follow - other lore pages to follow&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page serves as the splash page for lore. Here you&#039;ll find useful links to various pages regarding the areas of our lore that are constructed. Our lore is currently under construction! You may find gaps and areas of the lore that are unfinished. In the meantime, please enjoy this primer whilst the rest of the lore is being transitioned onto the wiki.&lt;br /&gt;
&lt;br /&gt;
== Lore Primer ==&lt;br /&gt;
Sector D3-N, often referred to as &amp;quot;The Den&amp;quot; by those that live and work there, is a distant collection of systems laying on the fringes of claimed space. Located a ways down the Orion-Cygnus arm of the Milky Way, around the Vela Molecular Ridge, D3-N was settled and claimed only a generation ago in the late 2400&#039;s.&lt;br /&gt;
&lt;br /&gt;
Now, in the middle of the third millennium, precisely 2655, life within it&#039;s designated confines is a mix depending on who you talk to. The ownership of the D3-N sector is somewhat disputed, however by-in large, it falls to the Intergalactic Martian Senate, a large interstellar superpower that rose to power almost 5 centuries ago amid turmoil between Mars and Earth. Many that live there, do so under their overhead governance though with such a distance between itself and its home system, it feels rather distant from its own culture. Earth&#039;s own culture reaches out for it as well, as the Trans-Solarian Federation, borders find themselves mixing against it.&lt;br /&gt;
&lt;br /&gt;
Whilst the two factions sit in the state of relative peace, their disagreements in the past as well as manipulation from external and internal forces lead to tensions being somewhat unavoidable, sometimes leaning on small &amp;quot;rogue&amp;quot; excursions. Due to these excursions, there are areas within the D3-N sector that are considered to be under the TSF&#039;s control and governance.&lt;br /&gt;
&lt;br /&gt;
You find yourself working for, or alongside as a contractor, the massive electricity and Phoron-Plasma conglomerate: Nanotrasen. Heralded as pioneers of space colonisation, Nanotrasen brought forward the first engine capable of interstellar just over 400 years ago after working alongside Hawkmoon Acquisitions, who were at the time known as the private space profiteering company, Crescent Moon. After the the first war for Martian independence, and the Martian Senate was formed, Nanotrasen found themselves working closely with the newly founded interstellar nation, funding and supplying their settlements and exploration through space.&lt;br /&gt;
&lt;br /&gt;
Today though? It&#039;s just another day on your designated station. You look at the clock next to your bed, you&#039;re almost running late! Time to get to work and don&#039;t forget to have a Nanotastic day!&lt;br /&gt;
&lt;br /&gt;
== Major Faction Overview ==&lt;br /&gt;
Throughout space, you&#039;ll find countless factions with a range of backgrounds. In terms of grand governance, however, there are at least two recognised intergalactic superpowers. Those superpowers are a collection of intermingling minor states, factions and leadership circles - but on the galactic wide the top of their hierarchy is amongst the most recognisable. In order to find out more about each faction, including a detailed history, please follow the link below their names!&lt;br /&gt;
&lt;br /&gt;
=== The Trans-Solarian Federation ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:TSF Current.png|alt=A blue background, cornered with white bars in the top right and left. In the middle is a large orange circle, representative of the Sun. Surrounding this orange circle are Seven golden stars, each for a planet within the Sol system, barring Mars. The central star is larger, representing Earth, atop a three chevron pattern.|thumb|The flag in current use by the Trans-Solarian Federation. Following the political tensions after the Martian war of independence, a minor change was made to the flag to ensure it aligned correctly with the Solarian government&#039;s original vision]]&lt;br /&gt;
