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	<id>https://wiki.denstation.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sleepyapril</id>
	<title>The Den Wiki - User contributions [en]</title>
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	<updated>2026-10-30T12:29:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.denstation.net/index.php?title=T3_Contraband_Chart&amp;diff=824</id>
		<title>T3 Contraband Chart</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=T3_Contraband_Chart&amp;diff=824"/>
		<updated>2026-02-04T04:53:19Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: remove explosive grenade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A list of items that are classified as [[Contraband Law#T3 Contraband:|Tier Three Contraband]]. This list is non-inclusive, meaning there may be more items which fall into this category.&lt;br /&gt;
&lt;br /&gt;
==== Tier 3-A: 20 Minutes (High Command Items) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Captain&#039;s Sabre&lt;br /&gt;
|-&lt;br /&gt;
|Centcomm Disabler&lt;br /&gt;
|-&lt;br /&gt;
|Mateba&lt;br /&gt;
|-&lt;br /&gt;
|Antique Laser Gun&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Rifle&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Carbine&lt;br /&gt;
|-&lt;br /&gt;
|Pulse Pistol&lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Hardsuit&lt;br /&gt;
|-&lt;br /&gt;
|Central Command Gas Mask&lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s Carapace&lt;br /&gt;
|-&lt;br /&gt;
|Captain&#039;s ID (spare)&lt;br /&gt;
|-&lt;br /&gt;
|Nuke Disk&lt;br /&gt;
|-&lt;br /&gt;
|Central Command Clothes (in general)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Tier 3-B: 20 Minutes (Assault Gear) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Double E-Sword&lt;br /&gt;
|-&lt;br /&gt;
|Flaming Fireaxe&lt;br /&gt;
|-&lt;br /&gt;
|Atreides&lt;br /&gt;
|-&lt;br /&gt;
|AKMS&lt;br /&gt;
|-&lt;br /&gt;
|C-20R&lt;br /&gt;
|-&lt;br /&gt;
|WT550&lt;br /&gt;
|-&lt;br /&gt;
|Lecter&lt;br /&gt;
|-&lt;br /&gt;
|Bulldog&lt;br /&gt;
|-&lt;br /&gt;
|Drozd&lt;br /&gt;
|-&lt;br /&gt;
|Rigged Powercell&lt;br /&gt;
|-&lt;br /&gt;
|Composition C4&lt;br /&gt;
|-&lt;br /&gt;
|All variations of Syndicate hardsuits&lt;br /&gt;
|-&lt;br /&gt;
|War Mechs (Gygax, Durand, Mauler)&lt;br /&gt;
|}&lt;br /&gt;
==== Tier 3-C: 20 Minutes (High Collateral) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|Laser Cannon&lt;br /&gt;
|-&lt;br /&gt;
|Hristov&lt;br /&gt;
|-&lt;br /&gt;
|China-Lake&lt;br /&gt;
|-&lt;br /&gt;
|L6 SAW&lt;br /&gt;
|-&lt;br /&gt;
|Syndicate Bomb&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Armor Suits&lt;br /&gt;
|-&lt;br /&gt;
|Uranium, Tranq, Shrapnel, and Incendiary rounds&lt;br /&gt;
|-&lt;br /&gt;
|Antique Weaponry excluding Captain’s Pulse Pistol&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Command_Hierarchy&amp;diff=702</id>
		<title>Command Hierarchy</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Command_Hierarchy&amp;diff=702"/>
		<updated>2025-11-30T03:15:25Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
The Captain is the legally appointed officer by Nanotrasen in charge of the station.&lt;br /&gt;
&lt;br /&gt;
The Captain (CO) has the legal authority to modify Space Law, Alert Procedure, and SOP at will, with an announcement broadcasting the changes to be made beforehand; this power is referred to as the Captain&#039;s Authority. However, the crew may be able to seek legal punishment or mutiny a Captain who abuses their authority.&lt;br /&gt;
&lt;br /&gt;
However, when they are not present, several steps exist to rectify this until one is assigned to the station or elected.&lt;br /&gt;
&lt;br /&gt;
Here are some definitions, followed by the steps to enable a Chain of Command to follow and obey to ensure that the station runs smoothly from the top down.&lt;br /&gt;
&lt;br /&gt;
Captain is the formal title, while the legal title is &#039;&#039;Commanding Officer&#039;&#039; or &#039;&#039;&#039;CO&#039;&#039;&#039;. The captain&#039;s title does not transfer to anyone who has taken the &#039;&#039;&#039;ID&#039;&#039;&#039; unless otherwise stated by Central Command or through other means without Central Command&#039;s involvement; i.e., the Captain was removed from their position due to &#039;&#039;&#039;No Confidence&#039;&#039;&#039; or the Captain has died and cannot be revived, or a CO was appointed among the remaining Departmental Heads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Executive Officer&#039;&#039;, or &#039;&#039;&#039;XO&#039;&#039;&#039;, is a title appointed by the Captain, to act as a successor in the event that they perish and cannot be revived or are missing in action and cannot be recovered through any and all exhaustible means.&lt;br /&gt;
&lt;br /&gt;
=== Magistrate&#039;s Authority ===&lt;br /&gt;
The Magistrate has the following authority in the command hierarchy:&lt;br /&gt;
&lt;br /&gt;
# The ability to sentence someone without a trial.&lt;br /&gt;
# The ability to veto any Captain&#039;s Authority as necessary.&lt;br /&gt;
# The ability to demote any member of command.&lt;br /&gt;
&lt;br /&gt;
For the third point, the following conditions apply:&lt;br /&gt;
&lt;br /&gt;
# Demoting a Captain requires Central Command approval.&lt;br /&gt;
# Demoting a Department Head requires Captain approval.&lt;br /&gt;
# A captain may demote a Department Head without a vote with Magistrate approval.&lt;br /&gt;
&lt;br /&gt;
Abuse or wrongful usage of this power may result in a removal of your role whitelist.&lt;br /&gt;
&lt;br /&gt;
=== Situations ===&lt;br /&gt;
&lt;br /&gt;
==== An XO was appointed when the Captain was present: ====&lt;br /&gt;
Fax Central Command and inform them of the Captain&#039;s untimely demise, and the XO will &#039;&#039;become&#039;&#039; the &#039;&#039;&#039;CO&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== There is no CO to lead the Station, and no XO was appointed when a Captain was present ====&lt;br /&gt;
Among the departmental heads present, conduct a vote, and whoever gains a majority vote shall become the Executive Officer. The results of this vote must be documented, stamped, and signed by a majority of department heads to be legal, and must then be faxed to Central Command.&lt;br /&gt;
&lt;br /&gt;
After sending appropriate and legal documentation to Central Command, the elected XO will immediately become the station&#039;s Acting Commanding Officer, with the access and authority appropriate to the position. A response from Central Command is not required for this to take place, though they will usually acknowledge the transfer of power and send an access token to unlock the station&#039;s emergency spare ID cabinet.&amp;lt;blockquote&amp;gt;If you are becoming ACO, need access to the locked spare ID cabinet, and Central Command is not responding to the fax in a timely manner, it is encouraged to send an ahelp to ensure the issue is noticed. If necessary, the ACO is authorized to break the cabinet open to get the ID.&amp;lt;/blockquote&amp;gt;When and if a Nanotrasen appointed Captain arrives, the ACO must turn over all effects befitting the legal title and rescind their accesses.&lt;br /&gt;
&lt;br /&gt;
==== Mutiny and Other Pressing Circumstances ====&lt;br /&gt;
Conditionally, it will transfer to whoever is elected via a majority vote by the remaining Departmental Heads.&lt;br /&gt;
&lt;br /&gt;
==== Demotion of Departmental Heads or Executive Officer(s) or Commanding Officer. (Shift-Start Contractor) ====&lt;br /&gt;
There shall be a majority vote to demote someone for a shift-start Command Member, it should follow similarly to how a Commanding Officer can be removed through &#039;&#039;&#039;No Confidence&#039;&#039;&#039;. Refer to [[Mutiny Guideline]].&lt;br /&gt;
&lt;br /&gt;
==== Hiring of Departmental Heads ====&lt;br /&gt;
If there is no Departmental Head at Shift Start, the Commanding Officer or Captain may hire for the Departments that lack a Command member. The new Command hire must be mindshielded in order to ensure their loyalty to NanoTrasen. If there is no CO or Captain, wait unless there&#039;s an issue, then go directly to faxing Central Command.&lt;br /&gt;
&lt;br /&gt;
==== Transfer of Powers and Responsibilities ====&lt;br /&gt;
If a contracted Departmental Head arrives on the station hired by NanoTrasen, the current On-Shift Hire shall be demoted and all effects shall be turned over to that contracted individual. &#039;&#039;If&#039;&#039; the contracted Departmental Head chooses to retain the On-Shift Hire Departmental Head, they can do so and share the responsibilities.&lt;br /&gt;
&lt;br /&gt;
=== A dummy guide to Command Hierarchy ===&lt;br /&gt;
&#039;&#039;Written by Quirin Inanis - regional grumpy CMO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== What is a CO? ====&lt;br /&gt;
&#039;&#039;&#039;CO&#039;&#039;&#039; &#039;&#039;(Commanding Officer)&#039;&#039; is a title that means you are the one in Command; you&#039;re at the top! &#039;&#039;&#039;By default the role of Captain has this title!&#039;&#039;&#039; But in some circumstances this can change. Being the CO means you need to lead, so make sure you&#039;re comfortable being under pressure! &#039;&#039;(CO also often comes with nice perks like AA and getting to tell the Heads what to do)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== What is the XO? ====&lt;br /&gt;
&#039;&#039;&#039;XO&#039;&#039;&#039; &#039;&#039;(Executive Officer)&#039;&#039; is a title appointed by the &#039;&#039;&#039;Captain&#039;&#039;&#039;. It does nothing on it&#039;s own, until the Command Hierarchy changes in some way!&lt;br /&gt;
&lt;br /&gt;
==== How is the title of CO moved? ====&lt;br /&gt;
In the case that there is no Captain &#039;&#039;(completely out-of-commission, no one playing the role, missing, etc.)&#039;&#039; the title of CO will be handed down. &#039;&#039;&#039;Note: Any change in the CO title needs to be Faxed to CC.&#039;&#039;&#039; &#039;&#039;&#039;If the Captain appointed an XO, they are now the new CO!&#039;&#039;&#039; Otherwise the Department heads vote among themselves which one becomes the new CO. This is often referred to as being the &amp;quot;Acting CO&amp;quot;. &#039;&#039;&#039;Note that this is temporary!&#039;&#039;&#039; If a Captain shows up again, they take back the title of CO and everything that comes with it! The Captain can also loose the title of CO in some ways, either if a higher-up from Nanotrasen shows up, or if there was a &#039;&#039;&#039;No Confidence vote&#039;&#039;&#039;. &#039;&#039;(Go look at the rules for Mutiny for more on that)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== What if a Head is missing? ====&lt;br /&gt;
If a Department doesn&#039;t have a Head &#039;&#039;(completely out-of-commission, dead, no one playing, missing, etc.)&#039;&#039; a new &#039;&#039;&#039;temporary Head is appointed by the CO from among that Departments staff&#039;&#039;&#039;. Same as with the CO title, if a Head does end up showing up all the power, items, etc. are transferred back to them. &#039;&#039;(If the Department Head wants someone to share the load, they can choose to not demote the replacement Head to work together)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== What if there is absolutely no command staff? (Meaning no one can take the title of CO) ====&lt;br /&gt;
Nothing! Just wait! If there is &#039;&#039;&#039;some issue: Fax Central Command!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Command_Hierarchy&amp;diff=701</id>
		<title>Command Hierarchy</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Command_Hierarchy&amp;diff=701"/>
		<updated>2025-11-30T03:13:01Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basics ==&lt;br /&gt;
The Captain is the legally appointed officer by Nanotrasen in charge of the station.&lt;br /&gt;
&lt;br /&gt;
The Captain (CO) has the legal authority to modify Space Law, Alert Procedure, and SOP at will, with an announcement broadcasting the changes to be made beforehand; this power is referred to as the Captain&#039;s Authority. However, the crew may be able to seek legal punishment or mutiny a Captain who abuses their authority.&lt;br /&gt;
&lt;br /&gt;
However, when they are not present, several steps exist to rectify this until one is assigned to the station or elected.&lt;br /&gt;
&lt;br /&gt;
Here are some definitions, followed by the steps to enable a Chain of Command to follow and obey to ensure that the station runs smoothly from the top down.&lt;br /&gt;
&lt;br /&gt;
Captain is the formal title, while the legal title is &#039;&#039;Commanding Officer&#039;&#039; or &#039;&#039;&#039;CO&#039;&#039;&#039;. The captain&#039;s title does not transfer to anyone who has taken the &#039;&#039;&#039;ID&#039;&#039;&#039; unless otherwise stated by Central Command or through other means without Central Command&#039;s involvement; i.e., the Captain was removed from their position due to &#039;&#039;&#039;No Confidence&#039;&#039;&#039; or the Captain has died and cannot be revived, or a CO was appointed among the remaining Departmental Heads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Executive Officer&#039;&#039;, or &#039;&#039;&#039;XO&#039;&#039;&#039;, is a title appointed by the Captain, to act as a successor in the event that they perish and cannot be revived or are missing in action and cannot be recovered through any and all exhaustible means.&lt;br /&gt;
&lt;br /&gt;
=== Magistrate ===&lt;br /&gt;
The Magistrate has the following authority in the command hierarchy:&lt;br /&gt;
&lt;br /&gt;
# The ability to sentence someone without a trial.&lt;br /&gt;
# The ability to veto any Captain&#039;s Authority as necessary.&lt;br /&gt;
# The ability to demote any member of command.&lt;br /&gt;
&lt;br /&gt;
For the third point, the following conditions apply:&lt;br /&gt;
&lt;br /&gt;
# Demoting a Captain requires Central Command approval.&lt;br /&gt;
# Demoting a Department Head requires Captain approval.&lt;br /&gt;
# A captain may demote a Department Head without a vote with Magistrate approval.&lt;br /&gt;
&lt;br /&gt;
Abuse or wrongful usage of this power may result in a removal of your role whitelist.&lt;br /&gt;
&lt;br /&gt;
=== Situations ===&lt;br /&gt;
&lt;br /&gt;
==== An XO was appointed when the Captain was present: ====&lt;br /&gt;
Fax Central Command and inform them of the Captain&#039;s untimely demise, and the XO will &#039;&#039;become&#039;&#039; the &#039;&#039;&#039;CO&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== There is no CO to lead the Station, and no XO was appointed when a Captain was present ====&lt;br /&gt;
Among the departmental heads present, conduct a vote, and whoever gains a majority vote shall become the Executive Officer. The results of this vote must be documented, stamped, and signed by a majority of department heads to be legal, and must then be faxed to Central Command.&lt;br /&gt;
&lt;br /&gt;
After sending appropriate and legal documentation to Central Command, the elected XO will immediately become the station&#039;s Acting Commanding Officer, with the access and authority appropriate to the position. A response from Central Command is not required for this to take place, though they will usually acknowledge the transfer of power and send an access token to unlock the station&#039;s emergency spare ID cabinet.&amp;lt;blockquote&amp;gt;If you are becoming ACO, need access to the locked spare ID cabinet, and Central Command is not responding to the fax in a timely manner, it is encouraged to send an ahelp to ensure the issue is noticed. If necessary, the ACO is authorized to break the cabinet open to get the ID.&amp;lt;/blockquote&amp;gt;When and if a Nanotrasen appointed Captain arrives, the ACO must turn over all effects befitting the legal title and rescind their accesses.&lt;br /&gt;
&lt;br /&gt;
==== Mutiny and Other Pressing Circumstances ====&lt;br /&gt;
Conditionally, it will transfer to whoever is elected via a majority vote by the remaining Departmental Heads.&lt;br /&gt;
&lt;br /&gt;
==== Demotion of Departmental Heads or Executive Officer(s) or Commanding Officer. (Shift-Start Contractor) ====&lt;br /&gt;
There shall be a majority vote to demote someone for a shift-start Command Member, it should follow similarly to how a Commanding Officer can be removed through &#039;&#039;&#039;No Confidence&#039;&#039;&#039;. Refer to [[Mutiny Guideline]].&lt;br /&gt;
&lt;br /&gt;
==== Hiring of Departmental Heads ====&lt;br /&gt;
If there is no Departmental Head at Shift Start, the Commanding Officer or Captain may hire for the Departments that lack a Command member. The new Command hire must be mindshielded in order to ensure their loyalty to NanoTrasen. If there is no CO or Captain, wait unless there&#039;s an issue, then go directly to faxing Central Command.&lt;br /&gt;
&lt;br /&gt;
==== Transfer of Powers and Responsibilities ====&lt;br /&gt;
If a contracted Departmental Head arrives on the station hired by NanoTrasen, the current On-Shift Hire shall be demoted and all effects shall be turned over to that contracted individual. &#039;&#039;If&#039;&#039; the contracted Departmental Head chooses to retain the On-Shift Hire Departmental Head, they can do so and share the responsibilities.&lt;br /&gt;
&lt;br /&gt;
=== A dummy guide to Command Hierarchy ===&lt;br /&gt;
&#039;&#039;Written by Quirin Inanis - regional grumpy CMO&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== What is a CO? ====&lt;br /&gt;
&#039;&#039;&#039;CO&#039;&#039;&#039; &#039;&#039;(Commanding Officer)&#039;&#039; is a title that means you are the one in Command; you&#039;re at the top! &#039;&#039;&#039;By default the role of Captain has this title!&#039;&#039;&#039; But in some circumstances this can change. Being the CO means you need to lead, so make sure you&#039;re comfortable being under pressure! &#039;&#039;(CO also often comes with nice perks like AA and getting to tell the Heads what to do)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== What is the XO? ====&lt;br /&gt;
&#039;&#039;&#039;XO&#039;&#039;&#039; &#039;&#039;(Executive Officer)&#039;&#039; is a title appointed by the &#039;&#039;&#039;Captain&#039;&#039;&#039;. It does nothing on it&#039;s own, until the Command Hierarchy changes in some way!&lt;br /&gt;
&lt;br /&gt;
==== How is the title of CO moved? ====&lt;br /&gt;
In the case that there is no Captain &#039;&#039;(completely out-of-commission, no one playing the role, missing, etc.)&#039;&#039; the title of CO will be handed down. &#039;&#039;&#039;Note: Any change in the CO title needs to be Faxed to CC.&#039;&#039;&#039; &#039;&#039;&#039;If the Captain appointed an XO, they are now the new CO!&#039;&#039;&#039; Otherwise the Department heads vote among themselves which one becomes the new CO. This is often referred to as being the &amp;quot;Acting CO&amp;quot;. &#039;&#039;&#039;Note that this is temporary!&#039;&#039;&#039; If a Captain shows up again, they take back the title of CO and everything that comes with it! The Captain can also loose the title of CO in some ways, either if a higher-up from Nanotrasen shows up, or if there was a &#039;&#039;&#039;No Confidence vote&#039;&#039;&#039;. &#039;&#039;(Go look at the rules for Mutiny for more on that)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== What if a Head is missing? ====&lt;br /&gt;
If a Department doesn&#039;t have a Head &#039;&#039;(completely out-of-commission, dead, no one playing, missing, etc.)&#039;&#039; a new &#039;&#039;&#039;temporary Head is appointed by the CO from among that Departments staff&#039;&#039;&#039;. Same as with the CO title, if a Head does end up showing up all the power, items, etc. are transferred back to them. &#039;&#039;(If the Department Head wants someone to share the load, they can choose to not demote the replacement Head to work together)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== What if there is absolutely no command staff? (Meaning no one can take the title of CO) ====&lt;br /&gt;
Nothing! Just wait! If there is &#039;&#039;&#039;some issue: Fax Central Command!&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Medical_Operating_Procedures&amp;diff=684</id>
		<title>Medical Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Medical_Operating_Procedures&amp;diff=684"/>
		<updated>2025-11-20T17:28:46Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Standard of Care ==&lt;br /&gt;
A reasonable level of provided medical care where the medical personnel assumes a &#039;&#039;&#039;duty of care&#039;&#039;&#039; where they are expected to treat an individual to the best of their abilities.&amp;lt;blockquote&amp;gt;For example, a medical intern may not have the resources to provide optimal medical care, when there is a lack of resources, such as &#039;&#039;advanced medical treatment and or technology&#039;&#039;.&amp;lt;/blockquote&amp;gt;While errors are permissible, egregious errors resulting in grievous injuries or death can incur endangerment charges and civil liability. If a patient does not wish to be tended to, you are free of liability.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Medbay Priority&#039;&#039;&#039; ==&lt;br /&gt;
The Chief Medical Officer is the lead medical expert and has the final say in medical situations.&lt;br /&gt;
&lt;br /&gt;
The chemistry lab is to be primarily operated by chemists, followed by the senior physician. Special circumstances allow other medical personnel to operate the lab, such as (but not limited to) a lack of chemistry personnel or increased access as the result of skeleton crew procedures.&lt;br /&gt;
&lt;br /&gt;
Treatment of patients is primarily the responsibility of medical doctors, who are expected to handle all medical care including life saving surgeries.&lt;br /&gt;
&lt;br /&gt;
Rescue operations should be carried out by paramedics, prioritizing safety and stabilization of patients.&lt;br /&gt;
&lt;br /&gt;
The corpsman takes priority over doctors and paramedics when it comes to treating or rescuing security personnel, unless the number of casualties exceeds what a single corpsman can effectively manage or the corpsman requests assistance.&lt;br /&gt;
&lt;br /&gt;
Medical interns may be assigned a doctor as their mentor to teach them the basics and proper application of medicine. Interns may observe or assist in surgeries but cannot act as the primary surgeon unless no other doctors are available during an emergency.&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
The Chief Medical Officer of any station or vessel may declare any on-duty personnel &#039;&#039;&#039;&#039;&#039;unfit&#039;&#039;&#039;&#039;&#039; for duty and order them to be demoted; well within the grounds of medical reasoning and documentation; this includes the &#039;&#039;&#039;Commanding&#039;&#039;&#039; &#039;&#039;&#039;Officer&#039;&#039;&#039;, who cannot overrule this procedure.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Case Law:&#039;&#039;&#039; &#039;&#039;Nanotrasen Station NTDV 0592 versus Captain Starry McFluffs&#039;&#039; The Commanding Officer at the time was investigated and deemed to be found— &#039;&#039;&#039;extremely intoxicated&#039;&#039;&#039; and unable to comprehensibly communicate with their staff and subordinates, resulting in the lack of faith and ability to command, and or negligence on the station&#039;s safety, where the Supermatter began the Delamination Event due to their inebriated state— the Head of Personnel had to step in as the &#039;&#039;Elected Commanding Officer&#039;&#039;, to prevent station wide destruction and panic, thereby enacting the Chief Medical Officer and Elected Commanding Officer to deem the original Commanding Officer unfit for duty.&amp;lt;/blockquote&amp;gt;The Chief Medical Officer and relevant Departmental Head must both agree that the specified crewmate is unfit for duty for the demotion to take effect.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
Any and all medical staff, at anytime, can refuse to treat medical care to patients for any of the following conditions or reasonings:&amp;lt;blockquote&amp;gt;A. &#039;&#039;Disruptive or Abusive patient— threatening, verbally abusing, or endangering staff and patients alike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. &#039;&#039;or, Violation of the Hippocratic Oath— going against the ethics of the medical personnel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. &#039;&#039;or, Medical resources constraint&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
D. &#039;&#039;or, genuine lack of expertise in treatment methods&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical personnel are afforded the right to quarantine any individual or individuals that suffer from an infectious or contagious diseases; allowing them to confine them within predesignated quarantine zones then providing a course for treatment until they are no longer a vector of infection or contagion that&#039;s harmful to the crew.&lt;br /&gt;
&lt;br /&gt;
== Do Not Resuscitate / DNR ==&lt;br /&gt;
A &#039;&#039;&#039;Do Not Resuscitate&#039;&#039;&#039; or &#039;&#039;&#039;DNR&#039;&#039;&#039; order is a legal document that instructs medical personnel not to perform lifesaving treatment or cloning to the individual listed on the order.&amp;lt;blockquote&amp;gt;A. &#039;&#039;The individual is a drain on medical resources, implicating them that they do not value their own life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. &#039;&#039;or, an elective by the individual themselves to not be resuscitated&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. &#039;&#039;or, a &#039;&#039;&#039;[[Judicial Procedures#Injunctions|lawful injunction]]&#039;&#039;&#039; or court order, i.e.: stasis for malicious, difficult-to-contain individuals&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Surgical Procedures ==&lt;br /&gt;
Only trained, capable medical personnel should be able to do invasive procedures or surgeries, this includes, but not limited to removal of implants or inspection. Standard of Care applies to this procedure. Any personnel who are not active medical staff, crew who are authorized in limited contexts such as a [[Epistemics Procedures#Surgery|Roboticist]], or, in emergency situations, the corpsman/Captain/ACO, are not to commit surgery on another individual, as it is considered a [[Space Law#Crime and Modifier Codes|felony]]. &lt;br /&gt;
&lt;br /&gt;
Organs from space animals &#039;&#039;should not be installed&#039;&#039; without express permission from the highest-ranking available medical staff. This is an entirely in-character issue, however, so fair is fair so long as you have a valid reason. If the organ in question provides potentially lethal abilities, it requires approval from the [[Warden]], the [[Head of Security]], or the [[Commanding Officer]].&lt;br /&gt;
&lt;br /&gt;
Medical personnel may handle mechanical limb replacements and other such duties that may normally fall under Roboticist if they were given explicit permission to do so by the Roboticist(s) or there is no active Roboticists on station.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Medical_Operating_Procedures&amp;diff=683</id>
		<title>Medical Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Medical_Operating_Procedures&amp;diff=683"/>
		<updated>2025-11-20T17:15:14Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Standard of Care ==&lt;br /&gt;
A reasonable level of provided medical care where the medical personnel assumes a &#039;&#039;&#039;duty of care&#039;&#039;&#039; where they are expected to treat an individual to the best of their abilities.&amp;lt;blockquote&amp;gt;For example, a medical intern may not have the resources to provide optimal medical care, when there is a lack of resources, such as &#039;&#039;advanced medical treatment and or technology&#039;&#039;.&amp;lt;/blockquote&amp;gt;While errors are permissible, egregious errors resulting in grievous injuries or death can incur endangerment charges and civil liability. If a patient does not wish to be tended to, you are free of liability.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Medbay Priority&#039;&#039;&#039; ==&lt;br /&gt;
The Chief Medical Officer is the lead medical expert and has the final say in medical situations.&lt;br /&gt;
&lt;br /&gt;
The chemistry lab is to be primarily operated by chemists, followed by the senior physician. Special circumstances allow other medical personnel to operate the lab, such as (but not limited to) a lack of chemistry personnel or increased access as the result of skeleton crew procedures.&lt;br /&gt;
&lt;br /&gt;
Treatment of patients is primarily the responsibility of medical doctors, who are expected to handle all medical care including life saving surgeries.&lt;br /&gt;
&lt;br /&gt;
Rescue operations should be carried out by paramedics, prioritizing safety and stabilization of patients.&lt;br /&gt;
&lt;br /&gt;
The corpsman takes priority over doctors and paramedics when it comes to treating or rescuing security personnel, unless the number of casualties exceeds what a single corpsman can effectively manage or the corpsman requests assistance.&lt;br /&gt;
&lt;br /&gt;
Medical interns may be assigned a doctor as their mentor to teach them the basics and proper application of medicine. Interns may observe or assist in surgeries but cannot act as the primary surgeon unless no other doctors are available during an emergency.&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
The Chief Medical Officer of any station or vessel may declare any on-duty personnel &#039;&#039;&#039;&#039;&#039;unfit&#039;&#039;&#039;&#039;&#039; for duty and order them to be demoted; well within the grounds of medical reasoning and documentation; this includes the &#039;&#039;&#039;Commanding&#039;&#039;&#039; &#039;&#039;&#039;Officer&#039;&#039;&#039;, who cannot overrule this procedure.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Case Law:&#039;&#039;&#039; &#039;&#039;Nanotrasen Station NTDV 0592 versus Captain Starry McFluffs&#039;&#039; The Commanding Officer at the time was investigated and deemed to be found— &#039;&#039;&#039;extremely intoxicated&#039;&#039;&#039; and unable to comprehensibly communicate with their staff and subordinates, resulting in the lack of faith and ability to command, and or negligence on the station&#039;s safety, where the Supermatter began the Delamination Event due to their inebriated state— the Head of Personnel had to step in as the &#039;&#039;Elected Commanding Officer&#039;&#039;, to prevent station wide destruction and panic, thereby enacting the Chief Medical Officer and Elected Commanding Officer to deem the original Commanding Officer unfit for duty.&amp;lt;/blockquote&amp;gt;The Chief Medical Officer and relevant Departmental Head must both agree that the specified crewmate is unfit for duty for the demotion to take effect.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
Any and all medical staff, at anytime, can refuse to treat medical care to patients for any of the following conditions or reasonings:&amp;lt;blockquote&amp;gt;A. &#039;&#039;Disruptive or Abusive patient— threatening, verbally abusing, or endangering staff and patients alike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. &#039;&#039;or, Violation of the Hippocratic Oath— going against the ethics of the medical personnel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. &#039;&#039;or, Medical resources constraint&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
D. &#039;&#039;or, genuine lack of expertise in treatment methods&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical personnel are afforded the right to quarantine any individual or individuals that suffer from an infectious or contagious diseases; allowing them to confine them within predesignated quarantine zones then providing a course for treatment until they are no longer a vector of infection or contagion that&#039;s harmful to the crew.&lt;br /&gt;
&lt;br /&gt;
== Do Not Resuscitate / DNR ==&lt;br /&gt;
A &#039;&#039;&#039;Do Not Resuscitate&#039;&#039;&#039; or &#039;&#039;&#039;DNR&#039;&#039;&#039; order is a legal document that instructs medical personnel not to perform lifesaving treatment or cloning to the individual listed on the order.&amp;lt;blockquote&amp;gt;A. &#039;&#039;The individual is a drain on medical resources, implicating them that they do not value their own life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. &#039;&#039;or, an elective by the individual themselves to not be resuscitated&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. &#039;&#039;or, a &#039;&#039;&#039;[[Judicial Procedures#Injunctions|lawful injunction]]&#039;&#039;&#039; or court order, i.e.: stasis for malicious, difficult-to-contain individuals&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Surgical Procedures ==&lt;br /&gt;
Only trained, capable medical personnel should be able to do invasive procedures or surgeries, this includes, but not limited to removal of implants or inspection. Standard of Care applies to this procedure. Any personnel who are not active medical staff, crew who are authorized in limited contexts such as a [[Epistemics Procedures#Surgery|Roboticist]], or, in emergency situations, the corpsman/Captain/ACO, are not to commit surgery on another individual, as it is considered a [[Space Law#Crime and Modifier Codes|felony]]. &lt;br /&gt;
&lt;br /&gt;
Organs from space animals (the Dragon Lungs, Goliath Heart, Laser Raptor Eyes, and Space Animal Lungs/Heart) &#039;&#039;should not be installed&#039;&#039; without express permission from the highest-ranking available medical staff. This is an entirely in-character issue, however, so fair is fair so long as you have a valid reason.&lt;br /&gt;
&lt;br /&gt;
Medical personnel may handle mechanical limb replacements and other such duties that may normally fall under Roboticist if they were given explicit permission to do so by the Roboticist(s) or there is no active Roboticists on station.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=682</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=682"/>
		<updated>2025-11-20T17:14:19Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in an AHelp if your security character can break SOP and destroy critical evidence linking their friend to a crime. Given permission, you go through with the SOP breach, and if it&#039;s discovered, accept being reprimanded in-character/tried by a magistrate judge.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You ask a player OOC if your character can kill theirs because they were a witness to your character&#039;s crime. The other player agrees to having their character killed, and you go through with the act, killing them and throwing their body into space, ensuring they cannot be found. However, since the player did not agree to being round-removed, and you did it anyways, you are punished accordingly.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited in a situation where it would give you an advantage, such as combat.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. Note that death is inclusive of an IPC fully losing charge.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason. &lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it. &lt;br /&gt;
&lt;br /&gt;
This does not apply to surgery for organs as they, in most circumstances, don&#039;t provide more than QOL features since the removal of the cobra gland from spawning. See [[Medical Operating Procedures]] for in-character requirements.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden. The conditions of which are as follows:&lt;br /&gt;
&lt;br /&gt;
# must be an adult in their species,&lt;br /&gt;
# must be sapient (or higher) intelligence,&lt;br /&gt;
# must be capable of communicating consent&lt;br /&gt;
&lt;br /&gt;
This includes any non-cognizine animal, xeno, and/or other controllable mobs. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;br /&gt;
&lt;br /&gt;
2.11 Antagonists are expected to follow their respective antagonist SOP unless they ahelp and were given permission to rule 0.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Medical_Operating_Procedures&amp;diff=681</id>
		<title>Medical Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Medical_Operating_Procedures&amp;diff=681"/>
		<updated>2025-11-20T17:13:42Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Standard of Care ==&lt;br /&gt;
A reasonable level of provided medical care where the medical personnel assumes a &#039;&#039;&#039;duty of care&#039;&#039;&#039; where they are expected to treat an individual to the best of their abilities.&amp;lt;blockquote&amp;gt;For example, a medical intern may not have the resources to provide optimal medical care, when there is a lack of resources, such as &#039;&#039;advanced medical treatment and or technology&#039;&#039;.&amp;lt;/blockquote&amp;gt;While errors are permissible, egregious errors resulting in grievous injuries or death can incur endangerment charges and civil liability. If a patient does not wish to be tended to, you are free of liability.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Medbay Priority&#039;&#039;&#039; ==&lt;br /&gt;
The Chief Medical Officer is the lead medical expert and has the final say in medical situations.&lt;br /&gt;
&lt;br /&gt;
The chemistry lab is to be primarily operated by chemists, followed by the senior physician. Special circumstances allow other medical personnel to operate the lab, such as (but not limited to) a lack of chemistry personnel or increased access as the result of skeleton crew procedures.&lt;br /&gt;
&lt;br /&gt;
Treatment of patients is primarily the responsibility of medical doctors, who are expected to handle all medical care including life saving surgeries.&lt;br /&gt;
&lt;br /&gt;
Rescue operations should be carried out by paramedics, prioritizing safety and stabilization of patients.&lt;br /&gt;
&lt;br /&gt;
The corpsman takes priority over doctors and paramedics when it comes to treating or rescuing security personnel, unless the number of casualties exceeds what a single corpsman can effectively manage or the corpsman requests assistance.&lt;br /&gt;
&lt;br /&gt;
Medical interns may be assigned a doctor as their mentor to teach them the basics and proper application of medicine. Interns may observe or assist in surgeries but cannot act as the primary surgeon unless no other doctors are available during an emergency.&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
The Chief Medical Officer of any station or vessel may declare any on-duty personnel &#039;&#039;&#039;&#039;&#039;unfit&#039;&#039;&#039;&#039;&#039; for duty and order them to be demoted; well within the grounds of medical reasoning and documentation; this includes the &#039;&#039;&#039;Commanding&#039;&#039;&#039; &#039;&#039;&#039;Officer&#039;&#039;&#039;, who cannot overrule this procedure.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Case Law:&#039;&#039;&#039; &#039;&#039;Nanotrasen Station NTDV 0592 versus Captain Starry McFluffs&#039;&#039; The Commanding Officer at the time was investigated and deemed to be found— &#039;&#039;&#039;extremely intoxicated&#039;&#039;&#039; and unable to comprehensibly communicate with their staff and subordinates, resulting in the lack of faith and ability to command, and or negligence on the station&#039;s safety, where the Supermatter began the Delamination Event due to their inebriated state— the Head of Personnel had to step in as the &#039;&#039;Elected Commanding Officer&#039;&#039;, to prevent station wide destruction and panic, thereby enacting the Chief Medical Officer and Elected Commanding Officer to deem the original Commanding Officer unfit for duty.&amp;lt;/blockquote&amp;gt;The Chief Medical Officer and relevant Departmental Head must both agree that the specified crewmate is unfit for duty for the demotion to take effect.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
Any and all medical staff, at anytime, can refuse to treat medical care to patients for any of the following conditions or reasonings:&amp;lt;blockquote&amp;gt;A. &#039;&#039;Disruptive or Abusive patient— threatening, verbally abusing, or endangering staff and patients alike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. &#039;&#039;or, Violation of the Hippocratic Oath— going against the ethics of the medical personnel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. &#039;&#039;or, Medical resources constraint&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
D. &#039;&#039;or, genuine lack of expertise in treatment methods&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical personnel are afforded the right to quarantine any individual or individuals that suffer from an infectious or contagious diseases; allowing them to confine them within predesignated quarantine zones then providing a course for treatment until they are no longer a vector of infection or contagion that&#039;s harmful to the crew.&lt;br /&gt;
&lt;br /&gt;
== Do Not Resuscitate / DNR ==&lt;br /&gt;
A &#039;&#039;&#039;Do Not Resuscitate&#039;&#039;&#039; or &#039;&#039;&#039;DNR&#039;&#039;&#039; order is a legal document that instructs medical personnel not to perform lifesaving treatment or cloning to the individual listed on the order.&amp;lt;blockquote&amp;gt;A. &#039;&#039;The individual is a drain on medical resources, implicating them that they do not value their own life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. &#039;&#039;or, an elective by the individual themselves to not be resuscitated&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. &#039;&#039;or, a &#039;&#039;&#039;[[Judicial Procedures#Injunctions|lawful injunction]]&#039;&#039;&#039; or court order, i.e.: stasis for malicious, difficult-to-contain individuals&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Surgical Procedures ==&lt;br /&gt;
Only trained, capable medical personnel should be able to do invasive procedures or surgeries, this includes, but not limited to removal of implants or inspection. Standard of Care applies to this procedure. Any personnel who are not active medical staff, crew who are authorized in limited contexts such as a [[Epistemics Procedures#Surgery|Roboticist]], or, in emergency situations, the corpsman/Captain/ACO, are not to commit surgery on another individual, as it is considered a [[Space Law#Crime and Modifier Codes|felony]]. &lt;br /&gt;
&lt;br /&gt;
Organs from space animals (the Dragon Lungs, Goliath Heart, Laser Raptor Eyes, and Space Animal Lungs/Heart) &#039;&#039;should not be installed&#039;&#039; without express permission from the highest available medical staff. This is an entirely in-character issue, however, so fair is fair so long as you have a valid reason.&lt;br /&gt;
&lt;br /&gt;
Medical personnel may handle mechanical limb replacements and other such duties that may normally fall under Roboticist if they were given explicit permission to do so by the Roboticist(s) or there is no active Roboticists on station.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=680</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=680"/>
		<updated>2025-11-20T17:11:21Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in an AHelp if your security character can break SOP and destroy critical evidence linking their friend to a crime. Given permission, you go through with the SOP breach, and if it&#039;s discovered, accept being reprimanded in-character/tried by a magistrate judge.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You ask a player OOC if your character can kill theirs because they were a witness to your character&#039;s crime. The other player agrees to having their character killed, and you go through with the act, killing them and throwing their body into space, ensuring they cannot be found. However, since the player did not agree to being round-removed, and you did it anyways, you are punished accordingly.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited in a situation where it would give you an advantage, such as combat.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. Note that death is inclusive of an IPC fully losing charge.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason. &lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it. &lt;br /&gt;
&lt;br /&gt;
This does not apply to surgery for organs as they, in most circumstances, don&#039;t provide more than QOL features since the removal of the cobra gland from spawning.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden. The conditions of which are as follows:&lt;br /&gt;
&lt;br /&gt;
# must be an adult in their species,&lt;br /&gt;
# must be sapient (or higher) intelligence,&lt;br /&gt;
# must be capable of communicating consent&lt;br /&gt;
&lt;br /&gt;
This includes any non-cognizine animal, xeno, and/or other controllable mobs. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;br /&gt;
&lt;br /&gt;
2.11 Antagonists are expected to follow their respective antagonist SOP unless they ahelp and were given permission to rule 0.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=679</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=679"/>
		<updated>2025-11-19T23:55:04Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
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4.2 Do not flame and do not be toxic.&lt;br /&gt;
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4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in an AHelp if your security character can break SOP and destroy critical evidence linking their friend to a crime. Given permission, you go through with the SOP breach, and if it&#039;s discovered, accept being reprimanded in-character/tried by a magistrate judge.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You ask a player OOC if your character can kill theirs because they were a witness to your character&#039;s crime. The other player agrees to having their character killed, and you go through with the act, killing them and throwing their body into space, ensuring they cannot be found. However, since the player did not agree to being round-removed, and you did it anyways, you are punished accordingly.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited in a situation where it would give you an advantage, such as combat.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. Note that death is inclusive of an IPC fully losing charge.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason. &lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it. &lt;br /&gt;
&lt;br /&gt;
This includes, but is not limited to, doing surgery for the bonuses of a separate organ as any job when it&#039;s not necessarily required for your job. As an example, Salvage are allowed to get carp lungs to avoid breathing because it&#039;s practically in their job description. Please see [[Medical Operating Procedures]] for further in-character requirements.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden. The conditions of which are as follows:&lt;br /&gt;
&lt;br /&gt;
# must be an adult in their species,&lt;br /&gt;
# must be sapient (or higher) intelligence,&lt;br /&gt;
# must be capable of communicating consent&lt;br /&gt;
&lt;br /&gt;
This includes any non-cognizine animal, xeno, and/or other controllable mobs. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;br /&gt;
&lt;br /&gt;
2.11 Antagonists are expected to follow their respective antagonist SOP unless they ahelp and were given permission to rule 0.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=639</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=639"/>
		<updated>2025-11-02T15:19:06Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: harkness test clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in an AHelp if your security character can break SOP and destroy critical evidence linking their friend to a crime. Given permission, you go through with the SOP breach, and if it&#039;s discovered, accept being reprimanded in-character/tried by a magistrate judge.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You ask a player OOC if your character can kill theirs because they were a witness to your character&#039;s crime. The other player agrees to having their character killed, and you go through with the act, killing them and throwing their body into space, ensuring they cannot be found. However, since the player did not agree to being round-removed, and you did it anyways, you are punished accordingly.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited in a situation where it would give you an advantage, such as combat.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. Note that death is inclusive of an IPC fully losing charge.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden. The conditions of which are as follows:&lt;br /&gt;
&lt;br /&gt;
# must be an adult in their species,&lt;br /&gt;
# must be sapient (or higher) intelligence,&lt;br /&gt;
# must be capable of communicating consent&lt;br /&gt;
&lt;br /&gt;
This includes any non-cognizine animal, xeno, and/or other controllable mobs. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;br /&gt;
&lt;br /&gt;
2.11 Antagonists are expected to follow their respective antagonist SOP unless they ahelp and were given permission to rule 0.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=615</id>
		<title>Judicial Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=615"/>
		<updated>2025-10-29T14:07:43Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: possession is NOT stackable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been detained for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with felony or capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; Please see [[Judicial Procedures#Pre-Criminal Trial|Pre-Criminal Trial]] for more specific information on charges pending and reoffenders.&lt;br /&gt;
&lt;br /&gt;
== Court Orders ==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an &#039;&#039;&#039;Obstruction of Justice charge&#039;&#039;&#039; and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
Warrants represent official orders to the security department, issued by the Justice Department, or in their absence, relevant officers. Warrants may order the search or arrest of an individual, or the search of an entire department.  These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Search Warrants&#039;&#039;&#039;; may with [https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures#Reasonable_Suspicion reasonable suspicion] order the search of an individual or entire departmental area, by force if necessary&#039;&#039;. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with &#039;&#039;&#039;both&#039;&#039;&#039; probable cause and evidence.&#039;&#039;&lt;br /&gt;
** Search Warrants should include the scope of the warrant (individual, entire department, etc), and a brief description of the reasonable suspicion, probable cause, or evidence to support the warrant.&lt;br /&gt;
** Warrants are required for any search on green alert, &#039;&#039;even if the individual consented&#039;&#039;. With one exception, detailed in the [https://wiki.denstation.net/index.php?title=Judicial_Procedures#Individual_Search Individual Searches section].&lt;br /&gt;
** A full search of the personal belongings of an individual may be conducted on those that are under arrest, without the need for a warrant.&lt;br /&gt;
* &#039;&#039;&#039;Arrest Warrants&#039;&#039;&#039;; may with [https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures#Probable_Cause probable cause] or evidence order the arrest of an individual who is believed to have committed a crime.&lt;br /&gt;
** An arrest warrant is not mandatory for conducting the arrest of an individual when the officer already has probable cause or evidence of a crime. However it may encourage cooperation when seeking to arrest someone.&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Magistrate, Chief Justice, or Clerk. If there is no applicable Justice Department (no Magistrate, Chief Justice, or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If neither are an option, then it must be approved by the Warden. The individual approving the warrant cannot be the same as the individual requesting the warrant, and the individual requesting the warrant cannot go to someone else if it was denied already.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
!Requires At Least&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|Reasonable Suspicion&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Arrest&lt;br /&gt;
|Security&lt;br /&gt;
|Probable Cause or Evidence&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|Probable Cause or Evidence&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|Reasonable Suspicion&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|Reasonable Suspicion&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|Reasonable Suspicion&lt;br /&gt;
