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	<updated>2026-10-30T12:29:58Z</updated>
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		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=1393</id>
		<title>Game Rules</title>
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		<updated>2026-10-11T04:41:50Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a deprecated page. Please see [[Server Rules]] for current information.&lt;br /&gt;
&lt;br /&gt;
== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game or through a ticket will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
We respect player privacy and agency. All chat messages are logged, however subtle, whisper, and SOOC are &#039;&#039;not&#039;&#039; viewable/viewed by admins, player ghosts, or otherwise, unless logs relating to an investigation are checked.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
C1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
C2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
C3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
C3.1 Crossing the threshold of NSFW doors or NSFW holobarriers means you automatically give your consent to view NSFW content (please examine the door/holobarrier for more information). Consent is still required from both parties (or more) in order to participate.&lt;br /&gt;
&lt;br /&gt;
C3.2 Do not cross into areas marked by NSFW holobarriers as any creature, animal, or other non-humanoid ghost role.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
C4. Be civil:&lt;br /&gt;
&lt;br /&gt;
C4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
C4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
C4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
C4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
C4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
C4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
R0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
R0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
R0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
R0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
R0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
R0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
R0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in an AHelp if your security character can break SOP and destroy critical evidence linking their friend to a crime. Given permission, you go through with the SOP breach, and if it&#039;s discovered, accept being reprimanded in-character/tried by a magistrate judge.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You ask a player OOC if your character can kill theirs because they were a witness to your character&#039;s crime. The other player agrees to having their character killed, and you go through with the act, killing them and throwing their body into space, ensuring they cannot be found. However, since the player did not agree to being round-removed, and you did it anyways, you are punished accordingly.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;R1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
R1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
R1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
R1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
R1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
R1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate. Do not intentionally harm or directly steal from the inventory of known SSD or catatonic crew without prior consent. Exceptions can be made if the action is taken to protect the SSD person or others during emergency situations.&lt;br /&gt;
&lt;br /&gt;
R1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
R1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
R1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
R1.9 For the sake of privacy and respect towards the other members of the community, livestreaming rounds to a public audience is strictly forbidden. Livestreaming to a small private audience, such as to a friend, or within a channel on The Den&#039;s discord, is permitted.&lt;br /&gt;
&lt;br /&gt;
R1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
R1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
R1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
R1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;R2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
R2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
R2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited in a situation where it would give you an advantage, such as combat.&lt;br /&gt;
&lt;br /&gt;
R2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
R2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
R2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
R2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
R2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
R2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
R2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
R2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
R2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;R3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
R3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. Note that death is inclusive of an IPC fully losing charge.&lt;br /&gt;
&lt;br /&gt;
R3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
R3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;R4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
R4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
R4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;R5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
R5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
R5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
R5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
R5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
R5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
R5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
R5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
R5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
R5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
R5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any communications channel or medium other than whisper, or any overt actions or emotes in actual public physical locations.&lt;br /&gt;
&lt;br /&gt;
This rule covers all extreme or sensitive topics. Extreme or sensitive topics explicitly includes all erotic content, any form of self harm, graphic descriptions of violent or horror content, and also includes anything that would be objectively uncomfortable for a majority of the server population. If there is &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; doubt, always make sure you have the consent of everyone who would be exposed to the content.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
R5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
R5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
R5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
R5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect speech involving extreme or sensitive topics. Extreme or sensitive topics explicitly includes all erotic content, any form of self harm, graphic descriptions of violent or horror content, and also includes anything that would be objectively uncomfortable for a majority of the server population. If there is &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; doubt, always make sure you have the consent of everyone who would be exposed to the content.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
R5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;R6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
R6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason. &lt;br /&gt;
&lt;br /&gt;
R6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it. &lt;br /&gt;
&lt;br /&gt;
This does not apply to surgery for organs as they, in most circumstances, don&#039;t provide more than QOL features since the removal of the cobra gland from spawning. See [[Medical Operating Procedures]] for in-character requirements.&lt;br /&gt;
&lt;br /&gt;
R6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
R6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
R6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
R6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;R7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
R7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, severely injuring, or using detrimental psionics against anyone on the evacuation shuttle or at Central Command. Once you board the evac shuttle, all antagonistic activity, theft, destruction, and mechanical combat is done for the round. This includes all roles.&lt;br /&gt;
&lt;br /&gt;
R7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;R8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
R8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
R8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
R8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
R8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
R8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
R8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
R8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
R8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
R8.9 Do not engage in nor discuss extreme or sensitive topics in public. Public meant as in: any communications channel or medium other than whisper, or any overt actions or emotes in actual public physical locations. Extreme or sensitive topics explicitly includes all erotic content, any form of self harm, graphic descriptions of violent or horror content, and also includes anything that would be objectively uncomfortable for a majority of the server population. If there is &#039;&#039;&#039;&#039;&#039;any&#039;&#039;&#039;&#039;&#039; doubt, always make sure you have the consent of everyone who would be exposed to the content.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
R8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
R8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
R8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
R8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden. The conditions of which are as follows:&lt;br /&gt;
&lt;br /&gt;
# must be an adult in their species,&lt;br /&gt;
# must be sapient (or higher) intelligence,&lt;br /&gt;
# must be capable of communicating consent&lt;br /&gt;
&lt;br /&gt;
This includes any non-cognizine animal, xeno, and/or other controllable mobs. Additionally, even if a creature passes these tests, they must not enter areas marked by NSFW holobarriers. (See: rule C3.2) &lt;br /&gt;
&lt;br /&gt;
R8.14 Do not engage in public ERP, period. Public meant as in: any communications channel or medium other than whisper, or any overt actions or emotes in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
R8.14.1 Characters playing as the prisoner role are barred from ERP while within the role, due to the potential for consent violations, longstanding policy, and admin comfort.&lt;br /&gt;
&lt;br /&gt;
R8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
R8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
R8.17 Privacy or NSFW holobarriers must be used to indicate that a room is being used for a private scene involving topics that require consent to view. You may choose to leave access to the room open (unbolted doors) and explain what people should expect to find inside on the text of the holobarrier, or you may additionally bolt the door to indicate that others are not welcome to enter. Do not breach a bolted door with a privacy or NSFW holobarrier on it for any reason without explicit admin permission. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