Often referred to as the TSF, the Trans-Solarian Federation is one side of a 500 year long tale for those that originated in the Sol system. Spanning a sizeable expansion, mostly along the Orion Spur, the TSF secured a large foothold throughout the galaxy during the Sol&#039;s intergalactic colonisation era. Formally known as the United Government of Terra, the TSF spawned in response to Earth taking the next step towards worldly unification. Following the rectification of a global energy crisis, one that was handled by a partnership between Nanotrasen and Electra Dynamics, the then UGT formed to steer the future of Terra and its inhabitants towards the stars and into the future. Their first look was towards Mars, which at this point had a sprouting colony on it that had been settled and established by none-other than Nanotrasen. The events that followed sparked the first Martian War of Independence.&lt;br /&gt;
&lt;br /&gt;
=== The Intergalactic Martian Senate ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
[[File:IMF Flag.png|alt=A dark green flag, with a large Orange sun creeping onto it from the left side. Two white bars run along the top of the flag horizontally, the same two bars are present along the bottom. There are Five circles present of various sizes, starting from the Sun to represent the three planets before mars, Earth&#039;s moon, and Mars itself. Mars is the only one to be coloured, and on Mars itself is a nexus of white lines to show the Martian capital.|thumb|The flag currently used by the Intergalactic Martian Senate. Designed to represent Mars&#039; independence from Earth, it stood as a beacon of hope when first raised alongside the TSF counterpart on Luna.]]&lt;br /&gt;
Birthed during the Martian war of Independence back in the 2200&#039;s, the Intergalactic Martian Senate was formed in response to the Solarian governments attempts to claim the colonies of Mars for the United Government of Terra. Whilst Mars was under Nanotrasen&#039;s governance for a short time, the planet sought to stake claim as an independent nation in response to rising tensions on the planet itself. Following the Nanotrasen disaster on Mars and the subsequent attacks from Sol, all the colonies under Nanotrasen management banded together to form a nation and force the Solarian&#039;s to reconsider their &#039;accidental invasion&#039;. This spelt the end of the war, and the birth of an entirely independent nation in space which went on to colonise around the Gould Belt, and over to Omega Centuri. Claiming ownership to an amount of space to Rival that of the TSF, the IMS stands as the secondary superpower from Sol, and those under it&#039;s governance are often called Martians, rather than Solarians.&lt;br /&gt;
&lt;br /&gt;
[[File:NT.png|alt=A large printed N on a blue background. Two triangles create Serif-like adornments to the N|thumb|The Logo used by Nanotrasen for the last few hundred years at least. It can be found branded almost everywhere throughout IMS space, and sporadically within the TSF space.]]&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen ===&lt;br /&gt;
[Link to be added]&lt;br /&gt;
&lt;br /&gt;
Whilst it is far from a recognised nation, Nanotrasen is considered to be the largest spanning company in the known galaxy. Alongside Electra Dynamics, they resolved the Terran power collapse years before it was projected to occur - utilising a brand new type of Uranium power plant and founding the Global Power Initiative. This was often heralded as the founding of the United Government of Terra. Nanotrasen were the first to land a commercial colony on another planet, the settlement of Laika&#039;s Legacy on Mars. It was here they discovered the element that would change the future of life in Sol, Phoron-Plasma. Found under Mars&#039; crust, this element was volatile, and yet easy to stabilise. Nowadays, Nanotrasen span themselves mostly across IMS space, working interconnectedly with the many minor factions spread throughout the nation, as well as trading amongst the TSF where they can. Despite the heightened tensions between the company, and the TSF, Nanotrasen&#039;s presence on Terra has kept the two in a trading relationship. This hasn&#039;t stopped particular groups of Solarian&#039;s out of Nanotrasen&#039;s hair, however, the more zealous ones still seeking to wound the company as much as they can as payback for Mars.&lt;br /&gt;
&lt;br /&gt;
=== The Spinward Syndicate ===&lt;br /&gt;
[[File:Syndicate Logo.png|alt=A large black printed &#039;S&#039; on a red background, flanked by two square brackets.|thumb|The supposed logo of the Syndicate, stricken on affiliated rogue vessels, and those wanting to fly their flags more openly. Not all vessels, and people aligned with the Syndicate will be so open about their affiliation, however...]]&lt;br /&gt;
[link to be added]&lt;br /&gt;
&lt;br /&gt;