|}&lt;br /&gt;
===== Individual  Search =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), the warrant must include the Reasonable Suspicion for the search. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
An individual may consent to a search of their belongings, waiving the need for a warrant. A written piece of paper signed by the individual in question saying they consent to a search of their belongings is &#039;&#039;&#039;&#039;&#039;required&#039;&#039;&#039;&#039;&#039;. This paper &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; also include the reasonable suspicion to initiate a search, and the officer&#039;s signature. After the conclusion of the search and possible arrest of the individual, the officer must deliver the consent paper to the Magistrate, Chief Justice, or Clerk if available, or to the Head of Security, Warden, or Commanding Officer if Justice Department members are unavailable.&lt;br /&gt;
&lt;br /&gt;
===== Implant Search =====&lt;br /&gt;
&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant, and the warrant &#039;&#039;&#039;must&#039;&#039;&#039; also be approved by the CMO or in their absence the Commanding Officer. This is true even if the person is arrested with indisputable evidence, such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant, &#039;&#039;&#039;unless it is Green Alert&#039;&#039;&#039;. A written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;During a detainment on blue alert, an individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [https://wiki.denstation.net/Medical_Operating_Procedures Medical Operating Procedures].&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps &amp;amp; Recording =====&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Judicial Procedures#Warrants|warrants]]).&amp;lt;br&amp;gt;&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur, in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Departmental Search =====&lt;br /&gt;
For any situation that requires a departmental search, provide reasonable suspicion for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards. Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;Present the warrant to the Departmental Head whose department is getting searched, or any applicable departmental staff.&lt;br /&gt;
&lt;br /&gt;
=== Injunctions ===&lt;br /&gt;
The Magistrate, Chief Justice, Commanding Officer, or legally-selected judge are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. These may be issued on discretion or as relief for Civil Trials. &#039;&#039;Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
=== Subpoenas ===&lt;br /&gt;
The Magistrate or Chief Justice may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness in court;&lt;br /&gt;
* Produce evidence for court;&lt;br /&gt;
* Appear for a trial in which they are the defendant, plaintiff, or the prosecution;&lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
&lt;br /&gt;
=== Criminal Charges ===&lt;br /&gt;
Any crew member may press charges against any other crew member.&lt;br /&gt;
&lt;br /&gt;
An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
An individual may not be charged of a crime if the target of the crime explicitly declines to charge them, thus making their charges toward that specific victim void and pardoned in their entirety. This does not apply to crimes that effect the station at large, such as Terrorism, theft in general, and sabotage.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged.&lt;br /&gt;
&lt;br /&gt;
For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count.&lt;br /&gt;
&lt;br /&gt;
For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
In the case of possession, theft, or any incident involving several separate and distinct items, only one charge may be applied.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Criminal Trial ===&lt;br /&gt;
Every criminal defendant has the right to a speedy trial;&lt;br /&gt;
&lt;br /&gt;
* Protects defendants from delay between the presentation of an indictment and the start of trial.&lt;br /&gt;
&lt;br /&gt;
A criminal trial should take place within twenty-five minutes following the pressing of the accused charges. The accused shall be held in the brig until trial with unlimited access to their attorney if they so choose to take one.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason, a trial must be delayed past 25 minutes after the pressing of charges (due to unforeseen circumstances), the Commanding Officer or Head of Station Security may enact one of the below emergency actions.&lt;br /&gt;
&lt;br /&gt;
* Pardon the defendant on the grounds of the station’s inability to grant the right to a speedy trial.&lt;br /&gt;
* Set the defendant free with a status of charges pending. Releasing an Individual does not mean they are free of charges, but rather that they have served up to capital without a trial. If the defendant is charged with a capital crime, they must be taken into custody for the duration of the trial.&lt;br /&gt;
If a defendant reoffends while out on charges pending, or gains a breach of custody charge while awaiting trial, security may place the defendant in Permanent Confinement. The criminal defendant retains the right to a speedy trial as soon as it can be arranged, however temporary release with charges pending may not be granted.&lt;br /&gt;
&lt;br /&gt;
=== Civil Charges ===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Damages&#039;&#039;&#039;: That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
* &#039;&#039;&#039;Breach of duty&#039;&#039;&#039;: That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039;: That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for civil disputes and capital charges. While trials for disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial.&lt;br /&gt;
&lt;br /&gt;
While legal and spiritual counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
A trial can be waived if the suspect pleads guilty to a member of the Justice department, or in their absence, Command Staff, while in custody, who will then be responsible for deciding the sentence for the crime.&lt;br /&gt;
&lt;br /&gt;
Additionally, in situations where Standard Operating Procedure allows for capital punishments to be used in response to charges at or below the felony level, a trial is also mandatory.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided over by the Magistrate or Chief Justice, or in their absence, the Court Clerk. If no impartial members of the Justice department are available, a member of command must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
To begin a criminal or civil trial, all charges, arguments, and evidence must be filed with the court clerk beforehand to be presented to the judge. After the clerk has submitted the compiled court case to the judge, the trial shall begin when the defense, prosecution, judge, and bailiff appointed by the judge are present.&lt;br /&gt;
&lt;br /&gt;
Such procedures do not apply to miscellaneous hearings such as paroles and pardons or felony appeals, which only require the involvement of the judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
The judge of the trial is in-charge of ensuring the trial is completed in a timely manner, but has the ability to call recesses (breaks). The judge may grant two-minute extensions on top of the allotted time. The judge also has the power to charge someone with contempt of court, a felony, if they disrupt the case. In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Trials ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A criminal case should aim to be 40 minutes in total, and should take no longer than an hour.&#039;&#039;&#039;&#039;&#039; Criminal cases should either have security personnel present, or plan to have them present by the end of the trial. The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense then pleads guilty or not-guilty.&lt;br /&gt;
## If defense pleads guilty, proceed to step 7.&lt;br /&gt;
## If the defense pleads not-guilty, proceed to step 4.&lt;br /&gt;
# Defense then provides their opening statement, contradicting the prosecution&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the prosecution then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the prosecution, the defense, and the prosecution once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Five minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
## If the Defense has pleaded guilty, determine length and conditions of the sentence.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
=== Civil Trials ===&lt;br /&gt;
Civil cases do not require attorneys or prosecutors, but they may receive assistance from either both before and during the case.&lt;br /&gt;
&lt;br /&gt;
Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony.&lt;br /&gt;
&lt;br /&gt;
A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. &#039;&#039;&#039;&#039;&#039;A civil case should aim to be 30 minutes in total, and should take no longer than 45 minutes.&#039;&#039;&#039;&#039;&#039; The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Plaintiff opens the proceedings, stating the counts, damages, and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend civil relief to the judge, appropriate to the damages based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense follows with their opening statement, contradicting the plaintiff&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the plaintiff then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the plaintiff, the defense, and the plaintiff once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Four minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
=== Eyewitness Testimony ===&lt;br /&gt;
Any sentient being willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. &#039;&#039;Extra time may be granted to either side at the behest of the arbitrator or judge to allow for witnesses not currently present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objection to Testimony ===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
&lt;br /&gt;
* The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
* The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
* The witness is the judge.&lt;br /&gt;
&lt;br /&gt;
=== General Objections ===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hearsay&#039;&#039;&#039;: The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
* &#039;&#039;&#039;Asked and answered&#039;&#039;&#039;: A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
* &#039;&#039;&#039;Narrative&#039;&#039;&#039;: A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defense ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
* &#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
* &#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=614</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=614"/>
		<updated>2025-10-26T18:27:30Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in an AHelp if your security character can break SOP and destroy critical evidence linking their friend to a crime. Given permission, you go through with the SOP breach, and if it&#039;s discovered, accept being reprimanded in-character/tried by a magistrate judge.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You ask a player OOC if your character can kill theirs because they were a witness to your character&#039;s crime. The other player agrees to having their character killed, and you go through with the act, killing them and throwing their body into space, ensuring they cannot be found. However, since the player did not agree to being round-removed, and you did it anyways, you are punished accordingly.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited in a situation where it would give you an advantage, such as combat.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. Note that death is inclusive of an IPC fully losing charge.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;br /&gt;
&lt;br /&gt;
2.11 Antagonists are expected to follow their respective antagonist SOP unless they ahelp and were given permission to rule 0.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Brigging_Procedures&amp;diff=566</id>
		<title>Brigging Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Brigging_Procedures&amp;diff=566"/>
		<updated>2025-10-21T03:40:34Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Brig area is under the authority of the [[Warden]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When confining someone inside of the brig, the suspect should be handed to the [[Warden]] for processing. It is then the responsibility of the Warden to search, confine, and process the suspect in alignment with sentencing procedures. See [[Judicial Procedures#Pre-Criminal Trial|pre-criminal trial procedures]] if brig time exceeds 25 minutes. If the [[Warden]] is not available, then it is the responsibility of the [[Security Officer|arresting officer]] to process the suspect and handle evidence.&lt;br /&gt;
&lt;br /&gt;
== Treatment of Prisoners ==&lt;br /&gt;
Prisoners have certain rights that &#039;&#039;&#039;&amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt;&#039;&#039;&#039; be upheld by security and command personnel. Non-permanent confinement prisoners should be searched before they are uncuffed. Non-perma prisoners must be provided with the following:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
** These are rights, not privileges.&lt;br /&gt;
* Their original headset with only authorized encryption keys.&lt;br /&gt;
** This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Habitable holding cells or permabrig.&lt;br /&gt;
** If the secureness and safety of the holding area become compromised, the prisoners must be relocated, until the holding cells or permabrig are returned to a serviceable state.&lt;br /&gt;
* Freedom of movement within their holding area.&lt;br /&gt;
** Unless there is an undue risk to life and limb.&lt;br /&gt;
* Their original belongings, unless the item in question is contraband, being used as evidence in a crime, or they are an extended confinement prisoner.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement Prisoners ====&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that &#039;&#039;&#039;&amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt;&#039;&#039;&#039; be upheld by law enforcement:&lt;br /&gt;
&lt;br /&gt;
* Only Extended Confinement prisoners may receive visitors.&lt;br /&gt;
** A maximum of &#039;&#039;&#039;one individual&#039;&#039;&#039; may be permitted to visit a single convict every &#039;&#039;&#039;10 minutes&#039;&#039;&#039;; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
** The Warden or Head of Station Security may void the visiting time limit at their discretion.&lt;br /&gt;
* Upon approval, prisoners may request supervised work release if the staffing is available.&lt;br /&gt;
* Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
* Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole as permitted by the Paroles and Pardons section.&lt;br /&gt;
&lt;br /&gt;
== Preservative Stasis ==&lt;br /&gt;
&#039;&#039;&#039;Two of the three&#039;&#039;&#039; authorized personnel; the [[Warden]], [[Head of Security]], or [[Command Hierarchy|Commanding Officer]], may agree to &#039;&#039;temporarily&#039;&#039; upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Conditions for preservative stasis are one of the following:&lt;br /&gt;
&lt;br /&gt;
# Maliciously and repeatedly antagonizing law enforcement.&lt;br /&gt;
# Committing a capital crime while awaiting sentencing for or serving of another capital crime. Preservative stasis does not necessarily remove the need for a trial if further capital punishment is desired.&lt;br /&gt;
&lt;br /&gt;
There are two methods of preservative stasis:&lt;br /&gt;
&lt;br /&gt;
# Stasis bed, in which you put a person in either a critical or dead state on a stasis bed.&lt;br /&gt;
# Morgue, in which you put a person in a dead state in the morgue.&lt;br /&gt;
&lt;br /&gt;
In both of these cases, you are to commit as ethical and humane of an execution to enact preservative stasis as possible. If you have the luxury, you should prioritize doing the execution through medical staff instead of using lethal force to prevent unnecessary damage physically, mentally, or otherwise. The preferred method of execution is putting them under as you would for surgery, making them fall asleep, and then injecting them with the necessary poison to either kill or put them in a critical state.&lt;br /&gt;
&lt;br /&gt;
== Solitary Confinement ==&lt;br /&gt;
Should an extended confinement prisoner repeatedly and maliciously antagonize law enforcement, the [[Warden]], [[Head of Security]], or [[Command Hierarchy|Commanding Officer]] may temporarily place the aforementioned prisoner in Solitary Confinement for a maximum of twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Prisoners in Solitary Confinement must have their rights as a prisoner upheld, &#039;&#039;&#039;excluding&#039;&#039;&#039; visitations. Prisoners in Solitary Confinement are &#039;&#039;&#039;only&#039;&#039;&#039; permitted to be visited for medical purposes while within confinement. Prisoners are to be bolted into a small cell, and said cell should only be unbolted during the period of confinement to handle requests within the bounds of their rights.&lt;br /&gt;
&lt;br /&gt;
== Paroles and Pardons ==&lt;br /&gt;
Prisoners may be admitted for parole by the [[Warden]] or [[Head of Security]], or may apply for parole at the discretion and availability of the aforementioned parties under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Shows peaceful compliance and assists officers with their duties.&lt;br /&gt;
* Displays clear signs of remorse concerning the committed crime and/or criminal behaviors&lt;br /&gt;
&lt;br /&gt;
If parole is requested, they may receive a [[Judicial Procedures|parole hearing]] conducted by the Magistrate, [[Court Clerk]], or [[Chief Justice]], where they will state their case on why they should be released; they may request legal counsel in this hearing, but &#039;&#039;&#039;&#039;&#039;must represent themselves&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The sentencing [[Security Officer|officer]] of an arrest, the judge or arbiter of a trial, or the [[Warden]] - for extended confinement prisoners, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offense warrant suspension of sentence.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Brigging_Procedures&amp;diff=565</id>
		<title>Brigging Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Brigging_Procedures&amp;diff=565"/>
		<updated>2025-10-21T03:35:52Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Brig area is under the authority of the [[Warden]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
When confining someone inside of the brig, the suspect should be handed to the [[Warden]] for processing. It is then the responsibility of the Warden to search, confine, and process the suspect in alignment with sentencing procedures. See [[Judicial Procedures#Pre-Criminal Trial|pre-criminal trial procedures]] if brig time exceeds 25 minutes. If the [[Warden]] is not available, then it is the responsibility of the [[Security Officer|arresting officer]] to process the suspect and handle evidence.&lt;br /&gt;
&lt;br /&gt;
== Treatment of Prisoners ==&lt;br /&gt;
Prisoners have certain rights that &#039;&#039;&#039;&amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt;&#039;&#039;&#039; be upheld by security and command personnel. Non-permanent confinement prisoners should be searched before they are uncuffed. Non-perma prisoners must be provided with the following:&lt;br /&gt;
&lt;br /&gt;
* Adequate medical care and moral, spiritual, or legal counseling if it is requested and available.&lt;br /&gt;
** These are rights, not privileges.&lt;br /&gt;
* Their original headset with only authorized encryption keys.&lt;br /&gt;
** This right may be revoked should it be abused.&lt;br /&gt;
* Clothing, food, and water on request.&lt;br /&gt;
* Habitable holding cells or permabrig.&lt;br /&gt;
** If the secureness and safety of the holding area become compromised, the prisoners must be relocated, until the holding cells or permabrig are returned to a serviceable state.&lt;br /&gt;
* Freedom of movement within their holding area.&lt;br /&gt;
** Unless there is an undue risk to life and limb.&lt;br /&gt;
* Their original belongings, unless the item in question is contraband, being used as evidence in a crime, or they are an extended confinement prisoner.&lt;br /&gt;
&lt;br /&gt;
==== Extended Confinement Prisoners ====&lt;br /&gt;
Additionally, prisoners in Extended Confinement have certain rights but also more firm restrictions that &#039;&#039;&#039;&amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt;&#039;&#039;&#039; be upheld by law enforcement:&lt;br /&gt;
&lt;br /&gt;
* Only Extended Confinement prisoners may receive visitors.&lt;br /&gt;
** A maximum of &#039;&#039;&#039;one individual&#039;&#039;&#039; may be permitted to visit a single convict every &#039;&#039;&#039;10 minutes&#039;&#039;&#039;; a reason must be provided for the visit, and the visitor must consent to a search of their belongings.&lt;br /&gt;
** The Warden or Head of Station Security may void the visiting time limit at their discretion.&lt;br /&gt;
* Upon approval, prisoners may request supervised work release if the staffing is available.&lt;br /&gt;
* Prisoners who intentionally and maliciously cause structural damage to the permabrig, to a degree that makes it unreasonable to hold prisoners within, are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
* Prisoners who intentionally, maliciously, and repeatedly cause significant bodily harm to their fellow inmates, visitors, and/or security staff are thereby guilty of a capital crime and may receive trial.&lt;br /&gt;
* Prisoners may request retrial for capital crimes; these requests may be refused depending on the discretion and availability of the court clerk, chief justice, or at the discretion of the warden or head of station security.&lt;br /&gt;
* Prisoners may request or may otherwise be given parole as permitted by the Paroles and Pardons section.&lt;br /&gt;
&lt;br /&gt;
== Preservative Stasis ==&lt;br /&gt;
&#039;&#039;&#039;Two of the three&#039;&#039;&#039; authorized personnel; the [[Warden]], [[Head of Security]], or [[Command Hierarchy|Commanding Officer]], may agree to &#039;&#039;temporarily&#039;&#039; upgrade the relevant prisoners’ sentences to Preservative Stasis summarily.&lt;br /&gt;
&lt;br /&gt;
Conditions for preservative stasis are one of the following:&lt;br /&gt;
&lt;br /&gt;
# Maliciously and repeatedly antagonizing law enforcement.&lt;br /&gt;
# Committing a capital crime while awaiting sentencing for or serving of another capital crime.&lt;br /&gt;
&lt;br /&gt;
There are two methods of preservative stasis:&lt;br /&gt;
&lt;br /&gt;
# Stasis bed, in which you put a person in either a critical or dead state on a stasis bed.&lt;br /&gt;
# Morgue, in which you put a person in a dead state in the morgue.&lt;br /&gt;
&lt;br /&gt;
In both of these cases, you are to commit as ethical and humane of an execution to enact preservative stasis as possible. If you have the luxury, you should prioritize doing the execution through medical staff instead of using lethal force to prevent unnecessary damage physically, mentally, or otherwise. The preferred method of execution is putting them under as you would for surgery, making them fall asleep, and then injecting them with the necessary poison to either kill or put them in a critical state.&lt;br /&gt;
&lt;br /&gt;
== Solitary Confinement ==&lt;br /&gt;
Should an extended confinement prisoner repeatedly and maliciously antagonize law enforcement, the [[Warden]], [[Head of Security]], or [[Command Hierarchy|Commanding Officer]] may temporarily place the aforementioned prisoner in Solitary Confinement for a maximum of twenty minutes.&lt;br /&gt;
&lt;br /&gt;
Prisoners in Solitary Confinement must have their rights as a prisoner upheld, &#039;&#039;&#039;excluding&#039;&#039;&#039; visitations. Prisoners in Solitary Confinement are &#039;&#039;&#039;only&#039;&#039;&#039; permitted to be visited for medical purposes while within confinement. Prisoners are to be bolted into a small cell, and said cell should only be unbolted during the period of confinement to handle requests within the bounds of their rights.&lt;br /&gt;
&lt;br /&gt;
== Paroles and Pardons ==&lt;br /&gt;
Prisoners may be admitted for parole by the [[Warden]] or [[Head of Security]], or may apply for parole at the discretion and availability of the aforementioned parties under the following conditions:&lt;br /&gt;
&lt;br /&gt;
* Shows peaceful compliance and assists officers with their duties.&lt;br /&gt;
* Displays clear signs of remorse concerning the committed crime and/or criminal behaviors&lt;br /&gt;
&lt;br /&gt;
If parole is requested, they may receive a [[Judicial Procedures|parole hearing]] conducted by the Magistrate, [[Court Clerk]], or [[Chief Justice]], where they will state their case on why they should be released; they may request legal counsel in this hearing, but &#039;&#039;&#039;&#039;&#039;must represent themselves&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The sentencing [[Security Officer|officer]] of an arrest, the judge or arbiter of a trial, or the [[Warden]] - for extended confinement prisoners, may pardon members accused or sentenced for crimes if deemed in the best interest of the crew and vessel, and when the circumstances of the defendant or offense warrant suspension of sentence.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=563</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=563"/>
		<updated>2025-10-15T23:31:17Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in an AHelp if your security character can break SOP and destroy critical evidence linking their friend to a crime. Given permission, you go through with the SOP breach, and if it&#039;s discovered, accept being reprimanded in-character/tried by a magistrate judge.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You ask a player OOC if your character can kill theirs because they were a witness to your character&#039;s crime. The other player agrees to having their character killed, and you go through with the act, killing them and throwing their body into space, ensuring they cannot be found. However, since the player did not agree to being round-removed, and you did it anyways, you are punished accordingly.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. Note that death is inclusive of an IPC fully losing charge.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;br /&gt;
&lt;br /&gt;
2.11 Antagonists are expected to follow their respective antagonist SOP unless they ahelp and were given permission to rule 0.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=562</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=562"/>
		<updated>2025-10-15T23:29:29Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in an AHelp if your security character can break SOP and destroy critical evidence linking their friend to a crime. Given permission, you go through with the SOP breach, and if it&#039;s discovered, accept being reprimanded in-character/tried by a magistrate judge.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You ask a player OOC if your character can kill theirs because they were a witness to your character&#039;s crime. The other player agrees to having their character killed, and you go through with the act, killing them and throwing their body into space, ensuring they cannot be found. However, since the player did not agree to being round-removed, and you did it anyways, you are punished accordingly.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them. Note that death is inclusive of an IPC fully losing charge.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;br /&gt;
&lt;br /&gt;
2.11 Antagonists are expected to follow their SOP unless they ahelp and were given permission to rule 0.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Space_Law&amp;diff=559</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Space_Law&amp;diff=559"/>
		<updated>2025-10-04T21:35:46Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Space Station 14, stations operate under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to follow these laws.&lt;br /&gt;
&lt;br /&gt;
Foreign invaders, such as nuclear operatives, ninjas, and pirates, are not protected under space law. Traitors are not foreign invaders so they are usually protected by space law.&lt;br /&gt;
&lt;br /&gt;
Designation of &#039;sentient being&#039; does not automatically grant protections under Space Law. See the [[Security Standard Operating Procedures|Rules of Engagement]] for what constitutes proper reasoning to instantly terminate a sentient being. &lt;br /&gt;
&lt;br /&gt;
== Crime and Modifier Codes ==&lt;br /&gt;
===Crime Codes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;1XX - Misdemeanor&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;2XX - Felony&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;3XX - Capital&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Fearmongering&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Terrorism&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|02&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Perjury or False Report&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|03&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Animal Cruelty&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Manslaughter&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Murder&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|04&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Petty Theft&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Felony Theft&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Grand Theft&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|05&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Slaughter of a Pet&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Black Marketeering&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|06&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Vandalism&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Sabotage&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Grand Sabotage&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|07&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Breach of Custody&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Decorporealization&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Kidnapping&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Hostage Taking&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|09&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Brandishing&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Assault&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Mindbreaking&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Abuse of Power&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Possession&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Felony Possession&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Trespass&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Secure Trespass&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Vigilantism&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Endangerment&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Grand Endangerment&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Harassment&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Hooliganism&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Rioting&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Sedition&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Contempt of Court&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Failure To Comply&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Obstruction of Justice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Unlicensed Surgical Procedure&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|19&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Murder of a Pet&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;You may notice that anything to do with sexual assault is not listed anymore. This is because no one should ever be involved in a scene that includes that or worse without their explicit consent and they should never have to hear about it if they didn&#039;t consent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Modifier Codes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Intent Qualifiers (N)&lt;br /&gt;
!Enhancers (E)&lt;br /&gt;
!Deductions (D)&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|Solicitation&lt;br /&gt;
|Deadly Weapon&lt;br /&gt;
|Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|02&lt;br /&gt;
|Accessory&lt;br /&gt;
|Aggravation&lt;br /&gt;
|Dire Emergency&lt;br /&gt;
|-&lt;br /&gt;
|03&lt;br /&gt;
|Attempt&lt;br /&gt;
|Discriminatory&lt;br /&gt;
|Self-Defense&lt;br /&gt;
|-&lt;br /&gt;
|04&lt;br /&gt;
|Conspiracy&lt;br /&gt;
|Recidivism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|05&lt;br /&gt;
|&lt;br /&gt;
|Resisting&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
To state a criminal code, it would be the following:&lt;br /&gt;
&lt;br /&gt;
* Murder, with the deadly weapon enhancer: 303-E01&lt;br /&gt;
&lt;br /&gt;
== Charges by Definition ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Individual/Individual&#039; represents all crew, passengers, and visitors aboard the station who are protected under NT Space Law.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Misdemeanors &amp;lt;/span&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime Name&lt;br /&gt;
!Description&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Fearmongering&lt;br /&gt;
|The action of deliberately arousing public fear or alarm about a particular issue.&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering on a noninvasive, nonculinary being with malicious intent.&lt;br /&gt;
|5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|Petty Theft&lt;br /&gt;
|To unlawfully take property or items without consent.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|105&lt;br /&gt;
|Slaughter of a Pet&lt;br /&gt;
|To directly effect harm upon a company-provided or crew-owned pet, resulting in their death, without the apparent intent to kill them. Pets that are normally classified as pests or culinary beings must be named, or tagged with a label indicating a name, in order to qualify for protection under this law.&lt;br /&gt;
|5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|Brandishing&lt;br /&gt;
|To show a firearm or deadly weapon in public without proper permission to do so.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|Possession&lt;br /&gt;
|To be in unauthorized possession of restricted items or items of particular danger.&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|Trespass&lt;br /&gt;
|To enter into an area where one is not authorized nor invited.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|Vigilantism&lt;br /&gt;
|To unlawfully act as a security officer without direct-station ending threats, a catastrophic emergency,&lt;br /&gt;
or CO approval.&lt;br /&gt;
|5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|As necessary&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|Failure To Comply&lt;br /&gt;
|To willfully ignore lawful orders and commands provided by a member of security or command.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt; Felonies &amp;lt;/span&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime Name&lt;br /&gt;
!Description&lt;br /&gt;
!Charge&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Perjury or False Report&lt;br /&gt;
|To willfully and maliciously tell a falsehood either in court or in the process of making an actionable report to law enforcement. &lt;br /&gt;
|5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To effect violence upon a Individual/Individuals, resulting in their death, without the apparent intent to kill them.&lt;br /&gt;
|8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Felony Theft&lt;br /&gt;
|To unlawfully take highly restricted, dangerous, valuable, or highly sensitive property or items without consent.&lt;br /&gt;
|8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|To sell, distribute, or otherwise circulate restricted items or substances to unauthorized Individual/Individuals or entities.&lt;br /&gt;
|6 minutes&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To engage in malicious actions that directly or indirectly hinder the operation of a vessel or its part, modify and/or damage technology one is not authorized to access, or endanger multiple Individual/Individuals. &lt;br /&gt;
|6 minutes&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Breach of Custody&lt;br /&gt;
|To willingly escape from lawful custody or confinement, while serving a sentence or awaiting a trial.&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Kidnapping&lt;br /&gt;
|To unlawfully confine or restrict the free movement of an Individual/Individuals against their will.&lt;br /&gt;
|8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or to effect unwanted physical contact on an Individual/Individuals, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Abuse of Power&lt;br /&gt;
|To misuse or wrongfully exercise one’s authority, influence, or control; resulting in harm, unjust treatment, or demonstrable loss to a separate party due to violation of ethical and professional standards.&lt;br /&gt;
|5 minutes and a demotion&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Felony Possession&lt;br /&gt;
|To be in unauthorized possession of an absurd amount of restricted items, highly restricted items, or items of extreme danger to Property and Individual/Individuals.&lt;br /&gt;
|Up to 10 minutes unless otherwise specified in [[Contraband Law|contraband law.]]&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|Secure Trespass&lt;br /&gt;
|To break into a high-security area where one is not authorized nor invited.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|Endangerment&lt;br /&gt;
|To recklessly abandon obligations involving the continued well-being and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Harassment&lt;br /&gt;
|To effect behavior that demeans, humiliates, and intimidates a Individual/Individuals intentionally or with malicious intent.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Rioting&lt;br /&gt;
|To partake in an unauthorized riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Contempt of Court&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Obstruction of Justice&lt;br /&gt;
|To willfully obstruct, interfere with, or disobey a lawful arrest on another Individual; to ignore, disobey, obstruct, or interfere with an active warrant or court order.&lt;br /&gt;
|6 minutes&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Unlicensed Surgical Procedure&lt;br /&gt;
|To surgically operate on an individual without a license; to perform an [[Medical Operating Procedures#Surgical Procedures|illegal surgical operation]] without express permission from the CMO and other station command as necessary.&lt;br /&gt;
|6 minutes&lt;br /&gt;
|-&lt;br /&gt;
|219&lt;br /&gt;
|Murder of a Pet&lt;br /&gt;
|To unlawfully and intentionally cause the death of a company-provided or crew-owned pet. Pets that are normally classified as pests or culinary beings must be named, or tagged with a label indicating a name, in order to qualify for protection under this law.&lt;br /&gt;
|10 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; Capital Crimes &amp;lt;/span&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To commit an act with the intent to cause injury or death, or to take hostages, to provoke a state of terror in, intimidate, or compel a group of Individuals to do or to abstain from doing any act.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Murder&lt;br /&gt;
|To unlawfully kill an Individual/Individuals with malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To unlawfully steal items without consent, potentially directly or indirectly, leading to other capital crimes.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Grand Sabotage&lt;br /&gt;
|To engage in malicious actions that directly or indirectly make uninhabitable or inoperable a vessel or its part, or irreversibly modify and/or damage technology one is not authorized to access, causing severe bodily harm or death to multiple Individuals.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Decorporealization&lt;br /&gt;
|To unlawfully, maliciously, and permanently strip an Individual&#039;s/Individuals&#039; mind from their body.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|Hostage Taking&lt;br /&gt;
|To unlawfully confine or restrict the free movement of a Individual/Individuals to utilize for personal gain or to invoke a state of terror.&lt;br /&gt;
|-&lt;br /&gt;
|309&lt;br /&gt;
|Mindbreaking&lt;br /&gt;
|To unlawfully rid an unwilling psionic Individual/Individuals of their powers.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Grand Endangerment&lt;br /&gt;
|To egregiously and recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction, resulting in significant harm, injury, or death to multiple Individuals.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Sedition&lt;br /&gt;
|To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modifiers by Definition ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Intent Qualifiers - Code.- XXX-NXX ===&lt;br /&gt;
&lt;br /&gt;
===== Solicitation =====&lt;br /&gt;
Any Individual/Individuals found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime with the knowledge that the Individual/Individuals are being solicited to commit the crime, will receive for the crimes they solicited in full. Code. -XXX-N01&lt;br /&gt;
&lt;br /&gt;
===== Accessory =====&lt;br /&gt;
Any Individual/Individuals found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full. Code. -XXX-N02&lt;br /&gt;
&lt;br /&gt;
===== Attempts =====&lt;br /&gt;
Any Individual/Individuals found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full. Code. -XXX-N03&lt;br /&gt;
&lt;br /&gt;
===== Conspiracy =====&lt;br /&gt;
Any Individual/Individuals found guilty of planning to commit a crime, with the intent to carry out said crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
&lt;br /&gt;
=== Enhancers - Code.- XXX-EXX ===&lt;br /&gt;
&lt;br /&gt;
===== Deadly weapon =====&lt;br /&gt;
Any Individual found guilty of committing a crime, utilizing any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, 150% of the original sentence. Code. -XXX-E01. Charge: 150% increase.&lt;br /&gt;
&lt;br /&gt;
===== Aggravation =====&lt;br /&gt;
Any Individual found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, 150% of the original sentence. Code. -XXX-E02. Charge: 150% increase.&lt;br /&gt;
&lt;br /&gt;
===== Discriminatory Intent =====&lt;br /&gt;
Any Individual found guilty of committing a crime based fully or in part based on the victim or affected party’s appearance, gender, psionics, religion, ability/disability, place of origin or habitation, culture, or other immutable feature or quality, will receive an additional modifier of, at most, 150% of the original sentence. Code. -XXX-E03. Charge: 150% increase.&lt;br /&gt;
&lt;br /&gt;
===== Recidivism =====&lt;br /&gt;
Any Individual convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, 200% of the original sentence. Code. -XXX-E04. Charge: 200% increase or upgrade to a capital crime if one of the conditions are fulfilled.&lt;br /&gt;
&lt;br /&gt;
Conditions for upgrading to a capital crime:&lt;br /&gt;
&lt;br /&gt;
# Malicious intent is proven.&lt;br /&gt;
# Clear intent to continue to commit felony crimes.&lt;br /&gt;
&lt;br /&gt;
===== Resisting =====&lt;br /&gt;
Any Individual found to be resisting an arrest will be charged with at most 200% of the original sentence after adding any other modifiers. Code XXX-B05. Charge: 200% increase&lt;br /&gt;
&lt;br /&gt;
=== Deductions - Code.- XXX-DXX ===&lt;br /&gt;
&lt;br /&gt;
===== Cooperation =====&lt;br /&gt;
Any Individual/Individuals who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence. Code. -XXX-D01. Charge: 50% Decrease.&lt;br /&gt;
&lt;br /&gt;
===== Dire Emergency =====&lt;br /&gt;
Any Individual/Individuals found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount or completely waived. Code. -XXX-D02&lt;br /&gt;
&lt;br /&gt;
===== Self-Defense =====&lt;br /&gt;
Any Individual/Individuals found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent required to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount or completely waived. Code. -XXX-D03&lt;br /&gt;
&lt;br /&gt;
===== Good Behavior =====&lt;br /&gt;
Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned may be paroled as outlined in the Standard Operating Procedures. Code. -XXX-D04&lt;br /&gt;
&lt;br /&gt;
== Sentence Types and Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
===== Temporary Confinement =====&lt;br /&gt;
Placing the convict into a temporary holding cell to serve predetermined sentence.&lt;br /&gt;
&lt;br /&gt;
===== Catch &amp;amp; Release =====&lt;br /&gt;
Taking the convict to Security, processing them, searching them, and then releasing them.&lt;br /&gt;
&lt;br /&gt;
===== Demotion =====&lt;br /&gt;
Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole.&lt;br /&gt;
&lt;br /&gt;
===== License restriction =====&lt;br /&gt;
Downgrading or suspending the convict’s armament license and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&lt;br /&gt;
===== Psionic Suppression =====&lt;br /&gt;
Temporary suppression of the convict’s psionic power by use of Cryptobiolin or psionic insulation. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
=== Capital ===&lt;br /&gt;
&#039;&#039;Including charges totaling 25 minutes or greater. Lethal punishment should only be considered if Extended Confinement is unreasonable or unsustainable, due to external factors or the inherent threat caused by a convict.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Execution =====&lt;br /&gt;
Termination of the convict’s life without the intent of future resurrection. Whenever any execution is performed, regardless of trial or not, a general announcement must be made detailing who was executed and for what reason.&lt;br /&gt;
&lt;br /&gt;
The convict may select from one of four methods of execution, depending on availability:&lt;br /&gt;
&lt;br /&gt;
* Firing Squad&lt;br /&gt;
* Lethal Injection&lt;br /&gt;
* Electric Shock&lt;br /&gt;
* Asphyxiation.&lt;br /&gt;
&lt;br /&gt;
If the convict does not make a choice after being given ample opportunity, the sentencing officer or other relevant authority may select the method that is most appropriate.&lt;br /&gt;
&lt;br /&gt;
Convicts may request alternate methods of execution that may be approved or denied at the discretion of the individual passing the sentence. The executed corpse must be burned, stored in the morgue, or processed by medical staff using the biomass reclaimer.&amp;lt;blockquote&amp;gt;Execution should only be considered for highly destructive, dangerous individuals who have caused immense damage, or who continue to pose a danger to the station. A player must consent before their body is burned, placed in the biomass reclaimer, or otherwise rendered permanently unrevivable.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Exfiltration =====&lt;br /&gt;
Immediate retrieval of the convict via a CentComm or GALPOL dispatched transport. The prisoner may be held in a temporary cell until the transport arrives. If a transport cannot be arranged, default to other capital sentences.&lt;br /&gt;
&lt;br /&gt;
===== Preservative Stasis =====&lt;br /&gt;
Termination of the convict’s life with the expressed intent to perform a resurrection once the convict&#039;s body can be secured at Central Command. The convict&#039;s body is to be stored within a morgue or similar controlled and regulated environment to ensure the body does not rot or be destroyed.&lt;br /&gt;
&lt;br /&gt;
===== Decorporealisation =====&lt;br /&gt;
Stripping the convict’s mind from their body into a more restricting form such as borgification.&amp;lt;blockquote&amp;gt;Decorporealisation should only be considered for highly destructive, dangerous individuals who have caused immense damage, or who continue to pose a danger to the station. A player must consent before they are decorporealized.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== Extended Confinement =====&lt;br /&gt;
Placing the convict into the brig until the end of the shift, where they are to be transported to Central Command for processing. The convict has the same rights as any other prisoner within the brig, whether they arrived by transport at start of shift or were sentenced to Extended Confinement.&lt;br /&gt;
&lt;br /&gt;
===== Mindbreaking =====&lt;br /&gt;
Removal of the convict’s psionic power by use of Mindbreaker Toxin or any other means. May be applied when the convict is guilty of a capital crime in which they use psionics.&amp;lt;blockquote&amp;gt;Mindbreaking should only be considered for highly destructive, dangerous individuals who have caused immense damage, or who continue to pose a danger to the station. Some individuals may experience &#039;&#039;&#039;severe&#039;&#039;&#039; long term side effects. &amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pilotage Law ==&lt;br /&gt;
All pilots, trained or otherwise, of non-foreign invader shuttles are expected to follow pilotage law. Pilots not aligned with or hired by NT are required to announce their dock with the station. Pilots must fly slowly and exercise caution when docking. Pilots shall not use their vessel to intentionally ram or crash into another vessel or station.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=534</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=534"/>
		<updated>2025-09-18T11:23:15Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in an AHelp if your security character can break SOP and destroy critical evidence linking their friend to a crime. Given permission, you go through with the SOP breach, and if it&#039;s discovered, accept being reprimanded in-character/tried by a magistrate judge.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You ask a player OOC if your character can kill theirs because they were a witness to your character&#039;s crime. The other player agrees to having their character killed, and you go through with the act, killing them and throwing their body into space, ensuring they cannot be found. However, since the player did not agree to being round-removed, and you did it anyways, you are punished accordingly.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=533</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=533"/>
		<updated>2025-09-18T11:07:00Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be enacted with informed OOC consent. You must make your intent clear, so that the consenting party knows and understands the full extent of your requested actions. Otherwise, you require admin permission via AHelp.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent nor do you AHelp. You, as a non-antag, kill someone without asking them or admins prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=531</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=531"/>
		<updated>2025-09-17T18:24:23Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule can be freely enacted &#039;&#039;&#039;when it makes sense for your character&#039;&#039;&#039; for criminal activities that wouldn&#039;t make the average stranger extremely uncomfortable. An admin may disagree with you and punish you regardless so it is nonetheless recommended you seek approval, but prior approval is not necessary if it&#039;s valid.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent. You, as a non-antag, kill someone without asking them prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039;  You commit a minor crime that has no one else directly involved, such as stealing a knife. You should always have a character or situational reason for doing this, and not just because &amp;quot;you wanted to be careful.&amp;quot; This requires no consent and will be handled IC. If your action involved stealing a gun, remember that if people died due to missing said item, you may be held accountable.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; A player is consistently antagonizing your character, but stops when asked. You kill them anyway.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; A player is consistently antagonizing your easily aggravated character and then, after repeated, explicit requests to stop, takes a jab at your character&#039;s partner, so you kill them and leave them in a place medical can find and don&#039;t bother to fight the valid charges if you get caught. (Not fighting the charges is a simple courtesy you might give due to not being an antagonist, but it&#039;s not required)&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.15 Do not rejoin the round as the same character in a different role after cryoing mid-shift, unless that role is passenger or you have solid, logical reasoning under the conditions outlined below:&lt;br /&gt;