P1   - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
P2  - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Dignitary, and Security Rules:&#039;&#039;&#039; ====&lt;br /&gt;
H1. Follow Command, Dignitary, and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
H1.1 Security, Dignitaries, and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
H1.2 Command, Dignitaries, and Security are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
H1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
H1.4 Some leeway is given to Security, Dignitary, and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
H1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
H1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
H1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
H1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
H1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
H1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
H1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
H1.12 Brig times should generally not exceed 25 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
H1.13 Executions and permanent Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
H1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
H1.15 Do not conduct security business such as searching for or arresting criminals in areas marked by privacy or NSFW holobarriers. No antagonist activity should be conducted in these areas. If you suspect a criminal is misusing these protected areas, ahelp for assistance.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;A1. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
A1.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
A1.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform major overt antagonist activities, including theft from secure areas, infrastructure damage, or assaulting your antagonist objective targets.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
A1.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
A1.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
A1.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
A1.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
A1.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
A1.7.1 Do not intentionally damage dorm areas, or any room with a privacy or NSFW holobarrier on the doorway, if at all possible. Similarly, do not pursue antagonist targets that are in areas behind a privacy or NSFW holobarrier (regardless of door bolt status). If your target is unreachable, remember that you are always free to request a new objective via ahelp.&lt;br /&gt;
&lt;br /&gt;
A1.8 Non-sentient or partially sentient antagonist ghost roles, such as slimes, spiders, snakes, space fauna, xenos (including queens), argocytes, and zombies are expected to have only a limited understanding of space stations and their mechanics, and should not be targeting station infrastructure or intentionally spacing the station.&lt;br /&gt;
&lt;br /&gt;
Non-sentient and partially sentient antagonist creatures MUST be hostile to the crew or at the very least aggressively territorial, unless given cognizine to gain sentience, or granted an exception by admins.&lt;br /&gt;
&lt;br /&gt;
A1.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
Neutral and antagonist ghost roles should not powergame by acting friendly one minute and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
A1.10 Neutral or free agent ghost roles, such as skeletons or sentient artifacts, have no pre-defined objectives and thus have the freedom to choose to be hostile or friendly to the crew. However, they are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
Crew are expected to be non-hostile towards neutral and free agent ghost roles until they have proven themselves to be disruptive or hostile.&lt;br /&gt;
&lt;br /&gt;
A1.11 Antagonists are expected to follow their respective antagonist SOP unless they ahelp and were given permission to rule 0.&lt;br /&gt;
&lt;br /&gt;
A1.11.1 Antagonistic ghost roles such as dragon, skia, ninja, deserters, and lone operatives may choose to behave in a non-violent or non-hostile way, to pursue different roleplay scenarios.&lt;br /&gt;
&lt;br /&gt;
However, be aware that while dialogue and compromise is always encouraged, it is strongly encouraged for the crew to act hostile and suspicious within reason, and security is allowed to escalate and take hostile actions to end anything they perceive as a danger, unless a peaceful arrangement has been agreed to and announced to the station.&lt;br /&gt;
&lt;br /&gt;
If an antagonist and the station have come to a peaceful arrangement which has been announced to the station, the relevant ghost role antagonists and station security may no longer engage in antagonistic activities, combat, or hostilities without appropriate roleplay reasons for escalation.&lt;br /&gt;
&lt;br /&gt;
A1.12 Do not conduct or conceal antagonist activity behind the guise of a private scene that would require consent to view. This explicitly includes misleading people through chat, misusing privacy or NSFW holobarriers, hiding or otherwise fleeing into a public area cordoned off by NSFW holobarriers. You may act it out in-character, but clarify in LOOC if you wish to do this as an exclusively IC scenario.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Metashield_Rules&amp;diff=1392</id>
		<title>Metashield Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Metashield_Rules&amp;diff=1392"/>
		<updated>2026-10-11T04:41:12Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a deprecated page. Please see: [[Subrules#Metagaming &amp;amp; Metashield]] for current information.&lt;br /&gt;
&lt;br /&gt;
The metashield rules are a rules page to help you understand what you should and shouldn&#039;t know based off of certain information, and the ways you could figure out said information. Items are the things you should not know, and the lift condition is how you would figure out said information in order to tell others. For a lot of things, you&#039;re fine to talk about it and have your lore in private, but you are not meant to go &amp;quot;Omg!! Deathsquad!! We&#039;re all dead!!&amp;quot; if they show up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Metashield Rules&lt;br /&gt;
!&#039;&#039;&#039;Item&#039;&#039;&#039;&lt;br /&gt;
!Lift Condition&lt;br /&gt;
|-&lt;br /&gt;
|Thieving Gloves&lt;br /&gt;
|Holofibers&lt;br /&gt;
|-&lt;br /&gt;
|Ninja&lt;br /&gt;
|Discovered visually or by someone calling them out, not through an announcement such as &amp;quot;criminal records&amp;quot; or the dragon spawn announcement.&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Operative&lt;br /&gt;
|War announcements or discovered visually&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Listening Outpost&lt;br /&gt;
|Exposing their own existence&lt;br /&gt;
|-&lt;br /&gt;
|Deathsquad&lt;br /&gt;
|Discovered visually or announced their presence&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate uplink/storage implant&lt;br /&gt;
|A person not having an item and then suddenly having an item after a search or an implanter with their DNA is found.&lt;br /&gt;
|-&lt;br /&gt;
|Codes Gamma/Epsilon/Delta&lt;br /&gt;
|Being a member of command or a dignitary at the time of one of these being called&lt;br /&gt;
|-&lt;br /&gt;
|Replicators&lt;br /&gt;
|5+ replicators, replicators attacking, and/or noticeable nearby destruction to a replicator&lt;br /&gt;
|-&lt;br /&gt;
|The idea that Syndicate agents, or other bad actors, have certain goals they have been tasked with accomplishing on the station, ranging from sabotage, to theft, to murder.&lt;br /&gt;
|ANY of the following:&lt;br /&gt;
&lt;br /&gt;
* Being a Traitor, Space Ninja, Space Dragon, or Paradox Anomaly.&lt;br /&gt;
* Being told of an antagonist&#039;s goals. This only applies to the goals that have been revealed to you.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Main_Page&amp;diff=1391</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Main_Page&amp;diff=1391"/>
		<updated>2026-09-30T23:57:33Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;In-Character Documents:&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Space Law]]&lt;br /&gt;
![[Standard Operating Procedures|Standard Operating Procedure]]&lt;br /&gt;
![[Alert Procedure]]&lt;br /&gt;
![[Contraband Law]]&lt;br /&gt;
![[Antagonist SOPs|Antagonist Rules]]&lt;br /&gt;
![[Company Policy]]&lt;br /&gt;
|-&lt;br /&gt;
!Lore Documents:&lt;br /&gt;
![[Lore Homepage]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#4682b4&amp;quot;&amp;gt;Other Documents:&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Server Rules]]&lt;br /&gt;
![[AHelping on The Den|Ahelping on The Den]]&lt;br /&gt;
![https://hackmd.io/@crayolachimera/rk720Auqfg Consent Primer]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Welcome to The Den! =&lt;br /&gt;
The Den is a medium roleplay server that prioritizes the comfort and safety of our players above all else. We pride ourselves on having an extremely active admin team to maintain a comfortable and enjoyable experience for everyone. If you ever have any issue, question, or request on the Den, do not hesitate to ahelp or send in a ticket over discord. We are always happy to assist with any issue, whether gameplay related or investigating player actions. You will never be in trouble for asking for help.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+What to expect:&lt;br /&gt;
|Most of our shifts place more emphasis on roleplay and interactions between characters, than on gameplay mechanics. There may be chaos, and characters may be injured or killed, but it&#039;s rare for a character to not make it home at the end of the shift. Many of our mechanics have been tweaked to ensure this, such as ashing being disabled, and enhanced medical options.&lt;br /&gt;
|Command, Security, and Antagonists are held to a higher standard on our server, and should be expected to focus on advancing interesting interactions and stories, and not prioritize &amp;quot;winning&amp;quot; at all costs. Many roles will only have in-character consequences for not following their SOP or breaking space law (within reason), however Command and Security are generally expected to follow their SOP and space law to the best of their ability, unless otherwise given permission by admins.&lt;br /&gt;
|-&lt;br /&gt;
|All kinds of characters are welcome on the Den, from the silly, to the serious; from the nice to the nasty. However your character&#039;s conduct should never be overly disruptive of other people&#039;s experience, without making sure everyone is okay with it in LOOC. Character continuity between shifts is appreciated and encouraged, but is not forced on anyone.&lt;br /&gt;
|Antagonists are free to ignore their original objectives, and may ask for new randomized ones, or request admin permission to pursue their own idea for a special objective, but do not have a license to cause random chaos. Any damage that they cause must be proportional and related to their objectives in some way, or permitted by admins first.&lt;br /&gt;
&amp;lt;br&amp;gt;Some interaction and dialogue is generally expected between opposing sides before escalating to violence, and attacking while one party is still speaking is considered poor behavior. No antagonist activity or hostile actions should take place on the Evac shuttle or Central Command.&lt;br /&gt;
|}&lt;br /&gt;
