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| {| class="wikitable"
| | == Adminstration of the Den == |
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| | Our volunteer team of moderators and administrators exist to maintain and contribute to the community direction goals of the server. They do this primarily through the ticket system and the in-game Admin Help (Ahelp) menu, either in response to a user request, complaint, or concern, or as a corrective action in response to behaviors observed to be outside the scope of our community rules and guidelines. |
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| |[[Acting Commanding Officer Quick Guide]]
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| == Command Standard Operating Procedure ==
| | Team members typically use these systems to discuss with players matters of server expectations, concerns they may have over IC and/or OOC actions, and complaints levied against specific behaviors. Involvement in these systems does not imply that there will be punitive or corrective action; Communication is always the first step, and in the majority of cases, is often solely sufficient. |
| Command roles are intended to lead and coordinate the station. Command should enable the rest of the crew to do their jobs, and therefore should delegate tasks when reasonable to do so - not overstep and/or push crew out of doing their own roles - and should avoid being in the front line of combat whenever possible. Following these guidelines in good faith is the core of command expectations.
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| === Captain or Acting Commanding Officer ===
| | In an effort to be as transparent as possible with how the Den is operated, here are some major points of interest regarding the expectations and standard procedure of those those entrusted with overseeing its safety and operation. |
| The Captain is the officer legally appointed by Nanotrasen in charge of the station, and is the final word in all station affairs, unless Central Command becomes directly involved. Captain is the formal title, while the legal title is ''Commanding Officer'' or '''CO'''.
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| The title of Acting Commanding Officer may only be taken on by the Executive Officer, in the event of no Captain being present, or the Captain becoming incapacitated or otherwise unavailable to lead the station. It is not mandatory for members of command to take on the role of Executive Officer/Acting Commanding Officer in the absence of a Captain, but it is encouraged when possible.
| | == Our Stance on Actioning Players: == |
| | When a situation is brought to our attention, unless someone was harmed in some way or repeat behavior has occurred, we try to simply have a discussion, inform players of expectations, and ask them to modify behavior that may be disruptive or harmful. |
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| The Captain's primary duty is to ensure the safety and survival of the crew aboard their station. Their secondary duty is to ensure the safety and security of the station itself and its assets. Their tertiary duty is to ensure the smooth operation of the station's various departments. To this end, the Captain should be capable of operating and leading all departments at a passable level of proficiency, to ensure the continued operation of the station in the event of departmental staff shortages.
| | We try to err on the side of leniency whenever possible, but ultimately the safety and comfort of the entire community has to be considered. For severe, repeating, or unresolvable issues, action tends to scale up rapidly. |
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| ===== Captain's Authority: ===== | | == Our Stance on Admin Intervention in Rounds: == |
| Due to the complex and unpredictable nature of events that may unfold on any given shift, the Captain (or ACO) is given the right to modify Space Law, Standard Operating Procedure, and Alert Procedure ''when necessary''. Any modification must be announced to the station, and Central Command should be notified of the deviation as soon as possible. Abuse or misuse of this authority will have severe consequences.
| | Admins usually try to let the round play out naturally. However sometimes we do interfere to either solve mechanical problems, enable RP interactions and situations, add small events for variety, or intervene in some way to allow the round to continue when it would otherwise end (destroying a tesloose, sending ERT, etc). |
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| === Executive Officer ===
| | We welcome players making the occasional request for assistance and small events for their own RP goals, and as long as it is kept private or is not too disruptive to the station, we can usually accommodate the request. |
| The Executive Officer (XO) is any member of command selected by the Captain to function as a second-in-command of the station. The XO may be delegated tasks and situations to handle by the Captain, or take independent action to preserve the safety of the station and crew during life threatening emergencies.
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| When acting in an official capacity, operating under direct orders from the Captain to handle a task or situation, the XO's authority is second only to the Captain's, and may give direct orders to all other crew. During non-emergency circumstances, with the Captain available and on-station, and with no task explicitly assigned by the Captain, the XO has no additional authority or duties, and should not overstep into using their expanded access or giving orders outside the scope of their original role. | | == How Are Ahelps and Tickets Handled? == |
| | When an Ahelp or user ticket received, it is also relayed into chats accessible by all team members. An available team member that is also in a position to assist will either reply and attempt to handle the issue, or inform the issuing party that the message has been received and is undergoing review. In cases more complex than something like a simple item request, team members will discuss with one or more colleagues on how to proceed, with any potential concerns noted and weighed into the response. |
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| In the absence of a Captain, the XO is chosen by majority vote of all members of Command. The result of this vote must be stamped and signed by all available members of Command, then faxed to Central Command. Afterwards the elected XO will immediately become the station's Acting Commanding Officer, until a Nanotrasen appointed Captain arrives to take command of the station. The title, access, and equipment of the XO are not immediately revoked by the arrival of the Captain, but may be revoked and a new XO selected at any time if the Captain chooses.
| | When tickets are created, a secondary channel is also generated to allow team members to discuss the ticket at hand, provide supporting evidence, logs, or relevant information to the discussion. Both the contents of the ticket and the investigation threads pertaining to the ticket are logged and preserved after its conclusion, for reference by Head Admins or Owners in the case of appeals or further required action. |
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| The XO should equip the station's spare master encryption key (found in the vault fridge), modify their ID to have all accesses, and include "XO" or Executive Officer in their title. At their discretion, the XO has the right to requisition and carry a sidearm of their choice on any alert level.
| | Staff Complaints are visible exclusively to Head Admins and Owners, though there has been precedent for such a ticket to be delegated to the Senior Admin team for situations that need more opinions and do not require the highest confidentiality. |
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| Due to potential conflicts of interest and overlapping duties, the Head of Security is forbidden from becoming the XO/ACO, and the Administrative Assistant should only be considered for XO/ACO duties when no other members of Command are willing to take the role.
| | When handling a complaint regarding another individual, the identifying information of the person making the complaint is kept as obscured as is reasonably possible. |
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| === Departmental Heads === | | == What Information Does the Admin Team Have Access To? == |
| Departmental Heads are expected to have comprehensive knowledge of the function of their department, and must be ready and able to personally fulfill any task within the department as necessary. However their primary duty is organizing their department and ensuring that it operates smoothly.
| | As a ghost in the round, admins can see all of the same things normal ghosts see, and can not see subtle, whisper, or subtle ooc, and can interact with the world in a limited fashion (picking up or dragging things, interacting with consoles, using tools, etc). |
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| Under normal non-emergency circumstances, departmental heads should attempt to delegate the majority of the hands-on work to other members of the department, and focus their own efforts organizing their department, teaching when necessary, and coordinating with the rest of Command.
| | With a search through the logs, which is only done when investigating issues or complaints, admins can see all actions, every chat and every emote from all channels that have occurred on any round. These logs are accessible by all admins, but are time consuming and unwieldy to sift through, and only intended to be used for troubleshooting and investigation. At manual intervals, logs older than approximately 1000 rounds are deleted. |
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| === Administrative Assistant ===
| | Headmins and Owners have the capability to retrieve replays of any round on the server if needed, and may provide a replay for use in an investigation with a documented request from other members of the team. |
| The Administrative Assistant (AA) is a full member of command, and is intended to act as a coordinator and communicator. The AA's primary duty is managing information and relaying that critical information to command, departments, and the crew. Their secondary duty is to assist in any department, or with any task as requested by the Captain, XO, or department heads.
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| The AA has a level of access second only to the Captain and XO. However this access is never to be used to do the job of any department, unless specifically requested by the relevant departmental head, the Captain, or the XO.
| | == Joining the Admin Team: == |
| | Our applications are always open, and an application may be submitted to indicate a standing interest in joining the team, on the Staff Applications forum of our Discord. |
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| The AA is especially forbidden from independently acting as security or an investigator for security, or granting security personnel access to departmental restricted areas without permission or request from the relevant department head, Captain, or XO. During red alert or higher, the AA may use their access to grant free movement through the station to security personnel when necessary.
| | == A Final Note Regarding our Team: == |
| | It is important to remember that team members do not void their desire or ability to participate in the game as a result of joining the administration team - They are both players and people, and volunteer their time freely to try and maintain comfort, safety, and ongoing consent for the community. Abuse of team members is not tolerated whatsoever; If you feel that a team member has made a mistake or acted inappropriately, you are encouraged to open a Management ticket or Staff complaint. |
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| == Emergency Spare Captain ID ==
| | The Den is a collaborative space, and without active communication between team members and the community, it is impossible to effectively maintain these core values. If you have any questions or concerns, please let us know! |
| The emergency spare ID is authorized for use by any member of command during emergency situations. When there is no CO, the emergency spare ID may be used sparingly by any member of command to solve general access issues, such as providing access to anomalies, power, and medical supplies, without taking on the mantle of XO/ACO. | |
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| Executive Officers are authorized to use this spare ID to update their own ID card to all-access. In the event of an emergency where the ID cabinet is locked but inaccessible to Command IDs, Command Staff are fully authorized to breach the ID cabinet by force. The spare ID should be returned and locked in its cabinet when not immediately needed for active use.