&lt;br /&gt;
* You have approval from the Department Head in question.&lt;br /&gt;
* You are not wanted by security.&lt;br /&gt;
* You have faxed and informed CC that you will be taking the role.&lt;br /&gt;
* Only applies to Command and Dignitary roles: You have received permission from CC to take the role.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=434</id>
		<title>Judicial Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=434"/>
		<updated>2025-08-27T01:37:58Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with felony or capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; Please see [[Judicial Procedures#Pre-Criminal Trial|Pre-Criminal Trial]] for more specific information on charges pending and reoffenders.&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Judicial Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Magistrate, Chief Justice, or Clerk. If there is no applicable Justice Department (no Magistrate, Chief Justice, or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If neither are an option, then it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval. The approver of the warrant cannot be the same as the writer of the warrant, and the warrant writer cannot go to someone else if it was denied already.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant, even if the person is arrested with indisputable evidence, with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant unless it is Green Alert, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [https://wiki.denstation.net/Medical_Operating_Procedures Medical Operating Procedures]. For any searches on green, you require a search warrant &#039;&#039;even if the individual consented&#039;&#039; if the individual is not under arrest&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards. Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;Present the warrant to the Departmental Head whose department is getting searched, or any applicable departmental staff.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), the warrant must include the Probable Cause for the search. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
&lt;br /&gt;
=== Criminal Charges ===&lt;br /&gt;
Any crew member may press charges against any other crew member.&lt;br /&gt;
&lt;br /&gt;
An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
An individual may not be charged of a crime if the target of the crime explicitly declines to charge them, thus making their charges toward that specific victim void and pardoned in their entirety. This does not apply to crimes that effect the station at large, such as Terrorism, theft in general, and sabotage.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged.&lt;br /&gt;
&lt;br /&gt;
For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count.&lt;br /&gt;
&lt;br /&gt;
For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Criminal Trial ===&lt;br /&gt;
Every criminal defendant has the right to a speedy trial;&lt;br /&gt;
&lt;br /&gt;
* Protects defendants from delay between the presentation of an indictment and the start of trial.&lt;br /&gt;
&lt;br /&gt;
A criminal trial should take place within twenty-five minutes following the pressing of the accused charges. The accused shall be held in the brig until trial with unlimited access to their attorney if they so choose to take one.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason, a trial must be delayed past 25 minutes after the pressing of charges (due to unforeseen circumstances), the Commanding Officer or Head of Station Security may enact one of the below emergency actions.&lt;br /&gt;
&lt;br /&gt;
* Pardon the defendant on the grounds of the station’s inability to grant the right to a speedy trial.&lt;br /&gt;
* Set the defendant free with a status of charges pending. Releasing an Individual does not mean they are free of charges, but rather that they have served up to capital without a trial. If the defendant is charged with a capital crime, they must be taken into custody for the duration of the trial.&lt;br /&gt;
If a defendant reoffends while out on charges pending, security may place the defendant in Permanent Confinement. The criminal defendant retains the right to a speedy trial as soon as it can be arranged, however charges pending may not be granted.&lt;br /&gt;
&lt;br /&gt;
=== Civil Charges ===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Damages&#039;&#039;&#039;: That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
* &#039;&#039;&#039;Breach of duty&#039;&#039;&#039;: That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039;: That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
== Court Orders ==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an &#039;&#039;&#039;Obstruction of Justice charge&#039;&#039;&#039; and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Magistrate, or in their absence, the Commanding Officer, Head of Security, or Warden.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Individual Warrants&#039;&#039;&#039;; may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with &#039;&#039;&#039;&#039;&#039;both&#039;&#039;&#039;&#039;&#039; probable cause and evidence.&lt;br /&gt;
** These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* &#039;&#039;&#039;Search Warrants&#039;&#039;&#039;; may order the search of an entire departmental area, by force if necessary, and may &#039;&#039;order the arrest of listed individuals implicated in a crime or crimes with probable cause &#039;&#039;&#039;or&#039;&#039;&#039; evidence.&#039;&#039;&lt;br /&gt;
** Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
=== Injunctions ===&lt;br /&gt;
The Magistrate, Commanding Officer, or legally-selected judge are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. These may be issued on discretion or as relief for Civil Trials. &#039;&#039;Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
=== Subpoenas ===&lt;br /&gt;
The Magistrate may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness in court;&lt;br /&gt;
* Produce evidence for court;&lt;br /&gt;
* Appear for a trial in which they are the defendant, plaintiff, or the prosecution;&lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for civil disputes and capital charges. While trials for disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial.&lt;br /&gt;
&lt;br /&gt;
While legal and spiritual counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
A trial can be waived if the suspect pleads guilty to a member of the Justice department, or in their absence, Command Staff, while in custody, who will then be responsible for deciding the sentence for the crime.&lt;br /&gt;
&lt;br /&gt;
Additionally, in situations where Standard Operating Procedure allows for capital punishments to be used in response to charges at or below the felony level, a trial is also mandatory.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided over by the Magistrate. If no impartial members of the Justice department are available, the Magistrate or a member of command must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
To begin a criminal or civil trial, all charges, arguments, and evidence must be filed with the court clerk beforehand to be presented to the judge. After the clerk has submitted the compiled court case to the judge, the trial shall begin when the defense, prosecution, judge, and bailiff appointed by the judge are present.&lt;br /&gt;
&lt;br /&gt;
Such procedures do not apply to miscellaneous hearings such as paroles and pardons or felony appeals, which only require the involvement of the judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
The judge of the trial is in-charge of ensuring the trial is completed in a timely manner, but has the ability to call recesses (breaks). The judge may grant two-minute extensions on top of the allotted time. The judge also has the power to charge someone with contempt of court, a felony, if they disrupt the case. In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Trials ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A criminal case should aim to be 40 minutes in total, and should take no longer than an hour.&#039;&#039;&#039;&#039;&#039; Criminal cases should either have security personnel present, or plan to have them present by the end of the trial. The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense then pleads guilty or not-guilty.&lt;br /&gt;
## If defense pleads guild, proceed to step 7.&lt;br /&gt;
## If the defense pleads not-guild, proceed to step 4.&lt;br /&gt;
# Defense then provides their opening statement, contradicting the prosecution&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the prosecution then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the prosecution, the defense, and the prosecution once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Five minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
## If the Defense has plead guilty, determine length and conditions of the sentence.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
=== Civil Trials ===&lt;br /&gt;
Civil cases do not require attorneys or prosecutors, but they may receive assistance from either both before and during the case.&lt;br /&gt;
&lt;br /&gt;
Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony.&lt;br /&gt;
&lt;br /&gt;
A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. &#039;&#039;&#039;&#039;&#039;A civil case should aim to be 30 minutes in total, and should take no longer than 45 minutes.&#039;&#039;&#039;&#039;&#039; The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Plaintiff opens the proceedings, stating the counts, damages, and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend civil relief to the judge, appropriate to the damages based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense follows with their opening statement, contradicting the plaintiff&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the plaintiff then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the plaintiff, the defense, and the plaintiff once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Four minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
=== Eyewitness Testimony ===&lt;br /&gt;
Any sentient being willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. &#039;&#039;Extra time may be granted to either side at the behest of the arbitrator or judge to allow for witnesses not currently present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objection to Testimony ===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
&lt;br /&gt;
* The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
* The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
* The witness is the judge.&lt;br /&gt;
&lt;br /&gt;
=== General Objections ===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hearsay&#039;&#039;&#039;: The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
* &#039;&#039;&#039;Asked and answered&#039;&#039;&#039;: A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
* &#039;&#039;&#039;Narrative&#039;&#039;&#039;: A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defense ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
* &#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
* &#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=433</id>
		<title>Judicial Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=433"/>
		<updated>2025-08-27T01:23:09Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with felony or capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; Please see [[Judicial Procedures#Pre-Criminal Trial|Pre-Criminal Trial]] for more specific information on charges pending and reoffenders.&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Judicial Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Magistrate, Chief Justice, or Clerk. If there is no applicable Justice Department (no Magistrate, Chief Justice, or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If neither are an option, then it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval. The approver of the warrant cannot be the same as the writer of the warrant, and the warrant writer cannot go to someone else if it was denied already.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant, even if the person is arrested with indisputable evidence, with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant unless it is Green Alert, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [https://wiki.denstation.net/Medical_Operating_Procedures Medical Operating Procedures]. For any searches on green, you require a search warrant &#039;&#039;even if the individual consented&#039;&#039; if the individual is not under arrest&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards. Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;Present the warrant to the Departmental Head whose department is getting searched, or any applicable departmental staff.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), the warrant must include the Probable Cause for the search. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
&lt;br /&gt;
=== Criminal Charges ===&lt;br /&gt;
Any crew member may press charges against any other crew member.&lt;br /&gt;
&lt;br /&gt;
An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
An individual may not be charged of a crime if the target of the crime explicitly declines to charge them, thus making their charges toward that specific victim void and pardoned in their entirety.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged.&lt;br /&gt;
&lt;br /&gt;
For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count.&lt;br /&gt;
&lt;br /&gt;
For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Criminal Trial ===&lt;br /&gt;
Every criminal defendant has the right to a speedy trial;&lt;br /&gt;
&lt;br /&gt;
* Protects defendants from delay between the presentation of an indictment and the start of trial.&lt;br /&gt;
&lt;br /&gt;
A criminal trial should take place within twenty-five minutes following the pressing of the accused charges. The accused shall be held in the brig until trial with unlimited access to their attorney if they so choose to take one.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason, a trial must be delayed past 25 minutes after the pressing of charges (due to unforeseen circumstances), the Commanding Officer or Head of Station Security may enact one of the below emergency actions.&lt;br /&gt;
&lt;br /&gt;
* Pardon the defendant on the grounds of the station’s inability to grant the right to a speedy trial.&lt;br /&gt;
* Set the defendant free with a status of charges pending. Releasing an Individual does not mean they are free of charges, but rather that they have served up to capital without a trial. If the defendant is charged with a capital crime, they must be taken into custody for the duration of the trial.&lt;br /&gt;
If a defendant reoffends while out on charges pending, security may place the defendant in Permanent Confinement. The criminal defendant retains the right to a speedy trial as soon as it can be arranged, however charges pending may not be granted.&lt;br /&gt;
&lt;br /&gt;
=== Civil Charges ===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Damages&#039;&#039;&#039;: That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
* &#039;&#039;&#039;Breach of duty&#039;&#039;&#039;: That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039;: That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
== Court Orders ==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an &#039;&#039;&#039;Obstruction of Justice charge&#039;&#039;&#039; and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Magistrate, or in their absence, the Commanding Officer, Head of Security, or Warden.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Individual Warrants&#039;&#039;&#039;; may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with &#039;&#039;&#039;&#039;&#039;both&#039;&#039;&#039;&#039;&#039; probable cause and evidence.&lt;br /&gt;
** These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* &#039;&#039;&#039;Search Warrants&#039;&#039;&#039;; may order the search of an entire departmental area, by force if necessary, and may &#039;&#039;order the arrest of listed individuals implicated in a crime or crimes with probable cause &#039;&#039;&#039;or&#039;&#039;&#039; evidence.&#039;&#039;&lt;br /&gt;
** Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
=== Injunctions ===&lt;br /&gt;
The Magistrate, Commanding Officer, or legally-selected judge are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. These may be issued on discretion or as relief for Civil Trials. &#039;&#039;Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
=== Subpoenas ===&lt;br /&gt;
The Magistrate may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness in court;&lt;br /&gt;
* Produce evidence for court;&lt;br /&gt;
* Appear for a trial in which they are the defendant, plaintiff, or the prosecution;&lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for civil disputes and capital charges. While trials for disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial.&lt;br /&gt;
&lt;br /&gt;
While legal and spiritual counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
A trial can be waived if the suspect pleads guilty to a member of the Justice department, or in their absence, Command Staff, while in custody, who will then be responsible for deciding the sentence for the crime.&lt;br /&gt;
&lt;br /&gt;
Additionally, in situations where Standard Operating Procedure allows for capital punishments to be used in response to charges at or below the felony level, a trial is also mandatory.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided over by the Magistrate. If no impartial members of the Justice department are available, the Magistrate or a member of command must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
To begin a criminal or civil trial, all charges, arguments, and evidence must be filed with the court clerk beforehand to be presented to the judge. After the clerk has submitted the compiled court case to the judge, the trial shall begin when the defense, prosecution, judge, and bailiff appointed by the judge are present.&lt;br /&gt;
&lt;br /&gt;
Such procedures do not apply to miscellaneous hearings such as paroles and pardons or felony appeals, which only require the involvement of the judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
The judge of the trial is in-charge of ensuring the trial is completed in a timely manner, but has the ability to call recesses (breaks). The judge may grant two-minute extensions on top of the allotted time. The judge also has the power to charge someone with contempt of court, a felony, if they disrupt the case. In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Trials ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A criminal case should aim to be 40 minutes in total, and should take no longer than an hour.&#039;&#039;&#039;&#039;&#039; Criminal cases should either have security personnel present, or plan to have them present by the end of the trial. The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense then pleads guilty or not-guilty.&lt;br /&gt;
## If defense pleads guild, proceed to step 7.&lt;br /&gt;
## If the defense pleads not-guild, proceed to step 4.&lt;br /&gt;
# Defense then provides their opening statement, contradicting the prosecution&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the prosecution then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the prosecution, the defense, and the prosecution once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Five minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
## If the Defense has plead guilty, determine length and conditions of the sentence.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
=== Civil Trials ===&lt;br /&gt;
Civil cases do not require attorneys or prosecutors, but they may receive assistance from either both before and during the case.&lt;br /&gt;
&lt;br /&gt;
Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony.&lt;br /&gt;
&lt;br /&gt;
A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. &#039;&#039;&#039;&#039;&#039;A civil case should aim to be 30 minutes in total, and should take no longer than 45 minutes.&#039;&#039;&#039;&#039;&#039; The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Plaintiff opens the proceedings, stating the counts, damages, and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend civil relief to the judge, appropriate to the damages based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense follows with their opening statement, contradicting the plaintiff&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the plaintiff then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the plaintiff, the defense, and the plaintiff once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Four minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
=== Eyewitness Testimony ===&lt;br /&gt;
Any sentient being willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. &#039;&#039;Extra time may be granted to either side at the behest of the arbitrator or judge to allow for witnesses not currently present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objection to Testimony ===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
&lt;br /&gt;
* The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
* The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
* The witness is the judge.&lt;br /&gt;
&lt;br /&gt;
=== General Objections ===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hearsay&#039;&#039;&#039;: The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
* &#039;&#039;&#039;Asked and answered&#039;&#039;&#039;: A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
* &#039;&#039;&#039;Narrative&#039;&#039;&#039;: A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defense ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
* &#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
* &#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=432</id>
		<title>Judicial Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=432"/>
		<updated>2025-08-27T01:08:36Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with felony or capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; Please see [[Judicial Procedures#Pre-Criminal Trial|Pre-Criminal Trial]] for more specific information on charges pending and reoffenders.&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Judicial Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Magistrate, Chief Justice, or Clerk. If there is no applicable Justice Department (no Magistrate, Chief Justice, or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If neither are an option, then it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval. The approver of the warrant cannot be the same as the writer of the warrant, and the warrant writer cannot go to someone else if it was denied already.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant, even if the person is arrested with indisputable evidence, with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant unless it is Green Alert, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [https://wiki.denstation.net/Medical_Operating_Procedures Medical Operating Procedures]. For any searches on green, you require a search warrant &#039;&#039;even if the individual consented&#039;&#039; if the individual is not under arrest&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards. Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;Present the warrant to the Departmental Head whose department is getting searched, or any applicable departmental staff.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), the warrant must include the Probable Cause for the search. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
&lt;br /&gt;
=== Criminal Charges ===&lt;br /&gt;
Any crew member may press charges against any other crew member.&lt;br /&gt;
&lt;br /&gt;
An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
An individual may not be charged of a crime if the target of the crime declines to charge them, thus making their charges toward the victim void in their entirety.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged.&lt;br /&gt;
&lt;br /&gt;
For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count.&lt;br /&gt;
&lt;br /&gt;
For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable). Only the most severe of these charges apply.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Criminal Trial ===&lt;br /&gt;
Every criminal defendant has the right to a speedy trial;&lt;br /&gt;
&lt;br /&gt;
* Protects defendants from delay between the presentation of an indictment and the start of trial.&lt;br /&gt;
&lt;br /&gt;
A criminal trial should take place within twenty-five minutes following the pressing of the accused charges. The accused shall be held in the brig until trial with unlimited access to their attorney if they so choose to take one.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason, a trial must be delayed past 25 minutes after the pressing of charges (due to unforeseen circumstances), the Commanding Officer or Head of Station Security may enact one of the below emergency actions.&lt;br /&gt;
&lt;br /&gt;
* Pardon the defendant on the grounds of the station’s inability to grant the right to a speedy trial.&lt;br /&gt;
* Set the defendant free with a status of charges pending. Releasing an Individual does not mean they are free of charges, but rather that they have served up to capital without a trial. If the defendant is charged with a capital crime, they must be taken into custody for the duration of the trial.&lt;br /&gt;
If a defendant reoffends while out on charges pending, security may place the defendant in Permanent Confinement. The criminal defendant retains the right to a speedy trial as soon as it can be arranged, however charges pending may not be granted.&lt;br /&gt;
&lt;br /&gt;
=== Civil Charges ===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Damages&#039;&#039;&#039;: That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
* &#039;&#039;&#039;Breach of duty&#039;&#039;&#039;: That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039;: That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
== Court Orders ==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an &#039;&#039;&#039;Obstruction of Justice charge&#039;&#039;&#039; and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Magistrate, or in their absence, the Commanding Officer, Head of Security, or Warden.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Individual Warrants&#039;&#039;&#039;; may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with &#039;&#039;&#039;&#039;&#039;both&#039;&#039;&#039;&#039;&#039; probable cause and evidence.&lt;br /&gt;
** These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* &#039;&#039;&#039;Search Warrants&#039;&#039;&#039;; may order the search of an entire departmental area, by force if necessary, and may &#039;&#039;order the arrest of listed individuals implicated in a crime or crimes with probable cause &#039;&#039;&#039;or&#039;&#039;&#039; evidence.&#039;&#039;&lt;br /&gt;
** Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
=== Injunctions ===&lt;br /&gt;
The Magistrate, Commanding Officer, or legally-selected judge are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. These may be issued on discretion or as relief for Civil Trials. &#039;&#039;Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
=== Subpoenas ===&lt;br /&gt;
The Magistrate may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness in court;&lt;br /&gt;
* Produce evidence for court;&lt;br /&gt;
* Appear for a trial in which they are the defendant, plaintiff, or the prosecution;&lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for civil disputes and capital charges. While trials for disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial.&lt;br /&gt;
&lt;br /&gt;
While legal and spiritual counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
A trial can be waived if the suspect pleads guilty to a member of the Justice department, or in their absence, Command Staff, while in custody, who will then be responsible for deciding the sentence for the crime.&lt;br /&gt;
&lt;br /&gt;
Additionally, in situations where Standard Operating Procedure allows for capital punishments to be used in response to charges at or below the felony level, a trial is also mandatory.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided over by the Magistrate. If no impartial members of the Justice department are available, the Magistrate or a member of command must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
To begin a criminal or civil trial, all charges, arguments, and evidence must be filed with the court clerk beforehand to be presented to the judge. After the clerk has submitted the compiled court case to the judge, the trial shall begin when the defense, prosecution, judge, and bailiff appointed by the judge are present.&lt;br /&gt;
&lt;br /&gt;
Such procedures do not apply to miscellaneous hearings such as paroles and pardons or felony appeals, which only require the involvement of the judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
The judge of the trial is in-charge of ensuring the trial is completed in a timely manner, but has the ability to call recesses (breaks). The judge may grant two-minute extensions on top of the allotted time. The judge also has the power to charge someone with contempt of court, a felony, if they disrupt the case. In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Trials ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A criminal case should aim to be 40 minutes in total, and should take no longer than an hour.&#039;&#039;&#039;&#039;&#039; Criminal cases should either have security personnel present, or plan to have them present by the end of the trial. The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense then pleads guilty or not-guilty.&lt;br /&gt;
## If defense pleads guild, proceed to step 7.&lt;br /&gt;
## If the defense pleads not-guild, proceed to step 4.&lt;br /&gt;
# Defense then provides their opening statement, contradicting the prosecution&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the prosecution then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the prosecution, the defense, and the prosecution once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Five minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
## If the Defense has plead guilty, determine length and conditions of the sentence.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
=== Civil Trials ===&lt;br /&gt;
Civil cases do not require attorneys or prosecutors, but they may receive assistance from either both before and during the case.&lt;br /&gt;
&lt;br /&gt;
Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony.&lt;br /&gt;
&lt;br /&gt;
A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. &#039;&#039;&#039;&#039;&#039;A civil case should aim to be 30 minutes in total, and should take no longer than 45 minutes.&#039;&#039;&#039;&#039;&#039; The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Plaintiff opens the proceedings, stating the counts, damages, and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend civil relief to the judge, appropriate to the damages based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense follows with their opening statement, contradicting the plaintiff&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the plaintiff then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the plaintiff, the defense, and the plaintiff once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Four minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
=== Eyewitness Testimony ===&lt;br /&gt;
Any sentient being willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. &#039;&#039;Extra time may be granted to either side at the behest of the arbitrator or judge to allow for witnesses not currently present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objection to Testimony ===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
&lt;br /&gt;
* The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
* The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
* The witness is the judge.&lt;br /&gt;
&lt;br /&gt;
=== General Objections ===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hearsay&#039;&#039;&#039;: The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
* &#039;&#039;&#039;Asked and answered&#039;&#039;&#039;: A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
* &#039;&#039;&#039;Narrative&#039;&#039;&#039;: A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defense ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
* &#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
* &#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Alert_Procedure&amp;diff=419</id>
		<title>Alert Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Alert_Procedure&amp;diff=419"/>
		<updated>2025-08-26T15:55:36Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: /* White Alert Definitions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alert Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;&#039;&#039;Attention! Station alert level has been set to green! There is currently no known threat to the station, nor its crew. It is safe to return to your workplaces.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Green&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer  / Executive Officer]] &amp;gt; Departmental Head &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|A search warrant is required unless the individual is under arrest.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Work within their departments, report for orders from their Departmental Head.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Shall not issue lethal longarms; maintain typical Security equipment; non-lethal armament only.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Prioritize de-escalation over escalation; [[Security Standard Operating Procedures#Force Escalation / Use of Force|Use of Force]]&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|These places shall not be bolted, allowing access to authorized personnel; areas that require or have an expectation of privacy may be locked.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Ensure crew has binary sensors on, at a minimum.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Ensure station or ship are running smoothly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blue Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to blue! There is an on-going, known or suspected security threat to the station or is crew, or another significant security emergency. Crewmembers are advised to follow commands issued by any relevant authority.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Blue&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Probable Cause|Probable Cause]] is Blue Alert itself. Warrants are still required for complete department searches.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Report suspicious activities to the Departmental Head or Security Personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Enagement&lt;br /&gt;
|De-escalate and utilize non-lethals, however lethal force may be used to end a threat.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|Certain areas may be bolted, if tampering was found or repeated break-ins.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Ensure the crew has their coordinate sensors activated. Have EVA suits and internals readily available..&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Have Hard Suits and have emergency internals readily available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to red! There are multiple major emergency situations on-going, or a major security emergency affecting the station. Crewmembers should find a safe place to shelter-in, and are advised ot follow any present authorities.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Red&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Commanding Officer / Executive Officer]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|Security may arrest anyone outside of their respective department during Shelter-in-place. Search &amp;amp; Seizure may occur during this time.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Shelter-in-Place—the Departmental Head &#039;&#039;&#039;must&#039;&#039;&#039; ensure that &#039;&#039;&#039;all&#039;&#039;&#039; their workers are safe from harm.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Fully automatic longarms, Hard Suits, and internals at the discretion of the [[Warden]] or [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Lethal Force authorized; use non-lethals on unarmed crew members who interfere with Security operations.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|All High-Secure Areas access bolted and guarded. Lockdown in place possible breaching or breached points for the confirmed threat. Bolt and secure these areas with Security presence.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Have a Cryogenic Pod on standby if readily available. Triage Priority: Command &amp;amp; Security Personnel. Emergency responders should prioritize Command &amp;amp; Security.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Establish a hierarchy of damage mitigation to the station: Secure the Atmospherics, Power Generation Source, and other station or ship components, such as the Grav Gen, from damage or tampering.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to yellow! There is a major issue with atmospheric system, the station has suffered/is about to suffer significant damage, or there is another significant engineering emergency. Crewmembers are advised to stay away from the threat, and stay in their workplaces if necessary.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Yellow&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Chief Engineer]] &amp;gt; Engineering Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Reasonable Suspicion|Reasonable Suspicion]] is required for detainment to perform stop &amp;amp; frisk.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Non-engineering personnel are advised to avoid or evacuate affected areas and report to their supervisor or Department Head for orders. Security should aid the Engineering Staff whenever possible.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|De-escalate and utilize non-lethals, however lethal force may be used to end a threat.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|Ensure that any Engineering portion of the station is safeguarded from further sabotage attempts; Engineering may be locked-down as a whole.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Emergency responders should be suited up and ready to deploy as soon as possible with Hard Suit and Internals. Triage priority: Engineering Staff&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Hard Suits and Internals; distribute emergency internals to crew as needed; propose evacuation procedures if station or ship is deemed irreparable or exceptionally hazardous.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Violet Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to violet! There is a serious viral outbreak, on-going major death event, or there is another significant medical emergency. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Violet&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Chief Medical Officer]] &amp;gt; Medical Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Reasonable Suspicion|Reasonable Suspicion]] is required for detainment to perform stop &amp;amp; frisk.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Non-medical personnel should not interfere with medical staff; may assist when called upon— obey all applicable commands from medical personnel. Security should assist medical staff in enforcing quarantine and or medical treatments as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|De-escalate and utilize non-lethals, however lethal force may be used to end a threat.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|The medical department should be secured by Security to enforce quarantine and ensure medical treatments are enacted.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Emergency responders should be suited up and ready to deploy as soon as possible with Hard Suit and Internals. Triage priority: Medical Staff followed by Command &amp;amp; Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Hard Suits and Internals; distribute emergency internals to crew as needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to white! The station is suffering dangerously high levels of glimmer, there are several active psionic threats, or there is another significant Epistemic emergency. Turn off all glimmer probers. Seek psionic insulation. Psychics should report for mind breaking.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code White&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Mystagogue]] &amp;gt; [[Psionic Mantis]] / Epistemics Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Reasonable Suspicion|Reasonable Suspicion]] is required for detainment to perform stop &amp;amp; frisk.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Non-epistemic personnel should not interfere with epistemic personnel; may assist when called up— obey all applicable commands from epistemic personnel. Security should assist epistemic staff in apprehending or mind breaking the rogue psionics.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Engage with minimal force required; [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]] on mind breaking is lifted and may be performed by the [[Psionic Mantis]] or [[Mystagogue]] at their discretion.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|The epistemics department should be secured by Security. The glimmer probe or glimmer drain should be secured, and access to it should be limited.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Emergency responders should be suited up and ready to deploy as soon as possible with Hard Suit and Internals. Triage priority: epistemic staff, followed by Command &amp;amp; Security personnel.  Have Mindbreaker Toxin readily available.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Hard Suits and Internals; distribute emergency internals to crew as needed; propose evacuation procedures if station or ship is deemed irreparable or exceptionally hazardous due to a glimmer prober explosion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== White Alert Definitions ====&lt;br /&gt;
&#039;&#039;&#039;Minimum Glimmer (Ψ) level to call code White:&#039;&#039;&#039; Ψ800&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue Psionic&#039;&#039;&#039; - Anyone who willfully refuses to be mindbroke by avoiding apprehension from the authorities, and or someone who refuses to stop using their power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039; - The act of removing powerful psionic abilities from a person, rendering them inert.&lt;br /&gt;
&lt;br /&gt;
=== Gamma Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to gamma! Central Command has called the Gamma Alert; the station is on its last legs, almost everyone is dead, or there is another existential crisis affecting the station. Martial Law is now in effect.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Gamma&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Head of Security]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|Invalidated.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Go immediately to Evacuation Shuttle, Evacuation Pod, Logisics&#039; Cargo Shuttle, or Logistics&#039; Salvage Shuttle. Prioritize your own safety before others to flee imminent danger. Meanwhile, Command may try to reverse the situation or find ways to increase the likelihood of saving their crew from imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Fully automatic longarms, Hard Suits, and internals at the discretion of the [[Warden]] or [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Security &#039;&#039;&#039;must&#039;&#039;&#039; lethally engage any unknown/known threats to the station and remove them with supreme prejudice.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|If permissible, high-secure areas must be safeguarded, sealed, or bolted, and security guards must guard them as a last-ditch effort to prevent station destruction.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Save themselves from immediate danger but treat individuals if it doesn&#039;t jeopardize themselves and the person they are treating.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Save themselves from immediate danger but can attempt to patch-up the station to increase the likelihood of allowing other crew to escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Delta Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to delta! Station scuttling is imminent, or there is another existential crisis affecting the station. All crew and passengers must be evacuated as applicable. Martial Law is now in effect.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Delta&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Head of Security]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|Invalidated.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Go immediately to Evacuation Shuttle, Evacuation Pod, Logisics&#039; Cargo Shuttle, or Logistics&#039; Salvage Shuttle. Prioritize your own safety before others to flee imminent danger. Meanwhile, Command may try to reverse the situation or find ways to increase the likelihood of saving their crew from imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Fully automatic longarms, Hard Suits, and internals at the discretion of the [[Warden]] or [[Head of Security]]. Seized contraband weapons and armaments may be used.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Security &#039;&#039;&#039;must&#039;&#039;&#039; lethally engage any unknown/known threats to the station and remove them with supreme prejudice.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|If permissible, high-secure areas must be safeguarded, sealed, or bolted, and security guards must guard them as a last-ditch effort to prevent station destruction.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Save themselves from immediate danger but treat individuals if it doesn&#039;t jeopardize themselves and the person they are treating.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Save themselves from immediate danger but can attempt to patch-up the station to increase the likelihood of allowing other crew to escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Epsilon Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to epsilon! The Epsilon alert level is now in effect. Consider all contracts terminated.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In-character, you do not know what this entails. This is considered &#039;&#039;&#039;meta-shielded&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Generic Definitions ===&lt;br /&gt;
&#039;&#039;&#039;Lockdown&#039;&#039;&#039; — restriction of movement within or access to an area in the interest of safety or health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shelter-in-Place&#039;&#039;&#039; — a public safety directive invoked during an emergency; instructing people to find a place of shelter and say there until instructed otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triage&#039;&#039;&#039; — sorting and providing treatment to patience and especially combat or disaster victims; assigning a priority order on the basis of where the medical resources can best be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hierarchy of Controls&#039;&#039;&#039; — a method to controlling exposures to hazards via: elimination, substitution, engineering controls, administrative controls, and PPE (personal protective equipment).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Law&#039;&#039;&#039; — replacement of civilian government with military rule and the suspension of civilian legal processes for military power.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Dignitary_Operating_Procedures&amp;diff=409</id>
		<title>Dignitary Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Dignitary_Operating_Procedures&amp;diff=409"/>
		<updated>2025-08-24T20:16:02Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Dignitary Standard Guidelines ===&lt;br /&gt;
# Do not meddle in station affairs unless absolutely necessary. The Captain can ask a dignitary for assistance in a matter, and it is up to them whether they wish to interfere. Examples of things not to do:&lt;br /&gt;
#* Order something from Logistics without consulting the highest-ranking Logistics member.&lt;br /&gt;
#* Brig a criminal.&lt;br /&gt;
#* Do the job of any department &#039;&#039;&#039;ever&#039;&#039;&#039;, unless not doing so would be a counter to your job&#039;s goals.&lt;br /&gt;
#* As Blueshield Officer, perform medical aid on someone who is not your VIP when there is not an immediate threat to their life.&lt;br /&gt;
# You are not obligated to follow the orders of station command, except for those of the Captain. If the order would conflict with an existing Central Command order or your procedures, you are to reject performing the orders. In most cases, Central Command hopes you play nice where possible.&lt;br /&gt;
# Dignitaries are to never be made the Captain of a station.&lt;br /&gt;
&lt;br /&gt;
=== Blueshield Officer Guidelines ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;VIP: The current protection target of the Blueshield Officer.&amp;lt;/blockquote&amp;gt;The Blueshield Officer is, first and foremost, a bodyguard to their VIP. They should not handle security work and cannot interfere with station affairs with few exceptions. The BSO is mandated to protect the Captain, unless ordered to protect another command figure by Central Command or the Captain. In the case that there is no Captain or ACO, the BSO is expected to protect and follow the Chain of Command.&lt;br /&gt;
&lt;br /&gt;
# The Blueshield Officer should only intervene in station affairs when there is an active, direct order from their VIP.&lt;br /&gt;
## You cannot use &amp;quot;protect the station&amp;quot; or any other vague orders as a reason to intervene. Each intervention must have been directly ordered by their VIP, such as being asked to retrieve something on a safe code.&lt;br /&gt;
## The Blueshield Officer is not to handle station threats by dealing with a threat. Your VIP is all that matters and they cannot order you to handle it, unless their life is directly at risk.&lt;br /&gt;
## If there is an active threat aboard the station, you must not leave your VIP for an extended duration. Their life and safety is your single priority above all else.&lt;br /&gt;
## You may choose to assist in station affairs if is in your best interest, but you may still be at fault for doing so if it was not a valid reason. &lt;br /&gt;
### An example case where you can assist in station affairs is when there are multiple dead and you have permission from both your VIP and the medical team.&lt;br /&gt;
&lt;br /&gt;
=== Magistrate Guidelines ===&lt;br /&gt;
The Magistrate ensures SOPs are upheld by every department and acts as the Chief Justice when one is not available. They are to inform departmental heads and/or dignitaries of SOP violations, and ensure that violations are resolved. Depending on the circumstances, SOP violations are to be reported to the departmental head, the Captain (in circumstances where command are implicitly involved), or the Nanotrasen Representative (in circumstances where the Captain is implicitly involved).&lt;br /&gt;
&lt;br /&gt;
If the Chain of Command fails significantly, or if there is a lack of station command, the Magistrate may consult other dignitaries on how to proceed. In the situation that other dignitaries are not available, the Magistrate may directly decide with Central Command guidance.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen Representative Guidelines ===&lt;br /&gt;