Ruthless pirates, devilish rogues, domineering mobs, criminal families, corrupt governments and even interloping companies. What started off as a Terran collection of criminal masterminds, the Spinward Syndicate grew out of control during the colonisation of Space. Throughout history, dating as far back as the founding of the United Government of Terra, the Spinward Syndicate has had a finger in almost every pie when it came to clandestine operations. The details regarding the very signing of the deal amongst the Terran criminal empire is hazy, but most say it was a response to the unification of the Terran governments that caused it. Despite it&#039;s origins, the Syndicate found plenty of business doing the wet work of many companies during the uprising of space travel, and it was with the funding from this that allowed them to take to the stars themselves. The whereabouts of their HQ is unknown, however, they&#039;re most often found lurking within the Orion Nebula, drifting along the border between the TSF and the IMS.&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=File:Syndicate_Logo.png&amp;diff=313</id>
		<title>File:Syndicate Logo.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=File:Syndicate_Logo.png&amp;diff=313"/>
		<updated>2025-07-31T01:46:05Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Logo used by the Syndicate&lt;br /&gt;
(This has been taken from the paradise wiki under the GNU Free Documentation License https://www.gnu.org/licenses/fdl-1.3.html)&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=File:NT.png&amp;diff=312</id>
		<title>File:NT.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=File:NT.png&amp;diff=312"/>
		<updated>2025-07-31T01:16:37Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;NT&#039;s Logo&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=File:IMF_Flag.png&amp;diff=311</id>
		<title>File:IMF Flag.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=File:IMF_Flag.png&amp;diff=311"/>
		<updated>2025-07-31T00:35:36Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The flag used by the IMF&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=File:TSF_Current.png&amp;diff=310</id>
		<title>File:TSF Current.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=File:TSF_Current.png&amp;diff=310"/>
		<updated>2025-07-31T00:27:26Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The flag in current use by the TSF&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=T1_Contraband_Chart&amp;diff=170</id>
		<title>T1 Contraband Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=T1_Contraband_Chart&amp;diff=170"/>
		<updated>2025-05-06T00:50:59Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Removing Laser Gun from T1 Contraband (It is already in T2)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of items that are classified as [[Contraband Law#T1 Contraband:|Tier One Contraband]]. This list is non-inclusive, meaning there may be more items which fall into this category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mk 58&lt;br /&gt;
|-&lt;br /&gt;
|Kardashev-Mosin&lt;br /&gt;
|-&lt;br /&gt;
|pKA&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Pistol/Disabler&lt;br /&gt;
|-&lt;br /&gt;
|Mining Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Claymore&lt;br /&gt;
|-&lt;br /&gt;
|Combat Knife&lt;br /&gt;
|-&lt;br /&gt;
|Spears&lt;br /&gt;
|-&lt;br /&gt;
|Katana&lt;br /&gt;
|-&lt;br /&gt;
|Machete&lt;br /&gt;
|-&lt;br /&gt;
|Survival Knife&lt;br /&gt;
|-&lt;br /&gt;
|Lethal Ammunition (excluding Uranium, Incendiary, Tranquilizers)&lt;br /&gt;
|-&lt;br /&gt;
|Makeshift laser Gun&lt;br /&gt;
|-&lt;br /&gt;
|Retro Laser Gun&lt;br /&gt;
|-&lt;br /&gt;
|Modular Grenade&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang&lt;br /&gt;
|-&lt;br /&gt;
|Stun Baton&lt;br /&gt;
|-&lt;br /&gt;
|Mining Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Double Barrel Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|Sawn-Off Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Bomb Suit&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&#039;s Cleaver&lt;br /&gt;
|-&lt;br /&gt;
|Circular Saw&lt;br /&gt;
|-&lt;br /&gt;
|Products created in a department-specific lathe&lt;br /&gt;
|-&lt;br /&gt;
|Department Tools&lt;br /&gt;
|-&lt;br /&gt;
|Department Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Department-Specific Boards/Machinery&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=T2_Contraband_Chart&amp;diff=169</id>
		<title>T2 Contraband Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=T2_Contraband_Chart&amp;diff=169"/>
