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Contraband Law: Difference between revisions

From The Den Wiki
added T0, T1, T2, and T3, finished typing out the basic parts of this page
updated and clarified the law on Syndicate equipment
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==== T1 Contraband: ====
==== T1 Contraband: ====
Tier-one contraband includes certain low-grade firearms and sidearms that certain departments may require; specifically Mk-32 Universals, Kinetic Particle Accelerators, and related salvaging equipment. Salvagers and related personnel are permitted to have this equipment at any time, unless otherwise directed by the Captain, Warden, or HoS. T1 Contraband is illegal (without permission) for all Individuals who are not Departmental Heads, Logistics, or Security.
Tier-one contraband includes certain low-grade firearms and sidearms that certain departments may require; specifically Mk-32 Universals, Kinetic Particle Accelerators, and related salvaging equipment. Salvagers and related personnel are permitted to have this equipment at any time, unless otherwise directed by the Captain, Warden, or HoS. T1 contraband is illegal (without permission) for all Individuals who are not Departmental Heads, Logistics, or Security.


''A salvager purchases Universals from Logistics — they have permission to use the firearm at all times, unless directly ordered otherwise.''
''A salvager purchases Universals from Logistics — they have permission to use the firearm at all times, unless directly ordered otherwise.''
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==== T2 Contraband: ====
==== T2 Contraband: ====
Tier-two contraband includes all Security equipment. Security hardsuits, longarms, certain sidearms, and Security gear are examples of T2 contraband. Command Individuals and Security personnel are authorized to possess tier-two contraband at all times. T2 contraband cannot be legally possessed by any other Individual(s), unless explicitly authorized by the Captain, Warden, or HoS.
Tier-two contraband includes all Security equipment. Security hardsuits, longarms, certain sidearms, and Security gear are examples of T2 contraband. Command Individuals and Security personnel are authorized to possess tier-two contraband at all times. T2 contraband cannot be legally possessed by any other Individual(s), unless explicitly authorized by the Captain, Warden, or HoS.
Tier-two contraband also includes all Syndicate armor and all Syndicate firearms. Such firearms include but are not limited to: the Viper, and the C20-R. Syndicate clothing, however, does not classify as contraband.


==== T3 Contraband: ====
==== T3 Contraband: ====

Revision as of 04:50, 28 January 2025

Contraband can be classified into four tiers: T0, T1, T2, and T3 contraband.

T0 Contraband:

Tier-zero contraband includes any specific item that a department may need to control. While legal for possession by any Individual, they may be returned to the appropriate department upon valid request by a departmental head.

The Chief Engineer requests that insulated gloves are returned to the department, therefore, they are now illegal to possess without the appropriate employment or permission.

T1 Contraband:

Tier-one contraband includes certain low-grade firearms and sidearms that certain departments may require; specifically Mk-32 Universals, Kinetic Particle Accelerators, and related salvaging equipment. Salvagers and related personnel are permitted to have this equipment at any time, unless otherwise directed by the Captain, Warden, or HoS. T1 contraband is illegal (without permission) for all Individuals who are not Departmental Heads, Logistics, or Security.

A salvager purchases Universals from Logistics — they have permission to use the firearm at all times, unless directly ordered otherwise.

T2 Contraband:

Tier-two contraband includes all Security equipment. Security hardsuits, longarms, certain sidearms, and Security gear are examples of T2 contraband. Command Individuals and Security personnel are authorized to possess tier-two contraband at all times. T2 contraband cannot be legally possessed by any other Individual(s), unless explicitly authorized by the Captain, Warden, or HoS.

Tier-two contraband also includes all Syndicate armor and all Syndicate firearms. Such firearms include but are not limited to: the Viper, and the C20-R. Syndicate clothing, however, does not classify as contraband.

T3 Contraband:

Tier-three contraband includes all Captain and Central Command equipment. These items are fully illegal for individuals to possess, unless they are:

  • A Central Command employee
  • A Captain
  • An elected Executive Officer or Acting Commanding Officer

Such items include but are not limited to: the Captain's sabre, the Nuclear Authentication Disk, and Central Command gear and uniform.