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Subrules: Difference between revisions

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==== Abrasive Characters ====
==== Abrasive Characters ====


* AC1.  
* AC1. Know your audience. Do not engage in abrasive dialogue or behavior targeted at strangers. AC2. When playing a character who is behaving unpleasantly or abrasively, it is your responsibility to check in with the players you are engaging with, in LOOC/SOOC. If everyone is enjoying the interaction, great. If anyone asks you to tone it down, respect their wishes or disengage.
* AC2. Do not engage in abrasive arguments over radio or telepath. There is no way for someone to disengage or check-in via LOOC in these situations.
* AC2. Do not engage in abrasive arguments over radio or telepath. There is no way for someone to disengage or check-in via LOOC in these situations.


==== Social Fights ====
==== Social Fights ====


* SF1 - Brawling in public: Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should not result in someone being crit or dead.  
* SF1. Brawling in public: Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should not result in someone being crit or dead.
* SF2 - Killing in public: Deadly fights or assaults, involving weapons or otherwise resulting in critting/killing someone, also requires prior admin permission.
* SF2. Killing in public: Deadly fights or assaults, involving weapons or otherwise resulting in someone being crit or dead, also requires prior admin permission.
* SF3 - Fighting or killing in private: Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.
* SF3. Fighting or killing in private: Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.


==== Conflict Roleplay ====
==== Conflict Roleplay ====


* CR1. Your characters can be in conflict. The players involved should not be. Do not use in character actions to express out of character feelings.
* CR1. Characters can be in conflict. The players involved should not be. Do not use in character actions to express out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated.
* CR2. Work with other people to create scenarios where everyone has some agency.
* CR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.
* CR3. Command, Dignitaries and Security especially should not instantly shut down antagonists' attempts to roleplay.
* CR3. Command, Dignitaries and Security especially should not instantly shut down antagonists' attempts to roleplay.
* CR4. Escalate through roleplay, and avoid jumping straight into mechanical combat. Threaten, negotiate, brandish weapons, and so on.
* CR4. Escalate through roleplay, and avoid jumping straight into mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.
* CR5. Don't initiate mechanically hostile action (stealing, combat, etc) while someone else is typing.
* CR5. Don't initiate mechanical hostilities (stealing, combat, etc) while the target is typing.


==== Continuity ====
==== Continuity ====

Revision as of 18:36, 29 June 2026

Chat Rules

  • CH1. Use English on the Den.
  • CH2. Use LOOC/SOOC to constructively communicate, collaborate during roleplay, and clearly express discomfort.
  • CH3. Don't use OOC channels to escalate and continue an in-character argument, or vent frustration.
  • CH4. Don't use shorthand/acronyms (omg, lol, u, and so on) in-character.
  • CH5. Use the advertisement radio channel rarely, and only to advertise events and roleplay opportunities.
  • CH6. Don't spam radio or telepath channels.
  • CH7. Vaguely suggestive or provocative jokes, innuendo, and suggestive dialogue are allowed in public. Explicit or graphic mentions of erotic content and violence are not.

Privacy Holobarriers

  • PH1. Privacy holobarriers must be used to designate any area that is being used for private or NSFW roleplay that requires consent to view.
  • PH2. The description on the holobarrier must clearly state whether the area is public/open or private/invite-only.
  • PH3. Entering a public area cordoned off by a privacy holobarrier automatically grants consent to view NSFW content contained within, and agrees to abide by the terms in the holobarrier description. Additional explicit consent is required before participating in any NSFW activity.
  • PH4. Never open a bolted door with someone else's privacy holobarrier on it.
  • PH5. Do not conduct any antagonist or security activity in an area behind a privacy holobarrier.

Chemicals, Food, and Drinks

  • CFD1. Do not inject anyone with or expose anyone to lewd or NSFW substances or chemicals without their consent.
  • CFD2. Do not place substances or chemicals in anyone's food or drink without their consent.

Harmless Crime

  • HC1: If Command or relevant departmental staff are unavailable, crew aligned characters may trespass to obtain essential materials, equipment, or services for the benefit of the station.
  • HC2: Don't break in to high security areas (Bridge, Tech Vault, Armory, Department Head, Captain, and Dignitary rooms) as a crew aligned character unless absolutely necessary.

Abrasive Characters

  • AC1. Know your audience. Do not engage in abrasive dialogue or behavior targeted at strangers. AC2. When playing a character who is behaving unpleasantly or abrasively, it is your responsibility to check in with the players you are engaging with, in LOOC/SOOC. If everyone is enjoying the interaction, great. If anyone asks you to tone it down, respect their wishes or disengage.
  • AC2. Do not engage in abrasive arguments over radio or telepath. There is no way for someone to disengage or check-in via LOOC in these situations.