		<updated>2025-05-06T00:50:33Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Moving Laser Canon to T2 Contraband&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of items that are classified as [[Contraband Law#T2 Contraband:|Tier Two Contraband]]. This list is non-inclusive, meaning there may be more items which fall into this category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Security Firearms&lt;br /&gt;
|-&lt;br /&gt;
|Laser Gun&lt;br /&gt;
|-&lt;br /&gt;
|Laser Canon&lt;br /&gt;
|-&lt;br /&gt;
|Inspector&lt;br /&gt;
|-&lt;br /&gt;
|Lecter&lt;br /&gt;
|-&lt;br /&gt;
|WT550&lt;br /&gt;
|-&lt;br /&gt;
|Drozd&lt;br /&gt;
|-&lt;br /&gt;
|Viper&lt;br /&gt;
|-&lt;br /&gt;
|Cobra&lt;br /&gt;
|-&lt;br /&gt;
|Python&lt;br /&gt;
|-&lt;br /&gt;
|C-20R&lt;br /&gt;
|-&lt;br /&gt;
|Sledgehammer&lt;br /&gt;
|-&lt;br /&gt;
|AKMS&lt;br /&gt;
|-&lt;br /&gt;
|Energy Sword&lt;br /&gt;
|-&lt;br /&gt;
|Energy Dagger&lt;br /&gt;
|-&lt;br /&gt;
|Double E-Sword&lt;br /&gt;
|-&lt;br /&gt;
|Katana&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Fireaxe&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Circular Saw&lt;br /&gt;
|-&lt;br /&gt;
|Hristov&lt;br /&gt;
|-&lt;br /&gt;
|China-Lake&lt;br /&gt;
|-&lt;br /&gt;
|Deckard&lt;br /&gt;
|-&lt;br /&gt;
|Pirate Revolver&lt;br /&gt;
|-&lt;br /&gt;
|Atreides&lt;br /&gt;
|-&lt;br /&gt;
|L6 SAW&lt;br /&gt;
|-&lt;br /&gt;
|Bulldog&lt;br /&gt;
|-&lt;br /&gt;
|Flintlock Pistol&lt;br /&gt;
|-&lt;br /&gt;
|Kardashev-Mosin&lt;br /&gt;
|-&lt;br /&gt;
|Musket&lt;br /&gt;
|-&lt;br /&gt;
|Composition C4&lt;br /&gt;
|-&lt;br /&gt;
|Explosive Grenade&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Minibomb&lt;br /&gt;
|-&lt;br /&gt;
|Rigged Powercell&lt;br /&gt;
|-&lt;br /&gt;
|Chief Engineer Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Chief Medical Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Research Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Head of Security Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Warden Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Security Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Prisoner Suit&lt;br /&gt;
|-&lt;br /&gt;
|Detective Trenchcoat&lt;br /&gt;
|-&lt;br /&gt;
|Reflective Vest&lt;br /&gt;
|-&lt;br /&gt;
|Bulletproof Vent&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Armor Suits&lt;br /&gt;
|-&lt;br /&gt;
|All variations of Syndicate Hardsuits&lt;br /&gt;
|-&lt;br /&gt;
|Uranium, Tranq, and Incendiary rounds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=T1_Contraband_Chart&amp;diff=168</id>
		<title>T1 Contraband Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=T1_Contraband_Chart&amp;diff=168"/>
		<updated>2025-05-06T00:50:01Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Moving Laser Canon to T2 Contraband&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of items that are classified as [[Contraband Law#T1 Contraband:|Tier One Contraband]]. This list is non-inclusive, meaning there may be more items which fall into this category.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Mk 58&lt;br /&gt;
|-&lt;br /&gt;
|Kardashev-Mosin&lt;br /&gt;
|-&lt;br /&gt;
|pKA&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Pistol/Disabler&lt;br /&gt;
|-&lt;br /&gt;
|Mining Explosives&lt;br /&gt;
|-&lt;br /&gt;
|Claymore&lt;br /&gt;
|-&lt;br /&gt;
|Combat Knife&lt;br /&gt;
|-&lt;br /&gt;
|Spears&lt;br /&gt;
|-&lt;br /&gt;
|Katana&lt;br /&gt;
|-&lt;br /&gt;
|Machete&lt;br /&gt;
|-&lt;br /&gt;
|Survival Knife&lt;br /&gt;
|-&lt;br /&gt;
|Lethal Ammunition (excluding Uranium, Incendiary, Tranquilizers)&lt;br /&gt;
|-&lt;br /&gt;
|Laser Gun&lt;br /&gt;
|-&lt;br /&gt;
|Makeshift laser Gun&lt;br /&gt;
|-&lt;br /&gt;
|Retro Laser Gun&lt;br /&gt;
|-&lt;br /&gt;
|Modular Grenade&lt;br /&gt;
|-&lt;br /&gt;
|Flashbang&lt;br /&gt;
|-&lt;br /&gt;
|Stun Baton&lt;br /&gt;
|-&lt;br /&gt;
|Mining Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Double Barrel Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|Sawn-Off Shotgun&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Bomb Suit&lt;br /&gt;
|-&lt;br /&gt;
|Butcher&#039;s Cleaver&lt;br /&gt;
|-&lt;br /&gt;
|Circular Saw&lt;br /&gt;
|-&lt;br /&gt;
|Products created in a department-specific lathe&lt;br /&gt;
|-&lt;br /&gt;
|Department Tools&lt;br /&gt;
|-&lt;br /&gt;
|Department Equipment&lt;br /&gt;
|-&lt;br /&gt;
|Department-Specific Boards/Machinery&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Contraband_Law&amp;diff=158</id>
		<title>Contraband Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Contraband_Law&amp;diff=158"/>