The Nanotrasen Representative is responsible for keeping CentComm updated on the happenings onboard a station. They are to regularly send reports to Central Command, reporting significant issues with the Captain or station command as needed. Any requests sent by Central Command to the Nanotrasen Representative are to be done by them.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=408</id>
		<title>Security Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=408"/>
		<updated>2025-08-22T19:24:02Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|-&lt;br /&gt;
![[Chain of Command]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Force Escalation / Use of Force ===&lt;br /&gt;
This simple, short chart dictates how to proceed with a general arrest. However, depending on what the individual encounters at the station, you can escalate it as needed. You utilize &#039;&#039;&#039;Force Escalation&#039;&#039;&#039; and &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; hand-in-hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal Commands -&amp;gt; Non-Lethal Methods of Apprehension -&amp;gt; Lethal Methods of Apprehension&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It would be best if you prioritized initiating by declaring an order, i.e.: &amp;quot;Stop!&amp;quot; &amp;quot;Stop, or I will shoot you!&amp;quot; &amp;quot;Hey! Stop moving!&amp;quot; Any of these methods will allow you to upgrade your Force Escalation higher on the scale as you move up non-lethal methods (baton, disabler, rubber-tipped munitions). However, not all situations are perfect; sometimes you have to act before you speak.&lt;br /&gt;
&lt;br /&gt;
==== Use of Force Additions ====&lt;br /&gt;
To be used when you have exhausted your baton&#039;s charges or disabler shots. This does not mean you should take out your knife or utilize a powered-down baton to apprehend someone. You can use your &#039;&#039;&#039;Flash&#039;&#039;&#039;, or &#039;&#039;&#039;Flashbang grenades&#039;&#039;&#039;. You &#039;&#039;may&#039;&#039; upgrade to using your MK58 with &#039;&#039;&#039;Rubber-Tipped Munitions&#039;&#039;&#039; when the situation is still not contained. Additional apprehension or dispersal tools can be used, such as &#039;&#039;&#039;Stingers&#039;&#039;&#039;, &#039;&#039;&#039;Truncheons&#039;&#039;&#039;, and &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
Security personnel hold unrestricted armaments licenses under Tier 2. They, alongside the Captain or the Blueshield Officer, are authorized at all times &#039;&#039;&#039;&#039;&#039;to use lethal force to the extent necessary&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;neutralize&#039;&#039;&#039;&#039;&#039; adversaries under any of the following circumstances:&amp;lt;blockquote&amp;gt;If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
If the adversary poses a significant threat of severe bodily injury or death to the officer or others.&lt;br /&gt;
&lt;br /&gt;
If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
&lt;br /&gt;
If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer; wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with felony or capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; Please see [[Judicial Procedures#Pre-Criminal Trial|Pre-Criminal Trial]] for more specific information on charges pending and reoffenders.&lt;br /&gt;
&lt;br /&gt;
=== Search &amp;amp; Seizure ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; search and seize any object that is believed to be used in the commission of the crime. However, one should not &#039;&#039;seize&#039;&#039; non-NT-aligned objects, such as non-standard branded clothing and paraphernalia, that pose little risk. It should be removed from the person, placed in an evidence locker, and returned to them. Any &#039;&#039;contraband,&#039;&#039; as defined under the Contraband List, &#039;&#039;shall&#039;&#039; be seized from the individual.&amp;lt;blockquote&amp;gt;You may not confiscate PDAs or IDs without evidence beyond a shadow of a doubt that a crime was committed &#039;&#039;using&#039;&#039; their PDA. In general, if you confiscate it, have evidence beyond a shadow of a doubt, including for thieving gloves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be given the bare necessities, such as food, water, and clothing. Furthermore, they &#039;&#039;&#039;should not&#039;&#039;&#039; be mistreated or abused.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be given medical treatment before serving their sentence, and must be searched before they are uncuffed in their cell. In the case of a Permanent Confinement Prisoner, if they have a reasonable request, such request should be granted.&lt;br /&gt;
&lt;br /&gt;
=== Handling of Permanent Confinement Prisoners ===&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; be given what they ask for, so long as their request is reasonable, and so long as the request is not contraband or tools for a potential escape. If they are given tools for whatever purpose, they are to be closely monitored the entire time they have them. The Warden or Head of Security have full discretion on whether requests are granted.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;must not&#039;&#039; be mistreated or ignored; they &#039;&#039;must&#039;&#039; be removed from Permanent Confinement when there are exigent circumstances, i.e., immediate danger to the persons like station-wide disruption or dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Chief Justice or the Clerk. If there is no applicable Justice Department (no Chief Justice or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If there is neither of those, it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval. The approver of the warrant cannot be the same as the writer of the warrant, and the warrant writer cannot go to someone else if it was denied already.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant, even if the person is arrested with indisputable evidence, with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant unless it is Green Alert, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [[Medical Operating Procedures]]. For any searches on green, you require a search warrant &#039;&#039;even if the individual consented&#039;&#039; if the individual is not under arrest&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards.&lt;br /&gt;
&lt;br /&gt;
Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; get it issued by the Court Justice or Court Clerk, and otherwise stamped and signed by the Captain, Head of Security, or Warden, in the absence of the aforementioned Justice Department personnel. Present the warrant to the Departmental Head, who&#039;s department is getting searched— you may also present this to any of the workers they have.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), get Probable Cause; then &#039;&#039;&#039;write-up&#039;&#039;&#039; a search warrant that &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be signed off by the Court Justice or Court Clerk, and in their absence the Head of Security, Warden, or Captain. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armory Procedure ===&lt;br /&gt;
When on station, the Warden is ultimately responsible for stocking the armoury and distributing and recording the collection of weapons. However, if they are absent, it falls on the Head of Security.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapons and munitions &#039;&#039;must&#039;&#039; follow [[Security Standard Operating Procedures#Force Escalation / Use of Force|Force Escalation]], [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]], and [[Alert Procedure]]. Once the threat is dealt with, the Warden or Head of Security shall issue a recall for all weapons to be returned, and a restock should be in order. &#039;&#039;&#039;Non-Crew&#039;&#039;&#039; shall &#039;&#039;not&#039;&#039; be issued weapons from the armoury.&lt;br /&gt;
&lt;br /&gt;
==== Conditional Situations ====&lt;br /&gt;
This does not mean that as Head of Security or the Warden, you can wander around the halls fully armed to the teeth for all circumstances.&lt;br /&gt;
&lt;br /&gt;
For example, the Warden and Head of Security may carry one (1) long rifle such as a Laser Rifle or Lecter or Drozd, or Antique weaponry, then wear their assigned Hard Suit, and common apprehension tools.&lt;br /&gt;
&lt;br /&gt;
However, security officers and cadets should only be assigned similar kits when applicable to the alert level.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion ===&lt;br /&gt;
A security officer can justify searching someone and detaining someone if and when they encounter someone that they reasonably believe to be committing, involved in committing, or conspiring to commit a crime. This is referred to as Reasonable Suspicion. Three example scenarios of Reasonable Suspicion would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer receives reasonable reports of someone with a lethal weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer spots someone with an otherwise unusual or suspicious item: (chief examples of this not covered above would be makeshift cuffs &amp;amp; unpermitted clothing, such as command uniforms)&lt;br /&gt;
&lt;br /&gt;
C. The security officer observes someone acting out-of-ordinary or obscuring their identifiable features around restricted areas or scenes of crime, fleeing unusually from the crime scene, or fitting the description presented at the scene of a crime set by fellow officers or witnesses&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Probable Cause ===&lt;br /&gt;
Probable Cause is an escalation of Reasonable Suspicion, wherein the security officer obtains sufficient and near-irrefutable evidence to support that someone is involved in or going to be involved in committing a criminal act. Often, this requires the officer&#039;s direct view. Three example scenarios of Probable Cause would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer undeniably spots someone quickly pull out a lethal, non-permitted weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer watches someone flee from an area with stolen items.&lt;br /&gt;
&lt;br /&gt;
C. The security officer sees someone breaking open an area in which they are restricted from accessing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Security Standard Operating Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Detainment versus Arrest ===&lt;br /&gt;
&lt;br /&gt;
==== Detainment: Stop &amp;amp; Frisk, Free to Go ====&lt;br /&gt;
When an individual is detained, at the officer&#039;s discretion, the individual can be cuffed for officer safety. Thus, the officer can do their job in a search (frisk). You may do this during &#039;&#039;&#039;&#039;&#039;any alert level with Reasonable Suspicion&#039;&#039;&#039;&#039;&#039; as the basis for the search.&lt;br /&gt;
&lt;br /&gt;
This means a pat-down, which involves checking their &#039;&#039;&#039;bag&#039;&#039;&#039;, &#039;&#039;&#039;pockets&#039;&#039;&#039;, and &#039;&#039;&#039;jacket/coat/overalls,&#039;&#039;&#039; but not other clothing, for anything related to Chameleon Technology or similar. If evidence of holofibers are found on the aforementioned clothing, search all personal effects for further evidence. As Security, the officer shall not maliciously repeatedly detain someone.&lt;br /&gt;
&lt;br /&gt;
If nothing is concealed on the individual that would constitute &#039;&#039;&#039;Contraband&#039;&#039;&#039;, you are still detained until security lets you go. However, if Security has been called away, and they don&#039;t verbally express that you are free to go, the detainment is void and you are free to go. The officer must be physically present to enact the detainment.&lt;br /&gt;
&lt;br /&gt;
==== Arrest: Contraband Found ====&lt;br /&gt;
If something on the individual that is considered &#039;&#039;&#039;Contraband&#039;&#039;&#039;, it will become an &#039;&#039;&#039;arrest&#039;&#039;&#039;, and said individual will be sent to the Brig for the applicable charges; additionally ensure they are searched again before being placed in the Brig.&lt;br /&gt;
&lt;br /&gt;
=== Fleeing Individual ===&lt;br /&gt;
When Security is enacting a detainment to possibly arrest a wanted person, and the individual begins to &#039;&#039;&#039;flee&#039;&#039;&#039;, Security can utilize ranged non-lethal apprehension methods.&lt;br /&gt;
&lt;br /&gt;
There &#039;&#039;&#039;must&#039;&#039;&#039; be probable cause to utilize Lethal Force if the officer can articulate that the fleeing individual will cause serious harm to the officers, station, and/or crew at large, or has continually slipped out of cuffs, or has readily escaped their Brig cell.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=404</id>
		<title>Judicial Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Judicial_Procedures&amp;diff=404"/>
		<updated>2025-08-21T10:29:28Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Pressing Charges ==&lt;br /&gt;
&lt;br /&gt;
=== Criminal Charges ===&lt;br /&gt;
Any crew member may press charges against any other crew member.&lt;br /&gt;
&lt;br /&gt;
An individual may be charged of a crime if and only if it can be argued beyond a reasonable doubt that the accused had committed an act in the nature and fashion as described by a particular criminal charge.&lt;br /&gt;
&lt;br /&gt;
Multiple counts of one crime can be charged.&lt;br /&gt;
&lt;br /&gt;
For illegal actions against the station abroad, each incident separated by a reasonable period of inaction, lawful conduct, or another crime is interpreted as one count.&lt;br /&gt;
&lt;br /&gt;
For crimes directly bereaving a person (violent acts, theft of personal property etc.), the same applies in addition to each victim being one count.&lt;br /&gt;
&lt;br /&gt;
In the case of possession, theft, or any incident involving several separate and distinct items, one charge may be applied per relevant item.&lt;br /&gt;
&lt;br /&gt;
Charges that are a direct escalation of one another in nature cannot be simultaneously held against the perpetrator if they pertain to the same incident and the same victim/item (if applicable).&lt;br /&gt;
&lt;br /&gt;
Then, only the most severe of these charges applies. Additionally, if one charge incorporates another charge within its definition or description, the perpetrator cannot be held accountable for both; rather, only the most severe of these charges applies.&lt;br /&gt;
&lt;br /&gt;
=== Pre-Criminal Trial ===&lt;br /&gt;
Every criminal defendant has the right to a speedy trial;&lt;br /&gt;
&lt;br /&gt;
* Protects defendants from delay between the presentation of an indictment and the start of trial.&lt;br /&gt;
&lt;br /&gt;
A criminal trial should take place within twenty-five minutes following the pressing of the accused charges. The accused shall be held in the brig until trial with unlimited access to their attorney if they so choose to take one.&lt;br /&gt;
&lt;br /&gt;
If for whatever reason, a trial must be delayed past 25 minutes after the pressing of charges (due to unforeseen circumstances), the Commanding Officer or Head of Station Security may enact one of the below emergency actions.&lt;br /&gt;
&lt;br /&gt;
* Pardon the defendant on the grounds of the station’s inability to grant the right to a speedy trial.&lt;br /&gt;
* Set the defendant free with a status of charges pending. Releasing an Individual does not mean they are free of charges, but rather that they have served up to capital without a trial.&lt;br /&gt;
&lt;br /&gt;
=== Civil Charges ===&lt;br /&gt;
Any crew member can sue any other crew member for inflicting them with damages caused by a breach of duty. To sue is to request compensation for said damages. To do so, the victim must prove:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Damages&#039;&#039;&#039;: That the victim was inflicted with an emotional, physical, or monetary damage&lt;br /&gt;
* &#039;&#039;&#039;Breach of duty&#039;&#039;&#039;: That the defendant had a duty which they failed to uphold(e.g., a duty to not endanger crew, a duty to act respectfully), leading to the victim being inflicted with a damage&lt;br /&gt;
* &#039;&#039;&#039;Severity&#039;&#039;&#039;: That the damage was severe enough to warrant the compensation requested&lt;br /&gt;
&lt;br /&gt;
Compensation can either be explicitly specified by the victim or left for the court to decide. Either way, the court is free to modify the compensation as it sees fit. Most often, compensation is rendered in the form of court orders compelling a crew member to do something (e.g., return an item, make an apology, or permanently avoid a certain area). Court orders should be written and stamped with the notary stamp.&lt;br /&gt;
&lt;br /&gt;
== Court Orders ==&lt;br /&gt;
The individuals specified in the three sections below can issue Court Orders, which are legally-enforced documents that carry the penalty of an &#039;&#039;&#039;Obstruction of Justice charge&#039;&#039;&#039; and forced compliance with the order by security. Each order has its own requirements and authorized issuers, but are all implied to require &#039;&#039;&#039;&#039;&#039;the stamp of the issuer to be valid.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
Warrants represent official orders to the security department, issued by relevant officers or the Justice Department. Warrants are only valid when issued by either the Chief Justice or Court Clerk, or in both of their absences, the Commanding Officer, Head of Security, or Warden.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Individual Warrants&#039;&#039;&#039;; may order the search or detainment of an individual, or the arrest of the individual with evidence. This may also include surgical procedures, cursory implant inspections, or any other invasive searches with &#039;&#039;&#039;&#039;&#039;both&#039;&#039;&#039;&#039;&#039; probable cause and evidence.&lt;br /&gt;
** These warrants should include a name, the actions prescribed (detainment, search, arrest, etc.), and a description if applicable.&lt;br /&gt;
* &#039;&#039;&#039;Search Warrants&#039;&#039;&#039;; may order the search of an entire departmental area, by force if necessary, and may &#039;&#039;order the arrest of listed individuals implicated in a crime or crimes with probable cause &#039;&#039;&#039;or&#039;&#039;&#039; evidence.&#039;&#039;&lt;br /&gt;
** Search Warrants should include an area, a brief description of the probable cause, and a list of individuals if applicable.&lt;br /&gt;
&lt;br /&gt;
=== Injunctions ===&lt;br /&gt;
The Chief Justice, Commanding Officer, or legally-selected judge are fully authorized to issue injunctions: legally-binding, written orders restricting Inhabitants from doing something disruptive to station productivity or personal rights. These may be issued on discretion or as relief for Civil Trials. &#039;&#039;Injunctions may not compel someone to violate Space Law or SOP, and the issuer is liable for abuse of power charges if this is misused.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An injunction must include a list of affected names and a detailed description of the restrictions to be valid.&lt;br /&gt;
&lt;br /&gt;
=== Subpoenas ===&lt;br /&gt;
The Chief Justice or Court Clerk may issue Subpoenas, which are trial-related Court Orders compelling an individual to produce evidence or make themselves present at a location for court.&lt;br /&gt;
&lt;br /&gt;
A subpoena must include a list of names, a detailed description of evidence requested or reason for appearing, and a reasonable time frame no shorter than 3 minutes. The individuals summoned by the subpoena must be informed of its presence for it to be a valid order. This can be done via general announcement, fax, verbal announcement, or otherwise.&lt;br /&gt;
&lt;br /&gt;
A subpoena can order an individual to:&lt;br /&gt;
&lt;br /&gt;
* Appear as a witness in court;&lt;br /&gt;
* Produce evidence for court;&lt;br /&gt;
* Appear for a trial in which they are the defendant, plaintiff, or the prosecution;&lt;br /&gt;
* Appear for questioning in deposition.&lt;br /&gt;
&lt;br /&gt;
== Trial Procedure ==&lt;br /&gt;
A trial may only be requested for civil disputes and capital charges. While trials for disputes may be refused depending on the availability and discretion of the potential judge, capital crimes necessitate a mandatory trial.&lt;br /&gt;
&lt;br /&gt;
While legal and spiritual counsel is not required, if it is available then it must be provided upon request.&lt;br /&gt;
&lt;br /&gt;
A trial can be waived if the suspect pleads guilty to a member of the Justice department, or in their absence, Command Staff, while in custody, who will then be responsible for deciding the sentence for the crime.&lt;br /&gt;
&lt;br /&gt;
Additionally, in situations where Standard Operating Procedure allows for capital punishments to be used in response to charges at or below the felony level, a trial is also mandatory.&lt;br /&gt;
&lt;br /&gt;
The trial takes the format of an arbitration court hearing, presided over by the Chief Justice or Magistrate if the former is unavailable, or clerk if both are unavailable. If no impartial members of the Justice department are available, the Magistrate or a member of command must preside over the legal proceedings.&lt;br /&gt;
&lt;br /&gt;
To begin a criminal or civil trial, all charges, arguments, and evidence must be filed with the court clerk beforehand to be presented to the judge. After the clerk has submitted the compiled court case to the judge, the trial shall begin when the defense, prosecution, judge, and bailiff appointed by the judge are present.&lt;br /&gt;
&lt;br /&gt;
Such procedures do not apply to miscellaneous hearings such as paroles and pardons or felony appeals, which only require the involvement of the judge and the defendant.&lt;br /&gt;
&lt;br /&gt;
The judge of the trial is in-charge of ensuring the trial is completed in a timely manner, but has the ability to call recesses (breaks). The judge may grant two-minute extensions on top of the allotted time. The judge also has the power to charge someone with contempt of court, a felony, if they disrupt the case. In the event that the defendant is held in contempt of court, the necessity of a trial may be waived and sentence passed by the judge or arbiter without a full hearing.&lt;br /&gt;
&lt;br /&gt;
=== Criminal Trials ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;A criminal case should aim to be 40 minutes in total, and should take no longer than an hour.&#039;&#039;&#039;&#039;&#039; Criminal cases should either have security personnel present, or plan to have them present by the end of the trial. The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Prosecution opens the proceedings, stating the charges and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend a sentence to the judge, appropriate to the charge based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense then pleads guilty or not-guilty.&lt;br /&gt;
## If defense pleads guild, proceed to step 7.&lt;br /&gt;
## If the defense pleads not-guild, proceed to step 4.&lt;br /&gt;
# Defense then provides their opening statement, contradicting the prosecution&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the prosecution then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the prosecution, the defense, and the prosecution once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Five minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
## If the Defense has plead guilty, determine length and conditions of the sentence.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
Any present or soon-to-be-present Security personnel will then enact the ruling.&lt;br /&gt;
&lt;br /&gt;
=== Civil Trials ===&lt;br /&gt;
Civil cases do not require attorneys or prosecutors, but they may receive assistance from either both before and during the case.&lt;br /&gt;
&lt;br /&gt;
Both the defendant and plaintiff must be made to summon at the court, if a party does not appear out of either refusal or negligence, or fails to comply with a court order from a civil trial, that party may be charged with contempt of court, a felony.&lt;br /&gt;
&lt;br /&gt;
A civil case involves seeking damages from a defendant, which could be monetary, an item, or otherwise. &#039;&#039;&#039;&#039;&#039;A civil case should aim to be 30 minutes in total, and should take no longer than 45 minutes.&#039;&#039;&#039;&#039;&#039; The judge must set the court timer as per the allotted times.&lt;br /&gt;
&lt;br /&gt;
# The judge brings the court in session with the gavel.&lt;br /&gt;
# Plaintiff opens the proceedings, stating the counts, damages, and introducing witnesses and exhibits that will be brought forward during the presentation of evidence. They may also recommend civil relief to the judge, appropriate to the damages based on their opening statement. (Four minutes)&lt;br /&gt;
# Defense follows with their opening statement, contradicting the plaintiff&#039;s theories and assertions. They will also introduce their witnesses and exhibits where applicable. (Four minutes)&lt;br /&gt;
# The presentation of evidence then follows, led by the plaintiff then the defense. Cross-examination may be requested following submission of individual testimonies and granted at the discretion of the judge. (Five minutes each)&lt;br /&gt;
# Finally, closing statements are to be made by the plaintiff, the defense, and the plaintiff once more due to the burden of proof. The evidence should be reiterated by both sides and arguments refuted with no new evidence presented. (Four minutes each)&lt;br /&gt;
# A ruling will be made by the judge, written and stamped by the notary stamp.&lt;br /&gt;
# The judge adjourns the court with the gavel.&lt;br /&gt;
&lt;br /&gt;
== Presentation of Evidence ==&lt;br /&gt;
&lt;br /&gt;
=== Eyewitness Testimony ===&lt;br /&gt;
Any sentient being willing and capable of presenting themselves before court under oath and present at the scene of the crime as a bystander or a victim at the time of its commission, may offer eyewitness testimony before the court at request of defense or prosecution. &#039;&#039;Extra time may be granted to either side at the behest of the arbitrator or judge to allow for witnesses not currently present.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Objection to Testimony ===&lt;br /&gt;
Any witness that falls under the following conditions may be excused as a witness or have their testimony deemed inadmissible:&lt;br /&gt;
&lt;br /&gt;
* The witness lacks the mental, intellectual, or other capacity to understand the context of the case.&lt;br /&gt;
* The witness&#039;s inclusion will cause substantial cost or delay to the case, proceedings, or upkeep of the station.&lt;br /&gt;
* The witness is the judge.&lt;br /&gt;
&lt;br /&gt;
=== General Objections ===&lt;br /&gt;
Both parties in a trial may object to testimony to have the testimony deemed inadmissible, move past the question, or rephrase a question to keep a trial within time limit:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Hearsay&#039;&#039;&#039;: The witness testifies using an out-of-court statement by an individual not present in court, thereby rendering it impossible to verify. This testimony will be inadmissible.&lt;br /&gt;
* &#039;&#039;&#039;Asked and answered&#039;&#039;&#039;: A question is posed that has already been answered previously by a witness. Such a question must be skipped.&lt;br /&gt;
* &#039;&#039;&#039;Narrative&#039;&#039;&#039;: A question is posed that would require a significantly long answer with multiple facts, or when the witness chooses to answer a question in this way. The question must be reworded, or the witness must be reminded to answer promptly and stay on topic.&lt;br /&gt;
&lt;br /&gt;
Objections are completely at the discretion of the judge, who does not always need to sustain an objection even if it is within these guidelines. It is up to the judge to decide if an objection is proper or necessary to keep the trial quick and fair.&lt;br /&gt;
&lt;br /&gt;
== Procedural Defense ==&lt;br /&gt;
Whereas a defendant is placed on trial, they are granted the privilege to challenge the legitimacy of charges or claims brought against them by the legal process. Any of the following may be invoked:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Issue Preclusion/Double Jeopardy Clause&#039;&#039;&#039;: accused persons may not be tried on the same charges following an acquittal or conviction, except in the case of acquittal and subsequent credible admission of guilt.&lt;br /&gt;
* &#039;&#039;&#039;Entrapment Clause&#039;&#039;&#039;: accused persons found to be induced or coerced by law enforcement into the commission of the crimes listed in the charges may be acquitted or have their sentence reduced.&lt;br /&gt;
* &#039;&#039;&#039;Exclusionary Clause&#039;&#039;&#039;: evidence collected and/or analyzed in violation of accused persons’ rights under law may be inadmissible in court.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Space_Law&amp;diff=400</id>
		<title>Space Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Space_Law&amp;diff=400"/>
		<updated>2025-08-20T23:28:08Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On Space Station 14, stations operate under abbreviated space law. All crew, passengers, and visitors aboard the station are expected to follow these laws.&lt;br /&gt;
&lt;br /&gt;
Foreign invaders, such as nuclear operatives, ninjas, and pirates, are not protected under space law. Traitors are not foreign invaders so they are usually protected by space law.&lt;br /&gt;
&lt;br /&gt;
Designation of &#039;sentient being&#039; does not automatically grant protections under Space Law. See the [[Security Standard Operating Procedures|Rules of Engagement]] for what constitutes proper reasoning to instantly terminate a sentient being. &lt;br /&gt;
&lt;br /&gt;
== Crime and Modifier Codes ==&lt;br /&gt;
===Crime Codes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt;1XX - Misdemeanor&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt;2XX - Felony&amp;lt;/span&amp;gt;&lt;br /&gt;
!&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;3XX - Capital&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Fearmongering&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Terrorism&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|02&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Perjury or False Report&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|03&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Animal Cruelty&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Manslaughter&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Murder&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|04&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Petty Theft&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Felony Theft&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Grand Theft&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|05&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Black Marketeering&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|06&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Vandalism&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Sabotage&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Grand Sabotage&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|07&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Mindbreaking&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Decorporealization&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|08&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Kidnapping&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Hostage Taking&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|09&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Brandishing&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Assault&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Abuse of Power&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Possession&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Felony Possession&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Trespass&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Secure Trespass&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Vigilantism&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Endangerment&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Grand Endangerment&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Harassment&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Hooliganism&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Rioting&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#800000&amp;quot;&amp;gt;Sedition&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Contempt of Court&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|17&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#808000&amp;quot;&amp;gt;Failure To Comply&amp;lt;/span&amp;gt;&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Obstruction of Justice&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|18&lt;br /&gt;
|&lt;br /&gt;
|&amp;lt;span style=&amp;quot;color:#FF8C00&amp;quot;&amp;gt;Unlicensed Surgical Procedure&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;You may notice that anything to do with sexual assault is not listed anymore. This is because no one should ever be involved in a scene that includes that or worse without their explicit consent and they should never have to hear about it if they didn&#039;t consent.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Modifier Codes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Intent Qualifiers (N)&lt;br /&gt;
!Enhancers (E)&lt;br /&gt;
!Deductions (D)&lt;br /&gt;
|-&lt;br /&gt;
|01&lt;br /&gt;
|Solicitation&lt;br /&gt;
|Deadly Weapon&lt;br /&gt;
|Cooperation&lt;br /&gt;
|-&lt;br /&gt;
|02&lt;br /&gt;
|Accessory&lt;br /&gt;
|Aggravation&lt;br /&gt;
|Dire Emergency&lt;br /&gt;
|-&lt;br /&gt;
|03&lt;br /&gt;
|Attempt&lt;br /&gt;
|Discriminatory&lt;br /&gt;
|Self-Defense&lt;br /&gt;
|-&lt;br /&gt;
|04&lt;br /&gt;
|Conspiracy&lt;br /&gt;
|Recidivism&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|05&lt;br /&gt;
|&lt;br /&gt;
|Resisting&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
To state a criminal code, it would be the following:&lt;br /&gt;
&lt;br /&gt;
* Murder, with the deadly weapon enhancer: 303-E01&lt;br /&gt;
&lt;br /&gt;
== Charges by Definition ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;&amp;lt;nowiki/&amp;gt;&#039;Individual/Individual&#039; represents all crew, passengers, and visitors aboard the station who are protected under NT Space Law.&#039;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#ffff00&amp;quot;&amp;gt; Misdemeanors &amp;lt;/span&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime Name&lt;br /&gt;
!Description&lt;br /&gt;
!Time&lt;br /&gt;
|-&lt;br /&gt;
|101&lt;br /&gt;
|Fearmongering&lt;br /&gt;
|The action of deliberately arousing public fear or alarm about a particular issue.&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|103&lt;br /&gt;
|Animal Cruelty&lt;br /&gt;
|To inflict unnecessary suffering on a noninvasive, nonculinary being with malicious intent.&lt;br /&gt;
|3 minutes&lt;br /&gt;
|-&lt;br /&gt;
|104&lt;br /&gt;
|Petty Theft&lt;br /&gt;
|To unlawfully take property or items without consent.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|106&lt;br /&gt;
|Vandalism&lt;br /&gt;
|To deface or superficially damage public property, or property belonging to another person.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|109&lt;br /&gt;
|Brandishing&lt;br /&gt;
|To show a firearm or deadly weapon in public without proper permission to do so.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|111&lt;br /&gt;
|Possession&lt;br /&gt;
|To be in unauthorized possession of restricted items or items of particular danger.&lt;br /&gt;
|Up to 5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|112&lt;br /&gt;
|Trespass&lt;br /&gt;
|To enter into an area where one is not authorized nor invited.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|-&lt;br /&gt;
|113&lt;br /&gt;
|Vigilantism&lt;br /&gt;
|To unlawfully act as a security officer without direct-station ending threats, a catastrophic emergency,&lt;br /&gt;
or CO approval.&lt;br /&gt;
|5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|115&lt;br /&gt;
|Hooliganism&lt;br /&gt;
|To intentionally and maliciously engage in disruptive conduct, where one refuses to cease.&lt;br /&gt;
|As necessary&lt;br /&gt;
|-&lt;br /&gt;
|117&lt;br /&gt;
|Failure To Comply&lt;br /&gt;
|To willfully ignore lawful orders and commands provided by a member of security or command.&lt;br /&gt;
|2 minutes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#FFA500&amp;quot;&amp;gt; Felonies &amp;lt;/span&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime Name&lt;br /&gt;
!Description&lt;br /&gt;
!Charge&lt;br /&gt;
|-&lt;br /&gt;
|202&lt;br /&gt;
|Perjury or False Report&lt;br /&gt;
|To willfully and maliciously tell a falsehood either in court or in the process of making an actionable report to law enforcement. &lt;br /&gt;
|5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|203&lt;br /&gt;
|Manslaughter&lt;br /&gt;
|To effect violence upon a Individual/Individuals, resulting in their death, without the apparent intent to kill them.&lt;br /&gt;
|8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|204&lt;br /&gt;
|Felony Theft&lt;br /&gt;
|To unlawfully take highly restricted, dangerous, valuable, or highly sensitive property or items without consent.&lt;br /&gt;
|8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|205&lt;br /&gt;
|Black Marketeering&lt;br /&gt;
|To sell, distribute, or otherwise circulate restricted items or substances to unauthorized Individual/Individuals or entities.&lt;br /&gt;
|6 minutes&lt;br /&gt;
|-&lt;br /&gt;
|206&lt;br /&gt;
|Sabotage&lt;br /&gt;
|To engage in malicious actions that directly or indirectly hinder the operation of a vessel or its part, modify and/or damage technology one is not authorized to access, or endanger multiple Individual/Individuals. &lt;br /&gt;
|6 minutes&lt;br /&gt;
|-&lt;br /&gt;
|207&lt;br /&gt;
|Mindbreaking&lt;br /&gt;
|To unlawfully rid an unwilling psionic Individual/Individuals of their powers.&lt;br /&gt;
|5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|208&lt;br /&gt;
|Kidnapping&lt;br /&gt;
|To unlawfully confine or restrict the free movement of an Individual/Individuals against their will.&lt;br /&gt;
|8 minutes&lt;br /&gt;
|-&lt;br /&gt;
|209&lt;br /&gt;
|Assault&lt;br /&gt;
|To cause physical harm or to effect unwanted physical contact on an Individual/Individuals, without the apparent intent to kill them, or to threaten such actions with both capability and intent to do so.&lt;br /&gt;
|5 minutes&lt;br /&gt;
|-&lt;br /&gt;
|210&lt;br /&gt;
|Abuse of Power&lt;br /&gt;
|To misuse or wrongfully exercise one’s authority, influence, or control; resulting in harm, unjust treatment, or demonstrable loss to a separate party due to violation of ethical and professional standards.&lt;br /&gt;
|5 minutes and a demotion&lt;br /&gt;
|-&lt;br /&gt;
|211&lt;br /&gt;
|Felony Possession&lt;br /&gt;
|To be in unauthorized possession of an absurd amount of restricted items, highly restricted items, or items of extreme danger to Property and Individual/Individuals.&lt;br /&gt;
|Up to 10 minutes&lt;br /&gt;
|-&lt;br /&gt;
|212&lt;br /&gt;
|Secure Trespass&lt;br /&gt;
|To break into a high-security area where one is not authorized nor invited.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|213&lt;br /&gt;
|Endangerment&lt;br /&gt;
|To recklessly abandon obligations involving the continued well-being and/or protection of life and property, through malpractice, action, or inaction.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|214&lt;br /&gt;
|Harassment&lt;br /&gt;
|To effect behavior that demeans, humiliates, and intimidates a Individual/Individuals intentionally or with malicious intent.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|215&lt;br /&gt;
|Rioting&lt;br /&gt;
|To partake in an unauthorized riotous, tumultuous, and disruptive public assembly that refuses to disperse after warning.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|216&lt;br /&gt;
|Contempt of Court&lt;br /&gt;
|To conduct oneself disruptively and disrespectfully before the court.&lt;br /&gt;
|4 minutes&lt;br /&gt;
|-&lt;br /&gt;
|217&lt;br /&gt;
|Obstruction of Justice&lt;br /&gt;
|To willfully obstruct, interfere with, or disobey a lawful arrest on another Individual; to ignore, disobey, obstruct, or interfere with an active warrant or court order.&lt;br /&gt;
|6 minutes&lt;br /&gt;
|-&lt;br /&gt;
|218&lt;br /&gt;
|Unlicensed Surgical Procedure&lt;br /&gt;
|To surgically operate on an individual without a license; to perform an [[Medical Operating Procedures#Surgical Procedures|illegal surgical operation]] without express permission from the CMO and other station command as necessary.&lt;br /&gt;
|6 minutes&lt;br /&gt;
|}&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt; Capital Crimes &amp;lt;/span&amp;gt;===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Code&lt;br /&gt;
!Crime Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|301&lt;br /&gt;
|Terrorism&lt;br /&gt;
|To commit an act with the intent to cause injury or death, or to take hostages, to provoke a state of terror in, intimidate, or compel a group of Individuals to do or to abstain from doing any act.&lt;br /&gt;
|-&lt;br /&gt;
|303&lt;br /&gt;
|Murder&lt;br /&gt;
|To unlawfully kill an Individual/Individuals with premeditated and malicious intent.&lt;br /&gt;
|-&lt;br /&gt;
|304&lt;br /&gt;
|Grand Theft&lt;br /&gt;
|To unlawfully steal items without consent, potentially directly or indirectly, leading to other capital crimes.&lt;br /&gt;
|-&lt;br /&gt;
|306&lt;br /&gt;
|Grand Sabotage&lt;br /&gt;
|To engage in malicious actions that directly or indirectly make uninhabitable or inoperable a vessel or its part, or irreversibly modify and/or damage technology one is not authorized to access, causing severe bodily harm or death to multiple Individuals.&lt;br /&gt;
|-&lt;br /&gt;
|307&lt;br /&gt;
|Decorporealization&lt;br /&gt;
|To unlawfully, maliciously, and permanently strip an Individual&#039;s/Individuals&#039; mind from their body.&lt;br /&gt;
|-&lt;br /&gt;
|308&lt;br /&gt;
|Hostage Taking&lt;br /&gt;
|To unlawfully confine or restrict the free movement of a Individual/Individuals to utilize for personal gain or to invoke a state of terror.&lt;br /&gt;
|-&lt;br /&gt;
|313&lt;br /&gt;
|Grand Endangerment&lt;br /&gt;
|To egregiously and recklessly abandon obligations involving the continued wellbeing and/or protection of life and property, through malpractice, action, or inaction, resulting in significant harm, injury, or death to multiple Individuals.&lt;br /&gt;
|-&lt;br /&gt;
|315&lt;br /&gt;
|Sedition&lt;br /&gt;
|To act to overthrow a lawfully established Chain of Command or governing body without lawful or legitimate cause.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modifiers by Definition ==&lt;br /&gt;
Sentencing modifiers are to be applied by the sentencing officer, judge, or arbiter. Aggravating modifiers may not extend a sentence beyond the specified limit, while extenuating modifiers may not reduce a sentence below the specified limit.&lt;br /&gt;
&lt;br /&gt;
=== Intent Qualifiers - Code.- XXX-NXX ===&lt;br /&gt;
&lt;br /&gt;
===== Solicitation =====&lt;br /&gt;
Any Individual/Individuals found guilty of encouraging, bribing, requesting, or instructing someone to commit a crime with the knowledge that the Individual/Individuals are being solicited to commit the crime, will receive for the crimes they solicited in full. Code. -XXX-N01&lt;br /&gt;
&lt;br /&gt;
===== Accessory =====&lt;br /&gt;
Any Individual/Individuals found guilty of assisting in the commission of a crime, without participating in the crime itself, knowing that a crime will be, has been, or is being committed, will receive the sentence for the crimes in which they took part in full. Code. -XXX-N02&lt;br /&gt;
&lt;br /&gt;
===== Attempts =====&lt;br /&gt;
Any Individual/Individuals found guilty of attempting to commit a crime, with the intent to carry out that crime, will receive the sentence for the crimes they attempted in full. Code. -XXX-N03&lt;br /&gt;
&lt;br /&gt;
===== Conspiracy =====&lt;br /&gt;
Any Individual/Individuals found guilty of planning to commit a crime, with the intent to carry out said crime eventually, and having committed an overt act pursuant to that end, will receive the sentence for the crimes they conspired towards in full.&lt;br /&gt;
&lt;br /&gt;
=== Enhancers - Code.- XXX-EXX ===&lt;br /&gt;
&lt;br /&gt;
===== Deadly weapon =====&lt;br /&gt;
Any Individual found guilty of committing a crime, utilizing any object used offensively for the purpose of inflicting mortal or great bodily harm, will receive an additional modifier of, at most, 150% of the original sentence. Code. -XXX-E01. Charge: 150% increase.&lt;br /&gt;
&lt;br /&gt;
===== Aggravation =====&lt;br /&gt;
Any Individual found guilty of committing a crime with reckless abandon, evident signs of lack of regret or remorse, or blatant disregard for potential collateral damage, will receive an additional modifier of, at most, 150% of the original sentence. Code. -XXX-E02. Charge: 150% increase.&lt;br /&gt;
&lt;br /&gt;
===== Discriminatory Intent =====&lt;br /&gt;
Any Individual found guilty of committing a crime based fully or in part based on the victim or affected party’s appearance, gender, psionics, religion, ability/disability, place of origin or habitation, culture, or other immutable feature or quality, will receive an additional modifier of, at most, 150% of the original sentence. Code. -XXX-E03. Charge: 150% increase.&lt;br /&gt;
&lt;br /&gt;
===== Recidivism =====&lt;br /&gt;
Any Individual convicted of the same criminal charge multiple times within one shift will receive an additional modifier of, at most, 200% of the original sentence. Code. -XXX-E04. Charge: 200% increase or upgrade to a capital crime if one of the conditions are fulfilled.&lt;br /&gt;
&lt;br /&gt;
Conditions for upgrading to a capital crime:&lt;br /&gt;
&lt;br /&gt;
# Malicious intent is proven.&lt;br /&gt;
# Clear intent to continue to commit felony crimes.&lt;br /&gt;
&lt;br /&gt;
===== Resisting =====&lt;br /&gt;
Any Individual found to be resisting an arrest will be charged with at most 200% of the original sentence after adding any other modifiers. Code XXX-B05. Charge: 200% increase&lt;br /&gt;
&lt;br /&gt;
=== Deductions - Code.- XXX-DXX ===&lt;br /&gt;
&lt;br /&gt;
===== Cooperation =====&lt;br /&gt;
Any Individual/Individuals who shares actionable intelligence with the authorities, turns oneself in, testifies against accomplices, confesses to their crime, or otherwise aids the prosecution, may have their sentence reduced to no less than 50% of the original sentence. Code. -XXX-D01. Charge: 50% Decrease.&lt;br /&gt;
&lt;br /&gt;
===== Dire Emergency =====&lt;br /&gt;
Any Individual/Individuals found to have committed a crime in the process of absolutely necessary and reasonable actions, taken with the intent to resolve or mitigate the effects of a dire emergency on one’s vessel or habitat, may have their sentence reduced by any amount or completely waived. Code. -XXX-D02&lt;br /&gt;
&lt;br /&gt;
===== Self-Defense =====&lt;br /&gt;
Any Individual/Individuals found to have committed a crime or crimes in protection of oneself or another, and only to the necessary extent required to avert a direct and imminent threat to the health and life of innocent persons, may have their sentence reduced by any amount or completely waived. Code. -XXX-D03&lt;br /&gt;
&lt;br /&gt;
===== Good Behavior =====&lt;br /&gt;
Any convict who peacefully complies with the authorities, displays clear signs of remorse concerning the committed crime, and/or conducts themselves peacefully while imprisoned may be paroled as outlined in the Standard Operating Procedures. Code. -XXX-D04&lt;br /&gt;
&lt;br /&gt;
== Sentence Types and Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Standard ===&lt;br /&gt;
&lt;br /&gt;
===== Temporary Confinement =====&lt;br /&gt;
Placing the convict into a temporary holding cell to serve predetermined sentence.&lt;br /&gt;
&lt;br /&gt;
===== Catch &amp;amp; Release =====&lt;br /&gt;
Taking the convict to Security, processing them, searching them, and then releasing them.&lt;br /&gt;
&lt;br /&gt;
===== Demotion =====&lt;br /&gt;
Downgrading the convict’s employment contract and revoking their access accordingly, with permission from or when ordered by the convict’s head of department. May be applied when the convict has committed a crime relating to their employment within their department or with NanoTrasen as a whole.&lt;br /&gt;
&lt;br /&gt;
===== License restriction =====&lt;br /&gt;
Downgrading or suspending the convict’s armament license and confiscating possessions accordingly. May be applied when the convict is guilty of possession or a crime involving a weapon they were lawfully permitted to carry.&lt;br /&gt;
&lt;br /&gt;
===== Mind breaking =====&lt;br /&gt;
Removal of the convict’s psionic power by use of Mindbreaker Toxin or any other means. May be applied when the convict is guilty of a crime in which they use psionics.&lt;br /&gt;
&lt;br /&gt;
=== Capital ===&lt;br /&gt;
&#039;&#039;Including charges totaling 25 minutes or greater.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Execution =====&lt;br /&gt;
Termination of the convict’s life without the intent of future resurrection. Whenever any execution is performed, regardless of trial or not, a general announcement must be made detailing who was executed and for what reason.&lt;br /&gt;
&lt;br /&gt;
The convict may select from one of four methods of execution, depending on availability:&lt;br /&gt;
&lt;br /&gt;
* Firing Squad&lt;br /&gt;
* Lethal Injection&lt;br /&gt;
* Electric Shock&lt;br /&gt;
* Asphyxiation.&lt;br /&gt;
&lt;br /&gt;
If the convict does not make a choice after being given ample opportunity, the sentencing officer or other relevant authority may select the method that is most appropriate.&lt;br /&gt;
&lt;br /&gt;
Convicts may request alternate methods of execution that may be approved or denied at the discretion of the individual passing the sentence. The executed corpse must be burned, stored in the morgue, or processed by medical staff using the biomass reclaimer.&lt;br /&gt;
&lt;br /&gt;
===== Exfiltration =====&lt;br /&gt;
Immediate retrieval of the convict via a CentComm or GALPOL dispatched transport. The prisoner may be held in a temporary cell until the transport arrives. If a transport cannot be arranged, default to other capital sentences.&lt;br /&gt;
&lt;br /&gt;
===== Preservative Stasis =====&lt;br /&gt;
Termination of the convict’s life with the expressed intent to perform a resurrection once the convict&#039;s body can be secured at Central Command. The convict&#039;s body is to be stored within a morgue or similar controlled and regulated environment to ensure the body does not rot or be destroyed.&lt;br /&gt;
&lt;br /&gt;
===== Decorporealisation =====&lt;br /&gt;
Stripping the convict’s mind from their body into a more restricting form such as borgification.&lt;br /&gt;
&lt;br /&gt;
===== Extended Confinement =====&lt;br /&gt;
Placing the convict into the brig until the end of the shift, where they are to be transported to Central Command for processing. The convict has the same rights as any other prisoner within the brig, whether they arrived by transport at start of shift or were sentenced to Extended Confinement.&lt;br /&gt;
&lt;br /&gt;
== Pilotage Law ==&lt;br /&gt;
All pilots, trained or otherwise, of non-foreign invader shuttles are expected to follow pilotage law. Pilots not aligned with or hired by NT are required to announce their dock with the station. Pilots must fly slowly and exercise caution when docking. Pilots shall not use their vessel to intentionally ram or crash into another vessel or station.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Dignitary_Operating_Procedures&amp;diff=399</id>
		<title>Dignitary Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Dignitary_Operating_Procedures&amp;diff=399"/>
		<updated>2025-08-19T20:15:41Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Dignitary Standard Guidelines ===&lt;br /&gt;
# Do not meddle in station affairs unless absolutely necessary. The Captain can ask a dignitary for assistance in a matter, and it is up to them whether they wish to interfere. Examples of things not to do:&lt;br /&gt;
#* Order something from Logistics without consulting the highest-ranking Logistics member.&lt;br /&gt;