Social Fights

  • SF1. Brawling in public: Players are allowed to engage in light brawls with each other over social/roleplay issues, after escalation. These fights must have mutual prior OOC consent, avoid using weapons, and should not result in someone being crit or dead.
  • SF2. Killing in public: Deadly fights or assaults, involving weapons or otherwise resulting in someone being crit or dead, also requires prior admin permission.
  • SF3. Fighting or killing in private: Behind a privacy holobarrier, you are free to use weapons, crit, kill, or even round remove someone. This only requires mutual prior informed OOC consent from the players involved. Turn off your suit sensors when doing this. What happens in private RP should not become a disruption for the rest of the station to deal with.

Conflict Roleplay

  • CR1. Characters can be in conflict. The players involved should not be. Do not use in character actions to express out of character feelings. Use LOOC to ask for a break, retcon, or other concession, if you find yourself becoming frustrated.
  • CR2. Work with other people to create scenarios where everyone involved in the conflict has some agency.
  • CR3. Command, Dignitaries and Security especially should not instantly shut down antagonists' attempts to roleplay.
  • CR4. Escalate through roleplay, and avoid jumping straight into mechanical combat when possible. Threaten, negotiate, brandish weapons, etc.
  • CR5. Don't initiate mechanical hostilities (stealing, combat, etc) while the target is typing.

Continuity

  • CO1. Your character may remember experiences and knowledge from previous shifts. Your character's history is for you to decide.
  • CO2. Respect the history that other people choose for their characters. If there is a conflict, create a compromise. (e.g. X was an antagonist last shift and killed your character, but now says that's non-canon for their character. Maybe it was an imposter?)
  • CO3. Your character may be aware of the existence of threats, technologies, and dangerous items, but may not leap to any conclusion about its existence in the current round without substantial evidence.

Powergaming

Validhunting

Metagaming & Metashield

Respawning & Cryosleep

  • RC1: Command should tell their department and the rest of Command when they are leaving the round via cryosleep. Unique items from the station should be returned before leaving.
  • RC2: Don't cryo and return to round as the same character if you have recently committed crimes, or if you know you are wanted by Security.
  • RC3: Don't cryo and return to round as the same character in a different job unless you have permission from Central Command, the Captain, or the relevant department head. Central Command (admin) permission is only needed for Command and Dignitary roles.
  • RC4: You can cryo and return to round as the same character as a passenger without permission from anyone.

Silicons

  • SI1. Silicons on their roundstart laws are considered crew aligned and are prohibited from intentionally being a nuisance or threat to the crew.
  • SI2. Silicons with corrupted laws

Ghost Roles

  • GR1. Free Agent ghost roles are allowed to be a nuisance to the station, but not a threat. Don't randomly attack people.
  • GR2. Vent critter antagonist ghost roles must be hostile or at least territorial unless awakened with cognizine.
  • GR3. Major antagonist ghost roles are allowed to be mechanically hostile, or pursue other roleplay objectives such as negotiating compromise.
  • GR4. Non-humanoid ghost roles should have limited to no understanding of station machinery/infrastructure. Don't sabotage power/air.
  • GR5. Don't rapidly switch between friendly and hostile when convenient without significant telegraphed escalation.
  • GR6. Do not cross privacy holobarriers as a non-humanoid ghost role.
  • GR7. Do not engage in ERP as or with a non-humanoid ghost role unless it is an adult in its species, is sapient (awakened/cognizined), and is capable of communicating consent.
  • GR8. Do not engage in ERP as a Paradox Anomaly without the explicit consent of the original character's player.

Prisoners

  • PR1. The prisoner role is not an antagonist. Do not use the role to cause harm, become a nuisance, or antagonize the station.
  • PR2. The prisoner role is disabled by default, but Warden, Head of Security, and admins can open a slot for it. Make your wishes known in the pre-game OOC chat or ahelp, if you'd like a prisoner slot opened.
  • PR3. ERP as the prisoner role or while imprisoned as any role is strictly forbidden.

Naming Policy

  • NP1. Use a believable species and character name.
  • NP2. Do not use obvious media references, puns, or plays on words in character or species names.
  • NP3. Do not use references to extreme or sensitive topics in character names.
  • NP4. Do not use a title in your name for in-game benefit or influence.