Adult themes and ERP are allowed on the server, but only in private areas, and only in the presence of those who have consented to view such content. We are a server that allows ERP in appropriate areas, for those who are interested; we are not an ERP focused server. On The Den, we take consent extremely serious: if you don&#039;t like something, let the other person know! &#039;&#039;&#039;All our players are expected to be able to drop a scene and move on, no questions asked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We hope that you have an excellent experience on the Den! Please let the admin team know if you have any questions or need help in any way.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to help out, please contact the wiki team on our [https://denstation.net/discord discord]!&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1390</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1390"/>
		<updated>2026-09-29T07:10:10Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Primary Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. &amp;lt;u&amp;gt;Consent&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [https://hackmd.io/@crayolachimera/rk720Auqfg Consent Primer], [[Subrules#Privacy Holobarriers|Privacy Holobarriers]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. &amp;lt;u&amp;gt;General Behavior&amp;lt;/u&amp;gt;:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. &amp;lt;u&amp;gt;Self Antagonism&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. &amp;lt;u&amp;gt;Roleplay&amp;lt;/u&amp;gt;:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. &amp;lt;u&amp;gt;Erotic Roleplay&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. &amp;lt;u&amp;gt;Sensitive Topics&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, all explicit erotic content, and any mention of non-consensual content of any kind, mental or physical, must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle OOC. This rule includes discussing your character&#039;s history. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. &amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. &amp;lt;u&amp;gt;High Expectation Roles&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your [[Standard Operating Procedures|SOP]] and [[Space Law]]. Your role&#039;s responsibilities take priority over private roleplay.&lt;br /&gt;
&lt;br /&gt;
Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. &amp;lt;u&amp;gt;Antagonists&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your [[Antagonist SOPs|SOP]]. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. &amp;lt;u&amp;gt;Miscellaneous&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den. These rules include behavior or speech aimed at any group, marginalized or non-marginalized.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t spam sounds or emotes.&lt;br /&gt;
&lt;br /&gt;
== Subrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1389</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1389"/>
		<updated>2026-08-24T11:38:43Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Primary Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. &amp;lt;u&amp;gt;Consent&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. &amp;lt;u&amp;gt;General Behavior&amp;lt;/u&amp;gt;:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. &amp;lt;u&amp;gt;Self Antagonism&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. &amp;lt;u&amp;gt;Roleplay&amp;lt;/u&amp;gt;:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. &amp;lt;u&amp;gt;Erotic Roleplay&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. &amp;lt;u&amp;gt;Sensitive Topics&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, all explicit erotic content, and any mention of non-consensual content of any kind, mental or physical, must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle OOC. This rule includes discussing your character&#039;s history. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. &amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. &amp;lt;u&amp;gt;High Expectation Roles&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your [[Standard Operating Procedures|SOP]] and [[Space Law]]. Your role&#039;s responsibilities take priority over private roleplay.&lt;br /&gt;
&lt;br /&gt;
Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. &amp;lt;u&amp;gt;Antagonists&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your [[Antagonist SOPs|SOP]]. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. &amp;lt;u&amp;gt;Miscellaneous&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den. These rules include behavior or speech aimed at any group, marginalized or non-marginalized.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t spam sounds or emotes.&lt;br /&gt;
&lt;br /&gt;
== Subrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1388</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1388"/>
		<updated>2026-08-20T10:00:14Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Social Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. These rules exist to provide clear expectations, encouraging communication from all participants during abrasive or heated exchanges, not to interfere with mutually desired in-character conflict, or to punish anyone for their character giving a grumpy or blunt response.&lt;br /&gt;
&lt;br /&gt;
Administrative enforcement of these rules, except in severely harmful or repeating cases, is always going to involve discussion and mediation, sharing the intentions and perspective of everyone involved, rather than immediate punishment.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via any OOC channel that they want to end an interaction for any reason, you are expected to drop it immediately. This one rule in this section is treated as a very serious rulebreak if not followed.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using lethal weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving lethal weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use lethal weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, &amp;quot;crew&amp;quot; or &amp;quot;Nanotrasen personnel&amp;quot; are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1387</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1387"/>
		<updated>2026-08-20T09:57:07Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Social Fights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. These rules exist to provide clear expectations, encouraging communication from all participants during abrasive or heated exchanges, not to interfere with mutually desired in-character conflict, or to punish anyone for their character giving a grumpy or blunt response.&lt;br /&gt;
&lt;br /&gt;
Administrative enforcement of these rules, except in severely harmful or repeating cases, is always going to involve discussion and mediation, sharing the intentions and perspective of everyone involved, rather than immediate punishment.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via any OOC channel that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using lethal weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving lethal weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use lethal weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, &amp;quot;crew&amp;quot; or &amp;quot;Nanotrasen personnel&amp;quot; are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1386</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1386"/>
		<updated>2026-08-20T09:56:39Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Social Fights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. These rules exist to provide clear expectations, encouraging communication from all participants during abrasive or heated exchanges, not to interfere with mutually desired in-character conflict, or to punish anyone for their character giving a grumpy or blunt response.&lt;br /&gt;
&lt;br /&gt;
Administrative enforcement of these rules, except in severely harmful or repeating cases, is always going to involve discussion and mediation, sharing the intentions and perspective of everyone involved, rather than immediate punishment.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via any OOC channel that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using lethal weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving lethal weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, &amp;quot;crew&amp;quot; or &amp;quot;Nanotrasen personnel&amp;quot; are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1385</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1385"/>
		<updated>2026-08-19T20:30:56Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Social Fights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. These rules exist to provide clear expectations, encouraging communication from all participants during abrasive or heated exchanges, not to interfere with mutually desired in-character conflict, or to punish anyone for their character giving a grumpy or blunt response.&lt;br /&gt;
&lt;br /&gt;
Administrative enforcement of these rules, except in severely harmful or repeating cases, is always going to involve discussion and mediation, sharing the intentions and perspective of everyone involved, rather than immediate punishment.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via any OOC channel that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using lethal weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, &amp;quot;crew&amp;quot; or &amp;quot;Nanotrasen personnel&amp;quot; are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1384</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1384"/>
		<updated>2026-08-14T05:55:56Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Silicons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. These rules exist to provide clear expectations, encouraging communication from all participants during abrasive or heated exchanges, not to interfere with mutually desired in-character conflict, or to punish anyone for their character giving a grumpy or blunt response.&lt;br /&gt;
&lt;br /&gt;
Administrative enforcement of these rules, except in severely harmful or repeating cases, is always going to involve discussion and mediation, sharing the intentions and perspective of everyone involved, rather than immediate punishment.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via any OOC channel that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, &amp;quot;crew&amp;quot; or &amp;quot;Nanotrasen personnel&amp;quot; are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1383</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1383"/>
		<updated>2026-08-11T06:54:54Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Social Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. These rules exist to provide clear expectations, encouraging communication from all participants during abrasive or heated exchanges, not to interfere with mutually desired in-character conflict, or to punish anyone for their character giving a grumpy or blunt response.&lt;br /&gt;
&lt;br /&gt;
Administrative enforcement of these rules, except in severely harmful or repeating cases, is always going to involve discussion and mediation, sharing the intentions and perspective of everyone involved, rather than immediate punishment.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via any OOC channel that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1382</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1382"/>