#* Brig a criminal.&lt;br /&gt;
#* Do the job of any department &#039;&#039;&#039;ever&#039;&#039;&#039;, unless not doing so would be a counter to your job&#039;s goals.&lt;br /&gt;
#* As Blueshield Officer, perform medical aid on someone who is not your VIP when there is not an immediate threat to their life.&lt;br /&gt;
# You are not obligated to follow the orders of station command, except for those of the Captain. If the order would conflict with an existing Central Command order or your procedures, you are to reject performing the orders. In most cases, Central Command hopes you play nice where possible.&lt;br /&gt;
# Dignitaries are to never be made the Captain of a station.&lt;br /&gt;
&lt;br /&gt;
=== Blueshield Officer Guidelines ===&lt;br /&gt;
&amp;lt;blockquote&amp;gt;VIP: The current protection target of the Blueshield Officer.&amp;lt;/blockquote&amp;gt;The Blueshield Officer is, first and foremost, a bodyguard to their VIP. They should not handle security work and cannot interfere with station affairs with few exceptions. The BSO is mandated to protect the Captain, unless ordered to protect another command figure by Central Command or the Captain. In the case that there is no Captain or ACO, the BSO is expected to protect and follow the Chain of Command.&lt;br /&gt;
&lt;br /&gt;
# The Blueshield Officer should only intervene in station affairs when there is an active, direct order from their VIP.&lt;br /&gt;
## You cannot use &amp;quot;protect the station&amp;quot; or any other vague orders as a reason to intervene. Each intervention must have been directly ordered by their VIP, such as being asked to retrieve something on a safe code.&lt;br /&gt;
## The Blueshield Officer is not to handle station threats by running off from their VIP and dealing with the threat. Your VIP is all that matters and they cannot order you to handle it.&lt;br /&gt;
## If there is an active threat aboard the station, you must not leave your VIP for an extended duration. Their life and safety is your single priority above all else.&lt;br /&gt;
## You may choose to assist in station affairs if is in your best interest, but you may still be at fault for doing so if it was not a valid reason. &lt;br /&gt;
### An example case where you can assist in station affairs is when there are multiple dead and you have permission from both your VIP and the medical team.&lt;br /&gt;
&lt;br /&gt;
=== Magistrate Guidelines ===&lt;br /&gt;
The Magistrate ensures SOPs are upheld by every department and only acts as the Chief Justice when there is no available Justice Department. They are to inform departmental heads and/or dignitaries of SOP violations, and ensure that violations are resolved. Depending on the circumstances, SOP violations are to be reported to the departmental head, the Captain (in circumstances where command are implicitly involved), or the Nanotrasen Representative (in circumstances where the Captain is implicitly involved).&lt;br /&gt;
&lt;br /&gt;
If the Chain of Command fails significantly, or if there is a lack of station command, the Magistrate may consult other dignitaries on how to proceed. In the situation that other dignitaries are not available, the Magistrate may directly decide with Central Command guidance.&lt;br /&gt;
&lt;br /&gt;
=== Nanotrasen Representative Guidelines ===&lt;br /&gt;
The Nanotrasen Representative is responsible for keeping CentComm updated on the happenings onboard a station. They are to regularly send reports to Central Command, reporting significant issues with the Captain or station command as needed. Any requests of Central Command are to be done by them.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=398</id>
		<title>Security Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=398"/>
		<updated>2025-08-19T19:16:34Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|-&lt;br /&gt;
![[Chain of Command]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Force Escalation / Use of Force ===&lt;br /&gt;
This simple, short chart dictates how to proceed with a general arrest. However, depending on what the individual encounters at the station, you can escalate it as needed. You utilize &#039;&#039;&#039;Force Escalation&#039;&#039;&#039; and &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; hand-in-hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal Commands -&amp;gt; Non-Lethal Methods of Apprehension -&amp;gt; Lethal Methods of Apprehension&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It would be best if you prioritized initiating by declaring an order, i.e.: &amp;quot;Stop!&amp;quot; &amp;quot;Stop, or I will shoot you!&amp;quot; &amp;quot;Hey! Stop moving!&amp;quot; Any of these methods will allow you to upgrade your Force Escalation higher on the scale as you move up non-lethal methods (baton, disabler, rubber-tipped munitions). However, not all situations are perfect; sometimes you have to act before you speak.&lt;br /&gt;
&lt;br /&gt;
==== Use of Force Additions ====&lt;br /&gt;
To be used when you have exhausted your baton&#039;s charges or disabler shots. This does not mean you should take out your knife or utilize a powered-down baton to apprehend someone. You can use your &#039;&#039;&#039;Flash&#039;&#039;&#039;, or &#039;&#039;&#039;Flashbang grenades&#039;&#039;&#039;. You &#039;&#039;may&#039;&#039; upgrade to using your MK58 with &#039;&#039;&#039;Rubber-Tipped Munitions&#039;&#039;&#039; when the situation is still not contained. Additional apprehension or dispersal tools can be used, such as &#039;&#039;&#039;Stingers&#039;&#039;&#039;, &#039;&#039;&#039;Truncheons&#039;&#039;&#039;, and &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
Security personnel hold unrestricted armaments licenses under Tier 2. They are authorized at all times &#039;&#039;&#039;&#039;&#039;to use lethal force to the extent necessary&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;neutralize&#039;&#039;&#039;&#039;&#039; adversaries under any of the following circumstances:&amp;lt;blockquote&amp;gt;If the adversary’s number or strength leaves the officer at a severe tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
If the adversary poses a significant threat of severe bodily injury or death to the officer or others.&lt;br /&gt;
&lt;br /&gt;
If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
&lt;br /&gt;
If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer; wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; In the case where a trial is impossible during that time, you may re-capture them for a proper trial if the opportunity becomes available to you. Releasing someone does not mean they&#039;re free of charges, only that they served up to capital without a trial.&lt;br /&gt;
&lt;br /&gt;
=== Search &amp;amp; Seizure ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; search and seize any object that is believed to be used in the commission of the crime. However, one should not &#039;&#039;seize&#039;&#039; non-NT-aligned objects, such as non-standard branded clothing and paraphernalia, that pose little risk. It should be removed from the person, placed in an evidence locker, and returned to them. Any &#039;&#039;contraband,&#039;&#039; as defined under the Contraband List, &#039;&#039;shall&#039;&#039; be seized from the individual.&amp;lt;blockquote&amp;gt;You may not confiscate PDAs or IDs without evidence beyond a shadow of a doubt that a crime was committed &#039;&#039;using&#039;&#039; their PDA. In general, if you confiscate it, have evidence beyond a shadow of a doubt, including for thieving gloves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be given the bare necessities, such as food, water, and clothing. Furthermore, they &#039;&#039;&#039;should not&#039;&#039;&#039; be mistreated or abused.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be given medical treatment before serving their sentence, and must be searched before they are uncuffed in their cell. In the case of a Permanent Confinement Prisoner, if they have a reasonable request, such request should be granted.&lt;br /&gt;
&lt;br /&gt;
=== Handling of Permanent Confinement Prisoners ===&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; be given what they ask for, so long as their request is reasonable, and so long as the request is not contraband or tools for a potential escape. If they are given tools for whatever purpose, they are to be closely monitored the entire time they have them. The Warden or Head of Security have full discretion on whether requests are granted.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;must not&#039;&#039; be mistreated or ignored; they &#039;&#039;must&#039;&#039; be removed from Permanent Confinement when there are exigent circumstances, i.e., immediate danger to the persons like station-wide disruption or dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Chief Justice or the Clerk. If there is no applicable Justice Department (no Chief Justice or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If there is neither of those, it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval. The approver of the warrant cannot be the same as the writer of the warrant, and the warrant writer cannot go to someone else if it was denied already.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant, even if the person is arrested with indisputable evidence, with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant unless it is Green Alert, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [[Medical Operating Procedures]]. For any searches on green, you require a search warrant &#039;&#039;even if the individual consented&#039;&#039; if the individual is not under arrest&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards.&lt;br /&gt;
&lt;br /&gt;
Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; get it issued by the Court Justice or Court Clerk, and otherwise stamped and signed by the Captain, Head of Security, or Warden, in the absence of the aforementioned Justice Department personnel. Present the warrant to the Departmental Head, who&#039;s department is getting searched— you may also present this to any of the workers they have.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), get Probable Cause; then &#039;&#039;&#039;write-up&#039;&#039;&#039; a search warrant that &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be signed off by the Court Justice or Court Clerk, and in their absence the Head of Security, Warden, or Captain. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armory Procedure ===&lt;br /&gt;
When on station, the Warden is ultimately responsible for stocking the armoury and distributing and recording the collection of weapons. However, if they are absent, it falls on the Head of Security.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapons and munitions &#039;&#039;must&#039;&#039; follow [[Security Standard Operating Procedures#Force Escalation / Use of Force|Force Escalation]], [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]], and [[Alert Procedure]]. Once the threat is dealt with, the Warden or Head of Security shall issue a recall for all weapons to be returned, and a restock should be in order. &#039;&#039;&#039;Non-Crew&#039;&#039;&#039; shall &#039;&#039;not&#039;&#039; be issued weapons from the armoury.&lt;br /&gt;
&lt;br /&gt;
==== Conditional Situations ====&lt;br /&gt;
This does not mean that as Head of Security or the Warden, you can wander around the halls fully armed to the teeth for all circumstances.&lt;br /&gt;
&lt;br /&gt;
For example, the Warden and Head of Security may carry one (1) long rifle such as a Laser Rifle or Lecter or Drozd, or Antique weaponry, then wear their assigned Hard Suit, and common apprehension tools.&lt;br /&gt;
&lt;br /&gt;
However, security officers and cadets should only be assigned similar kits when applicable to the alert level.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion ===&lt;br /&gt;
A security officer can justify searching someone and detaining someone if and when they encounter someone that they reasonably believe to be committing, involved in committing, or conspiring to commit a crime. This is referred to as Reasonable Suspicion. Three example scenarios of Reasonable Suspicion would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer receives reasonable reports of someone with a lethal weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer spots someone with an otherwise unusual or suspicious item: (chief examples of this not covered above would be makeshift cuffs &amp;amp; unpermitted clothing, such as command uniforms)&lt;br /&gt;
&lt;br /&gt;
C. The security officer observes someone acting out-of-ordinary or obscuring their identifiable features around restricted areas or scenes of crime, fleeing unusually from the crime scene, or fitting the description presented at the scene of a crime set by fellow officers or witnesses&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Probable Cause ===&lt;br /&gt;
Probable Cause is an escalation of Reasonable Suspicion, wherein the security officer obtains sufficient and near-irrefutable evidence to support that someone is involved in or going to be involved in committing a criminal act. Often, this requires the officer&#039;s direct view. Three example scenarios of Probable Cause would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer undeniably spots someone quickly pull out a lethal, non-permitted weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer watches someone flee from an area with stolen items.&lt;br /&gt;
&lt;br /&gt;
C. The security officer sees someone breaking open an area in which they are restricted from accessing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Security Standard Operating Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Detainment versus Arrest ===&lt;br /&gt;
&lt;br /&gt;
==== Detainment: Stop &amp;amp; Frisk, Free to Go ====&lt;br /&gt;
When an individual is detained, at the officer&#039;s discretion, the individual can be cuffed for officer safety. Thus, the officer can do their job in a search (frisk). You may do this during &#039;&#039;&#039;&#039;&#039;any alert level with Reasonable Suspicion&#039;&#039;&#039;&#039;&#039; as the basis for the search.&lt;br /&gt;
&lt;br /&gt;
This means a pat-down, which involves checking their &#039;&#039;&#039;bag&#039;&#039;&#039;, &#039;&#039;&#039;pockets&#039;&#039;&#039;, and &#039;&#039;&#039;jacket/coat/overalls,&#039;&#039;&#039; but not other clothing, for anything related to Chameleon Technology or similar. If evidence of holofibers are found on the aforementioned clothing, search all personal effects for further evidence. As Security, the officer shall not maliciously repeatedly detain someone.&lt;br /&gt;
&lt;br /&gt;
If nothing is concealed on the individual that would constitute &#039;&#039;&#039;Contraband&#039;&#039;&#039;, you are still detained until security lets you go. However, if Security has been called away, and they don&#039;t verbally express that you are free to go, the detainment is void and you are free to go. The officer must be physically present to enact the detainment.&lt;br /&gt;
&lt;br /&gt;
==== Arrest: Contraband Found ====&lt;br /&gt;
If something on the individual that is considered &#039;&#039;&#039;Contraband&#039;&#039;&#039;, it will become an &#039;&#039;&#039;arrest&#039;&#039;&#039;, and said individual will be sent to the Brig for the applicable charges; additionally ensure they are searched again before being placed in the Brig.&lt;br /&gt;
&lt;br /&gt;
=== Fleeing Individual ===&lt;br /&gt;
When Security is enacting a detainment to possibly arrest a wanted person, and the individual begins to &#039;&#039;&#039;flee&#039;&#039;&#039;, Security can utilize ranged non-lethal apprehension methods.&lt;br /&gt;
&lt;br /&gt;
There &#039;&#039;&#039;must&#039;&#039;&#039; be probable cause to utilize Lethal Force if the officer can articulate that the fleeing individual will cause serious harm to the officers, station, and/or crew at large, or has continually slipped out of cuffs, or has readily escaped their Brig cell.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=397</id>
		<title>Security Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=397"/>
		<updated>2025-08-19T19:00:44Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|-&lt;br /&gt;
![[Chain of Command]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Force Escalation / Use of Force ===&lt;br /&gt;
This simple, short chart dictates how to proceed with a general arrest. However, depending on what the individual encounters at the station, you can escalate it as needed. You utilize &#039;&#039;&#039;Force Escalation&#039;&#039;&#039; and &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; hand-in-hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal Commands -&amp;gt; Non-Lethal Methods of Apprehension -&amp;gt; Lethal Methods of Apprehension&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It would be best if you prioritized initiating by declaring an order, i.e.: &amp;quot;Stop!&amp;quot; &amp;quot;Stop, or I will shoot you!&amp;quot; &amp;quot;Hey! Stop moving!&amp;quot; Any of these methods will allow you to upgrade your Force Escalation higher on the scale as you move up non-lethal methods (baton, disabler, rubber-tipped munitions). However, not all situations are perfect; sometimes you have to act before you speak.&lt;br /&gt;
&lt;br /&gt;
==== Use of Force Additions ====&lt;br /&gt;
To be used when you have exhausted your baton&#039;s charges or disabler shots. This does not mean you should take out your knife or utilize a powered-down baton to apprehend someone. You can use your &#039;&#039;&#039;Flash&#039;&#039;&#039;, or &#039;&#039;&#039;Flashbang grenades&#039;&#039;&#039;. You &#039;&#039;may&#039;&#039; upgrade to using your MK58 with &#039;&#039;&#039;Rubber-Tipped Munitions&#039;&#039;&#039; when the situation is still not contained. Additional apprehension or dispersal tools can be used, such as &#039;&#039;&#039;Stingers&#039;&#039;&#039;, &#039;&#039;&#039;Truncheons&#039;&#039;&#039;, and &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
Security personnel hold unrestricted armaments licenses under Tier 2. They are authorized at all times &#039;&#039;&#039;&#039;&#039;to use lethal force to the extent necessary&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;neutralize&#039;&#039;&#039;&#039;&#039; adversaries under any of the following circumstances:&amp;lt;blockquote&amp;gt;If the adversary’s number or strength leaves the officer at a severe tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
If the adversary poses a significant threat of severe bodily injury or death to the officer or others.&lt;br /&gt;
&lt;br /&gt;
If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
&lt;br /&gt;
If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer; wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; In the case where a trial is impossible during that time, you may re-capture them for a proper trial if the opportunity becomes available to you. Releasing someone does not mean they&#039;re free of charges, only that they served up to capital without a trial.&lt;br /&gt;
&lt;br /&gt;
=== Search &amp;amp; Seizure ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; search and seize any object that is believed to be used in the commission of the crime. However, one should not &#039;&#039;seize&#039;&#039; non-NT-aligned objects, such as non-standard branded clothing and paraphernalia, that pose little risk. It should be removed from the person, placed in an evidence locker, and returned to them. Any &#039;&#039;contraband,&#039;&#039; as defined under the Contraband List, &#039;&#039;shall&#039;&#039; be seized from the individual.&amp;lt;blockquote&amp;gt;You may not confiscate PDAs or IDs without evidence beyond a shadow of a doubt that a crime was committed &#039;&#039;using&#039;&#039; their PDA. In general, if you confiscate it, have evidence beyond a shadow of a doubt, including for thieving gloves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be given the bare necessities, such as food, water, and clothing. Furthermore, they &#039;&#039;&#039;should not&#039;&#039;&#039; be mistreated or abused.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be given medical treatment before serving their sentence, and must be searched before they are uncuffed in their cell. In the case of a Permanent Confinement Prisoner, if they have a reasonable request, such request should be granted.&lt;br /&gt;
&lt;br /&gt;
=== Handling of Permanent Confinement Prisoners ===&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; be given what they ask for, so long as their request is reasonable, and so long as the request is not contraband or tools for a potential escape. If they are given tools for whatever purpose, they are to be closely monitored the entire time they have them. The Warden or Head of Security have full discretion on whether requests are granted.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;must not&#039;&#039; be mistreated or ignored; they &#039;&#039;must&#039;&#039; be removed from Permanent Confinement when there are exigent circumstances, i.e., immediate danger to the persons like station-wide disruption or dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Chief Justice or the Clerk. If there is no applicable Justice Department (no Chief Justice or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If there is neither of those, it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval. The approver of the warrant cannot be the same as the writer of the warrant, and the warrant writer cannot go to someone else if it was denied already.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant unless it is Green Alert, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [[Medical Operating Procedures]]. For any searches on green, you require a search warrant &#039;&#039;even if the individual consented&#039;&#039; if the individual is not under arrest&#039;&#039;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards.&lt;br /&gt;
&lt;br /&gt;
Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; get it issued by the Court Justice or Court Clerk, and otherwise stamped and signed by the Captain, Head of Security, or Warden, in the absence of the aforementioned Justice Department personnel. Present the warrant to the Departmental Head, who&#039;s department is getting searched— you may also present this to any of the workers they have.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), get Probable Cause; then &#039;&#039;&#039;write-up&#039;&#039;&#039; a search warrant that &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be signed off by the Court Justice or Court Clerk, and in their absence the Head of Security, Warden, or Captain. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armory Procedure ===&lt;br /&gt;
When on station, the Warden is ultimately responsible for stocking the armoury and distributing and recording the collection of weapons. However, if they are absent, it falls on the Head of Security.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapons and munitions &#039;&#039;must&#039;&#039; follow [[Security Standard Operating Procedures#Force Escalation / Use of Force|Force Escalation]], [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]], and [[Alert Procedure]]. Once the threat is dealt with, the Warden or Head of Security shall issue a recall for all weapons to be returned, and a restock should be in order. &#039;&#039;&#039;Non-Crew&#039;&#039;&#039; shall &#039;&#039;not&#039;&#039; be issued weapons from the armoury.&lt;br /&gt;
&lt;br /&gt;
==== Conditional Situations ====&lt;br /&gt;
This does not mean that as Head of Security or the Warden, you can wander around the halls fully armed to the teeth for all circumstances.&lt;br /&gt;
&lt;br /&gt;
For example, the Warden and Head of Security may carry one (1) long rifle such as a Laser Rifle or Lecter or Drozd, or Antique weaponry, then wear their assigned Hard Suit, and common apprehension tools.&lt;br /&gt;
&lt;br /&gt;
However, security officers and cadets should only be assigned similar kits when applicable to the alert level.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion ===&lt;br /&gt;
A security officer can justify searching someone and detaining someone if and when they encounter someone that they reasonably believe to be committing, involved in committing, or conspiring to commit a crime. This is referred to as Reasonable Suspicion. Three example scenarios of Reasonable Suspicion would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer receives reasonable reports of someone with a lethal weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer spots someone with an otherwise unusual or suspicious item: (chief examples of this not covered above would be makeshift cuffs &amp;amp; unpermitted clothing, such as command uniforms)&lt;br /&gt;
&lt;br /&gt;
C. The security officer observes someone acting out-of-ordinary or obscuring their identifiable features around restricted areas or scenes of crime, fleeing unusually from the crime scene, or fitting the description presented at the scene of a crime set by fellow officers or witnesses&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Probable Cause ===&lt;br /&gt;
Probable Cause is an escalation of Reasonable Suspicion, wherein the security officer obtains sufficient and near-irrefutable evidence to support that someone is involved in or going to be involved in committing a criminal act. Often, this requires the officer&#039;s direct view. Three example scenarios of Probable Cause would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer undeniably spots someone quickly pull out a lethal, non-permitted weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer watches someone flee from an area with stolen items.&lt;br /&gt;
&lt;br /&gt;
C. The security officer sees someone breaking open an area in which they are restricted from accessing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Security Standard Operating Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Detainment versus Arrest ===&lt;br /&gt;
&lt;br /&gt;
==== Detainment: Stop &amp;amp; Frisk, Free to Go ====&lt;br /&gt;
When an individual is detained, at the officer&#039;s discretion, the individual can be cuffed for officer safety. Thus, the officer can do their job in a search (frisk). You may do this during &#039;&#039;&#039;&#039;&#039;any alert level with Reasonable Suspicion&#039;&#039;&#039;&#039;&#039; as the basis for the search.&lt;br /&gt;
&lt;br /&gt;
This means a pat-down, which involves checking their &#039;&#039;&#039;bag&#039;&#039;&#039;, &#039;&#039;&#039;pockets&#039;&#039;&#039;, and &#039;&#039;&#039;jacket/coat/overalls,&#039;&#039;&#039; but not other clothing, for anything related to Chameleon Technology or similar. If evidence of holofibers are found on the aforementioned clothing, search all personal effects for further evidence. As Security, the officer shall not maliciously repeatedly detain someone.&lt;br /&gt;
&lt;br /&gt;
If nothing is concealed on the individual that would constitute &#039;&#039;&#039;Contraband&#039;&#039;&#039;, you are still detained until security lets you go. However, if Security has been called away, and they don&#039;t verbally express that you are free to go, the detainment is void and you are free to go. The officer must be physically present to enact the detainment.&lt;br /&gt;
&lt;br /&gt;
==== Arrest: Contraband Found ====&lt;br /&gt;
If something on the individual that is considered &#039;&#039;&#039;Contraband&#039;&#039;&#039;, it will become an &#039;&#039;&#039;arrest&#039;&#039;&#039;, and said individual will be sent to the Brig for the applicable charges; additionally ensure they are searched again before being placed in the Brig.&lt;br /&gt;
&lt;br /&gt;
=== Fleeing Individual ===&lt;br /&gt;
When Security is enacting a detainment to possibly arrest a wanted person, and the individual begins to &#039;&#039;&#039;flee&#039;&#039;&#039;, Security can utilize ranged non-lethal apprehension methods.&lt;br /&gt;
&lt;br /&gt;
There &#039;&#039;&#039;must&#039;&#039;&#039; be probable cause to utilize Lethal Force if the officer can articulate that the fleeing individual will cause serious harm to the officers, station, and/or crew at large, or has continually slipped out of cuffs, or has readily escaped their Brig cell.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=396</id>
		<title>Security Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=396"/>
		<updated>2025-08-19T18:58:24Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|-&lt;br /&gt;
![[Chain of Command]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Force Escalation / Use of Force ===&lt;br /&gt;
This simple, short chart dictates how to proceed with a general arrest. However, depending on what the individual encounters at the station, you can escalate it as needed. You utilize &#039;&#039;&#039;Force Escalation&#039;&#039;&#039; and &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; hand-in-hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal Commands -&amp;gt; Non-Lethal Methods of Apprehension -&amp;gt; Lethal Methods of Apprehension&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It would be best if you prioritized initiating by declaring an order, i.e.: &amp;quot;Stop!&amp;quot; &amp;quot;Stop, or I will shoot you!&amp;quot; &amp;quot;Hey! Stop moving!&amp;quot; Any of these methods will allow you to upgrade your Force Escalation higher on the scale as you move up non-lethal methods (baton, disabler, rubber-tipped munitions). However, not all situations are perfect; sometimes you have to act before you speak.&lt;br /&gt;
&lt;br /&gt;
==== Use of Force Additions ====&lt;br /&gt;
To be used when you have exhausted your baton&#039;s charges or disabler shots. This does not mean you should take out your knife or utilize a powered-down baton to apprehend someone. You can use your &#039;&#039;&#039;Flash&#039;&#039;&#039;, or &#039;&#039;&#039;Flashbang grenades&#039;&#039;&#039;. You &#039;&#039;may&#039;&#039; upgrade to using your MK58 with &#039;&#039;&#039;Rubber-Tipped Munitions&#039;&#039;&#039; when the situation is still not contained. Additional apprehension or dispersal tools can be used, such as &#039;&#039;&#039;Stingers&#039;&#039;&#039;, &#039;&#039;&#039;Truncheons&#039;&#039;&#039;, and &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
Security personnel hold unrestricted armaments licenses under Tier 2. They are authorized at all times &#039;&#039;&#039;&#039;&#039;to use lethal force to the extent necessary&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;neutralize&#039;&#039;&#039;&#039;&#039; adversaries under any of the following circumstances:&amp;lt;blockquote&amp;gt;If the adversary’s number or strength leaves the officer at a severe tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
If the adversary poses a significant threat of severe bodily injury or death to the officer or others.&lt;br /&gt;
&lt;br /&gt;
If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
&lt;br /&gt;
If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer; wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; In the case where a trial is impossible during that time, you may re-capture them for a proper trial if the opportunity becomes available to you. Releasing someone does not mean they&#039;re free of charges, only that they served up to capital without a trial.&lt;br /&gt;
&lt;br /&gt;
=== Search &amp;amp; Seizure ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; search and seize any object that is believed to be used in the commission of the crime. However, one should not &#039;&#039;seize&#039;&#039; non-NT-aligned objects, such as non-standard branded clothing and paraphernalia, that pose little risk. It should be removed from the person, placed in an evidence locker, and returned to them. Any &#039;&#039;contraband,&#039;&#039; as defined under the Contraband List, &#039;&#039;shall&#039;&#039; be seized from the individual.&amp;lt;blockquote&amp;gt;You may not confiscate PDAs or IDs without evidence beyond a shadow of a doubt that a crime was committed &#039;&#039;using&#039;&#039; their PDA. In general, if you confiscate it, have evidence beyond a shadow of a doubt, including for thieving gloves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be given the bare necessities, such as food, water, and clothing. Furthermore, they &#039;&#039;&#039;should not&#039;&#039;&#039; be mistreated or abused.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be given medical treatment before serving their sentence, and must be searched before they are uncuffed in their cell. In the case of a Permanent Confinement Prisoner, if they have a reasonable request, such request should be granted.&lt;br /&gt;
&lt;br /&gt;
=== Handling of Permanent Confinement Prisoners ===&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; be given what they ask for, so long as their request is reasonable, and so long as the request is not contraband or tools for a potential escape. If they are given tools for whatever purpose, they are to be closely monitored the entire time they have them. The Warden or Head of Security have full discretion on whether requests are granted.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;must not&#039;&#039; be mistreated or ignored; they &#039;&#039;must&#039;&#039; be removed from Permanent Confinement when there are exigent circumstances, i.e., immediate danger to the persons like station-wide disruption or dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Chief Justice or the Clerk. If there is no applicable Justice Department (no Chief Justice or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If there is neither of those, it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval. The approver of the warrant cannot be the same as the writer of the warrant, and the warrant writer cannot go to someone else if it was denied already.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant unless it is Green Alert, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [[Medical Operating Procedures]]. For any searches on green, you require a search warrant &#039;&#039;even if the individual consented.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards.&lt;br /&gt;
&lt;br /&gt;
Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; get it issued by the Court Justice or Court Clerk, and otherwise stamped and signed by the Captain, Head of Security, or Warden, in the absence of the aforementioned Justice Department personnel. Present the warrant to the Departmental Head, who&#039;s department is getting searched— you may also present this to any of the workers they have.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), get Probable Cause; then &#039;&#039;&#039;write-up&#039;&#039;&#039; a search warrant that &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be signed off by the Court Justice or Court Clerk, and in their absence the Head of Security, Warden, or Captain. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armory Procedure ===&lt;br /&gt;
When on station, the Warden is ultimately responsible for stocking the armoury and distributing and recording the collection of weapons. However, if they are absent, it falls on the Head of Security.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapons and munitions &#039;&#039;must&#039;&#039; follow [[Security Standard Operating Procedures#Force Escalation / Use of Force|Force Escalation]], [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]], and [[Alert Procedure]]. Once the threat is dealt with, the Warden or Head of Security shall issue a recall for all weapons to be returned, and a restock should be in order. &#039;&#039;&#039;Non-Crew&#039;&#039;&#039; shall &#039;&#039;not&#039;&#039; be issued weapons from the armoury.&lt;br /&gt;
&lt;br /&gt;
==== Conditional Situations ====&lt;br /&gt;
This does not mean that as Head of Security or the Warden, you can wander around the halls fully armed to the teeth for all circumstances.&lt;br /&gt;
&lt;br /&gt;
For example, the Warden and Head of Security may carry one (1) long rifle such as a Laser Rifle or Lecter or Drozd, or Antique weaponry, then wear their assigned Hard Suit, and common apprehension tools.&lt;br /&gt;
&lt;br /&gt;
However, security officers and cadets should only be assigned similar kits when applicable to the alert level.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion ===&lt;br /&gt;
A security officer can justify searching someone and detaining someone if and when they encounter someone that they reasonably believe to be committing, involved in committing, or conspiring to commit a crime. This is referred to as Reasonable Suspicion. Three example scenarios of Reasonable Suspicion would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer receives reasonable reports of someone with a lethal weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer spots someone with an otherwise unusual or suspicious item: (chief examples of this not covered above would be makeshift cuffs &amp;amp; unpermitted clothing, such as command uniforms)&lt;br /&gt;
&lt;br /&gt;
C. The security officer observes someone acting out-of-ordinary or obscuring their identifiable features around restricted areas or scenes of crime, fleeing unusually from the crime scene, or fitting the description presented at the scene of a crime set by fellow officers or witnesses&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Probable Cause ===&lt;br /&gt;
Probable Cause is an escalation of Reasonable Suspicion, wherein the security officer obtains sufficient and near-irrefutable evidence to support that someone is involved in or going to be involved in committing a criminal act. Often, this requires the officer&#039;s direct view. Three example scenarios of Probable Cause would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer undeniably spots someone quickly pull out a lethal, non-permitted weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer watches someone flee from an area with stolen items.&lt;br /&gt;
&lt;br /&gt;
C. The security officer sees someone breaking open an area in which they are restricted from accessing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Security Standard Operating Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Detainment versus Arrest ===&lt;br /&gt;
&lt;br /&gt;
==== Detainment: Stop &amp;amp; Frisk, Free to Go ====&lt;br /&gt;
When an individual is detained, at the officer&#039;s discretion, the individual can be cuffed for officer safety. Thus, the officer can do their job in a search (frisk). You may do this during &#039;&#039;&#039;&#039;&#039;any alert level with Reasonable Suspicion&#039;&#039;&#039;&#039;&#039; as the basis for the search.&lt;br /&gt;
&lt;br /&gt;
This means a pat-down, which involves checking their &#039;&#039;&#039;bag&#039;&#039;&#039;, &#039;&#039;&#039;pockets&#039;&#039;&#039;, and &#039;&#039;&#039;jacket/coat/overalls,&#039;&#039;&#039; but not other clothing, for anything related to Chameleon Technology or similar. If evidence of holofibers are found on the aforementioned clothing, search all personal effects for further evidence. As Security, the officer shall not maliciously repeatedly detain someone.&lt;br /&gt;
&lt;br /&gt;
If nothing is concealed on the individual that would constitute &#039;&#039;&#039;Contraband&#039;&#039;&#039;, you are still detained until security lets you go. However, if Security has been called away, and they don&#039;t verbally express that you are free to go, the detainment is void and you are free to go. The officer must be physically present to enact the detainment.&lt;br /&gt;
&lt;br /&gt;
==== Arrest: Contraband Found ====&lt;br /&gt;
If something on the individual that is considered &#039;&#039;&#039;Contraband&#039;&#039;&#039;, it will become an &#039;&#039;&#039;arrest&#039;&#039;&#039;, and said individual will be sent to the Brig for the applicable charges; additionally ensure they are searched again before being placed in the Brig.&lt;br /&gt;
&lt;br /&gt;
=== Fleeing Individual ===&lt;br /&gt;
When Security is enacting a detainment to possibly arrest a wanted person, and the individual begins to &#039;&#039;&#039;flee&#039;&#039;&#039;, Security can utilize ranged non-lethal apprehension methods.&lt;br /&gt;
&lt;br /&gt;
There &#039;&#039;&#039;must&#039;&#039;&#039; be probable cause to utilize Lethal Force if the officer can articulate that the fleeing individual will cause serious harm to the officers, station, and/or crew at large, or has continually slipped out of cuffs, or has readily escaped their Brig cell.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Alert_Procedure&amp;diff=395</id>
		<title>Alert Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Alert_Procedure&amp;diff=395"/>
		<updated>2025-08-19T18:54:16Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alert Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;&#039;&#039;Attention! Station alert level has been set to green! There is currently no known threat to the station, nor its crew. It is safe to return to your workplaces.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Green&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer  / Executive Officer]] &amp;gt; Departmental Head &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|A search warrant is required unless the individual is under arrest.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Work within their departments, report for orders from their Departmental Head.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Shall not issue lethal longarms; maintain typical Security equipment; non-lethal armament only.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Prioritize de-escalation over escalation; [[Security Standard Operating Procedures#Force Escalation / Use of Force|Use of Force]]&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|These places shall not be bolted, allowing access to authorized personnel; areas that require or have an expectation of privacy may be locked.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Ensure crew has binary sensors on, at a minimum.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Ensure station or ship are running smoothly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blue Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to blue! There is an on-going, known or suspected security threat to the station or is crew, or another significant security emergency. Crewmembers are advised to follow commands issued by any relevant authority.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Blue&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Probable Cause|Probable Cause]] is Blue Alert itself. Warrants are still required for complete department searches.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Report suspicious activities to the Departmental Head or Security Personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Enagement&lt;br /&gt;
|De-escalate and utilize non-lethals, however lethal force may be used to end a threat.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|Certain areas may be bolted, if tampering was found or repeated break-ins.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Ensure the crew has their coordinate sensors activated. Have EVA suits and internals readily available..&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Have Hard Suits and have emergency internals readily available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to red! There are multiple major emergency situations on-going, or a major security emergency affecting the station. Crewmembers should find a safe place to shelter-in, and are advised ot follow any present authorities.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Red&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Commanding Officer / Executive Officer]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|Security may arrest anyone outside of their respective department during Shelter-in-place. Search &amp;amp; Seizure may occur during this time.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Shelter-in-Place—the Departmental Head &#039;&#039;&#039;must&#039;&#039;&#039; ensure that &#039;&#039;&#039;all&#039;&#039;&#039; their workers are safe from harm.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Fully automatic longarms, Hard Suits, and internals at the discretion of the [[Warden]] or [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Lethal Force authorized; use non-lethals on unarmed crew members who interfere with Security operations.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|All High-Secure Areas access bolted and guarded. Lockdown in place possible breaching or breached points for the confirmed threat. Bolt and secure these areas with Security presence.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Have a Cryogenic Pod on standby if readily available. Triage Priority: Command &amp;amp; Security Personnel. Emergency responders should prioritize Command &amp;amp; Security.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Establish a hierarchy of damage mitigation to the station: Secure the Atmospherics, Power Generation Source, and other station or ship components, such as the Grav Gen, from damage or tampering.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to yellow! There is a major issue with atmospheric system, the station has suffered/is about to suffer significant damage, or there is another significant engineering emergency. Crewmembers are advised to stay away from the threat, and stay in their workplaces if necessary.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Yellow&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Chief Engineer]] &amp;gt; Engineering Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Reasonable Suspicion|Reasonable Suspicion]] is required for detainment to perform stop &amp;amp; frisk.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Non-engineering personnel are advised to avoid or evacuate affected areas and report to their supervisor or Department Head for orders. Security should aid the Engineering Staff whenever possible.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|De-escalate and utilize non-lethals, however lethal force may be used to end a threat.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|Ensure that any Engineering portion of the station is safeguarded from further sabotage attempts; Engineering may be locked-down as a whole.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Emergency responders should be suited up and ready to deploy as soon as possible with Hard Suit and Internals. Triage priority: Engineering Staff&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Hard Suits and Internals; distribute emergency internals to crew as needed; propose evacuation procedures if station or ship is deemed irreparable or exceptionally hazardous.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Violet Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to violet! There is a serious viral outbreak, on-going major death event, or there is another significant medical emergency. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Violet&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Chief Medical Officer]] &amp;gt; Medical Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Reasonable Suspicion|Reasonable Suspicion]] is required for detainment to perform stop &amp;amp; frisk.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Non-medical personnel should not interfere with medical staff; may assist when called upon— obey all applicable commands from medical personnel. Security should assist medical staff in enforcing quarantine and or medical treatments as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|De-escalate and utilize non-lethals, however lethal force may be used to end a threat.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|The medical department should be secured by Security to enforce quarantine and ensure medical treatments are enacted.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Emergency responders should be suited up and ready to deploy as soon as possible with Hard Suit and Internals. Triage priority: Medical Staff followed by Command &amp;amp; Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Hard Suits and Internals; distribute emergency internals to crew as needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to white! The station is suffering dangerously high levels of glimmer, there are several active psionic threats, or there is another significant Epistemic emergency. Turn off all glimmer probers. Seek psionic insulation. Psychics should report for mind breaking.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code White&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Mystagogue]] &amp;gt; [[Psionic Mantis]] / Epistemics Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Reasonable Suspicion|Reasonable Suspicion]] is required for detainment to perform stop &amp;amp; frisk.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Non-epistemic personnel should not interfere with epistemic personnel; may assist when called up— obey all applicable commands from epistemic personnel. Security should assist epistemic staff in apprehending or mind breaking the rogue psionics.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Engage with minimal force required; [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]] on mind breaking is lifted and may be performed by the [[Psionic Mantis]] or [[Mystagogue]] at their discretion.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|The epistemics department should be secured by Security. The glimmer probe or glimmer drain should be secured, and access to it should be limited.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Emergency responders should be suited up and ready to deploy as soon as possible with Hard Suit and Internals. Triage priority: epistemic staff, followed by Command &amp;amp; Security personnel.  Have Mindbreaker Toxin readily available.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Hard Suits and Internals; distribute emergency internals to crew as needed; propose evacuation procedures if station or ship is deemed irreparable or exceptionally hazardous due to a glimmer prober explosion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== White Alert Definitions ====&lt;br /&gt;
&#039;&#039;&#039;Minimum Glimmer (Ψ) level to call code White:&#039;&#039;&#039; Ψ650&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue Psionic&#039;&#039;&#039; - Anyone who willfully refuses to be mindbroke by avoiding apprehension from the authorities, and or someone who refuses to stop using their power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039; - The act of removing powerful psionic abilities from a person, rendering them inert.&lt;br /&gt;
&lt;br /&gt;
