Subrules: Difference between revisions
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* CH5. Use the advertisement radio channel rarely, and only to advertise events and roleplay opportunities. | * CH5. Use the advertisement radio channel rarely, and only to advertise events and roleplay opportunities. | ||
* CH6. Don't spam radio channels. | * CH6. Don't spam radio channels. | ||
* CH7. Vaguely suggestive or provocative jokes, innuendo, and suggestive dialogue are allowed in public. Explicit or graphic mentions of erotic content and violence are not. | |||
* | |||
==== Privacy Holobarriers ==== | ==== Privacy Holobarriers ==== | ||
| Line 66: | Line 62: | ||
==== Ghost Roles ==== | ==== Ghost Roles ==== | ||
* GR1. Free Agent ghost roles are allowed to be a nuisance to the station, but not a threat. Don't randomly attack people. | |||
* GR2. Antagonist vent critter ghost roles must be hostile or at least territorial unless awakened with cognizine. | |||
* GR3. Major antagonist ghost roles are allowed to be mechanically hostile, or pursue other roleplay objectives such as negotiating peace or compromise. | |||
* GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don't sabotage power/air. | |||
* GR5. | |||
==== Prisoners ==== | ==== Prisoners ==== | ||
* PR1 | * PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station. | ||
* PR2 | * PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you'd like a prisoner slot opened. | ||
* PR3 | * PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden. You are free to ask for parole, or cryo and respawn as a passenger. | ||
==== Naming Policy ==== | ==== Naming Policy ==== | ||
Revision as of 10:38, 29 June 2026
Chat Rules
- CH1. Use English on the Den.
- CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.
- CH3. Don't use OOC channels to escalate and continue an in-character argument, or vent frustration.
- CH4. Don't use shorthand/acronyms (omg, lol, u, and so on) in-character.
- CH5. Use the advertisement radio channel rarely, and only to advertise events and roleplay opportunities.
- CH6. Don't spam radio channels.
- CH7. Vaguely suggestive or provocative jokes, innuendo, and suggestive dialogue are allowed in public. Explicit or graphic mentions of erotic content and violence are not.
Privacy Holobarriers
- PH1. Privacy holobarriers must be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.
- PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only.
- PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to view NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.
- PH4. Never open a bolted door with someone else's privacy holobarrier on it.
- PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier.
Chemicals, Food, and Drinks
- CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their prior consent.
- CFD2. Do not place substances or chemicals in anyone's food or drink without their prior consent.
Harmless Crime
- HC1: If command or relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station.
- HC2: Don't break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms) as a crew aligned character unless absolutely necessary.
Abrasive Characters
Social Fights
- SF1 - Brawling in public: Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should not result in someone being crit or dead.
- SF2 - Killing in public: Deadly fights or assaults, involving weapons, or otherwise resulting in critting/killing someone also requires prior admin permission. These are often approved in moments, but can become a major drain on security and command resources.
- SF3 - Fighting or killing in private: Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.
Conflict Roleplay
Continuity
- CO1. Your character may remember experiences from previous shifts. Your character's history is for you to decide.
- CO2. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that's non-canon for their character. Maybe it was an imposter?)
- CO3. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without evidence.
Powergaming
Validhunting
Metagaming & Metashield
Respawning & Cryosleep
- RC1: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.
- RC2: Don't cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.
- RC3: Don't cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.
- RC4: You can cryo and return to round as the same character as a passenger without permission from anyone.
Metacomms
Silicons
Ghost Roles
- GR1. Free Agent ghost roles are allowed to be a nuisance to the station, but not a threat. Don't randomly attack people.
- GR2. Antagonist vent critter ghost roles must be hostile or at least territorial unless awakened with cognizine.
- GR3. Major antagonist ghost roles are allowed to be mechanically hostile, or pursue other roleplay objectives such as negotiating peace or compromise.
- GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don't sabotage power/air.
- GR5.
Prisoners
- PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.
- PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you'd like a prisoner slot opened.
- PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden. You are free to ask for parole, or cryo and respawn as a passenger.
Naming Policy
- NP1. Use a believable species and character name.
- NP2. Do not use obvious media references, puns, or plays on words in character or species names.
- NP3. Do not use references to extreme or sensitive topics in character names.
- NP4. Do not use a title in your name for in-game benefit or influence.