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Abrasive Characters: Difference between revisions

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Unwanted social conflict is one of the most frequent issues reported to admins, and with a little communication can usually be avoided. Admins have no intention or desire to interrupt mutually-welcome interactions. However, care needs to be taken to avoid becoming disruptive or unpleasant to people who don't want to be involved. That requires familiarity and clear OOC communication from everyone involved.  
Unwanted social conflict is one of the most frequent issues reported to admins, and with a little communication can usually be avoided. Admins have no intention or desire to interrupt mutually-welcome interactions. However, care needs to be taken to avoid becoming disruptive or unpleasant to people who don't want to be involved. That requires familiarity and clear OOC communication from everyone involved.  


These rules exist solely to try to establish a baseline for players to work from. Unless it becomes a repeat issue, failing to follow these rules usually only leads to an admin attempting to mediate.
[[Subrules#Abrasive Characters|These rules]] exist solely to try to establish a baseline for players to work from. Unless it is severe or a repeat issue, failing to follow these rules usually only leads to an admin attempting to mediate and ensure everyone has a comfortable experience.


== Examples ==
== Examples ==


* 1A. Good: Player-A walks up to Player-B and demands
====== 1. Player-A approaches a Player-B, who they've previously interacted with, and are rude while complaining about the recent handling of an issue they had a hand in. Player-B brush Player-A off and tries to disengage by walking away. Then... ======
* 1B.
* '''1A. Perfect:''' Player-A asks "Hey, we good to continue with the arguing/escalating?". Player-B gives an enthusiastic "Yeah!". Player-A chases them down and both of them continue arguing and escalating to their heart's content, knowing that it is a mutually desired interaction.
* '''1B. Good:''' Player-A doesn't pursue or press the issue further. Neither player communicated a desire to continue or stop OOC. It didn't escalate very far or become a prolonged issue.
* '''1C. Acceptable:''' Player-A pursues Player-B and continues arguing and being abrasive. Player-B asks in LOOC to drop it. Player-A immediately drops the topic. Not ideal that Player-B was made uncomfortable with the initial interaction, but clear communication was eventually made and respected.
 
* '''1D. Unacceptable:''' Player-A pursues Player-B and continues arguing and being abrasive. The exchange becomes more and more heated. Admins are eventually called. The lack of clear communication has led to a prolonged unwanted interaction. Admins ask the player making the complaint to use LOOC in the future to set boundaries. Admins ask the player playing the abrasive character to tone it down for this interaction and to use LOOC to check in with people in the future when interactions become prolonged or heated.
* '''1E. Bad:'''

Revision as of 23:43, 12 July 2026

Unwanted social conflict is one of the most frequent issues reported to admins, and with a little communication can usually be avoided. Admins have no intention or desire to interrupt mutually-welcome interactions. However, care needs to be taken to avoid becoming disruptive or unpleasant to people who don't want to be involved. That requires familiarity and clear OOC communication from everyone involved.

These rules exist solely to try to establish a baseline for players to work from. Unless it is severe or a repeat issue, failing to follow these rules usually only leads to an admin attempting to mediate and ensure everyone has a comfortable experience.

Examples

1. Player-A approaches a Player-B, who they've previously interacted with, and are rude while complaining about the recent handling of an issue they had a hand in. Player-B brush Player-A off and tries to disengage by walking away. Then...
  • 1A. Perfect: Player-A asks "Hey, we good to continue with the arguing/escalating?". Player-B gives an enthusiastic "Yeah!". Player-A chases them down and both of them continue arguing and escalating to their heart's content, knowing that it is a mutually desired interaction.
  • 1B. Good: Player-A doesn't pursue or press the issue further. Neither player communicated a desire to continue or stop OOC. It didn't escalate very far or become a prolonged issue.
  • 1C. Acceptable: Player-A pursues Player-B and continues arguing and being abrasive. Player-B asks in LOOC to drop it. Player-A immediately drops the topic. Not ideal that Player-B was made uncomfortable with the initial interaction, but clear communication was eventually made and respected.
  • 1D. Unacceptable: Player-A pursues Player-B and continues arguing and being abrasive. The exchange becomes more and more heated. Admins are eventually called. The lack of clear communication has led to a prolonged unwanted interaction. Admins ask the player making the complaint to use LOOC in the future to set boundaries. Admins ask the player playing the abrasive character to tone it down for this interaction and to use LOOC to check in with people in the future when interactions become prolonged or heated.
  • 1E. Bad: