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Contraband Law: Difference between revisions

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Contraband can be classified into four tiers: T1, T2, T3, and T4 contraband.
===== '''Note: This page is subject to large changes over the coming days. The wiki team is currently reworking contraband law.''' =====
Contraband can be classified into four tiers: T0, T1, T2, and T3 contraband. All contraband can be given permits, so long as such a permit is signed by the required command member.
 
Tier 0 requires no approval, and can simply be revoked.
 
Tier 1 items may be approved by their respective member of command.
 
Tier 2 items must be approved by the Head of Security or Commanding Officer, acting or otherwise.
 
Tier 3 items may only be approved by the Captain or Central Command.
 
{| class="wikitable"
|+Contraband Quick Reference
!Tier
!Description
!Punishment
|-
|1-A
|Departmental Thievery
|Confiscation or up to 5 minutes
|-
|1-B
|Low-Collateral Weapons
|Confiscation or up to 5 minutes
|-
|1-C
|Less Volatile Explosives
|Confiscation or up to 5 minutes
|-
|2-A
|Lower Lethality & Defensive Gear
|10 Minutes
|-
|2-B
|Espionage Equipment
|10 Minutes
|-
|2-C
|Stolen Hardsuits
|10 Minutes
|-
|2-D
|Lethal Explosives
|10 Minutes
|-
|3-A
|High Command Items
|20 Minutes
|-
|3-B
|Assault Gear
|20 Minutes
|-
|3-C
|High Collateral
|20 Minutes
|}
 
==== Departmental Dispensations ====
Each department is considered to have tools vital to their job, and may be exempt from being classified contraband. Any item that can be found shift start from departmental vending machines, lathes, lockers, in departmental grounds, or on an individual’s person is assumed clear for possession and can only be taken away if abused.
 
==== T0 Contraband: ====
Tier Zero items are all things that are ''not'' classified under the contraband law at round start. They are items that are “all access” and legal to carry by any single individual. Security and Heads of Department do have the right to confiscate any item under this list with a warrant that classifies the item as evidence, or a tool that is being used with intent to damage station property or harm station employees. If a member of security has probable cause to confiscate an item on the spot, they are authorised to do so as long as the probable cause can be proved. Upon being confiscated, they are to be held by security or returned to the most relevant department.
 
''An example: Someone aboard the station collecting a full toolbox worth of Tier Zero tools is legal without required context, no requests need to be made. However, that same person is found to be tampering with doors, and thus from that point the Tier Zero items used to commit this crime may be confiscated as they are being used to damage station property.''
 
''For more on specific T0 Contraband items, please check [[T0 Contraband Chart|here]].''


==== T1 Contraband: ====
==== T1 Contraband: ====
Tier-one contraband is any specific item that a department may need to control. While legal for possession by any Individual, they may be returned to the appropriate department upon valid request by a departmental head.
Tier One items are items that would require departmental access to get to. These items are considered legal to carry if you are from the department they are relevant to, or if you have made a verbal or written request with a member of that department for access to the items. Items of Tier One level can be granted without the approval of a Head of Department, however employees are expected to ensure they inform the Head of Department if present that they have passed on items that are Tier One. Items that are “borrowed” between departments in this tier are expected to be returned. Should they not be, the Head of Department (if present) is in charge of ensuring that the item does return. '''The Head of Department has the authority to ensure return of these items, and should only involve security with this matter if the borrowing party does not return the item on request.'''
 
The Salvage team has a number of items that are an exception to this ruling, namely weapons and firearms used by salvage teams. Whilst these items befall a Tier One classification, as they are technically departmental items, overlap with what could also be considered Armory Tier Two Items pushes those items into Tier Two. Despite this, '''''only''''' Salvagers are authorised to carry these items within their department or during salvage missions for the express purpose of doing their job as long as the Logistics Officer, or the highest ranking security member on station is informed. Other non-salvage Logistics employees are not permitted to carry Salvage T1 items without explicit LO permission.
 
''An example: A member of Epistemics wishes to borrow a Kitchen Knife from the Kitchen. The scientist visits the kitchen, asks the chef for the knife, and in that moment the chef decides to pass it over. There is a Head of Personnel present, so the chef informs over the radio that the scientist has borrowed the knife with intent to return.''
 