=== Gamma Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to gamma! Central Command has called the Gamma Alert; the station is on its last legs, almost everyone is dead, or there is another existential crisis affecting the station. Martial Law is now in effect.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Gamma&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Head of Security]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|Invalidated.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Go immediately to Evacuation Shuttle, Evacuation Pod, Logisics&#039; Cargo Shuttle, or Logistics&#039; Salvage Shuttle. Prioritize your own safety before others to flee imminent danger. Meanwhile, Command may try to reverse the situation or find ways to increase the likelihood of saving their crew from imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Fully automatic longarms, Hard Suits, and internals at the discretion of the [[Warden]] or [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Security &#039;&#039;&#039;must&#039;&#039;&#039; lethally engage any unknown/known threats to the station and remove them with supreme prejudice.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|If permissible, high-secure areas must be safeguarded, sealed, or bolted, and security guards must guard them as a last-ditch effort to prevent station destruction.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Save themselves from immediate danger but treat individuals if it doesn&#039;t jeopardize themselves and the person they are treating.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Save themselves from immediate danger but can attempt to patch-up the station to increase the likelihood of allowing other crew to escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Delta Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to delta! Station scuttling is imminent, or there is another existential crisis affecting the station. All crew and passengers must be evacuated as applicable. Martial Law is now in effect.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Delta&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Head of Security]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|Invalidated.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Go immediately to Evacuation Shuttle, Evacuation Pod, Logisics&#039; Cargo Shuttle, or Logistics&#039; Salvage Shuttle. Prioritize your own safety before others to flee imminent danger. Meanwhile, Command may try to reverse the situation or find ways to increase the likelihood of saving their crew from imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Fully automatic longarms, Hard Suits, and internals at the discretion of the [[Warden]] or [[Head of Security]]. Seized contraband weapons and armaments may be used.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Security &#039;&#039;&#039;must&#039;&#039;&#039; lethally engage any unknown/known threats to the station and remove them with supreme prejudice.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|If permissible, high-secure areas must be safeguarded, sealed, or bolted, and security guards must guard them as a last-ditch effort to prevent station destruction.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Save themselves from immediate danger but treat individuals if it doesn&#039;t jeopardize themselves and the person they are treating.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Save themselves from immediate danger but can attempt to patch-up the station to increase the likelihood of allowing other crew to escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Epsilon Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to epsilon! The Epsilon alert level is now in effect. Consider all contracts terminated.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In-character, you do not know what this entails. This is considered &#039;&#039;&#039;meta-shielded&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Generic Definitions ===&lt;br /&gt;
&#039;&#039;&#039;Lockdown&#039;&#039;&#039; — restriction of movement within or access to an area in the interest of safety or health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shelter-in-Place&#039;&#039;&#039; — a public safety directive invoked during an emergency; instructing people to find a place of shelter and say there until instructed otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triage&#039;&#039;&#039; — sorting and providing treatment to patience and especially combat or disaster victims; assigning a priority order on the basis of where the medical resources can best be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hierarchy of Controls&#039;&#039;&#039; — a method to controlling exposures to hazards via: elimination, substitution, engineering controls, administrative controls, and PPE (personal protective equipment).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Law&#039;&#039;&#039; — replacement of civilian government with military rule and the suspension of civilian legal processes for military power.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Alert_Procedure&amp;diff=394</id>
		<title>Alert Procedure</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Alert_Procedure&amp;diff=394"/>
		<updated>2025-08-19T18:52:51Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Alert Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== Green Alert ===&lt;br /&gt;
&#039;&#039;&amp;quot;&#039;&#039;&#039;Attention! Station alert level has been set to green! There is currently no known threat to the station, nor its crew. It is safe to return to your workplaces.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Green&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer  / Executive Officer]] &amp;gt; Departmental Head &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|A search warrant is required, unless the individual is arrested.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Work within their departments, report for orders from their Departmental Head.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Shall not issue lethal longarms; maintain typical Security equipment; non-lethal armament only.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Prioritize de-escalation over escalation; [[Security Standard Operating Procedures#Force Escalation / Use of Force|Use of Force]]&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|These places shall not be bolted, allowing access to authorized personnel; areas that require or have an expectation of privacy may be locked.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Ensure crew has binary sensors on, at a minimum.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Ensure station or ship are running smoothly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Blue Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to blue! There is an on-going, known or suspected security threat to the station or is crew, or another significant security emergency. Crewmembers are advised to follow commands issued by any relevant authority.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Blue&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Probable Cause|Probable Cause]] is Blue Alert itself. Warrants are still required for complete department searches.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Report suspicious activities to the Departmental Head or Security Personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Enagement&lt;br /&gt;
|De-escalate and utilize non-lethals, however lethal force may be used to end a threat.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|Certain areas may be bolted, if tampering was found or repeated break-ins.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Ensure the crew has their coordinate sensors activated. Have EVA suits and internals readily available..&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Have Hard Suits and have emergency internals readily available.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Red Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to red! There are multiple major emergency situations on-going, or a major security emergency affecting the station. Crewmembers should find a safe place to shelter-in, and are advised ot follow any present authorities.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Red&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Commanding Officer / Executive Officer]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|Security may arrest anyone outside of their respective department during Shelter-in-place. Search &amp;amp; Seizure may occur during this time.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Shelter-in-Place—the Departmental Head &#039;&#039;&#039;must&#039;&#039;&#039; ensure that &#039;&#039;&#039;all&#039;&#039;&#039; their workers are safe from harm.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Fully automatic longarms, Hard Suits, and internals at the discretion of the [[Warden]] or [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Lethal Force authorized; use non-lethals on unarmed crew members who interfere with Security operations.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|All High-Secure Areas access bolted and guarded. Lockdown in place possible breaching or breached points for the confirmed threat. Bolt and secure these areas with Security presence.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Have a Cryogenic Pod on standby if readily available. Triage Priority: Command &amp;amp; Security Personnel. Emergency responders should prioritize Command &amp;amp; Security.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Establish a hierarchy of damage mitigation to the station: Secure the Atmospherics, Power Generation Source, and other station or ship components, such as the Grav Gen, from damage or tampering.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Yellow Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to yellow! There is a major issue with atmospheric system, the station has suffered/is about to suffer significant damage, or there is another significant engineering emergency. Crewmembers are advised to stay away from the threat, and stay in their workplaces if necessary.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Yellow&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Chief Engineer]] &amp;gt; Engineering Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Reasonable Suspicion|Reasonable Suspicion]] is required for detainment to perform stop &amp;amp; frisk.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Non-engineering personnel are advised to avoid or evacuate affected areas and report to their supervisor or Department Head for orders. Security should aid the Engineering Staff whenever possible.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|De-escalate and utilize non-lethals, however lethal force may be used to end a threat.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|Ensure that any Engineering portion of the station is safeguarded from further sabotage attempts; Engineering may be locked-down as a whole.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Emergency responders should be suited up and ready to deploy as soon as possible with Hard Suit and Internals. Triage priority: Engineering Staff&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Hard Suits and Internals; distribute emergency internals to crew as needed; propose evacuation procedures if station or ship is deemed irreparable or exceptionally hazardous.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Violet Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to violet! There is a serious viral outbreak, on-going major death event, or there is another significant medical emergency. Crewmembers are advised to distance themselves from others and perform safety measures to prevent further spread.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Violet&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Chief Medical Officer]] &amp;gt; Medical Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Reasonable Suspicion|Reasonable Suspicion]] is required for detainment to perform stop &amp;amp; frisk.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Non-medical personnel should not interfere with medical staff; may assist when called upon— obey all applicable commands from medical personnel. Security should assist medical staff in enforcing quarantine and or medical treatments as necessary.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|De-escalate and utilize non-lethals, however lethal force may be used to end a threat.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|The medical department should be secured by Security to enforce quarantine and ensure medical treatments are enacted.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Emergency responders should be suited up and ready to deploy as soon as possible with Hard Suit and Internals. Triage priority: Medical Staff followed by Command &amp;amp; Security personnel.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Hard Suits and Internals; distribute emergency internals to crew as needed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== White Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to white! The station is suffering dangerously high levels of glimmer, there are several active psionic threats, or there is another significant Epistemic emergency. Turn off all glimmer probers. Seek psionic insulation. Psychics should report for mind breaking.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code White&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Mystagogue]] &amp;gt; [[Psionic Mantis]] / Epistemics Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|[[Security Standard Operating Procedures#Reasonable Suspicion|Reasonable Suspicion]] is required for detainment to perform stop &amp;amp; frisk.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Non-epistemic personnel should not interfere with epistemic personnel; may assist when called up— obey all applicable commands from epistemic personnel. Security should assist epistemic staff in apprehending or mind breaking the rogue psionics.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|May issue lethal longarms; discretion of the [[Warden]] or [[Head of Security]]—no open carry of lethal longarms.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Engage with minimal force required; [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]] on mind breaking is lifted and may be performed by the [[Psionic Mantis]] or [[Mystagogue]] at their discretion.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|The epistemics department should be secured by Security. The glimmer probe or glimmer drain should be secured, and access to it should be limited.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Emergency responders should be suited up and ready to deploy as soon as possible with Hard Suit and Internals. Triage priority: epistemic staff, followed by Command &amp;amp; Security personnel.  Have Mindbreaker Toxin readily available.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Hard Suits and Internals; distribute emergency internals to crew as needed; propose evacuation procedures if station or ship is deemed irreparable or exceptionally hazardous due to a glimmer prober explosion.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== White Alert Definitions ====&lt;br /&gt;
&#039;&#039;&#039;Minimum Glimmer (Ψ) level to call code White:&#039;&#039;&#039; Ψ650&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rogue Psionic&#039;&#039;&#039; - Anyone who willfully refuses to be mindbroke by avoiding apprehension from the authorities, and or someone who refuses to stop using their power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mindbreaking&#039;&#039;&#039; - The act of removing powerful psionic abilities from a person, rendering them inert.&lt;br /&gt;
&lt;br /&gt;
=== Gamma Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to gamma! Central Command has called the Gamma Alert; the station is on its last legs, almost everyone is dead, or there is another existential crisis affecting the station. Martial Law is now in effect.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Gamma&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Head of Security]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|Invalidated.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Go immediately to Evacuation Shuttle, Evacuation Pod, Logisics&#039; Cargo Shuttle, or Logistics&#039; Salvage Shuttle. Prioritize your own safety before others to flee imminent danger. Meanwhile, Command may try to reverse the situation or find ways to increase the likelihood of saving their crew from imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Fully automatic longarms, Hard Suits, and internals at the discretion of the [[Warden]] or [[Head of Security]].&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Security &#039;&#039;&#039;must&#039;&#039;&#039; lethally engage any unknown/known threats to the station and remove them with supreme prejudice.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|If permissible, high-secure areas must be safeguarded, sealed, or bolted, and security guards must guard them as a last-ditch effort to prevent station destruction.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Save themselves from immediate danger but treat individuals if it doesn&#039;t jeopardize themselves and the person they are treating.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Save themselves from immediate danger but can attempt to patch-up the station to increase the likelihood of allowing other crew to escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Delta Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to delta! Station scuttling is imminent, or there is another existential crisis affecting the station. All crew and passengers must be evacuated as applicable. Martial Law is now in effect.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Code Delta&lt;br /&gt;
!Description(s)&lt;br /&gt;
|-&lt;br /&gt;
|Chain of Command&lt;br /&gt;
|[[Command Hierarchy|Commanding Officer / Executive Officer]] &amp;gt; [[Head of Security]] &amp;gt; Security Personnel &amp;gt; Departmental Heads &amp;gt; Supervisors&lt;br /&gt;
|-&lt;br /&gt;
|Search Procedure&lt;br /&gt;
|Invalidated.&lt;br /&gt;
|-&lt;br /&gt;
|Crew Discipline&lt;br /&gt;
|Go immediately to Evacuation Shuttle, Evacuation Pod, Logisics&#039; Cargo Shuttle, or Logistics&#039; Salvage Shuttle. Prioritize your own safety before others to flee imminent danger. Meanwhile, Command may try to reverse the situation or find ways to increase the likelihood of saving their crew from imminent danger.&lt;br /&gt;
|-&lt;br /&gt;
|Armoury Procedure&lt;br /&gt;
|Fully automatic longarms, Hard Suits, and internals at the discretion of the [[Warden]] or [[Head of Security]]. Seized contraband weapons and armaments may be used.&lt;br /&gt;
|-&lt;br /&gt;
|Rules of Engagement&lt;br /&gt;
|Security &#039;&#039;&#039;must&#039;&#039;&#039; lethally engage any unknown/known threats to the station and remove them with supreme prejudice.&lt;br /&gt;
|-&lt;br /&gt;
|Secure Areas&lt;br /&gt;
|If permissible, high-secure areas must be safeguarded, sealed, or bolted, and security guards must guard them as a last-ditch effort to prevent station destruction.&lt;br /&gt;
|-&lt;br /&gt;
|Medical Staff&lt;br /&gt;
|Save themselves from immediate danger but treat individuals if it doesn&#039;t jeopardize themselves and the person they are treating.&lt;br /&gt;
|-&lt;br /&gt;
|Engineering Staff&lt;br /&gt;
|Save themselves from immediate danger but can attempt to patch-up the station to increase the likelihood of allowing other crew to escape.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Epsilon Alert ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Attention! Station alert level has been set to epsilon! The Epsilon alert level is now in effect. Consider all contracts terminated.&amp;quot; — Station Announcer Michael&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In-character, you do not know what this entails. This is considered &#039;&#039;&#039;meta-shielded&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Generic Definitions ===&lt;br /&gt;
&#039;&#039;&#039;Lockdown&#039;&#039;&#039; — restriction of movement within or access to an area in the interest of safety or health.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shelter-in-Place&#039;&#039;&#039; — a public safety directive invoked during an emergency; instructing people to find a place of shelter and say there until instructed otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Triage&#039;&#039;&#039; — sorting and providing treatment to patience and especially combat or disaster victims; assigning a priority order on the basis of where the medical resources can best be used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hierarchy of Controls&#039;&#039;&#039; — a method to controlling exposures to hazards via: elimination, substitution, engineering controls, administrative controls, and PPE (personal protective equipment).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial Law&#039;&#039;&#039; — replacement of civilian government with military rule and the suspension of civilian legal processes for military power.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=393</id>
		<title>Security Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=393"/>
		<updated>2025-08-19T18:44:53Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: /* Implants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|-&lt;br /&gt;
![[Chain of Command]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Force Escalation / Use of Force ===&lt;br /&gt;
This simple, short chart dictates how to proceed with a general arrest. However, depending on what the individual encounters at the station, you can escalate it as needed. You utilize &#039;&#039;&#039;Force Escalation&#039;&#039;&#039; and &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; hand-in-hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal Commands -&amp;gt; Non-Lethal Methods of Apprehension -&amp;gt; Lethal Methods of Apprehension&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It would be best if you prioritized initiating by declaring an order, i.e.: &amp;quot;Stop!&amp;quot; &amp;quot;Stop, or I will shoot you!&amp;quot; &amp;quot;Hey! Stop moving!&amp;quot; Any of these methods will allow you to upgrade your Force Escalation higher on the scale as you move up non-lethal methods (baton, disabler, rubber-tipped munitions). However, not all situations are perfect; sometimes you have to act before you speak.&lt;br /&gt;
&lt;br /&gt;
==== Use of Force Additions ====&lt;br /&gt;
To be used when you have exhausted your baton&#039;s charges or disabler shots. This does not mean you should take out your knife or utilize a powered-down baton to apprehend someone. You can use your &#039;&#039;&#039;Flash&#039;&#039;&#039;, or &#039;&#039;&#039;Flashbang grenades&#039;&#039;&#039;. You &#039;&#039;may&#039;&#039; upgrade to using your MK58 with &#039;&#039;&#039;Rubber-Tipped Munitions&#039;&#039;&#039; when the situation is still not contained. Additional apprehension or dispersal tools can be used, such as &#039;&#039;&#039;Stingers&#039;&#039;&#039;, &#039;&#039;&#039;Truncheons&#039;&#039;&#039;, and &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
Security personnel hold unrestricted armaments licenses under Tier 2. They are authorized at all times &#039;&#039;&#039;&#039;&#039;to use lethal force to the extent necessary&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;neutralize&#039;&#039;&#039;&#039;&#039; adversaries under any of the following circumstances:&amp;lt;blockquote&amp;gt;If the adversary’s number or strength leaves the officer at a severe tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
If the adversary poses a significant threat of severe bodily injury or death to the officer or others.&lt;br /&gt;
&lt;br /&gt;
If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
&lt;br /&gt;
If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer; wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; In the case where a trial is impossible during that time, you may re-capture them for a proper trial if the opportunity becomes available to you. Releasing someone does not mean they&#039;re free of charges, only that they served up to capital without a trial.&lt;br /&gt;
&lt;br /&gt;
=== Search &amp;amp; Seizure ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; search and seize any object that is believed to be used in the commission of the crime. However, one should not &#039;&#039;seize&#039;&#039; non-NT-aligned objects, such as non-standard branded clothing and paraphernalia, that pose little risk. It should be removed from the person, placed in an evidence locker, and returned to them. Any &#039;&#039;contraband,&#039;&#039; as defined under the Contraband List, &#039;&#039;shall&#039;&#039; be seized from the individual.&amp;lt;blockquote&amp;gt;You may not confiscate PDAs or IDs without evidence beyond a shadow of a doubt that a crime was committed &#039;&#039;using&#039;&#039; their PDA. In general, if you confiscate it, have evidence beyond a shadow of a doubt, including for thieving gloves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be given the bare necessities, such as food, water, and clothing. Furthermore, they &#039;&#039;&#039;should not&#039;&#039;&#039; be mistreated or abused.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be given medical treatment before serving their sentence, and must be searched before they are uncuffed in their cell. In the case of a Permanent Confinement Prisoner, if they have a reasonable request, such request should be granted.&lt;br /&gt;
&lt;br /&gt;
=== Handling of Permanent Confinement Prisoners ===&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; be given what they ask for, so long as their request is reasonable, and so long as the request is not contraband or tools for a potential escape. If they are given tools for whatever purpose, they are to be closely monitored the entire time they have them. The Warden or Head of Security have full discretion on whether requests are granted.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;must not&#039;&#039; be mistreated or ignored; they &#039;&#039;must&#039;&#039; be removed from Permanent Confinement when there are exigent circumstances, i.e., immediate danger to the persons like station-wide disruption or dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Chief Justice or the Clerk. If there is no applicable Justice Department (no Chief Justice or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If there is neither of those, it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval. The approver of the warrant cannot be the same as the writer of the warrant, and the warrant writer cannot go to someone else if it was denied already.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [[Medical Operating Procedures]].&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards.&lt;br /&gt;
&lt;br /&gt;
Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; get it issued by the Court Justice or Court Clerk, and otherwise stamped and signed by the Captain, Head of Security, or Warden, in the absence of the aforementioned Justice Department personnel. Present the warrant to the Departmental Head, who&#039;s department is getting searched— you may also present this to any of the workers they have.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), get Probable Cause; then &#039;&#039;&#039;write-up&#039;&#039;&#039; a search warrant that &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be signed off by the Court Justice or Court Clerk, and in their absence the Head of Security, Warden, or Captain. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armory Procedure ===&lt;br /&gt;
When on station, the Warden is ultimately responsible for stocking the armoury and distributing and recording the collection of weapons. However, if they are absent, it falls on the Head of Security.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapons and munitions &#039;&#039;must&#039;&#039; follow [[Security Standard Operating Procedures#Force Escalation / Use of Force|Force Escalation]], [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]], and [[Alert Procedure]]. Once the threat is dealt with, the Warden or Head of Security shall issue a recall for all weapons to be returned, and a restock should be in order. &#039;&#039;&#039;Non-Crew&#039;&#039;&#039; shall &#039;&#039;not&#039;&#039; be issued weapons from the armoury.&lt;br /&gt;
&lt;br /&gt;
==== Conditional Situations ====&lt;br /&gt;
This does not mean that as Head of Security or the Warden, you can wander around the halls fully armed to the teeth for all circumstances.&lt;br /&gt;
&lt;br /&gt;
For example, the Warden and Head of Security may carry one (1) long rifle such as a Laser Rifle or Lecter or Drozd, or Antique weaponry, then wear their assigned Hard Suit, and common apprehension tools.&lt;br /&gt;
&lt;br /&gt;
However, security officers and cadets should only be assigned similar kits when applicable to the alert level.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion ===&lt;br /&gt;
A security officer can justify searching someone and detaining someone if and when they encounter someone that they reasonably believe to be committing, involved in committing, or conspiring to commit a crime. This is referred to as Reasonable Suspicion. Three example scenarios of Reasonable Suspicion would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer receives reasonable reports of someone with a lethal weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer spots someone with an otherwise unusual or suspicious item: (chief examples of this not covered above would be makeshift cuffs &amp;amp; unpermitted clothing, such as command uniforms)&lt;br /&gt;
&lt;br /&gt;
C. The security officer observes someone acting out-of-ordinary or obscuring their identifiable features around restricted areas or scenes of crime, fleeing unusually from the crime scene, or fitting the description presented at the scene of a crime set by fellow officers or witnesses&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Probable Cause ===&lt;br /&gt;
Probable Cause is an escalation of Reasonable Suspicion, wherein the security officer obtains sufficient and near-irrefutable evidence to support that someone is involved in or going to be involved in committing a criminal act. Often, this requires the officer&#039;s direct view. Three example scenarios of Probable Cause would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer undeniably spots someone quickly pull out a lethal, non-permitted weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer watches someone flee from an area with stolen items.&lt;br /&gt;
&lt;br /&gt;
C. The security officer sees someone breaking open an area in which they are restricted from accessing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Security Standard Operating Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Detainment versus Arrest ===&lt;br /&gt;
&lt;br /&gt;
==== Detainment: Stop &amp;amp; Frisk, Free to Go ====&lt;br /&gt;
When an individual is detained, at the officer&#039;s discretion, the individual can be cuffed for officer safety. Thus, the officer can do their job in a search (frisk). You may do this during &#039;&#039;&#039;&#039;&#039;any alert level with Reasonable Suspicion&#039;&#039;&#039;&#039;&#039; as the basis for the search.&lt;br /&gt;
&lt;br /&gt;
This means a pat-down, which involves checking their &#039;&#039;&#039;bag&#039;&#039;&#039;, &#039;&#039;&#039;pockets&#039;&#039;&#039;, and &#039;&#039;&#039;jacket/coat/overalls,&#039;&#039;&#039; but not other clothing, for anything related to Chameleon Technology or similar. If evidence of holofibers are found on the aforementioned clothing, search all personal effects for further evidence. As Security, the officer shall not maliciously repeatedly detain someone.&lt;br /&gt;
&lt;br /&gt;
If nothing is concealed on the individual that would constitute &#039;&#039;&#039;Contraband&#039;&#039;&#039;, you are still detained until security lets you go. However, if Security has been called away, and they don&#039;t verbally express that you are free to go, the detainment is void and you are free to go. The officer must be physically present to enact the detainment.&lt;br /&gt;
&lt;br /&gt;
==== Arrest: Contraband Found ====&lt;br /&gt;
If something on the individual that is considered &#039;&#039;&#039;Contraband&#039;&#039;&#039;, it will become an &#039;&#039;&#039;arrest&#039;&#039;&#039;, and said individual will be sent to the Brig for the applicable charges; additionally ensure they are searched again before being placed in the Brig.&lt;br /&gt;
&lt;br /&gt;
=== Fleeing Individual ===&lt;br /&gt;
When Security is enacting a detainment to possibly arrest a wanted person, and the individual begins to &#039;&#039;&#039;flee&#039;&#039;&#039;, Security can utilize ranged non-lethal apprehension methods.&lt;br /&gt;
&lt;br /&gt;
There &#039;&#039;&#039;must&#039;&#039;&#039; be probable cause to utilize Lethal Force if the officer can articulate that the fleeing individual will cause serious harm to the officers, station, and/or crew at large, or has continually slipped out of cuffs, or has readily escaped their Brig cell.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=392</id>
		<title>Security Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=392"/>
		<updated>2025-08-19T18:40:39Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: /* Warrants */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|-&lt;br /&gt;
![[Chain of Command]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Force Escalation / Use of Force ===&lt;br /&gt;
This simple, short chart dictates how to proceed with a general arrest. However, depending on what the individual encounters at the station, you can escalate it as needed. You utilize &#039;&#039;&#039;Force Escalation&#039;&#039;&#039; and &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; hand-in-hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal Commands -&amp;gt; Non-Lethal Methods of Apprehension -&amp;gt; Lethal Methods of Apprehension&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It would be best if you prioritized initiating by declaring an order, i.e.: &amp;quot;Stop!&amp;quot; &amp;quot;Stop, or I will shoot you!&amp;quot; &amp;quot;Hey! Stop moving!&amp;quot; Any of these methods will allow you to upgrade your Force Escalation higher on the scale as you move up non-lethal methods (baton, disabler, rubber-tipped munitions). However, not all situations are perfect; sometimes you have to act before you speak.&lt;br /&gt;
&lt;br /&gt;
==== Use of Force Additions ====&lt;br /&gt;
To be used when you have exhausted your baton&#039;s charges or disabler shots. This does not mean you should take out your knife or utilize a powered-down baton to apprehend someone. You can use your &#039;&#039;&#039;Flash&#039;&#039;&#039;, or &#039;&#039;&#039;Flashbang grenades&#039;&#039;&#039;. You &#039;&#039;may&#039;&#039; upgrade to using your MK58 with &#039;&#039;&#039;Rubber-Tipped Munitions&#039;&#039;&#039; when the situation is still not contained. Additional apprehension or dispersal tools can be used, such as &#039;&#039;&#039;Stingers&#039;&#039;&#039;, &#039;&#039;&#039;Truncheons&#039;&#039;&#039;, and &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
Security personnel hold unrestricted armaments licenses under Tier 2. They are authorized at all times &#039;&#039;&#039;&#039;&#039;to use lethal force to the extent necessary&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;neutralize&#039;&#039;&#039;&#039;&#039; adversaries under any of the following circumstances:&amp;lt;blockquote&amp;gt;If the adversary’s number or strength leaves the officer at a severe tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
If the adversary poses a significant threat of severe bodily injury or death to the officer or others.&lt;br /&gt;
&lt;br /&gt;
If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
&lt;br /&gt;
If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer; wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; In the case where a trial is impossible during that time, you may re-capture them for a proper trial if the opportunity becomes available to you. Releasing someone does not mean they&#039;re free of charges, only that they served up to capital without a trial.&lt;br /&gt;
&lt;br /&gt;
=== Search &amp;amp; Seizure ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; search and seize any object that is believed to be used in the commission of the crime. However, one should not &#039;&#039;seize&#039;&#039; non-NT-aligned objects, such as non-standard branded clothing and paraphernalia, that pose little risk. It should be removed from the person, placed in an evidence locker, and returned to them. Any &#039;&#039;contraband,&#039;&#039; as defined under the Contraband List, &#039;&#039;shall&#039;&#039; be seized from the individual.&amp;lt;blockquote&amp;gt;You may not confiscate PDAs or IDs without evidence beyond a shadow of a doubt that a crime was committed &#039;&#039;using&#039;&#039; their PDA. In general, if you confiscate it, have evidence beyond a shadow of a doubt, including for thieving gloves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be given the bare necessities, such as food, water, and clothing. Furthermore, they &#039;&#039;&#039;should not&#039;&#039;&#039; be mistreated or abused.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be given medical treatment before serving their sentence, and must be searched before they are uncuffed in their cell. In the case of a Permanent Confinement Prisoner, if they have a reasonable request, such request should be granted.&lt;br /&gt;
&lt;br /&gt;
=== Handling of Permanent Confinement Prisoners ===&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; be given what they ask for, so long as their request is reasonable, and so long as the request is not contraband or tools for a potential escape. If they are given tools for whatever purpose, they are to be closely monitored the entire time they have them. The Warden or Head of Security have full discretion on whether requests are granted.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;must not&#039;&#039; be mistreated or ignored; they &#039;&#039;must&#039;&#039; be removed from Permanent Confinement when there are exigent circumstances, i.e., immediate danger to the persons like station-wide disruption or dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Chief Justice or the Clerk. If there is no applicable Justice Department (no Chief Justice or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If there is neither of those, it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [[Medical Operating Procedures]].&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards.&lt;br /&gt;
&lt;br /&gt;
Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; get it issued by the Court Justice or Court Clerk, and otherwise stamped and signed by the Captain, Head of Security, or Warden, in the absence of the aforementioned Justice Department personnel. Present the warrant to the Departmental Head, who&#039;s department is getting searched— you may also present this to any of the workers they have.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), get Probable Cause; then &#039;&#039;&#039;write-up&#039;&#039;&#039; a search warrant that &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be signed off by the Court Justice or Court Clerk, and in their absence the Head of Security, Warden, or Captain. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armory Procedure ===&lt;br /&gt;
When on station, the Warden is ultimately responsible for stocking the armoury and distributing and recording the collection of weapons. However, if they are absent, it falls on the Head of Security.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapons and munitions &#039;&#039;must&#039;&#039; follow [[Security Standard Operating Procedures#Force Escalation / Use of Force|Force Escalation]], [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]], and [[Alert Procedure]]. Once the threat is dealt with, the Warden or Head of Security shall issue a recall for all weapons to be returned, and a restock should be in order. &#039;&#039;&#039;Non-Crew&#039;&#039;&#039; shall &#039;&#039;not&#039;&#039; be issued weapons from the armoury.&lt;br /&gt;
&lt;br /&gt;
==== Conditional Situations ====&lt;br /&gt;
This does not mean that as Head of Security or the Warden, you can wander around the halls fully armed to the teeth for all circumstances.&lt;br /&gt;
&lt;br /&gt;
For example, the Warden and Head of Security may carry one (1) long rifle such as a Laser Rifle or Lecter or Drozd, or Antique weaponry, then wear their assigned Hard Suit, and common apprehension tools.&lt;br /&gt;
&lt;br /&gt;
However, security officers and cadets should only be assigned similar kits when applicable to the alert level.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion ===&lt;br /&gt;
A security officer can justify searching someone and detaining someone if and when they encounter someone that they reasonably believe to be committing, involved in committing, or conspiring to commit a crime. This is referred to as Reasonable Suspicion. Three example scenarios of Reasonable Suspicion would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer receives reasonable reports of someone with a lethal weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer spots someone with an otherwise unusual or suspicious item: (chief examples of this not covered above would be makeshift cuffs &amp;amp; unpermitted clothing, such as command uniforms)&lt;br /&gt;
&lt;br /&gt;
C. The security officer observes someone acting out-of-ordinary or obscuring their identifiable features around restricted areas or scenes of crime, fleeing unusually from the crime scene, or fitting the description presented at the scene of a crime set by fellow officers or witnesses&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Probable Cause ===&lt;br /&gt;
Probable Cause is an escalation of Reasonable Suspicion, wherein the security officer obtains sufficient and near-irrefutable evidence to support that someone is involved in or going to be involved in committing a criminal act. Often, this requires the officer&#039;s direct view. Three example scenarios of Probable Cause would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer undeniably spots someone quickly pull out a lethal, non-permitted weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer watches someone flee from an area with stolen items.&lt;br /&gt;
&lt;br /&gt;
C. The security officer sees someone breaking open an area in which they are restricted from accessing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Security Standard Operating Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Detainment versus Arrest ===&lt;br /&gt;
&lt;br /&gt;
==== Detainment: Stop &amp;amp; Frisk, Free to Go ====&lt;br /&gt;
When an individual is detained, at the officer&#039;s discretion, the individual can be cuffed for officer safety. Thus, the officer can do their job in a search (frisk). You may do this during &#039;&#039;&#039;&#039;&#039;any alert level with Reasonable Suspicion&#039;&#039;&#039;&#039;&#039; as the basis for the search.&lt;br /&gt;
&lt;br /&gt;
This means a pat-down, which involves checking their &#039;&#039;&#039;bag&#039;&#039;&#039;, &#039;&#039;&#039;pockets&#039;&#039;&#039;, and &#039;&#039;&#039;jacket/coat/overalls,&#039;&#039;&#039; but not other clothing, for anything related to Chameleon Technology or similar. If evidence of holofibers are found on the aforementioned clothing, search all personal effects for further evidence. As Security, the officer shall not maliciously repeatedly detain someone.&lt;br /&gt;
&lt;br /&gt;
If nothing is concealed on the individual that would constitute &#039;&#039;&#039;Contraband&#039;&#039;&#039;, you are still detained until security lets you go. However, if Security has been called away, and they don&#039;t verbally express that you are free to go, the detainment is void and you are free to go. The officer must be physically present to enact the detainment.&lt;br /&gt;
&lt;br /&gt;
==== Arrest: Contraband Found ====&lt;br /&gt;
If something on the individual that is considered &#039;&#039;&#039;Contraband&#039;&#039;&#039;, it will become an &#039;&#039;&#039;arrest&#039;&#039;&#039;, and said individual will be sent to the Brig for the applicable charges; additionally ensure they are searched again before being placed in the Brig.&lt;br /&gt;
&lt;br /&gt;
=== Fleeing Individual ===&lt;br /&gt;
When Security is enacting a detainment to possibly arrest a wanted person, and the individual begins to &#039;&#039;&#039;flee&#039;&#039;&#039;, Security can utilize ranged non-lethal apprehension methods.&lt;br /&gt;
&lt;br /&gt;
There &#039;&#039;&#039;must&#039;&#039;&#039; be probable cause to utilize Lethal Force if the officer can articulate that the fleeing individual will cause serious harm to the officers, station, and/or crew at large, or has continually slipped out of cuffs, or has readily escaped their Brig cell.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=391</id>
		<title>Security Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=391"/>
		<updated>2025-08-19T18:38:30Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|-&lt;br /&gt;
![[Chain of Command]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Force Escalation / Use of Force ===&lt;br /&gt;
This simple, short chart dictates how to proceed with a general arrest. However, depending on what the individual encounters at the station, you can escalate it as needed. You utilize &#039;&#039;&#039;Force Escalation&#039;&#039;&#039; and &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; hand-in-hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal Commands -&amp;gt; Non-Lethal Methods of Apprehension -&amp;gt; Lethal Methods of Apprehension&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It would be best if you prioritized initiating by declaring an order, i.e.: &amp;quot;Stop!&amp;quot; &amp;quot;Stop, or I will shoot you!&amp;quot; &amp;quot;Hey! Stop moving!&amp;quot; Any of these methods will allow you to upgrade your Force Escalation higher on the scale as you move up non-lethal methods (baton, disabler, rubber-tipped munitions). However, not all situations are perfect; sometimes you have to act before you speak.&lt;br /&gt;
&lt;br /&gt;
==== Use of Force Additions ====&lt;br /&gt;
To be used when you have exhausted your baton&#039;s charges or disabler shots. This does not mean you should take out your knife or utilize a powered-down baton to apprehend someone. You can use your &#039;&#039;&#039;Flash&#039;&#039;&#039;, or &#039;&#039;&#039;Flashbang grenades&#039;&#039;&#039;. You &#039;&#039;may&#039;&#039; upgrade to using your MK58 with &#039;&#039;&#039;Rubber-Tipped Munitions&#039;&#039;&#039; when the situation is still not contained. Additional apprehension or dispersal tools can be used, such as &#039;&#039;&#039;Stingers&#039;&#039;&#039;, &#039;&#039;&#039;Truncheons&#039;&#039;&#039;, and &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
Security personnel hold unrestricted armaments licenses under Tier 2. They are authorized at all times &#039;&#039;&#039;&#039;&#039;to use lethal force to the extent necessary&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;neutralize&#039;&#039;&#039;&#039;&#039; adversaries under any of the following circumstances:&amp;lt;blockquote&amp;gt;If the adversary’s number or strength leaves the officer at a severe tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
If the adversary poses a significant threat of severe bodily injury or death to the officer or others.&lt;br /&gt;
&lt;br /&gt;
If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
&lt;br /&gt;
If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer; wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; In the case where a trial is impossible during that time, you may re-capture them for a proper trial if the opportunity becomes available to you. Releasing someone does not mean they&#039;re free of charges, only that they served up to capital without a trial.&lt;br /&gt;
&lt;br /&gt;
=== Search &amp;amp; Seizure ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; search and seize any object that is believed to be used in the commission of the crime. However, one should not &#039;&#039;seize&#039;&#039; non-NT-aligned objects, such as non-standard branded clothing and paraphernalia, that pose little risk. It should be removed from the person, placed in an evidence locker, and returned to them. Any &#039;&#039;contraband,&#039;&#039; as defined under the Contraband List, &#039;&#039;shall&#039;&#039; be seized from the individual.&amp;lt;blockquote&amp;gt;You may not confiscate PDAs or IDs without evidence beyond a shadow of a doubt that a crime was committed &#039;&#039;using&#039;&#039; their PDA. In general, if you confiscate it, have evidence beyond a shadow of a doubt, including for thieving gloves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be given the bare necessities, such as food, water, and clothing. Furthermore, they &#039;&#039;&#039;should not&#039;&#039;&#039; be mistreated or abused.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be given medical treatment before serving their sentence, and must be searched before they are uncuffed in their cell. In the case of a Permanent Confinement Prisoner, if they have a reasonable request, such request should be granted.&lt;br /&gt;
&lt;br /&gt;
=== Handling of Permanent Confinement Prisoners ===&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; be given what they ask for, so long as their request is reasonable, and so long as the request is not contraband or tools for a potential escape. If they are given tools for whatever purpose, they are to be closely monitored the entire time they have them. The Warden or Head of Security have full discretion on whether requests are granted.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;must not&#039;&#039; be mistreated or ignored; they &#039;&#039;must&#039;&#039; be removed from Permanent Confinement when there are exigent circumstances, i.e., immediate danger to the persons like station-wide disruption or dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Chief Justice or the Clerk if none is available. If there is no applicable Justice Department (no Chief Justice or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If there is neither of those, it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant, but a written piece of paper signed by the individual in question saying they consent to an implant search is still required.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [[Medical Operating Procedures]].&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards.&lt;br /&gt;
&lt;br /&gt;
Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; get it issued by the Court Justice or Court Clerk, and otherwise stamped and signed by the Captain, Head of Security, or Warden, in the absence of the aforementioned Justice Department personnel. Present the warrant to the Departmental Head, who&#039;s department is getting searched— you may also present this to any of the workers they have.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), get Probable Cause; then &#039;&#039;&#039;write-up&#039;&#039;&#039; a search warrant that &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be signed off by the Court Justice or Court Clerk, and in their absence the Head of Security, Warden, or Captain. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armory Procedure ===&lt;br /&gt;
When on station, the Warden is ultimately responsible for stocking the armoury and distributing and recording the collection of weapons. However, if they are absent, it falls on the Head of Security.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapons and munitions &#039;&#039;must&#039;&#039; follow [[Security Standard Operating Procedures#Force Escalation / Use of Force|Force Escalation]], [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]], and [[Alert Procedure]]. Once the threat is dealt with, the Warden or Head of Security shall issue a recall for all weapons to be returned, and a restock should be in order. &#039;&#039;&#039;Non-Crew&#039;&#039;&#039; shall &#039;&#039;not&#039;&#039; be issued weapons from the armoury.&lt;br /&gt;
&lt;br /&gt;
==== Conditional Situations ====&lt;br /&gt;
This does not mean that as Head of Security or the Warden, you can wander around the halls fully armed to the teeth for all circumstances.&lt;br /&gt;
&lt;br /&gt;
For example, the Warden and Head of Security may carry one (1) long rifle such as a Laser Rifle or Lecter or Drozd, or Antique weaponry, then wear their assigned Hard Suit, and common apprehension tools.&lt;br /&gt;
&lt;br /&gt;
However, security officers and cadets should only be assigned similar kits when applicable to the alert level.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion ===&lt;br /&gt;
A security officer can justify searching someone and detaining someone if and when they encounter someone that they reasonably believe to be committing, involved in committing, or conspiring to commit a crime. This is referred to as Reasonable Suspicion. Three example scenarios of Reasonable Suspicion would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer receives reasonable reports of someone with a lethal weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer spots someone with an otherwise unusual or suspicious item: (chief examples of this not covered above would be makeshift cuffs &amp;amp; unpermitted clothing, such as command uniforms)&lt;br /&gt;
&lt;br /&gt;
C. The security officer observes someone acting out-of-ordinary or obscuring their identifiable features around restricted areas or scenes of crime, fleeing unusually from the crime scene, or fitting the description presented at the scene of a crime set by fellow officers or witnesses&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Probable Cause ===&lt;br /&gt;