		<updated>2025-05-03T12:25:26Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Minor grammatical change (I was silly)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== &#039;&#039;&#039;Note: This page is subject to large changes over the coming days. The wiki team is currently reworking contraband law.&#039;&#039;&#039; =====&lt;br /&gt;
Contraband can be classified into four tiers: T0, T1, T2, and T3 contraband.&lt;br /&gt;
&lt;br /&gt;
==== T0 Contraband: ====&lt;br /&gt;
Tier Zero items are all things that are &#039;&#039;not&#039;&#039; classified under the contraband law at round start. They are items that are “all access” and legal to carry by any single individual. Security and Heads of Department do have the right to confiscate any item under this list with a warrant that classifies the item as evidence, or a tool that is being used with intent to damage station property or harm station employees. If a member of security has probable cause to confiscate an item on the spot, they are authorised to do so as long as the probable cause can be proved. Upon being confiscated, they are to be held by security or returned to the most relevant department.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An example: Someone aboard the station collecting a full toolbox worth of Tier Zero tools is legal without required context, no requests need to be made. However, that same person is found to be tampering with doors, and thus from that point the Tier Zero items used to commit this crime may be confiscated as they are being used to damage station property&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== T1 Contraband: ====&lt;br /&gt;
Tier One items are items that would require departmental access to get to. These items are considered legal to carry if you are from the department they are relevant to, or if you have made a verbal or written request with a member of that department for access to the items. Items of Tier One level can be granted without the approval of a Head of Department, however employees are expected to ensure they inform the Head of Department if present that they have passed on items that are Tier One. Items that are “borrowed” between departments in this tier are expected to be returned. Should they not be, the Head of Department (if present) is in charge of ensuring that the item does return. &#039;&#039;&#039;The Head of Department has the authority to ensure return of these items, and should only involve security with this matter if the borrowing party does not return the item on request.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Salvage team has a number of items that are an exception to this ruling, namely weapons and firearms used by salvage teams. Whilst these items befall a Tier One classification, as they are technically departmental items, overlap with what could also be considered Armory Tier Two Items pushes those items into Tier Two. Despite that, Salvagers are authorised to carry these items within their department or during salvage missions for the express purpose of doing their job as long as the Logistics Officer, or the highest ranking security member on station is informed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An example: A member of Epistemics wishes to borrow a Kitchen Knife from the Kitchen. The scientist visits the kitchen, asks the chef for the knife, and in that moment the chef decides to pass it over. There is a Head of Personnel present, so the chef informs over the radio that the scientist has borrowed the knife with intent to return.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== T2 Contraband: ====&lt;br /&gt;
Tier two items are items usually found within the Amory, Vault or within possession of the Heads of Department’s &#039;&#039;&#039;excluding&#039;&#039;&#039; the Captain’s items. These are items that are usually locked behind command access within departments. Anything on this list can be authorised for carry by personnel &#039;&#039;&#039;as long as it is authorised by a Head of Department, or someone with access to where that item is usually stored.&#039;&#039;&#039; Items on this list may be requested back by security at will and without a warrant, unless challenged by a written and signed licence provided by the Head of Department relevant to the item they are carrying.&lt;br /&gt;
&lt;br /&gt;