		<updated>2026-08-11T06:37:19Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Social Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex and nuanced topic. These rules exist to provide clear expectations for ideal circumstances, encouraging communication from all participants during hostile or heated exchanges, not to interfere with mutually desired in-character conflict, or to punish anyone for their character giving a grumpy or blunt response.&lt;br /&gt;
&lt;br /&gt;
Administrative enforcement of these rules, except in severely harmful or repeating cases, is always going to involve discussion and mediation, sharing the intentions and perspective of everyone involved, rather than immediate punishment.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via any OOC channel that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1381</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1381"/>
		<updated>2026-08-11T06:36:11Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Social Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex and nuanced topic. These rules exist to provide clear expectations for ideal circumstances, encouraging communication from all participants during hostile or heated exchanges, not to interfere with mutually desired in-character conflict, or to punish anyone for their character giving a grumpy or blunt response.&lt;br /&gt;
&lt;br /&gt;
Administrative enforcement of these rules, except in severely harmful or repeating cases, is always going to involve discussion and mediation, sharing the intentions and perspective of everyone involved, rather than immediate punishment. Similarly, if we never get a complaint, admins are not going to become involved at all.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via any OOC channel that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1380</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1380"/>
		<updated>2026-08-11T06:23:59Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Social Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex and nuanced topic. These rules exist to provide clear expectations for ideal circumstances, encouraging communication from all participants during hostile or heated exchanges, not to interfere with mutually desired in-character conflict, or to punish anyone for their character giving a grumpy or blunt response.&lt;br /&gt;
&lt;br /&gt;
Administrative enforcement of these rules, except in severely harmful or repeating cases, is always going to involve discussion and mediation, sharing the intentions and perspective of everyone involved, rather than immediate punishment. Similarly, if we never get a complaint, admins are not going to become involved at all.&lt;br /&gt;
&lt;br /&gt;
In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1378</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1378"/>
		<updated>2026-08-09T17:21:11Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Metagaming &amp;amp; Metashield */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
** MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1377</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1377"/>
		<updated>2026-08-08T02:41:04Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. &amp;lt;u&amp;gt;Consent&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. &amp;lt;u&amp;gt;General Behavior&amp;lt;/u&amp;gt;:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. &amp;lt;u&amp;gt;Self Antagonism&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. &amp;lt;u&amp;gt;Roleplay&amp;lt;/u&amp;gt;:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. &amp;lt;u&amp;gt;Erotic Roleplay&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. &amp;lt;u&amp;gt;Sensitive Topics&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, and all explicit erotic content must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle ooc. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. &amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. &amp;lt;u&amp;gt;High Expectation Roles&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your [[Standard Operating Procedures|SOP]] and [[Space Law]]. Your role&#039;s responsibilities take priority over private roleplay.&lt;br /&gt;
&lt;br /&gt;
Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. &amp;lt;u&amp;gt;Antagonists&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your [[Antagonist SOPs|SOP]]. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. &amp;lt;u&amp;gt;Miscellaneous&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den. These rules include behavior or speech aimed at any group, marginalized or non-marginalized.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t spam sounds or emotes.&lt;br /&gt;
&lt;br /&gt;
== Subrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1376</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1376"/>
		<updated>2026-08-07T15:56:34Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. &amp;lt;u&amp;gt;Consent&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. &amp;lt;u&amp;gt;General Behavior&amp;lt;/u&amp;gt;:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. &amp;lt;u&amp;gt;Self Antagonism&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. &amp;lt;u&amp;gt;Roleplay&amp;lt;/u&amp;gt;:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. &amp;lt;u&amp;gt;Erotic Roleplay&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. &amp;lt;u&amp;gt;Sensitive Topics&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, and all explicit erotic content must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle ooc. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. &amp;lt;u&amp;gt;Gameplay&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. &amp;lt;u&amp;gt;High Expectation Roles&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your [[Standard Operating Procedures|SOP]] and [[Space Law]]. Your role&#039;s responsibilities take priority over private roleplay.&lt;br /&gt;
&lt;br /&gt;
Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. &amp;lt;u&amp;gt;Antagonists&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your [[Antagonist SOPs|SOP]]. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. &amp;lt;u&amp;gt;Miscellaneous&amp;lt;/u&amp;gt;:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t spam sounds or emotes.&lt;br /&gt;
&lt;br /&gt;
== Subrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1375</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1375"/>
		<updated>2026-08-07T15:55:00Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. Consent:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. General Behavior:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. Self Antagonism:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. Roleplay:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. Erotic Roleplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. Sensitive Topics:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, and all explicit erotic content must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle ooc. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. Gameplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. High Expectation Roles:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your [[Standard Operating Procedures|SOP]] and [[Space Law]]. Your role&#039;s responsibilities take priority over private roleplay.&lt;br /&gt;
&lt;br /&gt;
Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. Antagonists:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your [[Antagonist SOPs|SOP]]. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. Miscellaneous:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t spam sounds or emotes.&lt;br /&gt;
&lt;br /&gt;
== Subrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Main_Page&amp;diff=1374</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Main_Page&amp;diff=1374"/>
		<updated>2026-08-07T15:54:46Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#008000&amp;quot;&amp;gt;In-Character Documents:&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Space Law]]&lt;br /&gt;
![[Standard Operating Procedures|Standard Operating Procedure]]&lt;br /&gt;
![[Alert Procedure]]&lt;br /&gt;
![[Contraband Law]]&lt;br /&gt;
![[Antagonist SOPs|Antagonist Rules]]&lt;br /&gt;
![[Company Policy]]&lt;br /&gt;
|-&lt;br /&gt;
!Lore Documents:&lt;br /&gt;
![[Lore Homepage]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|-&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#4682b4&amp;quot;&amp;gt;Other Documents:&amp;lt;/span&amp;gt;&lt;br /&gt;
![[Server Rules]]&lt;br /&gt;
![[AHelping on The Den|Ahelping on The Den]]&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
!&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Welcome to The Den! =&lt;br /&gt;
The Den is a medium roleplay server that prioritizes the comfort and safety of our players above all else. We pride ourselves on having an extremely active admin team to maintain a comfortable and enjoyable experience for everyone. If you ever have any issue, question, or request on the Den, do not hesitate to ahelp or send in a ticket over discord. We are always happy to assist with any issue, whether gameplay related or investigating player actions. You will never be in trouble for asking for help.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+What to expect:&lt;br /&gt;
|Most of our shifts place more emphasis on roleplay and interactions between characters, than on gameplay mechanics. There may be chaos, and characters may be injured or killed, but it&#039;s rare for a character to not make it home at the end of the shift. Many of our mechanics have been tweaked to ensure this, such as ashing being disabled, and enhanced medical options.&lt;br /&gt;
|Command, Security, and Antagonists are held to a higher standard on our server, and should be expected to focus on advancing interesting interactions and stories, and not prioritize &amp;quot;winning&amp;quot; at all costs. Many roles will only have in-character consequences for not following their SOP or breaking space law (within reason), however Command and Security are generally expected to follow their SOP and space law to the best of their ability, unless otherwise given permission by admins.&lt;br /&gt;
|-&lt;br /&gt;
|All kinds of characters are welcome on the Den, from the silly, to the serious; from the nice to the nasty. However your character&#039;s conduct should never be overly disruptive of other people&#039;s experience, without making sure everyone is okay with it in LOOC. Character continuity between shifts is appreciated and encouraged, but is not forced on anyone.&lt;br /&gt;
|Antagonists are free to ignore their original objectives, and may ask for new randomized ones, or request admin permission to pursue their own idea for a special objective, but do not have a license to cause random chaos. Any damage that they cause must be proportional and related to their objectives in some way, or permitted by admins first.&lt;br /&gt;
&amp;lt;br&amp;gt;Some interaction and dialogue is generally expected between opposing sides before escalating to violence, and attacking while one party is still speaking is considered poor behavior. No antagonist activity or hostile actions should take place on the Evac shuttle or Central Command.&lt;br /&gt;
|}&lt;br /&gt;
Adult themes and ERP are allowed on the server, but only in private areas, and only in the presence of those who have consented to view such content. We are a server that allows ERP in appropriate areas, for those who are interested; we are not an ERP focused server. On The Den, we take consent extremely serious: if you don&#039;t like something, let the other person know! &#039;&#039;&#039;All our players are expected to be able to drop a scene and move on, no questions asked.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