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| == Combat Involvement ==
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| Members of Command should generally prioritize their own safety and the safety of the crew over directly engaging enemy combatants.
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| The Captain, XO, and in dire circumstances, other armed Command members, may attempt to provide covering fire or otherwise support Security personnel while minimizing personal risk. However Command should always endeavor to not impede Security personnel by taking to the front lines of conflict, and should try to utilize their command remote to open doors or enable emergency access to grant Security access whenever possible and appropriate.
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| The Head of Security should focus on coordinating their department, and avoid the front lines of combat situations when other security personnel are readily available. However considerably more leeway is afforded to the Head of Security than other members of Command, for directly engaging in combat as needed.
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| If the station's Security personnel have fallen in combat, it is far more important for Command to take steps to lead the station to safety, than to directly engage the enemy combatants. This can include notifying Central Command of the emergency situation and requesting aid, taking steps to deputize and arm the crew, or attempting to get the crew to safety by calling for evac.
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| == Restricted Equipment ==
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| Departmental Heads may delegate the use of their exclusive equipment to any crew member as they deem necessary, and should (but are not required to) write a permit for the equipment. Captains may delegate their exclusive equipment to other members of Command, Security, or Dignitaries, but '''<u>must</u>''' stamp and sign a permit for its usage, and send a copy of this permit to Central Command as soon as possible.
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| Command Staff may dispense their own exclusive equipment without reprimand if they feel that it will actively prevent loss of life amongst the crew and/or critical station damage. Should the Nuclear Authentication Disk be lost or stolen, Central Command must be notified immediately.
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| == High Security Areas ==
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| High Security Areas are defined as: Department Head, Dignitary, and Captain's Quarters, Armory, Vault, Tech Vault, AI Core, Holding Cells, Genpop/Perma, and the Bridge.
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| Members of Command and Dignitaries are forbidden from allowing guests to loiter in High Security Areas, other than their own personal quarters, without a strong reason. Notably this does not cover the Conference Room or Command Bar, which may be used for discussion and to entertain guests unless it becomes disruptive to other members of Command.
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| == Hiring & Dismissal ==
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| ===== Department Heads =====
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| Department Heads may be hired by the Commanding Officer. Whenever possible, Acting Department Heads should be chosen from existing members of that department. Acting Department Heads must be fitted with mindshield implants.
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| Nanotrasen appointed Department Heads may only be dismissed from their position by majority vote of all active Command members , or at the discretion of the Commanding Officer, with the Magistrate or Central Command's agreement. Acting Department Heads may be dismissed from their position at any time by the Commanding Officer.
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| If an Acting Department Head has been hired and a Nanotrasen appointed Department Head arrives on station, all powers, accesses, and exclusive items given to the Acting Department Head should be returned. However, the Nanotrasen appointed Department Head may at their discretion choose to retain the Acting Department Head in their position and share the role's responsibilities. | |
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| ===== Crew =====
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| Crew may be hired into any department by the relevant Department Head, or by the Commanding Officer in their absence. Crew may be simultaneously employed in multiple departments, if needed and agreed upon by the relevant Department Heads and/or Commanding Officer in their absence.
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| Crew may be dismissed from their employment for the shift at any time, at the relevant Department Head discretion, or in their absence the Commanding Officer's discretion. Dismissal should only be done with cause, such as criminal activity, company policy violations, etc. The Commanding Officer may not overrule a Nanotrasen selected Department Head's decision in this regard, unless taking the drastic step of invoking Captain's Authority.
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| == Mutiny ==
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| Removing a Commanding Officer is considered an act of mutiny, but may be necessary in some situations. Legally removing a Commanding Officer requires a strong cause (criminal activity, gross incompetence, dereliction of duty, etc) and majority vote of Command members, or a Magistrate's decision with Central Command's approval.