''For more on specific T1 Contraband items, please check [[T1 Contraband Chart|here]].''
 
==== T2 Contraband: ====
Tier two items are items usually found within the Armory, Vault or within possession of the Heads of Department’s '''excluding''' the Captain’s items. These are items that are usually locked behind command access within departments. Anything on this list can be authorised for carry by personnel '''as long as it is authorised by a Head of Department, or someone with access to where that item is usually stored.''' Items on this list may be requested back by security at will and without a warrant, unless challenged by a written and signed licence provided by the Head of Department relevant to the item they are carrying.
 
Tier Two items are also inclusive of some rival company’s items (such as syndicate espionage-gear) or dangerous items that have originated from outside of Nanotrasen space (such as blood-cult items) that are '''considered a threat to the company'''. These items are '''not''' permitted to be carried by '''any''' personnel, and must be secured within the Vault if discovered for collection by a Sweep team at the end of the shift. '''This does not include cosmetic or harmless items, such as corporate jackets or writing implements (excluding the Cybersun Pen.)'''
 
''An example: A salvager wishes to take a Tier Two firearm onto a Salvage Mission after they have already completed a few prior to this situation. They have been clearly performing well, and showing that they’re responsible. They request with the Warden to access a Tier Two firearm for their next trip, which the Warden authorises on the premise that they check back in with security after each trip, and do not openly carry the weapon at '''any point''' outside of their department.''
 
''For more on specific T2 Contraband items, please check [[T2 Contraband Chart|here]].''
 
==== T3 Contraband: ====
Tier three items includes dangerous war gear, rival company assault gear, and high command items that should only ever be in the possession of Central Command, or the Captain. If non-authorised personnel are found in possession of Tier Three items, '''they are within immediate breach of the highest form of possession, and it should be a priority to ensure the recovery of these items'''. The Captain and/or Central Command Agents are within their right to pass authorisation of their items to another member of staff, however, they must ensure that it is recorded, signed and that Central are informed.
 
Rival company assault gear is '''not''' permitted to be carried by '''any''' personnel, and must be secured within the Vault if discovered, for collection by a Sweep team at the end of the shift.
 
''An example: The Captain wishes to delegate a member of the Head Team to looking after the Nuclear Authorisation Disk. After conversing with each Head of Department, they delegate the Chief Engineer to be in possession of the real disk, and thus must have a document stating this signed by each present Departmental Head, before it is sent to Central Command.''


''The Chief Engineer requests that insulated gloves are returned to the department, therefore, they are now illegal to possess without the appropriate employment or permission.''
''For more on specific T3 Contraband items, please check [[T3 Contraband Chart|here]].''

Latest revision as of 23:08, 19 November 2025

Note: This page is subject to large changes over the coming days. The wiki team is currently reworking contraband law.

Contraband can be classified into four tiers: T0, T1, T2, and T3 contraband. All contraband can be given permits, so long as such a permit is signed by the required command member.

Tier 0 requires no approval, and can simply be revoked.

Tier 1 items may be approved by their respective member of command.

Tier 2 items must be approved by the Head of Security or Commanding Officer, acting or otherwise.

Tier 3 items may only be approved by the Captain or Central Command.

Contraband Quick Reference
Tier Description Punishment
1-A Departmental Thievery Confiscation or up to 5 minutes
1-B Low-Collateral Weapons Confiscation or up to 5 minutes
1-C Less Volatile Explosives Confiscation or up to 5 minutes
2-A Lower Lethality & Defensive Gear 10 Minutes
2-B Espionage Equipment 10 Minutes
2-C Stolen Hardsuits 10 Minutes
2-D Lethal Explosives 10 Minutes
3-A High Command Items 20 Minutes
3-B Assault Gear 20 Minutes
3-C High Collateral 20 Minutes

Departmental Dispensations

Each department is considered to have tools vital to their job, and may be exempt from being classified contraband. Any item that can be found shift start from departmental vending machines, lathes, lockers, in departmental grounds, or on an individual’s person is assumed clear for possession and can only be taken away if abused.