We hope that you have an excellent experience on the Den! Please let the admin team know if you have any questions or need help in any way.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like to help out, please contact the wiki team on our [https://denstation.net/discord discord]!&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1373</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1373"/>
		<updated>2026-08-06T18:23:36Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Powergaming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place things under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1372</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1372"/>
		<updated>2026-08-06T18:23:19Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Powergaming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place devices under the TEG.&lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1371</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1371"/>
		<updated>2026-08-06T18:15:37Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Adversarial Roleplay (Primarily involving player antagonists) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency and input.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1370</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1370"/>
		<updated>2026-08-06T18:11:59Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Chat Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1369</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1369"/>
		<updated>2026-08-06T16:16:44Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Silicons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms, or derelict borg ghost roles) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1368</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1368"/>
		<updated>2026-08-06T15:57:53Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Silicons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (such as resulting from ion storms) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1367</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1367"/>
		<updated>2026-08-06T14:18:31Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Subrules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Work in progress. See [[Game Rules|here]] for our current rules.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. Consent:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. General Behavior:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. Self Antagonism:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. Roleplay:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. Erotic Roleplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. Sensitive Topics:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, and all explicit erotic content must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle ooc. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. Gameplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. High Expectation Roles:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your [[Standard Operating Procedures|SOP]] and [[Space Law]]. Your role&#039;s responsibilities take priority over private roleplay.&lt;br /&gt;
&lt;br /&gt;
Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. Antagonists:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your [[Antagonist SOPs|SOP]]. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. Miscellaneous:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t spam sounds or emotes.&lt;br /&gt;
&lt;br /&gt;
== Subrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1366</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1366"/>
		<updated>2026-08-06T13:45:31Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Silicons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (resulting from ion storms) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws, or they may be purely governed by their laws. That interpretation is left to the individual silicon&#039;s player.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1365</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1365"/>
		<updated>2026-08-06T13:43:11Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (resulting from ion storms) are considered Free Agents, and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1364</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1364"/>
		<updated>2026-08-06T12:40:00Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Work in progress. See [[Game Rules|here]] for our current rules.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. Consent:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. General Behavior:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. Self Antagonism:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. Roleplay:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. Erotic Roleplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. Sensitive Topics:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, and all explicit erotic content must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle ooc. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. Gameplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. High Expectation Roles:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your [[Standard Operating Procedures|SOP]] and [[Space Law]]. Your role&#039;s responsibilities take priority over private roleplay.&lt;br /&gt;
&lt;br /&gt;
Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. Antagonists:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your [[Antagonist SOPs|SOP]]. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. Miscellaneous:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t continuously spam sounds or emotes.&lt;br /&gt;
&lt;br /&gt;
== Subrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1363</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1363"/>
		<updated>2026-08-06T12:27:42Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Work in progress. See [[Game Rules|here]] for our current rules.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. Consent:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. General Behavior:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. Self Antagonism:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. Roleplay:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. Erotic Roleplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. Sensitive Topics:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, and all explicit erotic content must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle ooc. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. Gameplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. High Expectation Roles:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your [[Standard Operating Procedures|SOP]] and [[Space Law]]. Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. Antagonists:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your [[Antagonist SOPs|SOP]]. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. Miscellaneous:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t continuously spam sounds or emotes.&lt;br /&gt;
&lt;br /&gt;
== Subrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1362</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1362"/>
		<updated>2026-08-06T12:23:53Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtle provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence or body horror are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
** SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in an argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not suddenly initiate abrasive, hostile, argumentative, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, hostile, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, hostile, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or leave turrets active without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + zero-gravity + high velocity) to intentionally phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. Validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not on station.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile, illegal, or destructive action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (resulting from ion storms) are considered [https://wiki.denstation.net/Subrules#Ghost_Roles Free Agents], and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1361</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1361"/>
		<updated>2026-08-06T12:00:29Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Work in progress. See [[Game Rules|here]] for our current rules.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. Consent:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. General Behavior:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. Self Antagonism:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. Roleplay:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. Erotic Roleplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. Sensitive Topics:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, and all explicit erotic content must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle ooc. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. Gameplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. High Expectation Roles:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your SOP and Space Law. Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. Antagonists:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your SOP. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. Miscellaneous:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t continuously spam sounds or emotes.&lt;br /&gt;
&lt;br /&gt;
== Subrules ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1360</id>
		<title>Server Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Server_Rules&amp;diff=1360"/>
		<updated>2026-08-06T11:59:28Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Work in progress. See [[Game Rules|here]] for our current rules.&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Foreword ==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;The guiding principle behind our rules is respecting the consent, comfort, and agency of others.&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All players and characters on the Den must be 18+ years old.&lt;br /&gt;
&lt;br /&gt;
This page is intended to concisely cover our most important rules. Additional rules regarding specific detailed topics can be found on our [[subrules]] page. &lt;br /&gt;
&lt;br /&gt;
All rule enforcement is ultimately at the discretion of admin interpretation, but we are always looking to set clear expectations. If there is any room for misunderstanding, it will be taken into account and corrected when possible. Please ask if there is any confusion, and make a staff ticket if you would like any previous decision or admin action reviewed.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;&amp;lt;big&amp;gt;Rule 0&amp;lt;/big&amp;gt;&#039;&#039;&#039; ==&lt;br /&gt;