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| The decision, including the reasoning for it, must be signed and stamped by all Command members who are in agreement, and sent to Central Command immediately. Following the removal of the Commanding Officer, a new Executive Officer should be selected, following the procedures laid out in the Executive Officer section of this document.
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| All personnel, and especially security, are required to follow the orders of the new Executive Officer/Acting Commanding Officer, and ignore those of the previous Commanding Officer. Failure to do so must be immediately reported to Central Command.
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Adminstration of the Den
Our volunteer team of moderators and administrators exist to maintain and contribute to the community direction goals of the server. They do this primarily through the ticket system and the in-game Admin Help (Ahelp) menu, either in response to a user request, complaint, or concern, or as a corrective action in response to behaviors observed to be outside the scope of our community rules and guidelines.
Team members typically use these systems to discuss with players matters of server expectations, concerns they may have over IC and/or OOC actions, and complaints levied against specific behaviors. Involvement in these systems does not imply that there will be punitive or corrective action; Communication is always the first step, and in the majority of cases, is often solely sufficient.
In an effort to be as transparent as possible with how the Den is operated, here are some major points of interest regarding the expectations and standard procedure of those those entrusted with overseeing its safety and operation.
Our Stance on Actioning Players:
When a situation is brought to our attention, unless someone was harmed in some way or repeat behavior has occurred, we try to simply have a discussion, inform players of expectations, and ask them to modify behavior that may be disruptive or harmful.
We try to err on the side of leniency whenever possible, but ultimately the safety and comfort of the entire community has to be considered. For severe, repeating, or unresolvable issues, action tends to scale up rapidly.
Our Stance on Admin Intervention in Rounds:
Admins usually try to let the round play out naturally. However sometimes we do interfere to either solve mechanical problems, enable RP interactions and situations, add small events for variety, or intervene in some way to allow the round to continue when it would otherwise end (destroying a tesloose, sending ERT, etc).
We welcome players making the occasional request for assistance and small events for their own RP goals, and as long as it is kept private or is not too disruptive to the station, we can usually accommodate the request.
How Are Ahelps and Tickets Handled?
When an Ahelp or user ticket received, it is also relayed into chats accessible by all team members. An available team member that is also in a position to assist will either reply and attempt to handle the issue, or inform the issuing party that the message has been received and is undergoing review. In cases more complex than something like a simple item request, team members will discuss with one or more colleagues on how to proceed, with any potential concerns noted and weighed into the response.
When tickets are created, a secondary channel is also generated to allow team members to discuss the ticket at hand, provide supporting evidence, logs, or relevant information to the discussion. Both the contents of the ticket and the investigation threads pertaining to the ticket are logged and preserved after its conclusion, for reference by Head Admins or Owners in the case of appeals or further required action.
Staff Complaints are visible exclusively to Head Admins and Owners, though there has been precedent for such a ticket to be delegated to the Senior Admin team for situations that need more opinions and do not require the highest confidentiality.
When handling a complaint regarding another individual, the identifying information of the person making the complaint is kept as obscured as is reasonably possible.
What Information Does the Admin Team Have Access To?
As a ghost in the round, admins can see all of the same things normal ghosts see, and can not see subtle, whisper, or subtle ooc, and can interact with the world in a limited fashion (picking up or dragging things, interacting with consoles, using tools, etc).
With a search through the logs, which is only done when investigating issues or complaints, admins can see all actions, every chat and every emote from all channels that have occurred on any round. These logs are accessible by all admins, but are time consuming and unwieldy to sift through, and only intended to be used for troubleshooting and investigation. At manual intervals, logs older than approximately 1000 rounds are deleted.
Headmins and Owners have the capability to retrieve replays of any round on the server if needed, and may provide a replay for use in an investigation with a documented request from other members of the team.
Joining the Admin Team:
Our applications are always open, and an application may be submitted to indicate a standing interest in joining the team, on the Staff Applications forum of our Discord.
A Final Note Regarding our Team:
It is important to remember that team members do not void their desire or ability to participate in the game as a result of joining the administration team - They are both players and people, and volunteer their time freely to try and maintain comfort, safety, and ongoing consent for the community. Abuse of team members is not tolerated whatsoever; If you feel that a team member has made a mistake or acted inappropriately, you are encouraged to open a Management ticket or Staff complaint.
The Den is a collaborative space, and without active communication between team members and the community, it is impossible to effectively maintain these core values. If you have any questions or concerns, please let us know!