Tier Two items are also inclusive of rival company’s items (such as syndicate war-gear) or dangerous items that have originated from outside of Nanotrasen space (such as blood-cult items) that are &#039;&#039;&#039;considered a threat to the company&#039;&#039;&#039;. These items are &#039;&#039;&#039;not&#039;&#039;&#039; permitted to be carried by &#039;&#039;&#039;any&#039;&#039;&#039; personnel, and must be secured within the Vault if discovered for collection by a Sweep team at the end of the shift. &#039;&#039;&#039;This does not include cosmetic or harmless items, such as corporate jackets or writing implements.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An example: A salvager wishes to take a Tier Two firearm onto a Salvage Mission after they have already completed a few prior to this situation. They have been clearly performing well, and showing that they’re responsible. They request with the Warden to access a Tier Two firearm for their next trip, which the Warden authorises on the premise that they check back in with security after each trip, and do not openly carry the weapon at &#039;&#039;&#039;any point&#039;&#039;&#039; outside of their department.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== T3 Contraband: ====&lt;br /&gt;
Tier three items are items that should only ever be in the possession of Central Command, or the Captain. If non-authorised personnel are found in possession of Tier Three items, &#039;&#039;&#039;they are within immediate breach of the highest form of possession, and it should be a priority to ensure the recovery of these items&#039;&#039;&#039;. The Captain and/or Central Command Agents are within their right to pass authorisation of their items to another member of staff, however, they must ensure that it is recorded, signed and that Central are informed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An example: The Captain wishes to delegate a member of the Head Team to looking after the Nuclear Authorisation Disk. After conversing with each Head of Department, they delegate the Chief Engineer to be in possession of the real disk, and thus must have a document stating this signed by each present Departmental Head, before it is sent to Central Command.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Contraband_Law&amp;diff=157</id>
		<title>Contraband Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Contraband_Law&amp;diff=157"/>
		<updated>2025-05-03T12:22:21Z</updated>

		<summary type="html">&lt;p&gt;Hiccup121: Contraband Classifications rewrite - Approved by April. Pending the full tier-lists to be cited under each of the Contraband subheadings&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===== &#039;&#039;&#039;Note: This page is subject to large changes over the coming days. The wiki team is currently reworking contraband law.&#039;&#039;&#039; =====&lt;br /&gt;
Contraband can be classified into four tiers: T0, T1, T2, and T3 contraband.&lt;br /&gt;
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==== T0 Contraband: ====&lt;br /&gt;
Tier-Zero items are all things that are &#039;&#039;not&#039;&#039; classified under the contraband law at round start. They are items that are “all access” and legal to carry by any single individual. Security and Heads of Department do have the right to confiscate any item under this list with a warrant that classifies the item as evidence, or a tool that is being used with intent to damage station property or harm station employees. If a member of security has probable cause to confiscate an item on the spot, they are authorised to do so as long as the probable cause can be proved. Upon being confiscated, they are to be held by security or returned to the most relevant department.&lt;br /&gt;
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&#039;&#039;An example: Someone aboard the station collecting a full toolbox worth of Tier Zero tools is legal without required context, no requests need to be made. However, that same person is found to be tampering with doors, and thus from that point the Tier Zero items used to commit this crime may be confiscated as they are being used to damage station property&#039;&#039;&lt;br /&gt;
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==== T1 Contraband: ====&lt;br /&gt;
Tier One items are items that would require departmental access to get to. These items are considered legal to carry if you are from the department they are relevant to, or if you have made a verbal or written request with a member of that department for access to the items. Items of Tier One level can be granted without the approval of a Head of Department, however employees are expected to ensure they inform the Head of Department if present that they have passed on items that are Tier One. Items that are “borrowed” between departments in this tier are expected to be returned. Should they not be, the Head of Department (if present) is in charge of ensuring that the item does return. &#039;&#039;&#039;The Head of Department has the authority to ensure return of these items, and should only involve security with this matter if the borrowing party does not return the item on request.&#039;&#039;&#039;&lt;br /&gt;