Probable Cause is an escalation of Reasonable Suspicion, wherein the security officer obtains sufficient and near-irrefutable evidence to support that someone is involved in or going to be involved in committing a criminal act. Often, this requires the officer&#039;s direct view. Three example scenarios of Probable Cause would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer undeniably spots someone quickly pull out a lethal, non-permitted weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer watches someone flee from an area with stolen items.&lt;br /&gt;
&lt;br /&gt;
C. The security officer sees someone breaking open an area in which they are restricted from accessing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Security Standard Operating Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Detainment versus Arrest ===&lt;br /&gt;
&lt;br /&gt;
==== Detainment: Stop &amp;amp; Frisk, Free to Go ====&lt;br /&gt;
When an individual is detained, at the officer&#039;s discretion, the individual can be cuffed for officer safety. Thus, the officer can do their job in a search (frisk). You may do this during &#039;&#039;&#039;&#039;&#039;any alert level with Reasonable Suspicion&#039;&#039;&#039;&#039;&#039; as the basis for the search.&lt;br /&gt;
&lt;br /&gt;
This means a pat-down, which involves checking their &#039;&#039;&#039;bag&#039;&#039;&#039;, &#039;&#039;&#039;pockets&#039;&#039;&#039;, and &#039;&#039;&#039;jacket/coat/overalls,&#039;&#039;&#039; but not other clothing, for anything related to Chameleon Technology or similar. If evidence of holofibers are found on the aforementioned clothing, search all personal effects for further evidence. As Security, the officer shall not maliciously repeatedly detain someone.&lt;br /&gt;
&lt;br /&gt;
If nothing is concealed on the individual that would constitute &#039;&#039;&#039;Contraband&#039;&#039;&#039;, you are still detained until security lets you go. However, if Security has been called away, and they don&#039;t verbally express that you are free to go, the detainment is void and you are free to go. The officer must be physically present to enact the detainment.&lt;br /&gt;
&lt;br /&gt;
==== Arrest: Contraband Found ====&lt;br /&gt;
If something on the individual that is considered &#039;&#039;&#039;Contraband&#039;&#039;&#039;, it will become an &#039;&#039;&#039;arrest&#039;&#039;&#039;, and said individual will be sent to the Brig for the applicable charges; additionally ensure they are searched again before being placed in the Brig.&lt;br /&gt;
&lt;br /&gt;
=== Fleeing Individual ===&lt;br /&gt;
When Security is enacting a detainment to possibly arrest a wanted person, and the individual begins to &#039;&#039;&#039;flee&#039;&#039;&#039;, Security can utilize ranged non-lethal apprehension methods.&lt;br /&gt;
&lt;br /&gt;
There &#039;&#039;&#039;must&#039;&#039;&#039; be probable cause to utilize Lethal Force if the officer can articulate that the fleeing individual will cause serious harm to the officers, station, and/or crew at large, or has continually slipped out of cuffs, or has readily escaped their Brig cell.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=390</id>
		<title>Security Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=390"/>
		<updated>2025-08-19T18:37:14Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|-&lt;br /&gt;
![[Chain of Command]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Force Escalation / Use of Force ===&lt;br /&gt;
This simple, short chart dictates how to proceed with a general arrest. However, depending on what the individual encounters at the station, you can escalate it as needed. You utilize &#039;&#039;&#039;Force Escalation&#039;&#039;&#039; and &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; hand-in-hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal Commands -&amp;gt; Non-Lethal Methods of Apprehension -&amp;gt; Lethal Methods of Apprehension&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It would be best if you prioritized initiating by declaring an order, i.e.: &amp;quot;Stop!&amp;quot; &amp;quot;Stop, or I will shoot you!&amp;quot; &amp;quot;Hey! Stop moving!&amp;quot; Any of these methods will allow you to upgrade your Force Escalation higher on the scale as you move up non-lethal methods (baton, disabler, rubber-tipped munitions). However, not all situations are perfect; sometimes you have to act before you speak.&lt;br /&gt;
&lt;br /&gt;
==== Use of Force Additions ====&lt;br /&gt;
To be used when you have exhausted your baton&#039;s charges or disabler shots. This does not mean you should take out your knife or utilize a powered-down baton to apprehend someone. You can use your &#039;&#039;&#039;Flash&#039;&#039;&#039;, or &#039;&#039;&#039;Flashbang grenades&#039;&#039;&#039;. You &#039;&#039;may&#039;&#039; upgrade to using your MK58 with &#039;&#039;&#039;Rubber-Tipped Munitions&#039;&#039;&#039; when the situation is still not contained. Additional apprehension or dispersal tools can be used, such as &#039;&#039;&#039;Stingers&#039;&#039;&#039;, &#039;&#039;&#039;Truncheons&#039;&#039;&#039;, and &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
Security personnel hold unrestricted armaments licenses under Tier 2. They are authorized at all times &#039;&#039;&#039;&#039;&#039;to use lethal force to the extent necessary&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;neutralize&#039;&#039;&#039;&#039;&#039; adversaries under any of the following circumstances:&amp;lt;blockquote&amp;gt;If the adversary’s number or strength leaves the officer at a severe tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
If the adversary poses a significant threat of severe bodily injury or death to the officer or others.&lt;br /&gt;
&lt;br /&gt;
If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
&lt;br /&gt;
If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer; wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; In the case where a trial is impossible during that time, you may re-capture them for a proper trial if the opportunity becomes available to you. Releasing someone does not mean they&#039;re free of charges, only that they served up to capital without a trial.&lt;br /&gt;
&lt;br /&gt;
=== Search &amp;amp; Seizure ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; search and seize any object that is believed to be used in the commission of the crime. However, one should not &#039;&#039;seize&#039;&#039; non-NT-aligned objects, such as non-standard branded clothing and paraphernalia, that pose little risk. It should be removed from the person, placed in an evidence locker, and returned to them. Any &#039;&#039;contraband,&#039;&#039; as defined under the Contraband List, &#039;&#039;shall&#039;&#039; be seized from the individual.&amp;lt;blockquote&amp;gt;You may not confiscate PDAs or IDs without evidence beyond a shadow of a doubt that a crime was committed &#039;&#039;using&#039;&#039; their PDA. In general, if you confiscate it, have evidence beyond a shadow of a doubt, including for thieving gloves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be given the bare necessities, such as food, water, and clothing. Furthermore, they &#039;&#039;&#039;should not&#039;&#039;&#039; be mistreated or abused.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be given medical treatment before serving their sentence, and must be searched before they are uncuffed in their cell. In the case of a Permanent Confinement Prisoner, if they have a reasonable request, such request should be granted.&lt;br /&gt;
&lt;br /&gt;
=== Handling of Permanent Confinement Prisoners ===&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; be given what they ask for, so long as their request is reasonable, and so long as the request is not contraband or tools for a potential escape. If they are given tools for whatever purpose, they are to be closely monitored the entire time they have them. The Warden or Head of Security have full discretion on whether requests are granted.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;must not&#039;&#039; be mistreated or ignored; they &#039;&#039;must&#039;&#039; be removed from Permanent Confinement when there are exigent circumstances, i.e., immediate danger to the persons like station-wide disruption or dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Warrant Approval =====&lt;br /&gt;
Warrants must be approved by a Chief Justice or the Clerk if none is available. If there is no applicable Justice Department (no Chief Justice or Clerk), Warrants must be approved by either the Commanding Officer or the Head of Security. If there is neither of those, it must be approved by the Warden.&lt;br /&gt;
&lt;br /&gt;
For an implant search, you are also required to have the Chief Medical Officer sign off alongside the other approval.&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant, but a written piece of paper signed by the individual in question saying they consent to an implant search is still requiored.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [[Medical Operating Procedures]].&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards.&lt;br /&gt;
&lt;br /&gt;
Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; get it issued by the Court Justice or Court Clerk, and otherwise stamped and signed by the Captain, Head of Security, or Warden, in the absence of the aforementioned Justice Department personnel. Present the warrant to the Departmental Head, who&#039;s department is getting searched— you may also present this to any of the workers they have.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), get Probable Cause; then &#039;&#039;&#039;write-up&#039;&#039;&#039; a search warrant that &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be signed off by the Court Justice or Court Clerk, and in their absence the Head of Security, Warden, or Captain. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armory Procedure ===&lt;br /&gt;
When on station, the Warden is ultimately responsible for stocking the armoury and distributing and recording the collection of weapons. However, if they are absent, it falls on the Head of Security.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapons and munitions &#039;&#039;must&#039;&#039; follow [[Security Standard Operating Procedures#Force Escalation / Use of Force|Force Escalation]], [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]], and [[Alert Procedure]]. Once the threat is dealt with, the Warden or Head of Security shall issue a recall for all weapons to be returned, and a restock should be in order. &#039;&#039;&#039;Non-Crew&#039;&#039;&#039; shall &#039;&#039;not&#039;&#039; be issued weapons from the armoury.&lt;br /&gt;
&lt;br /&gt;
==== Conditional Situations ====&lt;br /&gt;
This does not mean that as Head of Security or the Warden, you can wander around the halls fully armed to the teeth for all circumstances.&lt;br /&gt;
&lt;br /&gt;
For example, the Warden and Head of Security may carry one (1) long rifle such as a Laser Rifle or Lecter or Drozd, or Antique weaponry, then wear their assigned Hard Suit, and common apprehension tools.&lt;br /&gt;
&lt;br /&gt;
However, security officers and cadets should only be assigned similar kits when applicable to the alert level.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion ===&lt;br /&gt;
A security officer can justify searching someone and detaining someone if and when they encounter someone that they reasonably believe to be committing, involved in committing, or conspiring to commit a crime. This is referred to as Reasonable Suspicion. Three example scenarios of Reasonable Suspicion would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer receives reasonable reports of someone with a lethal weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer spots someone with an otherwise unusual or suspicious item: (chief examples of this not covered above would be makeshift cuffs &amp;amp; unpermitted clothing, such as command uniforms)&lt;br /&gt;
&lt;br /&gt;
C. The security officer observes someone acting out-of-ordinary or obscuring their identifiable features around restricted areas or scenes of crime, fleeing unusually from the crime scene, or fitting the description presented at the scene of a crime set by fellow officers or witnesses&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Probable Cause ===&lt;br /&gt;
Probable Cause is an escalation of Reasonable Suspicion, wherein the security officer obtains sufficient and near-irrefutable evidence to support that someone is involved in or going to be involved in committing a criminal act. Often, this requires the officer&#039;s direct view. Three example scenarios of Probable Cause would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer undeniably spots someone quickly pull out a lethal, non-permitted weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer watches someone flee from an area with stolen items.&lt;br /&gt;
&lt;br /&gt;
C. The security officer sees someone breaking open an area in which they are restricted from accessing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Security Standard Operating Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Detainment versus Arrest ===&lt;br /&gt;
&lt;br /&gt;
==== Detainment: Stop &amp;amp; Frisk, Free to Go ====&lt;br /&gt;
When an individual is detained, at the officer&#039;s discretion, the individual can be cuffed for officer safety. Thus, the officer can do their job in a search (frisk). You may do this during &#039;&#039;&#039;&#039;&#039;any alert level with Reasonable Suspicion&#039;&#039;&#039;&#039;&#039; as the basis for the search.&lt;br /&gt;
&lt;br /&gt;
This means a pat-down, which involves checking their &#039;&#039;&#039;bag&#039;&#039;&#039;, &#039;&#039;&#039;pockets&#039;&#039;&#039;, and &#039;&#039;&#039;jacket/coat/overalls,&#039;&#039;&#039; but not other clothing, for anything related to Chameleon Technology or similar. If evidence of holofibers are found on the aforementioned clothing, search all personal effects for further evidence. As Security, the officer shall not maliciously repeatedly detain someone.&lt;br /&gt;
&lt;br /&gt;
If nothing is concealed on the individual that would constitute &#039;&#039;&#039;Contraband&#039;&#039;&#039;, you are still detained until security lets you go. However, if Security has been called away, and they don&#039;t verbally express that you are free to go, the detainment is void and you are free to go. The officer must be physically present to enact the detainment.&lt;br /&gt;
&lt;br /&gt;
==== Arrest: Contraband Found ====&lt;br /&gt;
If something on the individual that is considered &#039;&#039;&#039;Contraband&#039;&#039;&#039;, it will become an &#039;&#039;&#039;arrest&#039;&#039;&#039;, and said individual will be sent to the Brig for the applicable charges; additionally ensure they are searched again before being placed in the Brig.&lt;br /&gt;
&lt;br /&gt;
=== Fleeing Individual ===&lt;br /&gt;
When Security is enacting a detainment to possibly arrest a wanted person, and the individual begins to &#039;&#039;&#039;flee&#039;&#039;&#039;, Security can utilize ranged non-lethal apprehension methods.&lt;br /&gt;
&lt;br /&gt;
There &#039;&#039;&#039;must&#039;&#039;&#039; be probable cause to utilize Lethal Force if the officer can articulate that the fleeing individual will cause serious harm to the officers, station, and/or crew at large, or has continually slipped out of cuffs, or has readily escaped their Brig cell.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=389</id>
		<title>Security Standard Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Security_Standard_Operating_Procedures&amp;diff=389"/>
		<updated>2025-08-19T18:32:38Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Subdocuments&lt;br /&gt;
![[Brigging Procedures]]&lt;br /&gt;
|-&lt;br /&gt;
![[Chain of Command]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Force Escalation / Use of Force ===&lt;br /&gt;
This simple, short chart dictates how to proceed with a general arrest. However, depending on what the individual encounters at the station, you can escalate it as needed. You utilize &#039;&#039;&#039;Force Escalation&#039;&#039;&#039; and &#039;&#039;&#039;Rules of Engagement&#039;&#039;&#039; hand-in-hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verbal Commands -&amp;gt; Non-Lethal Methods of Apprehension -&amp;gt; Lethal Methods of Apprehension&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It would be best if you prioritized initiating by declaring an order, i.e.: &amp;quot;Stop!&amp;quot; &amp;quot;Stop, or I will shoot you!&amp;quot; &amp;quot;Hey! Stop moving!&amp;quot; Any of these methods will allow you to upgrade your Force Escalation higher on the scale as you move up non-lethal methods (baton, disabler, rubber-tipped munitions). However, not all situations are perfect; sometimes you have to act before you speak.&lt;br /&gt;
&lt;br /&gt;
==== Use of Force Additions ====&lt;br /&gt;
To be used when you have exhausted your baton&#039;s charges or disabler shots. This does not mean you should take out your knife or utilize a powered-down baton to apprehend someone. You can use your &#039;&#039;&#039;Flash&#039;&#039;&#039;, or &#039;&#039;&#039;Flashbang grenades&#039;&#039;&#039;. You &#039;&#039;may&#039;&#039; upgrade to using your MK58 with &#039;&#039;&#039;Rubber-Tipped Munitions&#039;&#039;&#039; when the situation is still not contained. Additional apprehension or dispersal tools can be used, such as &#039;&#039;&#039;Stingers&#039;&#039;&#039;, &#039;&#039;&#039;Truncheons&#039;&#039;&#039;, and &#039;&#039;&#039;Tear Gas&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Rules of Engagement ===&lt;br /&gt;
Security personnel hold unrestricted armaments licenses under Tier 2. They are authorized at all times &#039;&#039;&#039;&#039;&#039;to use lethal force to the extent necessary&#039;&#039;&#039;&#039;&#039; to &#039;&#039;&#039;&#039;&#039;neutralize&#039;&#039;&#039;&#039;&#039; adversaries under any of the following circumstances:&amp;lt;blockquote&amp;gt;If the adversary’s number or strength leaves the officer at a severe tactical disadvantage.&lt;br /&gt;
&lt;br /&gt;
If the adversary exhibits a clear and present danger to the vessel by physical means.&lt;br /&gt;
&lt;br /&gt;
If the adversary poses a significant threat of severe bodily injury or death to the officer or others.&lt;br /&gt;
&lt;br /&gt;
If the adversary presents an existential threat to the chain of command by illegal means.&lt;br /&gt;
&lt;br /&gt;
If the adversary cannot be reasonably subdued through non-lethal means without great bodily harm to the officer; wherein an “adversary” is an entity that demonstrates a hostile intent, commits or directly contributes to a hostile act that does not constitute an actual attack, or is actively attacking the vessel or its crew.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Sentencing ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have all the evidence necessary to sentence someone to the appropriate charges, and you &#039;&#039;&#039;must&#039;&#039;&#039; give &#039;&#039;&#039;&#039;&#039;time served&#039;&#039;&#039;&#039;&#039; if the individual or individuals have been sitting in the Brig for far too long. The Warden shall be the person who issues the sentencing; however, if they are not present, the arresting officer shall issue the sentence fit for the crime. &#039;&#039;&#039;If the Individual or Individuals are faced with capital sentencing without a trial progressing for 25 minutes, they are to be set free with a status of charges pending.&#039;&#039;&#039; In the case where a trial is impossible during that time, you may re-capture them for a proper trial if the opportunity becomes available to you. Releasing someone does not mean they&#039;re free of charges, only that they served up to capital without a trial.&lt;br /&gt;
&lt;br /&gt;
=== Search &amp;amp; Seizure ===&lt;br /&gt;
You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; search and seize any object that is believed to be used in the commission of the crime. However, one should not &#039;&#039;seize&#039;&#039; non-NT-aligned objects, such as non-standard branded clothing and paraphernalia, that pose little risk. It should be removed from the person, placed in an evidence locker, and returned to them. Any &#039;&#039;contraband,&#039;&#039; as defined under the Contraband List, &#039;&#039;shall&#039;&#039; be seized from the individual.&amp;lt;blockquote&amp;gt;You may not confiscate PDAs or IDs without evidence beyond a shadow of a doubt that a crime was committed &#039;&#039;using&#039;&#039; their PDA. In general, if you confiscate it, have evidence beyond a shadow of a doubt, including for thieving gloves.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Treatment of Prisoners ===&lt;br /&gt;
Prisoners &#039;&#039;&#039;must&#039;&#039;&#039; be given the bare necessities, such as food, water, and clothing. Furthermore, they &#039;&#039;&#039;should not&#039;&#039;&#039; be mistreated or abused.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be given medical treatment before serving their sentence, and must be searched before they are uncuffed in their cell. In the case of a Permanent Confinement Prisoner, if they have a reasonable request, such request should be granted.&lt;br /&gt;
&lt;br /&gt;
=== Handling of Permanent Confinement Prisoners ===&lt;br /&gt;
They &#039;&#039;&#039;&#039;&#039;should&#039;&#039;&#039;&#039;&#039; be given what they ask for, so long as their request is reasonable, and so long as the request is not contraband or tools for a potential escape. If they are given tools for whatever purpose, they are to be closely monitored the entire time they have them. The Warden or Head of Security have full discretion on whether requests are granted.&lt;br /&gt;
&lt;br /&gt;
They &#039;&#039;must not&#039;&#039; be mistreated or ignored; they &#039;&#039;must&#039;&#039; be removed from Permanent Confinement when there are exigent circumstances, i.e., immediate danger to the persons like station-wide disruption or dangerous creatures.&lt;br /&gt;
&lt;br /&gt;
=== Warrants ===&lt;br /&gt;
&lt;br /&gt;
===== Implants =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Warrant Needed&lt;br /&gt;
!Warrant Writer&lt;br /&gt;
!Warrant signed or stamped by one of the following:&lt;br /&gt;
|-&lt;br /&gt;
|Implant Search&lt;br /&gt;
|Security&lt;br /&gt;
|Commanding Officer, Head of Security or Warden, Chief Medical Officer&lt;br /&gt;
|-&lt;br /&gt;
|Departmental Search&lt;br /&gt;
|Security&lt;br /&gt;
|Commanding Officer, Head of Security, Warden&lt;br /&gt;
|-&lt;br /&gt;
|Individual, Full Search&lt;br /&gt;
|Security&lt;br /&gt;
|Commanding Officer, Head of Security, Warden&lt;br /&gt;
|-&lt;br /&gt;
|Wiretapping Permission&lt;br /&gt;
|Security&lt;br /&gt;
|Commanding Officer, Head of Security, Warden&lt;br /&gt;
|-&lt;br /&gt;
|NanoChat Search&lt;br /&gt;
|Security&lt;br /&gt;
|Commanding Officer or Head of Security&lt;br /&gt;
|}&lt;br /&gt;
For any situation requiring an implant search, you &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; have a warrant with &#039;&#039;&#039;evidence&#039;&#039;&#039; such as the Implanter with the suspect&#039;s DNA; other pieces of evidence are admissible, articulating that being unable to find the object on the person and line of sight was not lost on the suspect.&amp;lt;blockquote&amp;gt;The Captain is presented with an implant search warrant. They observe that it is lacking some details in relation to the articulation of the probable cause, lacking evidence or proper thinking on Security&#039;s part, therefore denying the warrant, expressing to security to write it better.&amp;lt;/blockquote&amp;gt;Then bring in trained medical personnel under supervision of the Head of Security or Chief Medical Officer; or, the Chief Medical Officer will perform the implant search themselves &#039;&#039;after&#039;&#039; being shown the warrant— present the warrant to the suspect.&amp;lt;blockquote&amp;gt;Medical Doctor Fluffs Stargazer is observed by the Head of Security Teeg Dougland to use the Implanter device on suspect Slab Bulkhead, they soon discover that a device is pulled into the implanter, thereby completing the implant search.&amp;lt;/blockquote&amp;gt;Additionally, an individual may consent to the implant search, thereby waiving the necessity for a warrant, but a written piece of paper signed by the individual in question saying they consent to an implant search is still requiored.&amp;lt;blockquote&amp;gt;A individual waived their rights because they&#039;d rather get the situation over with and would rather exonerate themselves as soon as possible, saying that they &#039;&#039;&#039;give consent&#039;&#039;&#039; &#039;&#039;and provide a signature on a one-sentence piece of paper&#039;&#039;. Upon the medical personnel&#039;s efforts to use the Implanter device on the suspect, they soon find that nothing got pulled into the device&#039;s chamber, clearing the suspect&#039;s name.&amp;lt;/blockquote&amp;gt;Trained medical personnel is defined in the [[Medical Operating Procedures]].&lt;br /&gt;
&lt;br /&gt;
===== Departments =====&lt;br /&gt;
For any situation that requires a departmental search, provide Probable Cause for the warrant.&amp;lt;blockquote&amp;gt;For example, two individuals broke into the Head of Personnel&#039;s room and stole some personal effects and ID cards.&lt;br /&gt;
&lt;br /&gt;
Probable Cause: John Security and Jane Warden witnessed two individuals run into Engineering, detaining them followed by a search, nothing was found on them in relation to the stolen goods; the stolen items were not on them and it is reasonable to believe they have stowed the items in the department.&amp;lt;/blockquote&amp;gt;You &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; get it issued by the Court Justice or Court Clerk, and otherwise stamped and signed by the Captain, Head of Security, or Warden, in the absence of the aforementioned Justice Department personnel. Present the warrant to the Departmental Head, who&#039;s department is getting searched— you may also present this to any of the workers they have.&lt;br /&gt;
&lt;br /&gt;
===== Individuals =====&lt;br /&gt;
For a stringent search of a persons&#039; effects (wherein stringent implies a full, complete search of all physical clothing, bags, and other storage), get Probable Cause; then &#039;&#039;&#039;write-up&#039;&#039;&#039; a search warrant that &#039;&#039;&#039;&#039;&#039;must&#039;&#039;&#039;&#039;&#039; be signed off by the Court Justice or Court Clerk, and in their absence the Head of Security, Warden, or Captain. Present the warrant to the suspect.&lt;br /&gt;
&lt;br /&gt;
===== Wiretaps =====&lt;br /&gt;
For a security officer to record a situation with the expectation that suspect(s) may provide verbal evidence in the commission of a crime. You must have Reasonable Suspicion that a crime may soon occur in order to receive a warrant, and the recording must prioritize the subject of the warrant.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of a crime that may soon occur, and is capable of recording the discussion surrounding the crime. They receive a wiretap warrant and record a suspect in the process of committing or discussing a criminal act.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===== NanoChat Search =====&lt;br /&gt;
For a search of the person&#039;s NanoChat, you must have reasonable suspicion of a crime having been committed using NanoChat or someone having an accomplice.&amp;lt;blockquote&amp;gt;For example; a detective gains knowledge of syndicates working together via a stolen syndicate encryption key and uses this knowledge to prepare a NanoChat search in advance.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Armory Procedure ===&lt;br /&gt;
When on station, the Warden is ultimately responsible for stocking the armoury and distributing and recording the collection of weapons. However, if they are absent, it falls on the Head of Security.&lt;br /&gt;
&lt;br /&gt;
The distribution of weapons and munitions &#039;&#039;must&#039;&#039; follow [[Security Standard Operating Procedures#Force Escalation / Use of Force|Force Escalation]], [[Security Standard Operating Procedures#Rules of Engagement|Rules of Engagement]], and [[Alert Procedure]]. Once the threat is dealt with, the Warden or Head of Security shall issue a recall for all weapons to be returned, and a restock should be in order. &#039;&#039;&#039;Non-Crew&#039;&#039;&#039; shall &#039;&#039;not&#039;&#039; be issued weapons from the armoury.&lt;br /&gt;
&lt;br /&gt;
==== Conditional Situations ====&lt;br /&gt;
This does not mean that as Head of Security or the Warden, you can wander around the halls fully armed to the teeth for all circumstances.&lt;br /&gt;
&lt;br /&gt;
For example, the Warden and Head of Security may carry one (1) long rifle such as a Laser Rifle or Lecter or Drozd, or Antique weaponry, then wear their assigned Hard Suit, and common apprehension tools.&lt;br /&gt;
&lt;br /&gt;
However, security officers and cadets should only be assigned similar kits when applicable to the alert level.&lt;br /&gt;
&lt;br /&gt;
=== Reasonable Suspicion ===&lt;br /&gt;
A security officer can justify searching someone and detaining someone if and when they encounter someone that they reasonably believe to be committing, involved in committing, or conspiring to commit a crime. This is referred to as Reasonable Suspicion. Three example scenarios of Reasonable Suspicion would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer receives reasonable reports of someone with a lethal weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer spots someone with an otherwise unusual or suspicious item: (chief examples of this not covered above would be makeshift cuffs &amp;amp; unpermitted clothing, such as command uniforms)&lt;br /&gt;
&lt;br /&gt;
C. The security officer observes someone acting out-of-ordinary or obscuring their identifiable features around restricted areas or scenes of crime, fleeing unusually from the crime scene, or fitting the description presented at the scene of a crime set by fellow officers or witnesses&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Probable Cause ===&lt;br /&gt;
Probable Cause is an escalation of Reasonable Suspicion, wherein the security officer obtains sufficient and near-irrefutable evidence to support that someone is involved in or going to be involved in committing a criminal act. Often, this requires the officer&#039;s direct view. Three example scenarios of Probable Cause would be, but not limited to:&amp;lt;blockquote&amp;gt;A. The security officer undeniably spots someone quickly pull out a lethal, non-permitted weapon.&lt;br /&gt;
&lt;br /&gt;
B. The security officer watches someone flee from an area with stolen items.&lt;br /&gt;
&lt;br /&gt;
C. The security officer sees someone breaking open an area in which they are restricted from accessing.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Recorders ===&lt;br /&gt;
Recorders in the possession of security have a variety of uses, however, proper permission must be received in order to use them. Usage of a recorder without permission can be considered &#039;&#039;&#039;abuse of power.&#039;&#039;&#039;&amp;lt;blockquote&amp;gt;Note that recording any conversation without prior OOC permission can and will be considered a consent breach.&amp;lt;/blockquote&amp;gt;Security may use recorders for recording interrogations (with the individual involved made aware beforehand). Security may also use recorders to record situations which may provide evidence for litigation, &#039;&#039;&#039;with a warrant written and approved beforehand&#039;&#039;&#039; (see [[Security Standard Operating Procedures#Warrants|warrants]]).&lt;br /&gt;
&lt;br /&gt;
=== Detainment versus Arrest ===&lt;br /&gt;
&lt;br /&gt;
==== Detainment: Stop &amp;amp; Frisk, Free to Go ====&lt;br /&gt;
When an individual is detained, at the officer&#039;s discretion, the individual can be cuffed for officer safety. Thus, the officer can do their job in a search (frisk). You may do this during &#039;&#039;&#039;&#039;&#039;any alert level with Reasonable Suspicion&#039;&#039;&#039;&#039;&#039; as the basis for the search.&lt;br /&gt;
&lt;br /&gt;
This means a pat-down, which involves checking their &#039;&#039;&#039;bag&#039;&#039;&#039;, &#039;&#039;&#039;pockets&#039;&#039;&#039;, and &#039;&#039;&#039;jacket/coat/overalls,&#039;&#039;&#039; but not other clothing, for anything related to Chameleon Technology or similar. If evidence of holofibers are found on the aforementioned clothing, search all personal effects for further evidence. As Security, the officer shall not maliciously repeatedly detain someone.&lt;br /&gt;
&lt;br /&gt;
If nothing is concealed on the individual that would constitute &#039;&#039;&#039;Contraband&#039;&#039;&#039;, you are still detained until security lets you go. However, if Security has been called away, and they don&#039;t verbally express that you are free to go, the detainment is void and you are free to go. The officer must be physically present to enact the detainment.&lt;br /&gt;
&lt;br /&gt;
==== Arrest: Contraband Found ====&lt;br /&gt;
If something on the individual that is considered &#039;&#039;&#039;Contraband&#039;&#039;&#039;, it will become an &#039;&#039;&#039;arrest&#039;&#039;&#039;, and said individual will be sent to the Brig for the applicable charges; additionally ensure they are searched again before being placed in the Brig.&lt;br /&gt;
&lt;br /&gt;
=== Fleeing Individual ===&lt;br /&gt;
When Security is enacting a detainment to possibly arrest a wanted person, and the individual begins to &#039;&#039;&#039;flee&#039;&#039;&#039;, Security can utilize ranged non-lethal apprehension methods.&lt;br /&gt;
&lt;br /&gt;
There &#039;&#039;&#039;must&#039;&#039;&#039; be probable cause to utilize Lethal Force if the officer can articulate that the fleeing individual will cause serious harm to the officers, station, and/or crew at large, or has continually slipped out of cuffs, or has readily escaped their Brig cell.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=388</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=388"/>
		<updated>2025-08-13T20:48:27Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: /* 5. Follow roleplay guidelines: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule only applies with proper escalation when you do not have consent. Do not kill someone over a punch, do not gib someone over an insult.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent. You, as a non-antag, kill someone without asking them prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039;  You commit a minor crime that has no one else directly involved, such as stealing a knife. You should always have a character or situational reason for doing this, and not just because &amp;quot;you wanted to be careful.&amp;quot; This requires no consent and will be handled IC. If your action involved stealing a gun, remember that if people died due to missing said item, you may be held accountable.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player. You should also prevent yourself from hurting due to what happens in-character. Failing to separate IC and OOC relationships, actions, or otherwise may result in a ban for being an uncomfortable presence.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=387</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=387"/>
		<updated>2025-08-11T00:11:45Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule only applies with proper escalation when you do not have consent. Do not kill someone over a punch, do not gib someone over an insult.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent. You, as a non-antag, kill someone without asking them prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039;  You commit a minor crime that has no one else directly involved, such as stealing a knife. You should always have a character or situational reason for doing this, and not just because &amp;quot;you wanted to be careful.&amp;quot; This requires no consent and will be handled IC. If your action involved stealing a gun, remember that if people died due to missing said item, you may be held accountable.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio. This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
This rule only applies in-character.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=386</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=386"/>
		<updated>2025-08-10T04:06:41Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule only applies with proper escalation when you do not have consent. Do not kill someone over a punch, do not gib someone over an insult.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent. You, as a non-antag, kill someone without asking them prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039;  You commit a minor crime that has no one else directly involved, such as stealing a knife. You should always have a character or situational reason for doing this, and not just because &amp;quot;you wanted to be careful.&amp;quot; This requires no consent and will be handled IC. If your action involved stealing a gun, remember that if people died due to missing said item, you may be held accountable.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and/or they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=385</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=385"/>
		<updated>2025-08-10T04:05:52Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule only applies with proper escalation when you do not have consent. Do not kill someone over a punch, do not gib someone over an insult.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent. You, as a non-antag, kill someone without asking them prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039;  You commit a minor crime that has no one else directly involved, such as stealing a knife. You should always have a character or situational reason for doing this, and not just because &amp;quot;you wanted to be careful.&amp;quot; This requires no consent and will be handled IC. If your action involved stealing a gun, remember that if people died due to missing said item, you may be held accountable.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as you don&#039;t go too far or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=384</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Game_Rules&amp;diff=384"/>
		<updated>2025-08-10T03:59:13Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: Freedom of speech, but for Den&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Den&#039;s Server Rules ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&#039;&#039;&#039;WARNING:&#039;&#039;&#039; You MUST be at least 18 years of age to play on The Den.&lt;br /&gt;
&lt;br /&gt;
Any user suspected of being under the age of 18 WILL be removed until they are of age.&lt;br /&gt;
&lt;br /&gt;
Intentionally disconnecting, responding with hostility, or refusing to respond when an admin privately messages you in-game will be met with an appeal-only ban. Additionally, abusing the AHelp relay by flooding it with garbage, checking for admins before stating a problem (ex: &amp;quot;hello?&amp;quot;, &amp;quot;any admins?&amp;quot;), using it as a chatroom, or sending messages of no substance will result in your removal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE DO AHELP FOR QUESTIONS, CONCERNS, OR ISSUES.&#039;&#039;&#039; We do not mind receiving AHelps (we encourage it, even), you are simply requested to state the intention in your first message.&lt;br /&gt;
&lt;br /&gt;
All AHelp messages are relayed to the Den Station Discord.&lt;br /&gt;
&lt;br /&gt;
The usage of any third-party applications/scripts/client modifications or any other applicable software to gain an advantage, avoid intended game/server mechanics, or to harm server infrastructure is strictly prohibited, as is the abuse of glitches, exploits and bugs. Any and all instances of this will be met with an appeal-only ban.&lt;br /&gt;
&lt;br /&gt;
Please use the #bug-reports channel on the Discord to report any issues you find in-game.&lt;br /&gt;
&lt;br /&gt;
Attempting to evade bans is strictly forbidden, and will result in the ban being automatically converted to appeal-only.&lt;br /&gt;
&lt;br /&gt;
Multi-keying (the simultaneous use of multiple accounts at one time) is also forbidden, and will be met with a ban of all the accounts involved.&lt;br /&gt;
&lt;br /&gt;
If you have any questions about these rules, please use the admin help menu by hitting F1 in-game, or clicking the &amp;quot;AHelp&amp;quot; button in the lobby.&lt;br /&gt;
&lt;br /&gt;
Admins hold full discretion with bans, and may ban you if you have been an objectively uncomfortable or unsafe presence. A player that is deemed uncomfortable or unsafe will only be banned via a 65% or higher vote or evidence to support it.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Community Rules&#039;&#039;&#039; ====&lt;br /&gt;
1. All of these rules apply as they are intended. Every example of a rule break cannot be defined as written, therefore enforcement of the rules is subject to staff interpretation of the rule&#039;s intention.&lt;br /&gt;
&lt;br /&gt;
Any extended discussion regarding interpretation of the rules should be avoided in the AHelp menu and can be instead pursued within the the Den&#039;s Discord in the #help channel.&lt;br /&gt;
&lt;br /&gt;
2. The Den is an English-based community; use English as your primary method of communication within the game.&lt;br /&gt;
&lt;br /&gt;
3. Erotic Roleplay (ERP), erotic content, and 18+ sexual content are allowed, so long that all parties involved consent to it.&lt;br /&gt;
&lt;br /&gt;
For more information about this, consult the ERP guidelines and rules in the Game Server Rules section at point 8.&lt;br /&gt;
&lt;br /&gt;
4. Be civil:&lt;br /&gt;
&lt;br /&gt;
4.1 Do not spam or advertise in our server.&lt;br /&gt;
&lt;br /&gt;
4.2 Do not flame and do not be toxic.&lt;br /&gt;
&lt;br /&gt;
4.3 Be polite and respectful towards other members, and avoid making others uneasy or uncomfortable.&lt;br /&gt;
&lt;br /&gt;
4.4 DO NOT BE AN ASSHOLE. Do not intentionally make the round worse for other people for your own amusement.&lt;br /&gt;
&lt;br /&gt;
For example: repeatedly and persistently harassing a character without OOC consent, being an intense nuisance to the quiet of the station, or causing substantial damage through vandalism unless valid under antagonist rules.&lt;br /&gt;
&lt;br /&gt;
We especially have no tolerance for taking things out-of-character. Please separate in-character and out-of-character, and let people know if you&#039;re uncomfortable with the actions taken. If the request is ignored or unfollowed despite knowing they heard you, please contact an administrator. &lt;br /&gt;
&lt;br /&gt;
4.5 We have a zero tolerance policy for any form of bigotry, discrimination, toxicity, and unconsensual harassment. Failure to comply with this rule will result in community removal.&lt;br /&gt;
&lt;br /&gt;
Slurs are also strictly prohibited.&lt;br /&gt;
&lt;br /&gt;
4.6 For anything else that is not specifically covered by our rules: use common sense and common decency.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Game Server Rules&#039;&#039;&#039; ====&lt;br /&gt;
0. Our server prioritizes roleplay over rules.  &lt;br /&gt;
&lt;br /&gt;
0.1 If you have a valid, logical, and well-roleplayed in-character reason for actions that break a server rule, you may be forgiven for your rulebreak IF the rule has &amp;quot;Follows rule 0&amp;quot; under it.&lt;br /&gt;
&lt;br /&gt;
0.2 As an example, you may kill a person who killed your partner, so long as it is a one-attempt situation. &lt;br /&gt;
&lt;br /&gt;
0.3 This rule applies only until after your first attempt in applying it. For example, if you fail to kill the person who killed your partner, you are to stop all attempts at playing out rule 0. &lt;br /&gt;
&lt;br /&gt;
0.4 This rule requires consent in most situations. If you fail to ask for consent from the other party or parties, the rules violations will be taken as they are. This INCLUDES onlookers.&lt;br /&gt;
&lt;br /&gt;
(Note that if you do not ask in an AHelp whether something requires consent, assume it does require consent.)&lt;br /&gt;
&lt;br /&gt;
0.5 This rule only applies with proper escalation when you do not have consent. Do not kill someone over a punch, do not gib someone over an insult.&lt;br /&gt;
&lt;br /&gt;
0.6 You may, at any point, request through ahelp to receive something that would help in these scenarios. Asking to be set to a traitor, a thief, or any other antagonist role for a scenario in which only the involved, consenting parties are/will be affected is perfectly fine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of Rule 0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in OOC (discord or in-game) to kill someone&#039;s character and get their consent explicitly. You ask to be given traitor in order to perform this action, committing and going through with it. All involved have fun as there were no extreme circumstances and involved parties gave consent.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do not ask in OOC for consent. You, as a non-antag, kill someone without asking them prior. This is bad and results in punitive measures.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039; You ask in AHelp to commit minor amounts of thievery, such as stealing people&#039;s non-important items, asking people involved for their consent or only taking from those you know you have consent with.&lt;br /&gt;
# &#039;&#039;&#039;BAD USAGE:&#039;&#039;&#039; You do the same as above and a player makes a complaint due to missing something important or being upset by the inconvenience. This is bad and will fall onto you.&lt;br /&gt;
# &#039;&#039;&#039;GOOD USAGE:&#039;&#039;&#039;  You commit a minor crime that has no one else directly involved, such as stealing a knife. You should always have a character or situational reason for doing this, and not just because &amp;quot;you wanted to be careful.&amp;quot; This requires no consent and will be handled IC. If your action involved stealing a gun, remember that if people died due to missing said item, you may be held accountable.&lt;br /&gt;
# In general, just AHelp and ask. We encourage all players to AHelp with questions as we can simply answer them from discord. In most situations, we can also get consent for you so they do not know anything. AHelps exist not just to report, but to question, and we encourage you to use the feature freely. (F1)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;1. Follow the server expectations:&#039;&#039;&#039; =====&lt;br /&gt;
1.1 If you are banned from a role or department, you may not play that role. This includes seeking or accepting promotions into roles you are banned from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also may not play Warden or a Dignitary role if you are command banned.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1.2 Do not make yourself a major problem, annoyance or disruption for the crew while not being an antagonist (i.e. self-antagging). Intentionally hindering the station as a crew-aligned character is strictly against our rules. There can be exceptions if this behavior is not constant, but it should always be for the sake of roleplay, not for the sake of antagonizing.&lt;br /&gt;
&lt;br /&gt;
1.3 Department strikes (e.g. cargonia and any variation thereof), riots, cults, and any other type of similar largely disruptive behavior are to be roleplayed excellently and require explicit administrator pre-approval.&lt;br /&gt;
&lt;br /&gt;
1.4 Clowns, Mimes, and other &amp;quot;prankster&amp;quot; roles do not get an exemption from the above, and should NOT use their job as an excuse to be a major disturbance.&lt;br /&gt;
&lt;br /&gt;
1.5 AFK (a.k.a. SSD) and catatonic players are considered to have the same rights as any other crewmate.&lt;br /&gt;
&lt;br /&gt;
1.6 If a player is dead and catatonic (not SSD), they are not required to be revived and should be stored in the morgue.&lt;br /&gt;
&lt;br /&gt;
1.7 You should not biomass grind dead and catatonic crew, unless the body belongs to a person who got cloned (thus, recycling is allowed), or during an emergency.&lt;br /&gt;
&lt;br /&gt;
1.8 If a player is alive and catatonic, they may be brought to their relevant department or cryostorage as necessary.&lt;br /&gt;
&lt;br /&gt;
1.9 For the sake of privacy and respect towards the other members of the community, by reason of the nature of the server, and by motive of potential metagaming, livestreaming rounds is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.10 It is strictly forbidden to record or stream players engaged in private activities without their consent, and even more so to share it without their consent.&lt;br /&gt;
&lt;br /&gt;
1.11 Ghosting or playing with the intent of, and the act itself of &amp;quot;exposing&amp;quot; or shaming players by sharing content or information of their presence or activities in this server elsewhere, is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
1.12 You are expected to be able to keep things in-character. If you do not like actions taken or words said by a character, please inform them. Contact an administrator immediately if the individual is ignoring or not following your requests. If a player asks you to stop, you act like nothing happened, apologize, and move on.&lt;br /&gt;
&lt;br /&gt;
1.13 You are expected to follow &amp;quot;real human escalation&amp;quot; if you are not an antagonist. Use common sense; if someone hits you, rule 0 does not apply and you &#039;&#039;&#039;cannot&#039;&#039;&#039; murder them.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow metagaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Do not use the Emote channel to bypass an inability to speak.&lt;br /&gt;
&lt;br /&gt;
2.2 Use of the emote channel to simulate character death rattles or other game mechanics is prohibited.&lt;br /&gt;
&lt;br /&gt;
2.3 Use the local-out-of-character (LOOC) and global out-of-character (OOC) channels properly. Don&#039;t speak of in-character matters in those channels unless you&#039;re asking questions related to ingame concepts&lt;br /&gt;
&lt;br /&gt;
2.4 Do not use in-character channels to bypass a lack of ability to use OOC/LOOC chats (e.g. &amp;quot;Huh, wonder where the captain went? OOC He probably left to get dinner lol&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
2.5 Do not use any information gained by meta-communication (i.e. using external channels to communicate with other players in the same game) to your advantage.&lt;br /&gt;
&lt;br /&gt;
2.6 Discussion about the current round is allowed on the Den Station Discord server (albeit discouraged for the purpose of MRP). However, acting on information gained by this method is strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.7 You are allowed to have knowledge of past experiences and prior shifts, and players are allowed to have in-character relationships (friends, enemies, or otherwise). This rules follows rule 0.&lt;br /&gt;
&lt;br /&gt;
2.8 Antagonists in previous rounds must not be treated differently due to their prior antagonist status. Notwithstanding, confession of crimes committed in a prior shift are still admissible in court.&lt;br /&gt;
&lt;br /&gt;
2.9 For the sake of continuity, your character will never have permanently died in previous rounds (unless you wish to roleplay this concept out).&lt;br /&gt;
&lt;br /&gt;
2.10 Do NOT &amp;quot;antag roll.&amp;quot; This is the act of joining rounds for the purpose of seeing if you have received an antagonist role, and leaving soon after if not.&lt;br /&gt;
&lt;br /&gt;
2.11 Act like an actual person on a space station, and don’t use text speech or emoticons when speaking in character.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of acceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing that holo fibers are usually used by thieves;&lt;br /&gt;
# Referring to certain antagonists as &amp;quot;thief&amp;quot; or &amp;quot;nukie&amp;quot; is reasonable, given the difficulty of separation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples of unacceptable metaknowledge include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
# Knowing about the existence of the Syndicate Listening Outpost before it is either discovered or announced;&lt;br /&gt;
# Knowing that a thief is a pacifist before they share that information with you, or the implant is discovered.&lt;br /&gt;
# Checking every PDA for an uplink without a valid RP reason to do so. &lt;br /&gt;
# Taking someone&#039;s &amp;quot;black gloves&amp;quot; without the metashield lift condition being met. (finding any holofibers proven to be related to the person)&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;3. Follow new-life rules:&#039;&#039;&#039; =====&lt;br /&gt;
3.1 If a player dies and is brought back by way of cloning or borging, they forget the last five minutes leading up to their death and cannot describe who or what killed them.&lt;br /&gt;