The Den aims to encourage roleplay and allow players to write their own story for their character, while discouraging random anarchy, unwanted disruptions, and OOC discomfort. We frequently grant exceptions to rules to allow pursuit of personal goals. This is often referred to as a &amp;quot;Rule 0 request&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Please ask us via ahelp for practically any assistance or rule exception that would enhance or enable roleplay. This can include permission to commit major crimes as a crew-aligned character, items, special character modifications, custom antagonist objectives, personal events, and almost anything else you can think of. As long as the station has sufficient staffing, admins aim to accommodate most requests.&lt;br /&gt;
&lt;br /&gt;
== Primary Rules ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;1. Consent:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Respect and accommodate other people&#039;s consent, comfort, and agency in all things. Consent must be clear and obtained OOC &amp;lt;u&amp;gt;before&amp;lt;/u&amp;gt; actions that would require it. Prior consent for one interaction does not constitute blanket consent for future interactions. Consent may be withdrawn at any point, and its withdrawal must be immediately respected. Be clear in your consent preferences sheet.&lt;br /&gt;
&lt;br /&gt;
If someone does &amp;lt;u&amp;gt;anything&amp;lt;/u&amp;gt; that you are uncomfortable with, tell them immediately in LOOC, request help from an admin, and/or press the X card button in the consent menu. If someone raises an X card, immediately pause or disengage completely. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;2. General Behavior:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Be civil, polite, and respectful. Don&#039;t make the round worse for others for your own amusement. Don&#039;t harass people or make others uncomfortable. Don&#039;t be abrasive to others without prior consent. Don&#039;t be an asshole. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Chat Rules|Chat Rules]], [[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;3. Self Antagonism:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Don&#039;t be a nuisance, threat, or problem for the station unless you are an antagonist and your objectives direct you to do so. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Social Fights|Social fights]], [[Subrules#Harmless Crime|Harmless Crime]], [[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;4. Roleplay:&#039;&#039;&#039;&amp;lt;/big&amp;gt; Enable collaborative storytelling whenever possible, especially during conflict. Don&#039;t &amp;quot;play to win&amp;quot; at the cost of others. Don&#039;t be an unwanted disruption. Play a character that acts in a believable way for someone employed on or visiting a station, who wants to continue living, avoid injury, and (usually) remain employed. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Continuity|Continuity]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]], [[Subrules#Social Conflict|Social Conflict]], [[Subrules#Naming Policy|Naming Policy]], [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;5. Erotic Roleplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; NSFW interactions and ERP are allowed between mutually consenting individuals, but everyone&#039;s boundaries must be respected. Don&#039;t expose anyone to NSFW dialogue, emotes, content, or scenes without informed prior consent. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t discuss previous ERP interactions with others, without consent from everyone who was involved. Use privacy holobarriers with clear descriptions to mark areas containing scenes or content that requires consent to view. Never open bolted doors with privacy holobarriers on them. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Prisoners|Prisoners]], [[Subrules#Chemicals, Food, and Drinks|Chemicals/Drinks/Food]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;6. Sensitive Topics:&amp;lt;/big&amp;gt;&#039;&#039;&#039;  Any depiction of self harm, any graphic descriptions of violent or body horror content, and all explicit erotic content must have the prior informed OOC consent of everyone who is exposed to it, before being roleplayed out or spoken about. Do not discuss these topics in any channels other than whisper, subtle or subtle ooc. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Privacy Holobarriers|Privacy Holobarriers]], [[Subrules#Chat Rules|Chat Rules]] &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;7. Gameplay:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Do the job you signed up for, and be available to handle problems relevant to your role. Don&#039;t do other people&#039;s jobs, whenever possible. Don&#039;t chase threats unless it&#039;s your job to do so. Cooperate with your department members. If you&#039;re going to be unavailable, let your department know. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Powergaming|Powergaming]], [[Subrules#Validhunting|Validhunting]], [[Subrules#Metagaming &amp;amp; Metashield|Metagaming]], [[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;8. High Expectation Roles:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for Command, Dignitary, Justice, and Security. Adhere to your SOP and Space Law. Be knowledgeable about your role/department. Enable others to be involved in available gameplay and roleplay. Do not enact arbitrary decisions or otherwise abuse your authority to the detriment of the crew. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Respawning &amp;amp; Cryosleep|Cryosleep &amp;amp; Respawning]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;9. Antagonists:&amp;lt;/big&amp;gt;&#039;&#039;&#039; Gameplay and roleplay standards are more strictly enforced for antagonists. Adhere to your SOP. Objectives can be ignored, but harmful antagonist activity must &amp;lt;u&amp;gt;significantly&amp;lt;/u&amp;gt; contribute towards your objectives, while avoiding collateral or widespread damage.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t kill uninvolved crew for their equipment or access. Don&#039;t pursue objectives inside privacy holobarrier areas. Don&#039;t damage dorms, arrivals, or evac. Don&#039;t call or recall the evac shuttle. Don&#039;t ram the station. - &#039;&#039;&#039;Related:&#039;&#039;&#039; [[Subrules#Ghost Roles|Ghost Roles]], [[Subrules#Silicons|Silicons]], [[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;big&amp;gt;10. Miscellaneous:&amp;lt;/big&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* 10.1 All players and characters on the Den must be 18+ years old. Characters must behave in a way resembling adulthood.&lt;br /&gt;
* 10.2 There is zero tolerance for bigotry, discrimination, slurs, kinkshaming, toxicity, stalking, or harassment on the Den.&lt;br /&gt;
* 10.3 Don&#039;t disconnect, ignore, or display hostility during a disciplinary ahelp or ticket.&lt;br /&gt;
* 10.4 Don&#039;t use multiple accounts.&lt;br /&gt;
* 10.5 Don&#039;t harm or steal from SSD players. Players SSD longer than 30 minutes may be placed in cryosleep.&lt;br /&gt;
* 10.6 Don&#039;t perform any hostile actions on the evac shuttle or at Central Command. This includes all roles. Don&#039;t bring explosives or uncontained artifacts onto the evac shuttle.&lt;br /&gt;
* 10.7 Don&#039;t round remove characters without consent. Don&#039;t biomass dead player characters without consent. Taking the Marked for Removal trait is explicit consent to be round removed.&lt;br /&gt;
* 10.8 After being revived by any means, characters only remember vague details of their death and the preceding 5 minutes. They remember nothing from when they were unconscious or dead.&lt;br /&gt;
* 10.9 Players are allowed to communicate out of game about the current round (voice chat, etc). Do not use this for in-character benefit.&lt;br /&gt;
* 10.10 Don&#039;t livestream to a public audience. Don&#039;t record or livestream private scenes or any NSFW activity. Don&#039;t use the tape recorder item to record private conversations without consent.&lt;br /&gt;
* 10.11 Don&#039;t continuously spam sounds or emotes.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Detailed Additional Rules Organized by Topic&lt;br /&gt;
![[Subrules#Chat Rules|Chat Rules]]&lt;br /&gt;
![[Subrules#Privacy Holobarriers|Privacy Holobarriers]]&lt;br /&gt;
![[Subrules#Chemicals, Food, and Drinks|Chemicals/Food/Drink]]&lt;br /&gt;
![[Subrules#Naming Policy|Naming Policy]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Adversarial Roleplay (Primarily involving player antagonists)|Adversarial Roleplay]]&lt;br /&gt;
|[[Subrules#Social Conflict|Social Conflict]]&lt;br /&gt;
|[[Subrules#Social Fights|Social Fights]]&lt;br /&gt;
|[[Subrules#Harmless Crime|Harmless Crime]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Continuity|Continuity]]&lt;br /&gt;
|[[Subrules#Powergaming|Powergaming]]&lt;br /&gt;
|[[Subrules#Validhunting|Validhunting]]&lt;br /&gt;
|[[Subrules#Metagaming &amp;amp; Metashield|Metagaming]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subrules#Respawning &amp;amp; Cryosleep|Respawning]]&lt;br /&gt;
|[[Subrules#Ghost Roles|Ghost Roles]]&lt;br /&gt;
|[[Subrules#Silicons|Silicons]]&lt;br /&gt;
|[[Subrules#Prisoners|Prisoners]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1359</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1359"/>
		<updated>2026-08-06T11:51:21Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This page is intended to cover rules related to specific topics, in greater detail. Navigate with the sidebar on the right, or return to our [[Server Rules|primary rules here]].&lt;br /&gt;
&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + high velocity) to phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (resulting from ion storms) are considered [https://wiki.denstation.net/Subrules#Ghost_Roles Free Agents], and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1358</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1358"/>
		<updated>2026-08-06T11:46:02Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Silicons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + high velocity) to phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (resulting from ion storms) are considered [https://wiki.denstation.net/Subrules#Ghost_Roles Free Agents], and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1357</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1357"/>
		<updated>2026-08-06T11:45:47Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Silicons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + high velocity) to phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID or registered on the crew manifest.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI5. Station AI using alternative lawsets uploaded by authorized crew may be quirky and make odd requests in line with their laws, but are considered crew aligned and are prohibited from intentionally being a mechanical nuisance, danger, or threat to the crew, except when defending themselves or following orders.&lt;br /&gt;
* SI6. Silicons with corrupted laws (resulting from ion storms) are considered [https://wiki.denstation.net/Subrules#Ghost_Roles Free Agents], and may choose to interpret their laws to be a mechanical nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI7. Silicons that have explicitly harmful laws (Antimov, Syndicate, etc) are considered antagonists, and may become a major mechanical threat in pursuit of following their laws.&lt;br /&gt;
* SI8. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI9. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and should warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI10. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI11. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1356</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1356"/>