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The Salvage team has a number of items that are an exception to this ruling, namely weapons and firearms used by salvage teams. Whilst these items befall a Tier One classification, as they are technically departmental items, overlap with what could also be considered Armory Tier Two Items pushes those items into Tier Two. Despite that, Salvagers are authorised to carry these items within their department or during salvage missions for the express purpose of doing their job as long as the Logistics Officer, or the highest ranking security member on station is informed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;An example: A member of Epistemics wishes to borrow a Kitchen Knife from the Kitchen. The scientist visits the kitchen, asks the chef for the knife, and in that moment the chef decides to pass it over. There is a Head of Personnel present, so the chef informs over the radio that the scientist has borrowed the knife with intent to return.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== T2 Contraband: ====&lt;br /&gt;
Tier two items are items usually found within the Amory, Vault or within possession of the Heads of Department’s &#039;&#039;&#039;excluding&#039;&#039;&#039; the Captain’s items. These are items that are usually locked behind command access within departments. Anything on this list can be authorised for carry by personnel &#039;&#039;&#039;as long as it is authorised by a Head of Department, or someone with access to where that item is usually stored.&#039;&#039;&#039; Items on this list may be requested back by security at will and without a warrant, unless challenged by a written and signed licence provided by the Head of Department relevant to the item they are carrying.&lt;br /&gt;
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Tier Two items are also inclusive of rival company’s items (such as syndicate war-gear) or dangerous items that have originated from outside of Nanotrasen space (such as blood-cult items) that are &#039;&#039;&#039;considered a threat to the company&#039;&#039;&#039;. These items are &#039;&#039;&#039;not&#039;&#039;&#039; permitted to be carried by &#039;&#039;&#039;any&#039;&#039;&#039; personnel, and must be secured within the Vault if discovered for collection by a Sweep team at the end of the shift. &#039;&#039;&#039;This does not include cosmetic or harmless items, such as corporate jackets or writing implements.&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;An example: A salvager wishes to take a Tier Two firearm onto a Salvage Mission after they have already completed a few prior to this situation. They have been clearly performing well, and showing that they’re responsible. They request with the Warden to access a Tier Two firearm for their next trip, which the Warden authorises on the premise that they check back in with security after each trip, and do not openly carry the weapon at &#039;&#039;&#039;any point&#039;&#039;&#039; outside of their department.&#039;&#039;&lt;br /&gt;
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==== T3 Contraband: ====&lt;br /&gt;
Tier three items are items that should only ever be in the possession of Central Command, or the Captain. If non-authorised personnel are found in possession of Tier Three items, &#039;&#039;&#039;they are within immediate breach of the highest form of possession, and it should be a priority to ensure the recovery of these items&#039;&#039;&#039;. The Captain and/or Central Command Agents are within their right to pass authorisation of their items to another member of staff, however, they must ensure that it is recorded, signed and that Central are informed.&lt;br /&gt;
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&#039;&#039;An example: The Captain wishes to delegate a member of the Head Team to looking after the Nuclear Authorisation Disk. After conversing with each Head of Department, they delegate the Chief Engineer to be in possession of the real disk, and thus must have a document stating this signed by each present Departmental Head, before it is sent to Central Command.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Hiccup121</name></author>
	</entry>
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