&lt;br /&gt;
3.2 Players that are revived by using a defibrillator can only recall vague details about their death, such as &amp;quot;Someone shot me&amp;quot; or &amp;quot;I was set ablaze&amp;quot; but they cannot recall details beyond that. Please report players who break this rule.&lt;br /&gt;
&lt;br /&gt;
3.3 In either case, characters do not have any knowledge of what happened while they were dead (i.e. ghosted/observing), and are forbidden from acting on information gained during death.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;4. Follow naming conventions:&#039;&#039;&#039; =====&lt;br /&gt;
4.1 Keep any media references to a minimum, don’t make obvious puns or plays on words, and try to be creative by picking a believable and fitting species name, character first name, character pronouns, and/or surname. Do not make obvious references to media in terms of character appearance. Leeway for names is given to theatrical roles such as the clown, boxer, and mime; these roles are allowed stage names with some freedom.&lt;br /&gt;
&lt;br /&gt;
4.2 If you are using a title, DO NOT attempt to use it to gain unfair gameplay advantages (such as, pretending to be a Central Command officer, or some role/job you are not).&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;5. Follow roleplay guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
5.1 Your character is a separate entity from you, the player. Your character&#039;s actions, feelings, and knowledge in-game should be based solely on the character&#039;s experiences rather than your own as the player.&lt;br /&gt;
&lt;br /&gt;
5.2 Do not escalate situations needlessly. Very few things are deserving of a fight to the death, or the loss of life of somebody. Brawls and self defense are permitted, but do NOT put someone in critical state without a VERY valid reason to it (roleplay-based or not).&lt;br /&gt;
&lt;br /&gt;
5.3 If a fight results in someone being critically injured, seek medical help for them - and if they die, do not destroy or otherwise hide their body. This falls under self-antagonistic behavior.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.4 Do NOT grief, attack or kill crew-aligned ghost roles such as familiars or station pets without a valid motive or provocation. Pest ghost roles such as mice however, are always fair game for attacking.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.5 Some awakened pest roles (e.g. sentient mothroach) may be considered crew pets and fall under this rule.&lt;br /&gt;
&lt;br /&gt;
5.6 Respect other people&#039;s consent, dignity, and boundaries. If somebody asks you to stop bothering them LOOC, do so without question. If someone keeps bothering you despite telling them off LOOC, please AHelp it.&lt;br /&gt;
&lt;br /&gt;
5.7 Non-security personnel should not seek to kill or detain unrelated threats, unless they themselves or other crew in the direct vicinity are in current, immediate danger from it. Crew may neutralize threats when they present themselves or if they are relevant to the crew member in question, but are not to pursue them if and once routed from their current area.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
5.8 Certain severe emergencies or antagonist roles allow for normal crew to actively defend station and attempt to kill or subdue the antagonist. Such as: nuclear operatives, a zombie outbreak, a space dragon attack, or any other critical situation (such as all Command or/and Security being dead) requiring the crew to take matters in their own hands.&lt;br /&gt;
&lt;br /&gt;
5.9 By picking the prisoner role, you have chosen to roleplay as a prisoner, NOT an antagonist, and should not act so in any capacity. While you may be allowed to escape, you must receive admin approval to do so, and ideally you should only seek to do so with excellent reasoning and roleplay (e.g. abusive security personnel or badly damaged permanent brig). You may not unnecessarily antagonize security personnel continuously or without valid, extremely good RP reasoning. &lt;br /&gt;
&lt;br /&gt;
Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
5.10 Try to avoid engaging in public roleplay (both verbal or/and in action) that may make other people overly uneasy or uncomfortable. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera. This rule covers erotic roleplay as well.&lt;br /&gt;
&lt;br /&gt;
While it may make sometimes for amazing roleplay, not everybody may have the sensitivity to be able to hear your character recanting some dark, depressing tale or to see them doing something inherently twisted or disturbing. You can find more on this in the ERP Rules and Guidelines section.&lt;br /&gt;
&lt;br /&gt;
5.11 Any action that may need another player&#039;s consent is expected to have said consent beforehand. A couple examples of behavior that would require implicit or explicit prior consent before doing it include:&lt;br /&gt;
&lt;br /&gt;
- Putting something in someone else&#039;s drink. (including bodily fluids/products)&lt;br /&gt;
&lt;br /&gt;
- Putting someone to sleep or injecting someone with chemicals.&lt;br /&gt;
&lt;br /&gt;
If you thought you had implicit consent and end up being wrong, you will be treated as breaching consent. Antagonists with the character as an objective are exempt from this rule so long as the intent is solely to complete the objective and is not sexual in nature.&lt;br /&gt;
&lt;br /&gt;
5.12 The advertise channel is for advertising. All responses to an advertisement should be made via common, especially any joke comments. Keep it to its intended purposes of getting your roleplay scenario the attention you want it to.&lt;br /&gt;
&lt;br /&gt;
5.13 The Den is an adult-only server, and thus we allow certain adult-specific topics. You are allowed to make suggestive or otherwise sexual jokes or comments, so long as it is not in a flirty manner to those who don&#039;t consent and they aren&#039;t too over the top. &lt;br /&gt;
&lt;br /&gt;
As an example, you should not be describing doing explicit sexual acts to people over radio.&lt;br /&gt;
&lt;br /&gt;
5.14 Continuing 5.13, you are also allowed to make jokes or comments that are non-sexual like murder threats, acts of violence, et cetera, so long as the person or people targeted by the comment consent or it&#039;s non-specific. This does not protect jokes with a suicidal context, as that is considered an extreme topic and thus not welcome in public spaces.&lt;br /&gt;
&lt;br /&gt;
Protected speech includes:&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;I&#039;m going to commit murder&amp;quot; with a context that couldn&#039;t be linked to specific people.&lt;br /&gt;
* &amp;quot;There is a pipebomb in your mailbox&amp;quot; and the individual targeted consented.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;6. Follow powergaming guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
6.1 Don&#039;t rush for or prepare equipment unrelated to your job for no purpose other than to have it without valid reason.&lt;br /&gt;
&lt;br /&gt;
6.2 A medical doctor does not need insulated gloves, the Head of Personnel does not need a gun, and the Captain does not need an assault rifle. If you, in your given role, require an item that does not fall within your job’s usual parameters, have a VERY valid gameplay or roleplay reason to obtain and keep it.&lt;br /&gt;
&lt;br /&gt;
6.3 Manufacturing weapons, bombs, or deadly poisons before you know of any reason you would need them for (or without an excellent roleplay reason to it) is powergaming behavior.&lt;br /&gt;
&lt;br /&gt;
6.4 Hiding Traitor objective items, or preemptively securing them with higher security than usually required or than would make logical sense, violates our powergaming and roleplay guidelines.&lt;br /&gt;
&lt;br /&gt;
6.5 Do NOT, under any circumstances, hide the nuclear fission explosive, authentication disk, or other sensitive items in an impossible to see/access location.&lt;br /&gt;
&lt;br /&gt;
This includes thieves, in which case your objective should not be the nuke at all.&lt;br /&gt;
&lt;br /&gt;
6.6 While it is allowed for the crew to know the details around the various antagonist functions (traitor items being such, PDAs having uplinks, listening posts existing, etc.), Security is strictly forbidden from acting on that information without valid reason and suspicion, and it is always to presume innocence until proven guilty.&lt;br /&gt;
&lt;br /&gt;
For example, it is to be avoided to check PDAs, implants and headsets unless the person is strongly suspected to be a syndicate agent, and there is evidence to back this up.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;7. Follow end-of-round (EOR) rules:&#039;&#039;&#039; =====&lt;br /&gt;
7.1 End-of-round-griefing (EORG) is not allowed. This includes but is not limited to attacking, destroying, polluting, killing, and severely injuring without direct prior admin permission at the areas included below. Stunning a suspected criminal is not EORG, but stunning an innocent bystander on accident is.&lt;br /&gt;
&lt;br /&gt;
It is EORG if:&lt;br /&gt;
&lt;br /&gt;
* You are at Central Command&lt;br /&gt;
* You are on an evacuation shuttle&lt;br /&gt;
&lt;br /&gt;
7.2 Explosives and strategies with capacity for high collateral damage should not be used on or around the evacuation shuttle. This includes artifacts, which are not to intentionally activate their nodes enroute to, or at CC, including the evac shuttle.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;8. Follow consent guidelines and rules:&#039;&#039;&#039; =====&lt;br /&gt;
For clarity, public is anywhere with an even remote chance someone could walk in without a door remote. If it is possible for someone to enter, it is public.&lt;br /&gt;
&lt;br /&gt;
8.1 Be very mindful of In Character and Out of Character consent, as they are NOT the same thing. Whilst a player may agree for their character to be subjected to a nonconsensual act, engaging in ERP with someone against their OOC consent is strictly forbidden. This applies both to actual player characters, and ghost role characters, people and creatures.&lt;br /&gt;
&lt;br /&gt;
If your OOC consent is not respected, immediately contact an administrator and remove yourself from the situation.&lt;br /&gt;
&lt;br /&gt;
8.2 Extreme acts such as killing, severely maiming, nonconning, abuse, or even round removal are allowed, so long that all the participants consented OOC.&lt;br /&gt;
&lt;br /&gt;
8.3 Keep in mind that by performing actions without IC consent (or actions that go against space law), you are not immune to and will be opening yourself to IC punishment. Expect to be potentially apprehended, prosecuted and sentenced to the full extent of the law, if found to have committed the crime you did. By doing non-consensual acts IC, you fully agree to being subject to rule 0 which may include your characters death.&lt;br /&gt;
&lt;br /&gt;
8.4 Try to make ABUNDANTLY clear in your consent menu essential information such as whether you are interested in ERP or not, your limits and preferences, your OOC stance on nonconsensual acts towards your character, your OOC or/and IC stance on extreme acts such as death or maiming, and so on so forth.&lt;br /&gt;
&lt;br /&gt;
8.5 DO NOT use ERP as bait, unless done with OOC consent of all parties involved. Much as it would be very believable and make for some amazing roleplay for an Agent to try and seduce a target into the bedroom to then murder them in cold blood on the spot or kidnap them, priority is given to the fun, comfort and enjoyment of all players.&lt;br /&gt;
&lt;br /&gt;
After the ERP is complete, a grace period of 5 minutes is in effect, during which you are still NOT allowed to kill the target.&lt;br /&gt;
&lt;br /&gt;
8.6 Do not hog a role or a job if you do not plan to at least engage in a few of its activities and basic responsibilities in the first place. This goes especially for Command and Security roles and jobs, and especially during a crisis or emergency.&lt;br /&gt;
&lt;br /&gt;
If your intent is exclusively to ERP, then take a role or a job that won&#039;t potentially lead to the station being unable to function properly. You can slack and go MiA now and then; but ideally, ERP should not take priority over basic job responsibilities and during emergencies.&lt;br /&gt;
&lt;br /&gt;
To be more specific, this meaning: do not go missing from minute one, not even bother to answer radio calls, only to pop back up when the emergency shuttle arrives. And ideally, if an emergency comes up, try to go and help, if the nature of the emergency is related to your job or role.&lt;br /&gt;
&lt;br /&gt;
However, so long it is roleplayed well enough and there is no immediate urgency, leeway is given (so long you are ready to face the IC consequences to this). Much larger leeway is given during Extended and Greenshift rounds, due to their nature of being meant specifically for people to relax and get off.&lt;br /&gt;
&lt;br /&gt;
Command roles are never allowed to be unresponsive due to ERP; you are required to have your headset and be reachable through communications at all times. &lt;br /&gt;
&lt;br /&gt;
8.7 Do not spam or pollute radio channels (including the telepath channel) with smut or content that would require consent to post. Mind you, this does NOT mean that you are not allowed to speak or discuss of such. Just that it should not become a cringy spamfest of people shitposting/hornyposting.&lt;br /&gt;
&lt;br /&gt;
Or in other words: try not to turn them into the equivalent of a bathroom stall. Have at least a minimum bit of decency and respect towards other people.&lt;br /&gt;
&lt;br /&gt;
8.8 Do not go overboard with hornyposting about a specific person if said person does not have access to the channel they are being spoken about in, and if you don&#039;t have OOC consent from said person to do so.&lt;br /&gt;
&lt;br /&gt;
Pushing it too far, can easily result in what is effectively sexual harassment, and be something very degrading, objectifying and humiliating to the person.&lt;br /&gt;
&lt;br /&gt;
8.9 Do not engage in nor discuss of particularly extreme or out there sexual fetishes in public. Public meant as in: any radio channel (including the telepath channel), out loud speech or overt actions in actual public physical locations, or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
What you like to do in the privacy of your bedroom is your business and prerogative, but do not force other people into having to witness or hear of something exceptionally outrageous that would turn the stomach of any ordinary person, or at the very least make them extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Or in other words: respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.10 Do not kinkshame somebody for something that they might be into, no matter how extreme, with the exception that they are into being kinkshamed, or you are doing so in a playful, jokey, friendly manner for banter that they consent to.&lt;br /&gt;
&lt;br /&gt;
Again, respect other people&#039;s boundaries and tastes.&lt;br /&gt;
&lt;br /&gt;
8.11 Use the subtle (a chat message prefixed with -) command if you are engaging in ERP involving extreme kinks. The regular emote * action can be heard through walls. While this normally does not pose a major issue, unless you mind your privacy, it can become one if you are potentially exposing passerbys to your acts.&lt;br /&gt;
&lt;br /&gt;
8.12 Roleplaying a character as underage is strictly forbidden. So is talk of such activities.&lt;br /&gt;
&lt;br /&gt;
8.13 Engaging in ERP with a creature who does not pass the harkness test is forbidden.&lt;br /&gt;
&lt;br /&gt;
This includes player-controlled xenos without cognizine. &lt;br /&gt;
&lt;br /&gt;
8.14 Do not engage in public ERP, period. Public meant as in: any radio channel (including the telepath channel), speech or actions in actual public physical locations (including areas of confinement such as the permabrig and the normal brig), or doing so on camera.&lt;br /&gt;
&lt;br /&gt;
As a note, maintenance is considered a public area. 8.14 also applies if you are able to be seen in a way that would objectively make someone think of ERP.&lt;br /&gt;
&lt;br /&gt;
This rule is only applied when someone who did not consent to hearing/seeing manages to do so. In such a case, you are entirely at fault, but otherwise it is not a rulebreak.&lt;br /&gt;
&lt;br /&gt;
8.15 Do not, under any circumstance, subject anyone to descriptions of a scene they did not consent to hearing about. &lt;br /&gt;
&lt;br /&gt;
8.16 No recording private scenes or conversations using the tape recorder item without consent. In addition, you may not play the recording of private scenes or conversations without consent of all listening in advance.  &lt;br /&gt;
&lt;br /&gt;
A private conversation is anything that is said in whisper and isn&#039;t to be used in court. Upon being interrogated by a detective as a prisoner or otherwise, you automatically consent to them using the recording in court and as evidence. &lt;br /&gt;
&lt;br /&gt;
8.17 Do not engage in heavy roleplay scenarios (including but not limited to self-harm, horror themes, etc) without the consent of all involved parties. As permabrig is a rather public place, you may not engage in such scenarios in perma at all.  &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Psionics&#039;&#039;&#039; ====&lt;br /&gt;
    - Players that have psionic powers are allowed to use them at-will to accomplish their roleplay goals. It should be noted that in-character consequences can happen as a result of their use, including being stripped of psionic powers or even death.&lt;br /&gt;
&lt;br /&gt;
    - As a mantis, it is not your goal to hunt down psionics. Do not mindbreak others against their will solely because they have psionic powers.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Command, Security, and Antagonist Rules:&#039;&#039;&#039; ====&lt;br /&gt;
1. Follow Command and Security Guidelines:&lt;br /&gt;
&lt;br /&gt;
1.1 Security and Command roles are expected to know and perform their jobs to the best of their ability, and to have extensive knowledge in regards to the duties, management and operations of their departments. These roles often heavily impact the round and require careful and conscientious roleplay.&lt;br /&gt;
&lt;br /&gt;
As such, their roleplay quality is held to a much higher standard, especially in the event a player was to play a character in such a role committing a crime or being disruptive.&lt;br /&gt;
&lt;br /&gt;
If you cannot meet these requirements, do NOT take these roles.&lt;br /&gt;
&lt;br /&gt;
1.2 Both Security and Command are required to read and follow The Den&#039;s Space Law, Standard Operating Procedures, Alert Procedure, and Company Policy to the best of their ability.&lt;br /&gt;
&lt;br /&gt;
Following these documents follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.3 Abusing your position or using it to make arbitrary or obviously malicious choices to the detriment of the entire station and/or its inhabitants is prohibited.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.4 Some leeway is given to Security and Command roles doings things such as committing a crime, slacking, or being irresponsible, so long that the player is ready to be met with the very serious in-character consequences to such actions, so long it’s roleplayed exceptionally well, and so long what’s being done is not too disruptive or harmful in nature to other players.&lt;br /&gt;
&lt;br /&gt;
1.5 An aggravating exemplary factor should be considered when sentencing or applying IC punishment to a Security or Command role, in reason of them not acting appropriately to the expected IC standards of their role.&lt;br /&gt;
&lt;br /&gt;
1.6 If you need to leave the round, please notify administrators via the AHelp menu and notify your fellow crew via departmental radio. If you have the capability to do so, ensure that you return your items as necessary and seek cryostorage if you are not planning on returning.&lt;br /&gt;
&lt;br /&gt;
1.7 Do not hire random crew to be your bodyguard(s) or promote random crewmembers to Command positions at random. If you require bodyguards or security details, talk to the Security department. If you need new Command staff, talk to the personnel in that related department.&lt;br /&gt;
&lt;br /&gt;
1.8 Security should always try to use non-lethals and arrest criminals, unless given extreme circumstances, such as but not limited to: lethal force being used against them, their life or that of an innocent being in immediate danger, no other reasonable option being available at the moment to detain an unreasonably dangerous threat, or when facing off against station-destroying antagonists (nuclear operatives, zombies, dragons, etc.).&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.9 Security may choose to confiscate dangerous items (weapons, firearms) as well as items used to commit crimes or items that could prove to be problematic when in possession of the detainee (tools, insulated gloves, etc.), so long that there is a valid, strong reason and suspicion that such items will be used maliciously, or evidence that they have been used to commit a crime.&lt;br /&gt;
&lt;br /&gt;
1.10 When lethal force is used by Security, they are expected when and if possible to patch up the critical condition detained individual back to health, or even to life in the event of death, by cloning or defibbing.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
1.11 Punishment should be proportional to the crime committed and the danger posed by the criminal. You cannot execute somebody just for trespassing or stealing an item, but a provable Syndicate Agent going loud and round removing somebody, should absolutely warrant an execution.&lt;br /&gt;
&lt;br /&gt;
1.12 Brig times should generally not exceed 20 minutes unless the crime is permabriggable, and permabrigging is to be done exclusively for proven criminals and exceptional cases (usually, unreasonably dangerous individuals).&lt;br /&gt;
&lt;br /&gt;
1.13 Executions and Do Not Revive orders can only be carried out for capital crimes, and are to be used sparingly as last resorts, or in the most extreme of situations and crimes. For example, when the detained individual is proven beyond any reasonable doubt to be an unreasonably hard to contain or/and major threat to the station and its inhabitants.&lt;br /&gt;
&lt;br /&gt;
The criminal should always be tried first, and executed and/or given a DNR order later. However, if this is proven to be something impossible or too dangerous to carry out, such as during a crisis situation, or if the crime is deemed particularly heinous and the criminal provably guilty beyond any reasonable doubt, trial can be skipped.&lt;br /&gt;
&lt;br /&gt;
1.14 Do not mindbreak others against their will solely because they have psionic powers. Only do so when the individual is a proven criminal who has either used those powers for crimes after a warning or has used those powers to escape confinement.&lt;br /&gt;
&lt;br /&gt;
Follows rule 0.&lt;br /&gt;
&lt;br /&gt;
===== &#039;&#039;&#039;2. Follow antagonist guidelines:&#039;&#039;&#039; =====&lt;br /&gt;
2.1 Antagonists exist to move the round forward and make things interesting and fun for everyone involved. The point is NOT to “greentext” or win over people by pulling every meta trick in the book. The real victory, is in achieving your goals in a fun, interesting, or unique way. As such, “play to win” gameplay void of any roleplay aspect is not only heavily discouraged, but may also lead to negative notes or even suspensions, if deemed to be causing a negative impact on the community and be detrimental to everybody’s fun.&lt;br /&gt;
&lt;br /&gt;
The same of course, is to be applied to roles in opposition to antagonists, such as Security and Command.&lt;br /&gt;
&lt;br /&gt;
We are all here to roleplay, relax and have fun, not to have a competition on who’s the best or the most “robust”. The objectives are meant to be a means to an end, a way to craft and tell a compelling narrative, a fun story for the shift.&lt;br /&gt;
&lt;br /&gt;
2.2 The damage that antagonists can cause MUST be proportional to their objectives, and contribute towards achieving them in some way.&lt;br /&gt;
&lt;br /&gt;
Round ending levels of damage (plasma/tritium/frezon flooding, atmospherics distro sabotage, singuloose and teslaloose, mass spacing, mass murder, sabotaging or destroying power in an irreparable or extremely difficult to repair manner, etc.) are rarely if ever proportional to most of antagonist objectives (some exceptions for example being nuclear operatives, dragons, or zombies), and rarely anywhere remotely fun. Thus, they should be avoided, unless you got some EXTREMELY good justification and explanation.&lt;br /&gt;
&lt;br /&gt;
Furthermore, after round start, a grace period of 30 minutes is in effect, during which you are not allowed to perform any action that result in round ending levels of damage.&lt;br /&gt;
&lt;br /&gt;
If you are concerned as to whether or not what you&#039;re about to do is allowed, feel free to AHelp and ask an admin for clarification. Lack of administrator response does not constitute approval.&lt;br /&gt;
&lt;br /&gt;
2.3 Stealth and pacifism are HEAVILY encouraged and to be considered preferable wherever and whenever applicable. If you can get rid of a person without having to round remove them, or obtain an item without having to destroy an entire part of the station, please consider doing so.&lt;br /&gt;
&lt;br /&gt;
2.4 Round removal is strictly forbidden, outside of situations reasonably demanding it (such as for example, getting rid of a kill objective or getting rid of an unreasonably dangerous, hard to contain threat), or obvious unintended accidents.&lt;br /&gt;
&lt;br /&gt;
2.5 Antagonists exist not only as a role for your character, but also as a game mechanic. Seek to push forward the round and create a narrative through your antagonistic actions, rather than grind it to halt in pursuit of your objectives and providing zero roleplay to your actions.&lt;br /&gt;
&lt;br /&gt;
2.6 Other antagonists are not necessarily your friends. Other agents, ninjas, and possibly even space dragons are free agents that you may negotiate with at your own risk. Just because both Nuclear Operatives and Syndicate Agents are on the same team, they don&#039;t necessarily have to collaborate, having different goals and instructions.&lt;br /&gt;
&lt;br /&gt;
However of course, do keep in mind that not all antagonist roles can be (easily) reasoned with, such as zombies or cults.&lt;br /&gt;
&lt;br /&gt;
2.7 Heavily damaging/spacing or camping arrivals/evac/cryo, unnecessarily extending the round, and actions that call the round to an end prematurely (as well as other similarly lame tactics and behaviors), are strictly forbidden.&lt;br /&gt;
&lt;br /&gt;
2.8 As a non-sentient or partially sentient antagonist, you are expected to have only a limited understanding of space stations and their mechanics. Slimes, zombies, and spiders should not be targeting the gravity generator or the AME, nor should they be unnecessarily spacing the station.&lt;br /&gt;
&lt;br /&gt;
2.9 Ghost roles have their own independent rules that must be followed, in addition to the already established antagonist guidelines for antagonist ghost roles, and the general game server rules for non-antagonist ones.&lt;br /&gt;
&lt;br /&gt;
As a rule of thumb for ghost roles in general: do not be overly disruptive and a detriment to the fun. You may go on a rampage and kill a lot of people as a dragon because that is what you are meant to do, but do not go out of your way as a mouse or Pun Pun to disturb people&#039;s privacy and ERP, or to persistently harass and annoy people or break things for no reason.&lt;br /&gt;
&lt;br /&gt;
2.10 Neutral ghost roles (such as skeletons or sentient artifacts), while having the freedom of being either friendly or hostile (and until or unless proven the latter, crew is expected to be friendly in return), in reason of not having a defined set of objectives, are expected not to go too overboard if choosing to be hostile, and limit themselves to being just a nuisance at worst.&lt;br /&gt;
&lt;br /&gt;
However, it is strongly encouraged for the crew to act hostile within reason; and for such ghost roles not to powergame by acting friendly one minute, and be hostile the next, the moment a great opportunity presents itself.&lt;br /&gt;
&lt;br /&gt;
Furthermore, though roleplaying a creature as one would be expecting it to behave is also strongly encouraged, due to the inherent nature of such roles often having as a main objective to kill as many living things as possible, certain core antagonist guidelines are a bit relaxed (specifically and in particular those relating to killing).&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Medical_Operating_Procedures&amp;diff=383</id>
		<title>Medical Operating Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Medical_Operating_Procedures&amp;diff=383"/>
		<updated>2025-08-08T21:04:26Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Standard of Care ==&lt;br /&gt;
A reasonable level of provided medical care where the medical personnel assumes a &#039;&#039;&#039;duty of care&#039;&#039;&#039; where they are expected to treat an individual to the best of their abilities.&amp;lt;blockquote&amp;gt;For example, a medical intern may not have the resources to provide optimal medical care, when there is a lack of resources, such as &#039;&#039;advanced medical treatment and or technology&#039;&#039;.&amp;lt;/blockquote&amp;gt;While errors are permissible, egregious errors resulting in grievous injuries or death can incur endangerment charges and civil liability. If a patient does not wish to be tended to, you are free of liability.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Doctor Priority&#039;&#039;&#039; ==&lt;br /&gt;
See [[Specialization Operating Procedures|Specialization SOP]].&lt;br /&gt;
&lt;br /&gt;
== Medical Evaluation ==&lt;br /&gt;
The Chief Medical Officer of any station or vessel may declare any on-duty personnel &#039;&#039;&#039;&#039;&#039;unfit&#039;&#039;&#039;&#039;&#039; for duty and order them to be demoted; well within the grounds of medical reasoning and documentation; this includes the &#039;&#039;&#039;Commanding&#039;&#039;&#039; &#039;&#039;&#039;Officer&#039;&#039;&#039;, who cannot overrule this procedure.&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Case Law:&#039;&#039;&#039; &#039;&#039;Nanotrasen Station NTDV 0592 versus Captain Starry McFluffs&#039;&#039; The Commanding Officer at the time was investigated and deemed to be found— &#039;&#039;&#039;extremely intoxicated&#039;&#039;&#039; and unable to comprehensibly communicate with their staff and subordinates, resulting in the lack of faith and ability to command, and or negligence on the station&#039;s safety, where the Supermatter began the Delamination Event due to their inebriated state— the Head of Personnel had to step in as the &#039;&#039;Elected Commanding Officer&#039;&#039;, to prevent station wide destruction and panic, thereby enacting the Chief Medical Officer and Elected Commanding Officer to deem the original Commanding Officer unfit for duty.&amp;lt;/blockquote&amp;gt;The Chief Medical Officer and relevant Departmental Head must both agree that the specified crewmate is unfit for duty for the demotion to take effect.&lt;br /&gt;
&lt;br /&gt;
== Right to Refuse Service ==&lt;br /&gt;
Any and all medical staff, at anytime, can refuse to treat medical care to patients for any of the following conditions or reasonings:&amp;lt;blockquote&amp;gt;A. &#039;&#039;Disruptive or Abusive patient— threatening, verbally abusing, or endangering staff and patients alike.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. &#039;&#039;or, Violation of the Hippocratic Oath— going against the ethics of the medical personnel&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. &#039;&#039;or, Medical resources constraint&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
D. &#039;&#039;or, genuine lack of expertise in treatment methods&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Quarantine ==&lt;br /&gt;
Medical personnel are afforded the right to quarantine any individual or individuals that suffer from an infectious or contagious diseases; allowing them to confine them within predesignated quarantine zones then providing a course for treatment until they are no longer a vector of infection or contagion that&#039;s harmful to the crew.&lt;br /&gt;
&lt;br /&gt;
== Do Not Resuscitate / DNR ==&lt;br /&gt;
A &#039;&#039;&#039;Do Not Resuscitate&#039;&#039;&#039; or &#039;&#039;&#039;DNR&#039;&#039;&#039; order is a legal document that instructs medical personnel not to perform lifesaving treatment or cloning to the individual listed on the order.&amp;lt;blockquote&amp;gt;A. &#039;&#039;The individual is a drain on medical resources, implicating them that they do not value their own life&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
B. &#039;&#039;or, an elective by the individual themselves to not be resuscitated&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
C. &#039;&#039;or, a &#039;&#039;&#039;[[Judicial Procedures#Injunctions|lawful injunction]]&#039;&#039;&#039; or court order, i.e.: stasis for malicious, difficult-to-contain individuals&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Surgical Procedures ==&lt;br /&gt;
Only trained, capable medical personnel should be able to do invasive procedures or surgeries, this includes, but not limited to removal of implants or inspection. Standard of Care applies to this procedure. Any personnel who are not active medical staff, or, in emergency situations, the corpsman/Captain/ACO, are not to commit surgery on another individual, as it is considered a [[Space Law#Crime and Modifier Codes|felony]]. Organs from space animals (the Space Cobra Heart, Dragon Lungs, Goliath Heart, Laser Raptor Eyes, and Space Animal Lungs/Heart) &#039;&#039;should not be installed&#039;&#039; without express permission from the CMO and the HoS, or other applicable Security personnel in the absence of a HoS, otherwise it may be considered a [[Space Law#Crime and Modifier Codes|felony]].&lt;br /&gt;
&lt;br /&gt;
Medical personnel may handle mechanical limb replacements and other such duties that may normally fall under Roboticist if they were given explicit permission to do so by the Roboticist(s) or there is no active Roboticists on station.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Epistemics_Procedures&amp;diff=382</id>
		<title>Epistemics Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Epistemics_Procedures&amp;diff=382"/>
		<updated>2025-08-08T21:03:12Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Research &amp;amp; Distribution of Experimental Technology ==&lt;br /&gt;
Epistemics has the right to refuse or allow the distribution of experimental technology under the permission of the respective Department Head. For example, the Chief Engineer gives the word or provides a written statement requesting Epistemics distribute experimental &#039;&#039;&#039;ENGINEERING&#039;&#039;&#039; tools to the Engineering crew, or the Mystagogue approves of all Epistemics using and distributing speed boots to their department. This does not mean that a Departmental Head is strictly beholden to this baseline standard; understand that as Command, they &#039;&#039;should&#039;&#039; have an acute understanding of the &#039;&#039;&#039;&#039;&#039;consequences&#039;&#039;&#039;&#039;&#039; of distributing experimental equipment.&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
The Mantis and Chaplain are not considered regular epistemics employees. Please see [[Specialization Operating Procedures|Specialization SOP]].&lt;br /&gt;
&lt;br /&gt;
== Dispensation of &#039;Experimental&#039; Equipment ==&lt;br /&gt;
Epistemics are expected to understand that they are liable for the items, boards, and/or equipment they give away if it was used criminally.. It is not reasonable for Epistemics to mass-produce weapons or explosives of any kind unless under direct orders by the Captain or CO.&lt;br /&gt;
&lt;br /&gt;
=== Expectations ===&lt;br /&gt;
* Epistemics should issue Logistics with an expedition board industrial ore processor when readily available&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Epistemics should safeguard the protolathe and circuit board printer to prevent misuse to a reasonable degree.&lt;br /&gt;
* The Mystagogue should attempt to encourage keep a record of who they provide items, boards, or equipment to.&lt;br /&gt;
&lt;br /&gt;
=== IPCs &amp;amp; Cybernetics ===&lt;br /&gt;
* Epistemics shall provide services to all crew IPCs and Cyborgs, such as upgrades, battery replacements, and repairs.  &lt;br /&gt;
* This means they should be freely given higher-end batteries as they become available.&lt;br /&gt;
* Epistemics shall ask before creating Cyborgs for departments; otherwise, create typical Cyborg frames instead of Specialized ones, such as the Engineering or Medical Borgs.&lt;br /&gt;
&lt;br /&gt;
== Surgery ==&lt;br /&gt;
The Roboticist is the only member of epistemics that may do surgery on an organic specifically for the purpose of applying mechanical limbs. Under no circumstance are they to heal an organic using surgery, but instead give them limbs or body changes that fall under their non-organic jurisdiction.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Ownership ==&lt;br /&gt;
Anomalies are claimed by and the responsibility of whoever generated them, or whoever took to handling it first. The commanding officer or Mystagogue may order an anomaly&#039;s death at any time for any reason. An anomaly can only be &amp;quot;claimed&amp;quot; if an APE is nearby, and if it is claimed, all decisions regarding it fall to owner of the anomaly.&lt;br /&gt;
&lt;br /&gt;
In order to prevent anomalies from going crit when the owner is distracted, it is recommended (but not enforced) that you label your APE with your name.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Kill Orders ==&lt;br /&gt;
The Mystagogue or the Comnmanding Officer (acting or not) is able to enforce an Anomaly Kill Order at any point if they deem the anomaly to be unsafe. They should, preferably, check with the anomaly&#039;s owner first, but they do not need to do so if the situation calls for it. Failure to abide by a kill order can lead a demotion or worse Central Command punishment.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Epistemics_Procedures&amp;diff=381</id>
		<title>Epistemics Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Epistemics_Procedures&amp;diff=381"/>
		<updated>2025-08-08T19:40:41Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Research &amp;amp; Distribution of Experimental Technology ==&lt;br /&gt;
Epistemics has the right to refuse or allow the distribution of experimental technology under the permission of the respective Department Head. For example, the Chief Engineer gives the word or provides a written statement requesting Epistemics distribute experimental &#039;&#039;&#039;ENGINEERING&#039;&#039;&#039; tools to the Engineering crew, or the Mystagogue approves of all Epistemics using and distributing speed boots to their department. This does not mean that a Departmental Head is strictly beholden to this baseline standard; understand that as Command, they &#039;&#039;should&#039;&#039; have an acute understanding of the &#039;&#039;&#039;&#039;&#039;consequences&#039;&#039;&#039;&#039;&#039; of distributing experimental equipment.&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
The Mantis and Chaplain are not considered regular epistemics employees. Please see [[Specialization Operating Procedures|Specialization SOP]].&lt;br /&gt;
&lt;br /&gt;
== Dispensation of &#039;Experimental&#039; Equipment ==&lt;br /&gt;
Epistemics are expected to understand that they are liable for the items, boards, and/or equipment they give away if it was used criminally.. It is not reasonable for Epistemics to mass-produce weapons or explosives of any kind unless under direct orders by the Captain or CO.&lt;br /&gt;
&lt;br /&gt;
=== Expectations ===&lt;br /&gt;
* Epistemics should issue Logistics with an expedition board industrial ore processor when readily available&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Epistemics should safeguard the protolathe and circuit board printer to prevent misuse to a reasonable degree.&lt;br /&gt;
* The Mystagogue should attempt to encourage keep a record of who they provide items, boards, or equipment to.&lt;br /&gt;
&lt;br /&gt;
=== IPCs &amp;amp; Cybernetics ===&lt;br /&gt;
* Epistemics shall provide services to all crew IPCs and Cyborgs, such as upgrades, battery replacements, and repairs.  &lt;br /&gt;
* This means they should be freely given higher-end batteries as they become available.&lt;br /&gt;
* Epistemics shall ask before creating Cyborgs for departments; otherwise, create typical Cyborg frames instead of Specialized ones, such as the Engineering or Medical Borgs.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Ownership ==&lt;br /&gt;
Anomalies are claimed by and the responsibility of whoever generated them, or whoever took to handling it first. The commanding officer or Mystagogue may order an anomaly&#039;s death at any time for any reason. An anomaly can only be &amp;quot;claimed&amp;quot; if an APE is nearby, and if it is claimed, all decisions regarding it fall to owner of the anomaly.&lt;br /&gt;
&lt;br /&gt;
In order to prevent anomalies from going crit when the owner is distracted, it is recommended (but not enforced) that you label your APE with your name.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Kill Orders ==&lt;br /&gt;
The Mystagogue or the Comnmanding Officer (acting or not) is able to enforce an Anomaly Kill Order at any point if they deem the anomaly to be unsafe. They should, preferably, check with the anomaly&#039;s owner first, but they do not need to do so if the situation calls for it. Failure to abide by a kill order can lead a demotion or worse Central Command punishment.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Epistemics_Procedures&amp;diff=380</id>
		<title>Epistemics Procedures</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Epistemics_Procedures&amp;diff=380"/>
		<updated>2025-08-08T19:39:36Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Research &amp;amp; Distribution of Experimental Technology ==&lt;br /&gt;
Epistemics has the right to refuse or allow the distribution of experimental technology under the permission of the respective Department Head. For example, the Chief Engineer gives the word or provides a written statement requesting Epistemics distribute experimental &#039;&#039;&#039;ENGINEERING&#039;&#039;&#039; tools to the Engineering crew, or the Mystagogue approves of all Epistemics using and distributing speed boots to their department. This does not mean that a Departmental Head is strictly beholden to this baseline standard; understand that as Command, they &#039;&#039;should&#039;&#039; have an acute understanding of the &#039;&#039;&#039;&#039;&#039;consequences&#039;&#039;&#039;&#039;&#039; of distributing experimental equipment.&lt;br /&gt;
&lt;br /&gt;
== Specializations ==&lt;br /&gt;
The Mantis and Chaplain are not considered regular epistemics employees. Please see [[Specialization Operating Procedures|Specialization SOP]].&lt;br /&gt;
&lt;br /&gt;
== Dispensation of &#039;Experimental&#039; Equipment ==&lt;br /&gt;
Epistemics are expected to understand that they are liable for the items, boards, and/or equipment they give away if it was used criminally.. It is not reasonable for Epistemics to mass-produce weapons or explosives of any kind unless under direct orders by the Captain or CO.&lt;br /&gt;
&lt;br /&gt;
=== Expectations ===&lt;br /&gt;
* Epistemics should issue Logistics with an expedition board industrial ore processor when readily available&#039;&#039;&#039;.&#039;&#039;&#039;&lt;br /&gt;
* Epistemics should safeguard the protolathe and circuit board printer to prevent misuse to a reasonable degree.&lt;br /&gt;
* The Mystagogue should attempt to encourage keep a record of who they provide items, boards, or equipment to.&lt;br /&gt;
&lt;br /&gt;
=== IPCs &amp;amp; Cybernetics ===&lt;br /&gt;
* Epistemics shall provide services to all crew IPCs and Cyborgs, such as upgrades, battery replacements, and repairs.  &lt;br /&gt;
* This means they should be freely given higher-end batteries as they become available.&lt;br /&gt;
* Epistemics shall ask before creating Cyborgs for departments; otherwise, create typical Cyborg frames instead of Specialized ones, such as the Engineering or Medical Borgs.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Ownership ==&lt;br /&gt;
Anomalies are claimed by and the responsibility of whoever generated them, or whoever took to handling it first. The commanding officer or Mystagogue may order an anomaly&#039;s death at any time for any reason. An anomaly can only be &amp;quot;claimed&amp;quot; if an APE is nearby, and if it is claimed, all decisions regarding it fall to owner of the anomaly.&lt;br /&gt;
&lt;br /&gt;
In order to prevent anomalies from going crit when the owner is distracted, it is recommended (but not enforced) that you label your APE with your name.&lt;br /&gt;
&lt;br /&gt;
== Anomaly Kill Orders ==&lt;br /&gt;
The Mystagogue or the Comnmanding Officer (acting or not) is able to enforce an Anomaly Kill Order at any point if they deem the anomaly to be unsafe. They should, preferably, check with the anomaly&#039;s owner first, but they do not need to do so if the situation calls for it. Failure to abide by a kill order can lead a demotion.&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Thief_Antagonist_SOP&amp;diff=379</id>
		<title>Thief Antagonist SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Thief_Antagonist_SOP&amp;diff=379"/>
		<updated>2025-08-07T17:53:09Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;So you want to be a little klepto, eh? That&#039;s all well and good, but there&#039;s a code for us folk we&#039;d like for you to follow. If you can&#039;t even do that, we might just be inclined to take your collection from you.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Thief&#039;s Code ===&lt;br /&gt;
* You may only steal one thing, as well as the essentials that are absolutely required to make it happen. Make it a good one.&lt;br /&gt;
** The thing of choice will be defined as &amp;quot;the target&amp;quot; within this SOP.&lt;br /&gt;
** You may also choose to steal a specific group of things, as listed below.&lt;br /&gt;
* Your goal is to sate your kleptomaniac tendencies, not get put in prison for longer than you need to.&lt;br /&gt;
** Avoid harming others at all costs.&lt;br /&gt;
*** Even in supposed self-defense, use any other tactics available to you to avoid Security stacking charges.&lt;br /&gt;
** Avoid unnecessary crimes that could lead to a longer arrest.&lt;br /&gt;
* You should never be doing any permanent station damage, including removing entire parts of the station or making a role unplayable.&lt;br /&gt;
** You can get away with stealing the AI at the end of a shift, when evac&#039;s arrived.&lt;br /&gt;
** Stealing a single vault of guns from the armory is fine, but stealing the armory itself is not. If you steal more than one vault&#039;s worth, ensure they have the ability to replace it first.&lt;br /&gt;
* The target should not be easily accessible. You want a big heist, not some easy target.&lt;br /&gt;
** For example, you should not be stealing the target from cryosleep or the HoS office when there&#039;s no HoS.&lt;br /&gt;
* The target should not be absolutely required for certain modes or the progression of a department.&lt;br /&gt;
** You want something big, but not so big that Central Command will be after you for life, and definitely not something that annoys the crew enough to send them after you.&lt;br /&gt;
** To be specific: do not steal the nuke, do not steal the cargo or salvage shuttle, do not steal an entire department, et cetera.&lt;br /&gt;
** &#039;&#039;If you are unsure if it&#039;s too far, ahelp and ask. If it ends up being too far and you didn&#039;t ask, it will be on you.&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Below is a compiled list of things you can steal multiple of without pissing off the wrong folk too hard. Made with... experience on the subject.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
# Any command stamps&lt;br /&gt;
# Any command cloaks&lt;br /&gt;
# Any command bedsheets&lt;br /&gt;
# Any rare techboard with a minimum tier of three.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Don&#039;t make it too easy on yourself, a bunch of shoes is just a bunch of shoes; but an organized collection of every magboot on the station, sorted by size? Now that takes passion.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
	<entry>
		<id>https://wiki.denstation.net/index.php?title=Thief_Antagonist_SOP&amp;diff=378</id>
		<title>Thief Antagonist SOP</title>
		<link rel="alternate" type="text/html" href="https://wiki.denstation.net/index.php?title=Thief_Antagonist_SOP&amp;diff=378"/>
		<updated>2025-08-07T17:52:28Z</updated>

		<summary type="html">&lt;p&gt;Sleepyapril: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;blockquote&amp;gt;So you want to be a little klepto, eh? That&#039;s all well and good, but there&#039;s a code for us folk we&#039;d like for you to follow. If you can&#039;t even do that, we might just be inclined to take your collection from you.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Thief&#039;s Code ===&lt;br /&gt;
* You may only steal one thing, as well as the essentials that are absolutely required to make it happen. Make it a good one.&lt;br /&gt;
** The thing of choice will be defined as &amp;quot;the target&amp;quot; within this SOP.&lt;br /&gt;
** You may also choose to steal a specific group of things, as listed below.&lt;br /&gt;
* Your goal is to sate your kleptomaniac tendencies, not get put in prison for longer than you need to.&lt;br /&gt;
** Avoid harming others at all costs.&lt;br /&gt;
*** Even in supposed self-defense, use any other tactics available to you to avoid Security stacking charges.&lt;br /&gt;
** Avoid unnecessary crimes that could lead to a longer arrest.&lt;br /&gt;
* You should never be doing any permanent station damage, including removing entire parts of the station or making a role unplayable.&lt;br /&gt;
** You can get away with stealing the AI at the end of a shift, when evac&#039;s arrived.&lt;br /&gt;
** Stealing a single vault of guns from the armory is fine, but stealing the armory itself is not. If you steal more than one vault&#039;s worth, ensure they have the ability to replace it first.&lt;br /&gt;
* The target should not be easily accessible. You want a big heist, not some easy target.&lt;br /&gt;
** For example, you should not be stealing the target from cryosleep or the HoS office when there&#039;s no HoS.&lt;br /&gt;
* The target should not be absolutely required for certain modes or the progression of a department.&lt;br /&gt;
** You want something big, but not so big that Central Command will be after you for life, and definitely not something that annoys the crew enough to send them after you.&lt;br /&gt;
** To be specific: do not steal the nuke, do not steal the cargo or salvage shuttle, do not steal an entire department, et cetera.&lt;br /&gt;
** If you are unsure if it&#039;s too far, ahelp and ask. If it ends up being too far and you didn&#039;t ask, it will be on you.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Below is a compiled list of things you can steal multiple of without pissing off the wrong folk too hard. Made with... experience on the subject.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
# Any command stamps&lt;br /&gt;
# Any command cloaks&lt;br /&gt;
# Any command bedsheets&lt;br /&gt;
# Any rare techboard with a minimum tier of three.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Don&#039;t make it too easy on yourself, a bunch of shoes is just a bunch of shoes; but an organized collection of every magboot on the station, sorted by size? Now that takes passion.&amp;lt;/blockquote&amp;gt;&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sleepyapril</name></author>
	</entry>
</feed>