		<updated>2026-08-05T04:03:15Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Silicons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + high velocity) to phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered [[Subrules#Ghost Roles|Free Agents]], and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1355</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1355"/>
		<updated>2026-08-05T04:01:17Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Social Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + high velocity) to phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;&amp;quot;authorized&#039;&#039;&#039; crew&amp;quot; are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes preventing law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1354</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1354"/>
		<updated>2026-08-04T10:16:28Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Powergaming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + high velocity) to phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1353</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1353"/>
		<updated>2026-08-04T10:04:33Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Powergaming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits. &lt;br /&gt;
** Precedents and examples:&lt;br /&gt;
*** Don&#039;t place atmos devices under the TEG. &lt;br /&gt;
*** Don&#039;t place radiation resistant glass in the same tile as the experimental anomaly vessel.&lt;br /&gt;
*** Don&#039;t use unintended physics reactions (low weight + high velocity) to phase through walls.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when to the best of your knowledge, most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1352</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1352"/>
		<updated>2026-08-03T18:59:29Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Harmless Crime */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid routinely over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when to the best of your knowledge, most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1351</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1351"/>
		<updated>2026-08-03T18:56:55Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Respawning &amp;amp; Cryosleep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when to the best of your knowledge, most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1350</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1350"/>
		<updated>2026-08-03T18:55:59Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Respawning &amp;amp; Cryosleep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when to the best of your knowledge, most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Any player in any role or situation has the right to cryosleep at any time. There is no requirement to stay in round when you have to, or want to leave. Security must immediately allow brigged/detained players to cryosleep if requested.&lt;br /&gt;
* RC2: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC4: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC5: You can cryo and return to round as the same character as a passenger without permission from anyone.&lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1349</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1349"/>
		<updated>2026-08-03T18:43:49Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Validhunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when to the best of your knowledge, most or all roles relevant to handle the situation are dead or not present.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC2: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC4: You can cryo and return to round as the same character as a passenger without permission from anyone. &lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1348</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1348"/>
		<updated>2026-08-03T18:43:32Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Validhunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency when to the best of your knowledge, most or all roles relevant to handle the situation are dead or unavailable.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC2: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC4: You can cryo and return to round as the same character as a passenger without permission from anyone. &lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1347</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1347"/>
		<updated>2026-08-03T18:42:53Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Validhunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
* VH5. All validhunting rules have a large amount of leniency during station-ending disasters, and when to the best of your knowledge, most or all roles relevant to handle the situation are dead or unavailable.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC2: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC4: You can cryo and return to round as the same character as a passenger without permission from anyone. &lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1346</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1346"/>
		<updated>2026-08-03T18:39:39Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Validhunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC2: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC4: You can cryo and return to round as the same character as a passenger without permission from anyone. &lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1345</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1345"/>
		<updated>2026-08-03T18:38:31Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Powergaming */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to hunting antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC2: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC4: You can cryo and return to round as the same character as a passenger without permission from anyone. &lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1344</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1344"/>
		<updated>2026-08-03T08:51:59Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments, especially when playing in a high expectation role.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to hunting antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC2: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC4: You can cryo and return to round as the same character as a passenger without permission from anyone. &lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, are unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1343</id>
		<title>Subrules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Subrules&amp;diff=1343"/>
		<updated>2026-08-03T08:51:48Z</updated>

		<summary type="html">&lt;p&gt;Kelaris: /* Naming Policy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==== Chat Rules ====&lt;br /&gt;
&lt;br /&gt;
* CH1. Primarily use English on the Den. Using some words from other languages for a multi-lingual character is fine.&lt;br /&gt;
* CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.&lt;br /&gt;
* CH3. Don&#039;t use OOC channels to escalate and continue an in-character argument, vent frustration, or go into detail regarding personal issues.&lt;br /&gt;
* CH4. Don&#039;t use shorthand/acronyms (omg, lol, u, and so on) in-character.&lt;br /&gt;
* CH5. Don&#039;t spam radio, telepath or announcements. A few quick radio messages in succession are fine, just don&#039;t become an ongoing nuisance.&lt;br /&gt;
* CH6. Subtly provocative jokes, innuendo, and suggestive dialogue are allowed and protected public speech. Explicit or graphic mentions of erotic content and violence are not.&lt;br /&gt;
* CH7. Nanochat may be used to coordinate roleplay or otherwise communicate OOC. Just indicate which messages are OOC.&lt;br /&gt;
&lt;br /&gt;
==== Privacy Holobarriers ====&lt;br /&gt;
&lt;br /&gt;
* PH1. Privacy holobarriers &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.&lt;br /&gt;
* PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only. If there is no clear description, assume it is private.&lt;br /&gt;
* PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to &amp;lt;u&amp;gt;view&amp;lt;/u&amp;gt; NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.&lt;br /&gt;
* PH4. Never open a bolted door with someone else&#039;s privacy holobarrier on it.&lt;br /&gt;
* PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier. If you believe privacy holobarriers are being abused, alert admins via ahelp.&lt;br /&gt;
&lt;br /&gt;
==== Chemicals, Food, and Drinks ====&lt;br /&gt;
&lt;br /&gt;
* CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.&lt;br /&gt;
* CFD2. Do not place non-food substances or chemicals in anyone&#039;s food or drink without their consent. Poisoning an antagonist objective target via food/drink/injection as an antagonist is fine.&lt;br /&gt;
&lt;br /&gt;
==== Adversarial Roleplay (Primarily involving player antagonists) ====&lt;br /&gt;
&lt;br /&gt;
* AR1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated or unhappy. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* AR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.&lt;br /&gt;
* AR3. Command, Dignitaries, and Security especially should not instantly shut down antagonists&#039; attempts to roleplay. And vice versa.&lt;br /&gt;
* AR4. Escalate through roleplay, before beginning mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.&lt;br /&gt;
* AR5. Don&#039;t initiate mechanical hostilities (stealing, combat, etc) while the target is typing.&lt;br /&gt;
* AR6. Don&#039;t kill known sentient speaking non-antagonist ghost role creatures without provocation and escalation.&lt;br /&gt;
* AR7. Don&#039;t use ERP as bait, or to otherwise pursue antagonist objectives.&lt;br /&gt;
* AR8. Don&#039;t be a nuisance or detriment to roleplay when things don&#039;t go to plan. Don&#039;t constantly spam uncuff or destroy brig cells unless it&#039;s part of an actual attempt to escape. Be creative rather than simply contrarian when arguing your position.&lt;br /&gt;
&lt;br /&gt;
==== Social Conflict ====&lt;br /&gt;
This is a complex topic. In the interest of keeping the rules concise, more details may be found here for those that are interested: [[Social Conflict|Reasoning and Examples]]&lt;br /&gt;
* SC1. Characters can be in conflict, but the players involved should not be. Your character is a separate entity from yourself. Do not use in character actions to express negative out of character feelings. &lt;br /&gt;
* SC2. If you become uncomfortable with any interaction for any reason, use LOOC to discuss the situation, ask for a change, or to disengage. You do not have to rationalize, justify, or defend your request. Just clearly communicate your wishes. Do not use OOC channels to escalate, vent about, or continue IC arguments.&lt;br /&gt;
* SC2.1 If a player notifies you via LOOC that they want to end an interaction for any reason, you are expected to drop it immediately.&lt;br /&gt;
* SC3. When involved in a prolonged argument or heated exchange, take a moment to check in with the players you are engaging with, in LOOC/SOOC, unless their consent sheet indicates they welcome social conflict roleplay. Ensure it remains a collaborative experience rather than unwanted interaction.&lt;br /&gt;