T0 Contraband:

Tier Zero items are all things that are not classified under the contraband law at round start. They are items that are “all access” and legal to carry by any single individual. Security and Heads of Department do have the right to confiscate any item under this list with a warrant that classifies the item as evidence, or a tool that is being used with intent to damage station property or harm station employees. If a member of security has probable cause to confiscate an item on the spot, they are authorised to do so as long as the probable cause can be proved. Upon being confiscated, they are to be held by security or returned to the most relevant department.

An example: Someone aboard the station collecting a full toolbox worth of Tier Zero tools is legal without required context, no requests need to be made. However, that same person is found to be tampering with doors, and thus from that point the Tier Zero items used to commit this crime may be confiscated as they are being used to damage station property.

For more on specific T0 Contraband items, please check here.

T1 Contraband:

Tier One items are items that would require departmental access to get to. These items are considered legal to carry if you are from the department they are relevant to, or if you have made a verbal or written request with a member of that department for access to the items. Items of Tier One level can be granted without the approval of a Head of Department, however employees are expected to ensure they inform the Head of Department if present that they have passed on items that are Tier One. Items that are “borrowed” between departments in this tier are expected to be returned. Should they not be, the Head of Department (if present) is in charge of ensuring that the item does return. The Head of Department has the authority to ensure return of these items, and should only involve security with this matter if the borrowing party does not return the item on request.

The Salvage team has a number of items that are an exception to this ruling, namely weapons and firearms used by salvage teams. Whilst these items befall a Tier One classification, as they are technically departmental items, overlap with what could also be considered Armory Tier Two Items pushes those items into Tier Two. Despite this, only Salvagers are authorised to carry these items within their department or during salvage missions for the express purpose of doing their job as long as the Logistics Officer, or the highest ranking security member on station is informed. Other non-salvage Logistics employees are not permitted to carry Salvage T1 items without explicit LO permission.

An example: A member of Epistemics wishes to borrow a Kitchen Knife from the Kitchen. The scientist visits the kitchen, asks the chef for the knife, and in that moment the chef decides to pass it over. There is a Head of Personnel present, so the chef informs over the radio that the scientist has borrowed the knife with intent to return.

For more on specific T1 Contraband items, please check here.

T2 Contraband:

Tier two items are items usually found within the Armory, Vault or within possession of the Heads of Department’s excluding the Captain’s items. These are items that are usually locked behind command access within departments. Anything on this list can be authorised for carry by personnel as long as it is authorised by a Head of Department, or someone with access to where that item is usually stored. Items on this list may be requested back by security at will and without a warrant, unless challenged by a written and signed licence provided by the Head of Department relevant to the item they are carrying.

Tier Two items are also inclusive of some rival company’s items (such as syndicate espionage-gear) or dangerous items that have originated from outside of Nanotrasen space (such as blood-cult items) that are considered a threat to the company. These items are not permitted to be carried by any personnel, and must be secured within the Vault if discovered for collection by a Sweep team at the end of the shift. This does not include cosmetic or harmless items, such as corporate jackets or writing implements (excluding the Cybersun Pen.)

An example: A salvager wishes to take a Tier Two firearm onto a Salvage Mission after they have already completed a few prior to this situation. They have been clearly performing well, and showing that they’re responsible. They request with the Warden to access a Tier Two firearm for their next trip, which the Warden authorises on the premise that they check back in with security after each trip, and do not openly carry the weapon at any point outside of their department.

For more on specific T2 Contraband items, please check here.

T3 Contraband:

Tier three items includes dangerous war gear, rival company assault gear, and high command items that should only ever be in the possession of Central Command, or the Captain. If non-authorised personnel are found in possession of Tier Three items, they are within immediate breach of the highest form of possession, and it should be a priority to ensure the recovery of these items. The Captain and/or Central Command Agents are within their right to pass authorisation of their items to another member of staff, however, they must ensure that it is recorded, signed and that Central are informed.

Rival company assault gear is not permitted to be carried by any personnel, and must be secured within the Vault if discovered, for collection by a Sweep team at the end of the shift.

An example: The Captain wishes to delegate a member of the Head Team to looking after the Nuclear Authorisation Disk. After conversing with each Head of Department, they delegate the Chief Engineer to be in possession of the real disk, and thus must have a document stating this signed by each present Departmental Head, before it is sent to Central Command.

For more on specific T3 Contraband items, please check here.