* SC4. Do not spontaneously initiate abrasive, hostile, or aggressive dialogue or behavior targeted at unfamiliar characters, unless their consent sheet or a LOOC check-in indicates they welcome social conflict roleplay. Know your audience.&lt;br /&gt;
* SC5. Do not engage in abrasive, argumentative, or aggressive dialogue over radio or telepathy. There is no way for anyone (including uninvolved bystanders) to disengage or check-in via LOOC in these situations.&lt;br /&gt;
* SC6. Do not be abrasive, denigrating, or aggressive towards others based on their in-game role. Do not speak to or treat anyone as if they are real life law enforcement, or make generalized negative statements about people or departments (ie: &amp;quot;shitsec&amp;quot; and similar sentiments).&lt;br /&gt;
&lt;br /&gt;
==== Social Fights ====&lt;br /&gt;
&lt;br /&gt;
* SF1. Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should avoid fighting to crit or death. Some mishaps, especially due to trait combinations lowering crit/death thresholds, are understandable.&lt;br /&gt;
* SF2. Do not continuously fight in public, becoming an ongoing disruption to the station. Do not escalate by assaulting security or bystanders without consent.&lt;br /&gt;
* SF3. Mutual consent and prior admin permission are required for deadly public fights or assaults (as non-antagonists), involving weapons, striking someone in crit, or otherwise intentionally resulting in someone being killed. Admins will frequently provide weapons, uplinks, or other assistance if asked, when approving this kind of fight.&lt;br /&gt;
* SF4. Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.&lt;br /&gt;
&lt;br /&gt;
==== Harmless Crime ====&lt;br /&gt;
&lt;br /&gt;
* HC1: If Command and relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station. Crew are expressly allowed to trespass to the material silo to link machines, if no one with access is on station.&lt;br /&gt;
* HC2: Don&#039;t break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms), or destroy Command lockers as a crew aligned character unless absolutely necessary to solve an emergency.&lt;br /&gt;
* HC3: These rules prevent OOC punishment, but you may still face IC consequences if crimes are discovered.&lt;br /&gt;
&lt;br /&gt;
==== Continuity ====&lt;br /&gt;
&lt;br /&gt;
* CO1. Your character may remember experiences and knowledge from previous shifts. Your character&#039;s history is for you to decide.&lt;br /&gt;
* CO2. If caught committing major crimes, and if &#039;&#039;you&#039;&#039; choose for that to be a canon part of your characters&#039; history, it is heavily recommended for the sake of immersion to not play as a trusted role like Command, Dignitary, or Security on that character for a while.&lt;br /&gt;
* CO3. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that&#039;s non-canon for their character. Maybe it was an imposter?)&lt;br /&gt;
* CO4. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.&lt;br /&gt;
&lt;br /&gt;
==== Powergaming ====&lt;br /&gt;
&lt;br /&gt;
* PG1. Don&#039;t prepare unusual or vast quantities of equipment or weapons before there is any reason to need it. We are usually very lenient with this unless it harms another player. Specifically avoid over-preparing combat-relevant equipment, on your person, in a conflict heavy role such as Security or Command.&lt;br /&gt;
** PG1.1. You are free to acquire and use tools and equipment from other departments to accomplish specific tasks, especially when those departments are busy or unavailable. However avoid routinely preparing gear unrelated to your role, to the point of negating potential interaction and gameplay for other departments, especially when playing in a high expectation role.&lt;br /&gt;
** PG1.2. You are free to replace your character&#039;s organs and limbs with new versions when they are readily available. However avoid making it a habit to rush getting these upgrades every round, especially in conflict heavy roles.&lt;br /&gt;
* PG2. Don&#039;t hide or guard antagonist targets with greater security than usual, unless it is known that they are being targeted in that round.&lt;br /&gt;
* PG3. Don&#039;t set traps, bolt doors to impede antagonist activities, or activate turrets without a known or suspected threat.&lt;br /&gt;
* PG4. Don&#039;t use or carry around syndicate contraband, as Security, Dignitaries, or Command.&lt;br /&gt;
* PG5. Don&#039;t use bugs or exploits.&lt;br /&gt;
&lt;br /&gt;
==== Validhunting ====&lt;br /&gt;
&lt;br /&gt;
* VH1. Don&#039;t search for threats or seek to solve major problems unless it is your job to do so. This is strictly enforced in regards to hunting antagonists.&lt;br /&gt;
* VH2. Only Security, relevant Command, and deputized crew should seek to engage threats.&lt;br /&gt;
** VH2.1. Epistemics staff may assist Security in engaging psionic or noospheric threats (Skia, Wisps, Shadows, anomaly creatures, etc).&lt;br /&gt;
* VH3. You may harm an immediate threat to protect your life or property, or the lives of those in your immediate vicinity, but retreat when possible.&lt;br /&gt;
* VH4. By attacking, resisting, or interfering with an antagonist, you become a valid target for them to intentionally harm or kill.&lt;br /&gt;
&lt;br /&gt;
==== Metagaming &amp;amp; Metashield ====&lt;br /&gt;
&lt;br /&gt;
* MM1. You the player may know or suspect that something is a threat, but your character should only act on the actual evidence that you have in that round. Allow space for roleplay and activity to evolve. Don&#039;t seek to shut down antagonists at the first opportunity.&lt;br /&gt;
** MM1.1 Several examples: You might hear a weird scream and lights shatter. That does not mean your character knows there is a Skia. You might see a Replicator carrying trash around, but until it harms the station it&#039;s just a weird little robot. If you see a shimmer, that doesn&#039;t mean your character knows there&#039;s a Ninja. Once someone witnesses a hostile action, or there is supporting evidence, the entity may be called out and treated as a threat.&lt;br /&gt;
* MM1.2 Unknown forces on the station, such as Loneops, in obvious combat gear and weaponry can be immediately called out and treated as threats.&lt;br /&gt;
* MM2. Do not presume the existence of antagonist items without evidence. Specifically do not search suspect&#039;s PDAs, headsets, pens, check items for chameleon properties, or perform implant searches unless there is a strong in-round reason to suspect the items.&lt;br /&gt;
&lt;br /&gt;
==== Respawning &amp;amp; Cryosleep ====&lt;br /&gt;
&lt;br /&gt;
* RC1: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.&lt;br /&gt;
* RC2: Don&#039;t cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.&lt;br /&gt;
* RC3: Don&#039;t cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.&lt;br /&gt;
* RC4: You can cryo and return to round as the same character as a passenger without permission from anyone. &lt;br /&gt;
&lt;br /&gt;
==== Ghost Roles ====&lt;br /&gt;
&lt;br /&gt;
* GR1. Free Agent ghost roles are allowed to be a nuisance (theft, vandalism, etc) to the station, but not a threat. Don&#039;t randomly attack people.&lt;br /&gt;
* GR2. Vent critter antagonist ghost roles must be hostile to all crew, or at least aggressively territorial, unless given admin permission to be friendly.&lt;br /&gt;
* GR3. Major antagonist ghost roles are allowed to be hostile or pursue other roleplay objectives such as negotiating compromise or peace.&lt;br /&gt;
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don&#039;t sabotage power/air.&lt;br /&gt;
* GR5. Don&#039;t rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.&lt;br /&gt;
* GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.&lt;br /&gt;
* GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult, is sapient (awakened/cognizined), and is capable of communicating consent.&lt;br /&gt;
* GR8. Do not engage in ERP as or with any ghost role that resembles real world animals.&lt;br /&gt;
* GR9. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character&#039;s player.&lt;br /&gt;
&lt;br /&gt;
==== Silicons ====&lt;br /&gt;
&lt;br /&gt;
* SI1. Silicons should follow their laws to the best of their ability, and their interpretation of those laws should remain consistent throughout the round.&lt;br /&gt;
* SI2. Unless overwritten by a law, crew are defined as all personnel on board the station with a Nanotrasen issued ID.&lt;br /&gt;
* SI3. Unless overwritten by a law, &#039;&#039;&#039;authorized&#039;&#039;&#039; crew are defined as all of Command, all Dignitaries, and all agents of Central Command. These roles have permission to visit the AI satellite at will.&lt;br /&gt;
* SI4. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.&lt;br /&gt;
* SI5. Silicons with corrupted laws are considered under Free Agent rules, and may choose to interpret their laws to be a nuisance or hindrance to the station, but should not become a threat unless their laws very explicitly state to do so.&lt;br /&gt;
* SI6. Silicons that have explicitly harmful laws (antimov, etc) are considered antagonists, and may become a major threat in pursuit of following their laws.&lt;br /&gt;
* SI7. Silicons may use force to protect themselves, including against unwanted law changes, unless a law prevents it.&lt;br /&gt;
* SI8. Silicons may choose if laws relating to &amp;quot;protecting their existence&amp;quot; includes law changes, but must remain consistent, and must warn crew attempting to change their laws before using force. Do not use this as a reason to surprise attack authorized crew.&lt;br /&gt;
* SI9. Silicons may have desires and goals beyond their in-game laws. They may &#039;&#039;want&#039;&#039; to help the crew and try to work around disruptive laws to do so. They may &#039;&#039;want&#039;&#039; to harm the crew but are merely constrained by their laws.&lt;br /&gt;
* SI10. Silicons should have reasonable levels of intelligence, understanding, and object permanence. They should know most station functions, obvious dangers, and be capable of remembering people they&#039;ve already seen in the shift.&lt;br /&gt;
&lt;br /&gt;
==== Prisoners ====&lt;br /&gt;
&lt;br /&gt;
* PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.&lt;br /&gt;
* PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you&#039;d like a prisoner slot opened.&lt;br /&gt;
* PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
==== Naming Policy ====&lt;br /&gt;
&lt;br /&gt;
* NP1. Use a believable species and character name.&lt;br /&gt;
** NP1.1 Do not use obvious media references, puns, or plays on words in character or species names. This is lightly enforced. Just don&#039;t be obvious.&lt;br /&gt;
** NP1.2. Some additional leeway is given when following species naming conventions (Thaven, Unathi, etc), using a stage name, or playing a species from another setting.&lt;br /&gt;
** NP1.3. Avoid names that are silly/LRP, unusually lengthy, that precisely reference game mechanics/objects, or are descriptive of actions that are harmful to the crew or would otherwise result in loss of employment. (e.g. &amp;quot;Searches-For-Treasure&amp;quot; is okay, &amp;quot;Steals-the-TEG&amp;quot; is not okay. &amp;quot;Generosity&amp;quot; is okay, &amp;quot;Pilfer the Armory and Arm the Masses&amp;quot; is not okay.)&lt;br /&gt;
* NP2. Do not use the names of real people or similar versions of their names.&lt;br /&gt;
* NP3. Do not use references to extreme or sensitive topics in character names.&lt;br /&gt;
* NP4. Do not use a title in your name for in-game benefit or influence.&lt;/div&gt;</summary>
		<author><name>Kelaris</name></author>
	</entry>
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